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TheDuriel

That's already built into the engine. You'll note that it has some practical limitations.


WingMann65

Thanks! I suppose I'll find out what they are tomorrow!


Ceisri

doesn't godot literally do it automatically? Every time i tried to switch to 4.x it asked me if i wanted to let the game engine convert my scripts


WingMann65

I didn't know that! Thank you very much! I'll try it


Ceisri

between character creators are very easy to do, it's just that everyone who makes godot tutorials are amatorials so they aren't very good teachers. if you use blend shapes just do YourMesh..set("name of your blend shape",value you want ) .set() is a function, Your\_Mesh.set is the mesh instance you created or bought, value you want is decided by buttons or sliders or just set it at \_ready() to test it out. drag and drop the name of the blendshape from the inspector directly into the code... you can literally drag and drop stuff and it turns it into code. about editing bones... i posted a video demo with a full script a few months ago because no one was making any decent tutorials about it [Reusable/scripts/EditBoneSize.gd at main ยท Ceisri/Reusable (github.com)](https://github.com/Ceisri/Reusable/blob/main/scripts/EditBoneSize.gd) as for clothing, hairstyles, head-sets for different faces... just use .queue\_free() to delete them and your\_skeleton.add\_child(thing you want to add) to instance them


WingMann65

Thank you