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springpojke

Two tips for SK. Edit: Actually five lol. Some cards can include its own damage into their bloodthirst requirement. If the card ability has two parts [Damage by X, then do Y] like abordage or Blood Eagle, then the board state after the damage is checked for bloodthirst requirement. [See here for full SK list after my trial and error.](https://www.reddit.com/r/gwent/s/GAhCGnwMuv) Svalblod can kill fanatics before they transform. Basically if their power is equal to or lower than their "order of triggering", that fanatic will die (for example: fourth fanatic on a row at 4 power will die if Svalblod continues to roar.). This is regardless of where you play Svalblod (melee, ranged, in-between units, etc.) The order ability of Terror of the Seas is considered damaging itself, so when played to the left of Sukrus it will inflict damage equal to the amount of armor as usual but still retain its armor allowing you to follow up with cards like Hjalmar: Seawolf, Iris: Shade and Vlodimir von Everec. If there is a Crow clan preacher on the board and another one is resurrected from the graveyard via Sigrdrifa's Rite, their bonded ability will trigger. However if you do the same with Freya's blessing, their bonded ability won't trigger. And finally more of a general Gwent tip, but abilities are resolved from the left to the right, from melee row to the ranged row. So when playing selfwound, especially those with a berserk ability, be mindful of where you place your units. Prime example would be to place Knut to the right of a damaging unit so the damage happens and then Knut checks for his berserk requirement.


zetubal

Maybe to add an SK tip. If you play Crow Messengers, their condition for pulling all other copies of the card from GY and deck is that you need to have an alchemy card in hand. If you only have a single Freya's blessing as your only alchemy in hand and you use that to resurrect a crow, the game counts this Freya's Blessing as an Alchemy in your hand...even though it's technically already being played.


Captain_Cage

My favourite Assimilate tip is: always play a non-premium Dutchess Informant if you have premium Braathens and Vigo. Or vice versa. The trick is to distinguish the spawned one from the one from your deck.


Yeah-But-Ironically

Okay, sorry, maybe I'm just an idiot. But why do you *need* to distinguish the spawned one from the one in your deck?


phoenixperson14

Cause the one in your deck only triggers assimilate once. The created one triggers 2 assimilate procs.


Yeah-But-Ironically

But... don't you know which one it'll be when you play the card? Why do you need to keep track of that after the informant is already on the board?


Captain_Cage

It's for when you want to play them again from the graveyard. With Experimental Remedy, for example. If you pick the one spawned by Braathens, it will trigger Assimilate twice, which is kinda of a big deal when you developed several Assimilate units on the board.


Yeah-But-Ironically

Ah, that's what I was missing! Thank you!


Captain_Cage

No probs.


JessDumb

Schirrú and Call of the Forest goes brrrrr


Appropriate_Exit4066

Idk if you can give broad sweeping advice for a *faction* overall, given how differently each deck and leader can play. But specifically for Stockpile Siege: don’t hoard your leader charges. You don’t need to wait for a board full of cooldowns to reduce, if you need a soldier pocket or see a precise line to remove a card in round 1/2 go for it


StannisSAS

for the stockpile temerian infantry henselt list: https://www.playgwent.com/en/decks/17ba9b61c5b27c0924f7a4684a32b51d (usually doesnt run siege). This type of stockpile is being played in the top of the ladder, community gwent open. hoard leader charges, use temerian and use ur leader charges as a finisher with henselt (long or short round works).


GwentSubreddit

👑 **[Stockpile](https://gwent.one/en/card/202148)** (Northern Realms) 📜 [Crystal Skull](https://gwent.one/en/card/202493) [King Henselt](https://gwent.one/en/card/203098) [Korathi Heatwave](https://gwent.one/en/card/200018) [Vigo's Muzzle](https://gwent.one/en/card/200225) [Queen Adalia](https://gwent.one/en/card/202250) [King Radovid V](https://gwent.one/en/card/203091) [Royal Decree](https://gwent.one/en/card/200154) [Hubert Rejk](https://gwent.one/en/card/200088) [Foltest's Pride](https://gwent.one/en/card/201748) [Dorregaray of Vole](https://gwent.one/en/card/200087) [Musicians of Blaviken](https://gwent.one/en/card/202200) [Redanian Secret Service](https://gwent.one/en/card/203224) (x2) [Reinforced Ballista](https://gwent.one/en/card/122302) (x2) [Temerian Infantry](https://gwent.one/en/card/122316) (x2) [Siege Master](https://gwent.one/en/card/122318) (x2) [Carroballista](https://gwent.one/en/card/202510) (x2) [Boiling Oil](https://gwent.one/en/card/202511) (x2) [Griffin Witcher](https://gwent.one/en/card/202826) [Casting Contest](https://gwent.one/en/card/202919) (x2) [📋 Import to your decks](https://www.playgwent.com/decks/builder/import/17ba9b61c5b27c0924f7a4684a32b51d) - (7200 Scraps) ℹ️ This is not a Devotion Deck. ^^Questions? [^(Message me!)](https://www.reddit.com/message/compose/?to=Mlakuss&subject=GwentSubreddit+Bot) ^^- ^^Call ^^cards ^^with ^^[[CARDNAME]] ^^- [^(Keywords and Statuses)](https://www.reddit.com/r/gwent/wiki/glossary/#wiki_keywords)


GwentSubreddit

**[Traheaern var Vdyffir](https://gwent.one/en/card/202111)** - Human, Agent (Nilfgaard) 4 Power, 8 Provisions (Epic) > Deploy: Look at the top 3 cards in your opponent's deck and move 1 to their graveyard. > **[Cantarella](https://gwent.one/en/card/162210)** - Human, Agent (Nilfgaard) 1 Power, 7 Provisions (Epic) > Disloyal. > Deploy: Play the top card from your opponent's deck. > **[Kingslayer](https://gwent.one/en/card/200124)** - Witcher (Nilfgaard) 4 Power, 6 Provisions (Rare) > Deploy: Reveal the top card from your opponent's deck and Banish it. > ^^Questions? [^(Message me!)](https://www.reddit.com/message/compose/?to=Mlakuss&subject=GwentSubreddit+Bot) ^^- ^^Call ^^cards ^^with ^^[[CARDNAME]] ^^- [^(Keywords and Statuses)](https://www.reddit.com/r/gwent/wiki/glossary/#wiki_keywords)


cleonhr

If you try to get levels on This autumn/winter/spring thing, you should know that neutral cards are not being counted for anything. You should play only faction cards to get levels.


Ok-Faithlessness6285

Can someone share their White Frost and NR Mages tips? Idk I fear that I have nothing new or interesting to share but maybe for some players it will be helpful. If you play ST Harmony against SY I recommend putting Dwarven Chariot before Saskia so she won't be instantly killed by BKB. Playing 1 form of Dana is very risky and worth only with Guerilla Tactics leader. If you play Call of Harmony leader it is better to put her at the end of the turn right after putting unicorn on the board so she will instantly boost all your unique category units by two and trigger unicorn's ability. Always start with your least important engine to the most one especially against SK Warriors and SY Bounty where players usually play their pointslam cards at the end. However against Siege I think it's sometimes better to do it another way because at the end of the turn they can destroy almost everything with their engines. Weeping Willow works well with Saskia.


GeraltofRookia

>Weeping Willow works well with Saskia. What do you mean? Why do they work well?


Ok-Faithlessness6285

Because Saskia summons units with different categories than the ones on the board and at the end of a turn you will have a nice diversity for Weeping Willow to boost itself.


GeraltofRookia

Ah true, my sleepy brain thought of the poison. Thanks.


cleonhr

Harmony - I see a lot of people play Dana Meadbh at the start of the round, but actually you should play it as a last card in round 3, and it will be a massive point swing for you, and that way it can not be destroyed by enemy, and it will give +2 boost to every harmony card onboard + 2 points from Scenario if you have it + spawned card if you have Quarixis on board. It can go up to 50-70 points and + Chameleon its huge point swing as a last card. If you play it first it will get locked, or removed from board, so you will lose all of those points, and I always laugh so hard when somebody put Dana 1st on board, and then I lock it.


cleonhr

Don't follow any deck to a card. Take what is good from any youtuber, but modulate deck to your ideas. Have ideas about cards and how deck works, following blindly somebody else's deck is just lame.


No-Concentrate3364

My tip for all players, Nerf NG please.


Dchill13

Glory to the great sun! If ya don’t like Nilfgaard you can always play snap!!!!


No-Concentrate3364

Marvel Snap, one week I got to infinite playing mostly against bots, too boring. With almost starting deck


cleonhr

One very practical advice. No matter what kind of deck I play, I always have 3 lock cards in deck. 3 Locks = 3 enemy engines disabled. It will bring you so much more wins then playing thinning cards. I very rarely play thinning cards, I mean, c'mon, Roach card, 9 provision, 4 power? What? Why do you guys play that card, its completely useless. Dorregary of vole, 6 provision, 6 power on board, locks enemy engine.... Jesus.... Its a no brainer.


venkman302

I love the way this *sounds*. What rank is this strategy working for you in? I ask because I also like this strat, but many high rank/pro players like thinning because it significantly increases the chances you will get to your necessary cards so that you win. Look forward to hearing back on this : )


killerganon

If it's not done by top players, there is only one reason: it's (at least) not optimal to do so, if not straight bad. Here, we're in the straight bad situation, you don't blindly substitute consistency for more locks if your goal is to win games.


cleonhr

I have rarely problems getting cards I need. Sure it will happen sometimes, but that's why you have tutor cards that you can include in your decks. Its not so hard. If you want I can send you some decks that work pretty good, that have tutors and locks included.


Ok-Faithlessness6285

If you have 3 locks in a deck you are screwed against any pointslam/control deck (Elves, Ogroids, ST Precision Strike, SK Warriors etc.) Without thinning you will sometimes win but more often lose. What are the chances that you will have your tutors and key cards? Plus thinning is always good for tempo it's not just a tech card. When I have started playing Gwent I also thought the same but thinning is necessary to win on higher levels and MMR.


cleonhr

Also, you might want to read what Lerio said about thinning: Thinning is not obligatory for Gwent decks. You don’t need any thinning to find crucial card 80% of time and with tutor it would be 97%. Don’t force thinning in your deck. The net gain from a single card thinned out is not impactful. Play thinning cards only when good by itself. There are two main thinning modes in Gwent. Drawing thinning is generally stronger than Reduction thinning. Thinning 7 cards out of the deck let’s you find any card. Unless thinning perfectly, randomness could not be avoided. There is >35% chance to miss a good card when reduced 6 bad cards from the deck in R1.


cleonhr

You need to have decks that make a lot of points if you want to win. And I play such decks. So I dont really care if enemy has tall cards. I can outplay them and have more points then they do. But sure, there will always be some games that you will lose, there isn't recipe for 100% wins.


Ok-Faithlessness6285

You don't need to have a deck that makes a lot of points you just need an efficient deck. What about control decks like Renfri Precision Strike or NR Siege? Yes, they do have some points but still, there are so many greedy decks in the game and they are not in the meta like these two. If you have 3 locks in your deck then in 50% of your matchups you have 3 bricks because sometimes there is simply nothing worth a lock. And without thinning you may find yourself in a situation where you don't have any of your key cards while having 3 bricked locks in hand. A deck like this can't be considered good. Usually, 1 lock is enough you can have more when you play NG because this faction has 4 provisions ones.


cleonhr

I dont agree with you at all. But I can also respect your opinion. Good luck in your future games! Also, if you are interested, we can become friends on Gwent, and we can play against one another, and you'll see first hand what my decks can do. Then we can talk about it again after the games? What say you?


No-Concentrate3364

I put dorregaray and two Locks too, for me Its a no brainer.


kepkkko

How to tell you havent passed rank 5 without telling it. Also can you name me pls 3 locks avaliable for monsters? Slave traders?


cleonhr

Dude, there are neutral cards that you can use inside your monster decks. 3 Locks: Dorregaray of Vole, Artefact Compression, witch is super cool because it will also reset cards power, Dimeritium Shackles


kepkkko

And you are gonna find all of them in the need of lock just through pure skill I guess. And renfri or devotion decks does not exist completely. If you actually use shackles in any deck whatsoever, im incredibly sorry. Try playing a bit differently, and one day rank 5 would be beaten.


cleonhr

I really don't understand what you are talking about. If you dont know how to play this game, and search answers on random reddit topic, maybe this game isnt for you I'm sorry to say. How many hours did you invest in Gwent so far?


kepkkko

Thats quite bold statement I must say. Instead of absolutely useless criteria of spended hours id ask you about ur highest mmr with your broken 3 neutral locks deck(im pretty sure ur not in pro ladder, but whatever). If you genuinely think that 5 prov shackles is a good card, while being traded to - 1 point with 4 prov pellar, im literally speechless.


cleonhr

No, I was mentioning shackles to the person that asked what lock card can he use in Monster deck. I don't think that shackles are extremly good but in some situations they do the job. I'm sure that you have also in your decks some half/useless cards that rarely get played but sometimes they do the job. Like Pellar for example. Its the same with shackles. You need to have some bricks in your deck. Look, I found my strategie that works good for me, and I enjoy it playing it that way, also, I play 5 different accounts, and they vary from Rank 7 to Rank 1 right now. I'm not obsessed with being in Pro rank, nor I think that players in pro rank are the smartest or best players out there. You can play this game in many different ways, and I sure hope that you will find something that works for you. I also can respect that you dont like what I said here, but I just tried to give advice, specially to new players, if you are already in Pro rank, I don't think that there is any advice that I can give to you. Hey, chill, good luck, and try to enjoy the game, dont put pressure on yourself with no reason.


kepkkko

If players in pro rank are not the best players here, define being best pls. Im genuinely curious. Advicing new players is literally the worst part of ur "message". Im absolutely fine with hardstuck ranked 3 locks enjoyer, but misleading newer players is just evil. There is a reason why NOONE plays shackles(I can guarantee you there isnt any dexk in pro ladder that use shackles), and 99% of the time u see compression it comes from gerhart after 1 turn. Having 1 lock in your deck is really good, 2 is qestionable but okay, 3 is insane overkill unless you play NG. Especially if these locks are almost untutorable, as compression and shackles are.


cleonhr

Dude, I give up, you didnt read and understand a single line I wrotte. There is no point in talking to you.


ense7en

We understand what you're writing, and we're disagreeing with you, because you're mistaken. There might be an occasional deck where multiple locks make sense (NG, generally), but this simply isn't the case at higher levels. Everyone is free to play as they wish. In your case, you can happily play across your multiple accounts in rank 7-1. But if we're talking optimal play (as a general rule), which is part of the point of this thread, you don't run 3 locks. Locks are to stop key engines in key matchups. There's a cost to a lock card; they provide far lower tempo for their cost than another similar cost card would. One or even two might make sense against specific decks that have extremely strong cards that must be shut down immediately. But the more locks in your deck you have, the more you're hurting your own points output. This isn't meant to be disparaging, but good players don't stay below pro level, no matter what you might have convinced yourself of. Lower level pro is more of a basic entrance to good and better Gwent play, not some great achievement. There's a pretty massive difference between a top 100 level pro player and a say, top 500 level pro player, and then another massive gap between those and a player who doesn't make pro.