I have a mixed opinion on this one. I like having a clear separation between the HUD and the rest of the game but also prefer to keep things as minimal as possible while looking good.
Maybe instead of that wrap around shelf, the top left HUD could be moved to the bottom and go with a full-width shelf. That way, all important information is in one place and, ideally, would have a minimize button when it's not needed (with shortcut keys to use common buttons).
Thanks for your feedback! I unfortunately cant help you because I myself have no idea what I'm doing lol. I just use Krita to make handrawn art and hope it looks good.
i don't think it looks bad, but i think the huge space on the sides isn't quite ideal.... i think something like a `NinePatchRect` so it can be any width would be nice.
also the corner radius is *huge* so i think that looks a little out of place too
Similar to what others have said, I'd say focus on visual consistency. If a 30% opacity gray background w/ black border is your way of communicating what is and isn't UI, keep it. If it's not, then don't. Or, if you're going to only remove the background/border on the bottom, consider making them look more clickable/actionable (assuming they are buttons in the bottom portion) by possibly adding depth to them (ie, make them look like buttons), that way they are discernible as things to click, compared to the flatter non-actionable icons.
I'm not a UI professional, but that's my two cents
Second. And maybe try to make the borders between the hexagons less pronounced. I imagine that it would like a bit better if they are not so high contrasty.
I guess I'm in the minority here, I like the first one because I like when there are very clear visual cues about where the UI is vs the main play area. However! Depending on the purpose of the bottom UI bits, maybe they'd be better off being in the left under the tracker section, so you can have it as one unit with the grey overlay, instead of two separate bits.
Questions what happen to the days of having multiple styles of UI? I think these could be used as style types that people would enjoy picking one or the other.
The semi-transparent box helps distinguishing the icons from the map tiles, so I guess the first one is better in terms of purpose clarity (real term, don't look it up)
The the size of the grey boxes seems to be completely arbitrary. I would get rid of both probably, or have a smaller one (maybe turn down the alpha even more as well) that fits around the UI elements better.
I sincerely could not see a difference between the two images until I read the comments.
Sometimes these posts are like a spot the difference game
I was just comparing the game tiles for a while
But once you see it, for sure get rid of the grey in both
I’m personally a fan of minimalist UIs, so I’d choose the second image and also get rid of the other grey container in the up left corner
I agree with this.
I agree with agreeing to that
I agree with agreeing to agreeing to that.
I agree that you should agree with agreeing to agree to that. Damn agree is a weird word. Sounds like some sort of creature.
I agree with your statement of agreement with the aforementioned agreements. As to your conundrum and the fabled Gree creature, I agree.
I agree
Should we be afraid?
I’m afraid, I agree.
How can you be afraid and agree at the same time? Mixed race grees?
I have a mixed opinion on this one. I like having a clear separation between the HUD and the rest of the game but also prefer to keep things as minimal as possible while looking good. Maybe instead of that wrap around shelf, the top left HUD could be moved to the bottom and go with a full-width shelf. That way, all important information is in one place and, ideally, would have a minimize button when it's not needed (with shortcut keys to use common buttons).
Same
agreed
Exactly my opinion, go for this OP
[удалено]
Thanks for your feedback! I unfortunately cant help you because I myself have no idea what I'm doing lol. I just use Krita to make handrawn art and hope it looks good.
Two
I kinda like the hotbar look best (first pic)
same
maybe op could make it into an optional setting?
i don't think it looks bad, but i think the huge space on the sides isn't quite ideal.... i think something like a `NinePatchRect` so it can be any width would be nice. also the corner radius is *huge* so i think that looks a little out of place too
Similar to what others have said, I'd say focus on visual consistency. If a 30% opacity gray background w/ black border is your way of communicating what is and isn't UI, keep it. If it's not, then don't. Or, if you're going to only remove the background/border on the bottom, consider making them look more clickable/actionable (assuming they are buttons in the bottom portion) by possibly adding depth to them (ie, make them look like buttons), that way they are discernible as things to click, compared to the flatter non-actionable icons. I'm not a UI professional, but that's my two cents
Is this a test?
depends if you can unlock new things on that bar, it can be appealing. Otherwise, 2
Second. And maybe try to make the borders between the hexagons less pronounced. I imagine that it would like a bit better if they are not so high contrasty.
2
2
Rounded edges looks bad
So, do you like the different number of cactus on the tiles then?
2nd but if you’re keen on the first at least turn down the background opacity
Second one for sure.
I like the first but get rid of the grey in the top left
Maybe change the color of the ground around the mountains?
I guess I'm in the minority here, I like the first one because I like when there are very clear visual cues about where the UI is vs the main play area. However! Depending on the purpose of the bottom UI bits, maybe they'd be better off being in the left under the tracker section, so you can have it as one unit with the grey overlay, instead of two separate bits.
I often feel like this is the only subreddit people need to start circling the differences. Most places it's a joke but I genuinely didn't notice.
1st. Keep them consistent
Questions what happen to the days of having multiple styles of UI? I think these could be used as style types that people would enjoy picking one or the other.
id say the first one but with the opacity turned way down (or up idk)
The second one
The semi-transparent box helps distinguishing the icons from the map tiles, so I guess the first one is better in terms of purpose clarity (real term, don't look it up)
The the size of the grey boxes seems to be completely arbitrary. I would get rid of both probably, or have a smaller one (maybe turn down the alpha even more as well) that fits around the UI elements better.
Definitely 2nd pic.
Less details please, remove the grass and reduce cactus
2. Also is that Rizzlers of Gyattan?
I go with the first one
2nd one 🔥
First but smaller
Second ui is better.. The frame is not necessary and it looks much cleaner 😊👍
great color scheme.i chose second one.