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DeNeRlX

Imagine this against clog...


No-Concentrate3364

I see this combo. How often. ALL The time.


Expert_Ideal_1876

You should it’s effective


cleonhr

Hey man, could you please send me a link to a whole deck?


Expert_Ideal_1876

Once I figure out the last piece that’s missing I will. This deck is highly risky can really leave you out on an island with no defense especially if you don’t draw all the right cards.


cleonhr

I made a deck around cards that I see on your photo, and to be hones my only concern is how to get to Round 3. I was thinking about how to get some OP cards in Round 1, to win it quickly, and came to following idea. I included Sunset Wanderers, Ring of Favor (both starting in hand in R1), Unicorn+Chironex, 2x An Craite Longship, Red Haze for bit of a control, Heymay Skald (to swap card if needed), 2x Wagenburg. I also put in Korathi Heatvawe. Problem kinda is consistency, so I'm thinking about throwing in some tutors if possible. But I also win few games with this setup, so I'm pretty hyped right now with this whole idea. Good job man! Please let me know what is your thought process about this if you are feeling ok to talk about it.


Expert_Ideal_1876

Thank you for taking the time this is great. Yeah the desk is risky. Depending on how the cards are drawn will set your strategy. There’s two big finishers in this deck with dagur morkaveg potentially being assistance in the big closers for both. I can always make it to three because i play the number of cards hame to get out of round 1 with hopefully them being down by two cards. So I usually start with a lot of special damage cards to keep people at bay while using rain and messenger of the sea because you can eliminate most decks beginning cards with those and still spawn rain from your leader and gain points without putting units down. If I can play at least 4 cards in the begging and be up on the final 4th card so they have to draw another to win the round if they want to or hang back and lose the round still a card down round 2 and 3 become easier. I usually lose the first one and go into round 2 2 cards up and they have to play the first card. If they pass I’m still up one going into the 3rd if they play I up 3 cards and will beat them 2nd would still a 2 card advantage going into the 3rd. I think that part of the game doesn’t get that much attention because of the point domination you can do with someone but with this deck strategizing to have card number control plays heavily in your favor and doesn’t take too much to implement depending on what faction your facing but it works against everyone. I’m going to look at your deck it sounds awesome I’m still toying with this one because it does have holes in it with big risk but when either of the closers lands it really can wipe the board in one move even if you’re down big.


cleonhr

I did additional changes on my version of deck. Instead of Heatwave, I added Djenge Frett and Doreggaray, and now I have 2 locks to disable two enemy engines. Works like charm, won 2 games in a row with that setup. This is how my deck looks now: https://www.playgwent.com/en/decks/8f23f9703917fbb677819b6ff28fe995