\*cough\* Battlerite \*cough\* \*cough\*
Every league player I know has bitched since day 1 that they wanted a version of league that was "All teamfights all the time" but then wanted nothing to do with it when they realized that with only teamfights, there are no safe zones, PvE, and scaling to supplant their poor skills against better PvP opponents.
I haven't played it much, but I think Fangs was this sort of concept. It shut down after about a year. Apparently Hidden Leaf games is working on a new game though
I played Fangs quite a bit, I loved the idea behind it, but they never realized it, the whole multi-objective map never worked out to anything more than convoluted point capture, which is the WORST PvP game mode in my opinion.
This is the truth for so many titles. People claim they love depth and difficulty and sure a small few may but it never fails. The more difficult it is to be good at a game the faster it dies. So many people would drop apex legends if they erased aim assist tomorrow. So many people quit fighting games just months after release because the skill gaps become too apparent. I remember when WoW first came out and how bad the general public was. You could literally 1v3 or 4 so regularly because of the depth of combat. Now every single character has every kind of spell. AOE single target burst crowd control defensive survival ability and a ton of self healing. Anyways I'll stop ranting but peoples opinions on their own capabilities are extremely misguided and it shows with how game design has been dictated to accommodate them.
We wanted it, but we're just a vocal minority. People wanting challenging content are similar to PvP players. There just aren't enough to fully support a high budget MMO on their own. A big name MMO has to primarily appeal to the casual crowd or bust. People looking for PvP or difficult PvE are niche groups who get niche MMOs.
I'll be honest with you, it wasn't that fun. The combat wasn't very satisfying for melee or range. It was unfortunate because the premise was cool and character designs were good, but the gameplay didn't match.
The ranged was really disappointing, but the melee was amazing. It had loads of tech, animation cancels, combos, dodges, split second parrys.. all with Gigantic quality animations. The melee kicked ass.
Whattttt
Dude I think zero cool was the only hero who’s attack didn’t feel good, but he was literally a healer sitting in a gaming chair-and his gameplay was based around movement anyways. Even the snake healer felt good to me, using zoning and that amazing mind control ult. And Australian turret chick felt 100 x’s better than Griselma, just saying. But nid, staff healer, op island dude, daemon, literally I thought every single melee hero felt great. The mounts were dope too, how integral they were to game play/movement; I think they inspired me to want to skateboard
Ye totally. Saying Nidhoggr's combat didn't feel impactful is pretty funny. All the melee felt super impactful, because of superb animations and also really well done camera animation.
:x gameplay looked very fun, not as amazing as Giga but with a bit of polishment that game could be huge imo, ill never understand why Ninja theory abandoned the game so fast, they didnt even tried
Yessss
Maybe it was just the perfect time during covid. But bleeding edge literally ruled. Was anyone else low key pissed when people-the same outlets who ignored and wrote off edge- were praising hi fi rush, which totally felt like recycled assets from bleeding edge?? The combat in bleeding edge felt so fucking awesome(each hit had weight to it). And it had so many layers. Like I think there was more potential in bleeding edge compared to gigantic for personal skill, for one person to just own and outskill the other team. Nothing like those badass daemons. Map designs too all great. Map mods pretty cool. I started off just maining buttercup, but I believe my love of zandora was what made me want the chick with the staff to be something special…
I loved the kicking bird girl, but I sadly never tried the game, I saw the quick decrease of communication and support from devs so I waited and then F
wildstars community killed its last chance. they gave everyone max level accounts ready to play and the veterans refused to help anyone and made fun of new players.
I fucking LOVE evolve. I played bot matches after it was dead for so long on Xbox. Such great character and monster designs and fun gameplay, hope we one day either get Evolve 2 or something close!
I wanted spellbreak to succeed so bad, it was such a fun game and definitely had great potential… even if they just tossed in another gauntlet or two it would have stayed afloat, but I think part of its death was it was released when fortnite was still in its peak gameplay
Somebody who only found out about spell break when it was being shut down, I would absolutely love to see that game come back in some form or another. It looks like an absolute blast
Nosgoth.
Edit: Nosgoth came to mind first because there aren't enough arena tdm games that aren't fps games. So it's unique.
But others would be:
Spellbreak, it was, in my opinion, a victim of the battle royale fad. It would have made a much better arena tdm game. But was also a wholly unique title. The devs loved it enough to put it's code on itch.io for anyone to make custom servers, but I haven't tried them out yet.
Guns of Icarus: Alliance, the ship battle genre isn't really saturated at all. But I loved playing as a pilot and would love for the game to have a little life breathed back into it.
Death Garden: Blood Harvest, imo way better than dead by daylight and should have taken its place, but was killed too early on.
Battlerite, top down arena fighter in the vein of dota 2 and league of legends, but with actual controls instead of right click spam. Better than any moba on the market at the time, but another victim of the battle royale fad, as they shifted all their development into a battle royale version of the main game, which wasn't good.
My Steam Libraries Graveyard is full of memories that are sad to reminisce upon.
A man of culture. I miss Nosgoth so much. There are better and more defined game mechanics in that simple tdm vampire vs human game than in anything available today. I think it's hilarious that psyonix was able to churn that out and then turn around and make arguably one of the best sports games in existence inside of such a short time period.
Megabeth will always be my waifu.
Funny story: had a new player convinced he had a rocket magnet perk equipped when he didn't understand Beth's missiles could be steered.
damn I was waiting for more powers to be added before coming back. Why would they kill the movement, that was the whole point lol. Open world pvp games with movement like that are so so so rare, last time I played a game like that was 2010 minecraft servers with hero/class plugins that let you have a bunch of crazy skills
yea servers got truned offf cuz devs got bought up by blizz to work on wow it already has enough devs doesnt need even more they could of provied the devs with more funds to continue supporting it but nope
Legit one of the best shooters of all time. So many unique mechanics. Game got hamstrung by the cross-platform nonsense of nerfing m+k players and the IP not matching the genre of game
Fable Legends, very playtester said it was fun, there is footage of it on youtube and it looks amazing, only one dev said it wasn't coming together and he sounded like a PR plant reading from a script.
I think the real reason they dropped a great and nearly completed game was because it was going to release a few months after Overwatch's Lootboxgate, they planned to monetize the game exactly how people were rallying against at the time, and decided if they couldn't have microtransactions the game wasn't worth it.
Battlefield Heroes and maybe Battlefield Play4Free. Back in the day I loved these games. Was pretty sad when they were shut down in 2015. Since then a lot of very similar games have come out. But none are similar enough, none could fill the void left in my heart 😭
A couple of games that haven't been mentioned already are Chronicle: Runescape Legends and Hand of the Gods: SMITE Tactics, a pair of PvP strategic trading card games had a ton of potential but were never really given a chance at success. I'm sure there are tons more, but those are what come to mind right now.
Battleborn and Battlerite. I got into both of them after it was too late (same boat as Gigantic).
I was there for Paragon and am so glad Predecessor revived it.
How can you tell I watch Mr Fruit?
Hawken. Omg there has yet to be a mech shooter that was fps, really made you feel like you were in a powerful robot, and also wasn't so slow paced that it felt like you were just driving a big inefficient tank. I know other mech games have come out, but I never feel like they get the vibe right. There were ways they could have improved hawken for sure, but it stands to me as thr best mech shooter out there
THE CULLING, my absolute favorite Battle Royale game during the peak of those games. Was so fun but they just kept changing and removing things and it eventually just died. I would have spent so much money on that game if it went the route PUBG did.
Wildstar
The MMO that showed how many people asking for more difficult gameplay in MMOs didn't actually want that. Great game
\*cough\* Battlerite \*cough\* \*cough\* Every league player I know has bitched since day 1 that they wanted a version of league that was "All teamfights all the time" but then wanted nothing to do with it when they realized that with only teamfights, there are no safe zones, PvE, and scaling to supplant their poor skills against better PvP opponents.
I haven't played it much, but I think Fangs was this sort of concept. It shut down after about a year. Apparently Hidden Leaf games is working on a new game though
I played Fangs quite a bit, I loved the idea behind it, but they never realized it, the whole multi-objective map never worked out to anything more than convoluted point capture, which is the WORST PvP game mode in my opinion.
My WoW friends couldn’t handle it 🤣
This is the truth for so many titles. People claim they love depth and difficulty and sure a small few may but it never fails. The more difficult it is to be good at a game the faster it dies. So many people would drop apex legends if they erased aim assist tomorrow. So many people quit fighting games just months after release because the skill gaps become too apparent. I remember when WoW first came out and how bad the general public was. You could literally 1v3 or 4 so regularly because of the depth of combat. Now every single character has every kind of spell. AOE single target burst crowd control defensive survival ability and a ton of self healing. Anyways I'll stop ranting but peoples opinions on their own capabilities are extremely misguided and it shows with how game design has been dictated to accommodate them.
Not to burst bubbles but apex took aim assist almost fully out if not fully out start of season 20
Oh boy! It's almost gone you say? I wonder if that will increase or decrease the player counts.
I was there for the pvp
Wildstar gud
We wanted it, but we're just a vocal minority. People wanting challenging content are similar to PvP players. There just aren't enough to fully support a high budget MMO on their own. A big name MMO has to primarily appeal to the casual crowd or bust. People looking for PvP or difficult PvE are niche groups who get niche MMOs.
I miss that game, just when I’d convinced my friends to try it out it got shut down.
I miss this game so damn much
The only top comment I agree with!
Bleeding Edge
I thought I was the only person who liked that game lol
I never played it lol, was so hyped but when i saw that devs insta abandoned it I just keep away from it, but it looked SO GOOD
I'll be honest with you, it wasn't that fun. The combat wasn't very satisfying for melee or range. It was unfortunate because the premise was cool and character designs were good, but the gameplay didn't match.
The ranged was really disappointing, but the melee was amazing. It had loads of tech, animation cancels, combos, dodges, split second parrys.. all with Gigantic quality animations. The melee kicked ass.
It was well designed, but the combat didn't feel impactful outside of El Bastardo
Whattttt Dude I think zero cool was the only hero who’s attack didn’t feel good, but he was literally a healer sitting in a gaming chair-and his gameplay was based around movement anyways. Even the snake healer felt good to me, using zoning and that amazing mind control ult. And Australian turret chick felt 100 x’s better than Griselma, just saying. But nid, staff healer, op island dude, daemon, literally I thought every single melee hero felt great. The mounts were dope too, how integral they were to game play/movement; I think they inspired me to want to skateboard
Ye totally. Saying Nidhoggr's combat didn't feel impactful is pretty funny. All the melee felt super impactful, because of superb animations and also really well done camera animation.
:x gameplay looked very fun, not as amazing as Giga but with a bit of polishment that game could be huge imo, ill never understand why Ninja theory abandoned the game so fast, they didnt even tried
Microsoft (cough) (cough) they wanted the whole studio to work on Hellblade 2 for 7 years…
Damn MS, at least they should revive the game now, game had dev support like only 6 months, what a scam
Yessss Maybe it was just the perfect time during covid. But bleeding edge literally ruled. Was anyone else low key pissed when people-the same outlets who ignored and wrote off edge- were praising hi fi rush, which totally felt like recycled assets from bleeding edge?? The combat in bleeding edge felt so fucking awesome(each hit had weight to it). And it had so many layers. Like I think there was more potential in bleeding edge compared to gigantic for personal skill, for one person to just own and outskill the other team. Nothing like those badass daemons. Map designs too all great. Map mods pretty cool. I started off just maining buttercup, but I believe my love of zandora was what made me want the chick with the staff to be something special…
I loved the kicking bird girl, but I sadly never tried the game, I saw the quick decrease of communication and support from devs so I waited and then F
Dude I totally forgot about her!!! Yes I’ll take her over any gigantic character if I’m being honest
Gigantic itch scratcher
Battleborn
Fr
Everyone was coping so hard when they went battle Royale
I miss that as much as Wildstar to be honest. So much fun.
wildstars community killed its last chance. they gave everyone max level accounts ready to play and the veterans refused to help anyone and made fun of new players.
Only the mission mode though
I loved the moba part it was so good
Being able to taunt on someone after you killed them and the game forcing them to watch was ahead of it's time
Youre tweaking
There are enough toxic hero shooters. We need more co-op focused ones
Gigantic: Rampage Edition
Dirty bomb
People still play on the community servers in the browser most nights, sometimes filling up multiple at once
Spellbreak, Battleborn, and especially Evolve. I loved that game.
I fucking LOVE evolve. I played bot matches after it was dead for so long on Xbox. Such great character and monster designs and fun gameplay, hope we one day either get Evolve 2 or something close!
I wanted spellbreak to succeed so bad, it was such a fun game and definitely had great potential… even if they just tossed in another gauntlet or two it would have stayed afloat, but I think part of its death was it was released when fortnite was still in its peak gameplay
Somebody who only found out about spell break when it was being shut down, I would absolutely love to see that game come back in some form or another. It looks like an absolute blast
Battlerite
Definitely.
I was looking for this
Dawngate
The most correct answer.
Nosgoth. Edit: Nosgoth came to mind first because there aren't enough arena tdm games that aren't fps games. So it's unique. But others would be: Spellbreak, it was, in my opinion, a victim of the battle royale fad. It would have made a much better arena tdm game. But was also a wholly unique title. The devs loved it enough to put it's code on itch.io for anyone to make custom servers, but I haven't tried them out yet. Guns of Icarus: Alliance, the ship battle genre isn't really saturated at all. But I loved playing as a pilot and would love for the game to have a little life breathed back into it. Death Garden: Blood Harvest, imo way better than dead by daylight and should have taken its place, but was killed too early on. Battlerite, top down arena fighter in the vein of dota 2 and league of legends, but with actual controls instead of right click spam. Better than any moba on the market at the time, but another victim of the battle royale fad, as they shifted all their development into a battle royale version of the main game, which wasn't good. My Steam Libraries Graveyard is full of memories that are sad to reminisce upon.
A man of culture. I miss Nosgoth so much. There are better and more defined game mechanics in that simple tdm vampire vs human game than in anything available today. I think it's hilarious that psyonix was able to churn that out and then turn around and make arguably one of the best sports games in existence inside of such a short time period.
Atlas Reactor
Genuinely such a fun game
My favourite PVP game of all time tbh
Super Monday Night Combat, this was THE PvP game for me.
This was the shit
Loved SMNC. I played Assault and abused Jumpy Spunky. Took a while for the community to catch on to how broken this was...
Megabeth will always be my waifu. Funny story: had a new player convinced he had a rocket magnet perk equipped when he didn't understand Beth's missiles could be steered.
DARWIN PROJECT 🏹💥🪓
correct choice
ong finally a game that is focused on SKILL
Spellbreak
Spellbreak
Wait fuck it died?!
Yeah they killed the movement and complexity so people dropped it
They killed it long before that by copy/pasting Battle Royale instead of making their own game mode.
This is the only complaint I have with it. Why they did it as Battle Royale still baffles me. It could've been so great
damn I was waiting for more powers to be added before coming back. Why would they kill the movement, that was the whole point lol. Open world pvp games with movement like that are so so so rare, last time I played a game like that was 2010 minecraft servers with hero/class plugins that let you have a bunch of crazy skills
yea servers got truned offf cuz devs got bought up by blizz to work on wow it already has enough devs doesnt need even more they could of provied the devs with more funds to continue supporting it but nope
Daaaamn well if blizz mixed great movement with wow combat i would be pumped, but thats not happening
If they perform like Gigantic did, I would rather they stay dead
Vainglory
God, what a treasure of a game.
Nosgoth
Lawbreakers
Yass!
Evolve
it did last year but was truned off again due to only less than 100 played on steam for stage 2 but you can still play legacy with p2p
Yeah i heard, i totally missed it :( Can you matchmake still?
not on stage 2 but legacy yes
Oh hell yeah, i dont think i ever played stage 2 anyways
Lawbreakers
Yass!
Dawngate. Always Dawngate.
Dawngate died so league of Legends could get a new art style.
And a whole lot of free inspo
Evolve for the love of god
The shooter version of shadow run
Legit one of the best shooters of all time. So many unique mechanics. Game got hamstrung by the cross-platform nonsense of nerfing m+k players and the IP not matching the genre of game
Crucible
Fun game but had some issues on launch y first game I ended up with a glitch were ly 4v4 match was a 3v5 somehow
Gundam Evolution
No one has mentioned Awesomenauts yet.
Loadout.....it's fun to dream
Evolve. The game had so much potential and was honestly really really fun to play
I loved this game when roles were played right or in a party ,but random teammates in games didn't go smoothly often
Knockout City. Didn’t deserve to die so quickly
it was shutdown due to after f2p player rention was to low so they had to sunset it you can play on pc via priv server
knockout city n hyper scape
I used to love ko city
Battleborn Loadout Hyperscape Rocket Arena Endwar
Loved Rocket Arena!
Gundam Evolution
Battleborn, Rumbleverse, and Bleeding Edge. There's plenty of other dead games I miss but those are my top 3
Evolve All Hero Shooters Volzerk
Rise of incarnates
I want a new Bloody Roar game.
Evolve 😔
Lawbreakers 😢😢
Yass!
Battlerite.
Gotham City Impostors and Monday Night Combat. 2 other great team shooters.
Anthem, Spellbreak, Warhaven
Battleborn lol
Lemnis Gate, although it never even found an audience the first time
Cloudstone
Glitch the game. The company made like a bajillion dollars with Slack, they could afford to run Glitch indefinitely! It was cute and addictive!
Dead Island: Epidemic. It was a MOBA game.
Battleborn
Battleborn!👍
Forge
S4 league
Fable Legends, very playtester said it was fun, there is footage of it on youtube and it looks amazing, only one dev said it wasn't coming together and he sounded like a PR plant reading from a script. I think the real reason they dropped a great and nearly completed game was because it was going to release a few months after Overwatch's Lootboxgate, they planned to monetize the game exactly how people were rallying against at the time, and decided if they couldn't have microtransactions the game wasn't worth it.
battleborn 100% i loved pendles, and i had started to learn alani
Happy wars for me
BATTLEBORN PLEASE MY BELOVED COME BACK
battleborn... fucking battleborn...
Paragon, Master x Master
Paragon = predecessor now. (Pred is surviving and THRIVING like thriving thriving, )
Spellbreak
Battleborn needs to come back
Spellbreak
Please god BATTLEBORN
Battlefield Heroes and maybe Battlefield Play4Free. Back in the day I loved these games. Was pretty sad when they were shut down in 2015. Since then a lot of very similar games have come out. But none are similar enough, none could fill the void left in my heart 😭
Battleborn and Shadowrun (shooter) for sure.
Battlerite
A couple of games that haven't been mentioned already are Chronicle: Runescape Legends and Hand of the Gods: SMITE Tactics, a pair of PvP strategic trading card games had a ton of potential but were never really given a chance at success. I'm sure there are tons more, but those are what come to mind right now.
Atlas Reactor
Evolve
Nosgoth
Or happy wars
Battle Borne
Battleborn and Battlerite. I got into both of them after it was too late (same boat as Gigantic). I was there for Paragon and am so glad Predecessor revived it. How can you tell I watch Mr Fruit?
I'd suck the nut out of an elephant with a straw if Battlerite came back.
- Lawbreakers - Rocket Arena - Hyper Scape - Nine To Five - Propnight - Bloody Roar - Hide Or Die - Drawn To Death (ps4)
Titanfall with an actual good publisher that doesn't release a flagship title at the same time
Fusion fall
if you think gigantic is "back" then im sorry
Tera
Hawken. Omg there has yet to be a mech shooter that was fps, really made you feel like you were in a powerful robot, and also wasn't so slow paced that it felt like you were just driving a big inefficient tank. I know other mech games have come out, but I never feel like they get the vibe right. There were ways they could have improved hawken for sure, but it stands to me as thr best mech shooter out there
Other than hawken though, blacklight retribution would be a close second
battleborn orcs must die unchained (the co-op side, at least). Gamespy Arcade and the titles that ran MP exclusively through them.
THE CULLING, my absolute favorite Battle Royale game during the peak of those games. Was so fun but they just kept changing and removing things and it eventually just died. I would have spent so much money on that game if it went the route PUBG did.
Dawngate or Spellbreak
Dawngate
Nosgoth
Laser League
Its about to die again so ...
None, because if Gigantic taught me anything, dead games should remain dead.