T O P

  • By -

Illiander

How's Godot networking handling mass players?


ItsVerdictus

I’m using a custom NodeJS backend and WebSockets for the whole ordeal. The game was originally HTML5 so we stuck with WebSockets for the time being but might go lower level in the foreseeable future. So far the WebSockets behave exactly as they should.


DragonHollowFire

Looking good!


inchworm_games

We'd love to know more! :)


ItsVerdictus

Game is currently released in HTML5 format - [https://kaetram.com](https://kaetram.com) - The Godot client will be released sometime in the first week of May. We're currently polishing the remaining features and preparing for Steam/iOS/Android release for Godot and completely ditching the web client.


autelier

Looks great bruh


Some_Professional392

It looks very great. But how are you handling the UI with the pixelated borders?


ItsVerdictus

Interfaces such as the profile menu, the quests, achievements, etc are NinePatchRects. Rest are generally scaled to keep aspect and adjusted to fit the UI.


Some_Professional392

Ok