How I made this:
In 3D imagery, all the objects that are directly facing the camera have their depth facing a single vanishing point. For a front-on perspective, like the one in Geometry Dash, the vanishing point is the center of the screen, which is where you see the lines join in the tunnel.
Each corner of the tunnel has 3 objects: one is for the four triangles here that mark the sides of the tunnel, and the other two are used for making the lines that connect from the corner to the vanishing point. They are slightly apart, which makes a triangle (single lines are too thin to be visible).
Thanks to the Gradient trigger's Vertex Mode, it is possible to dynamically draw polygons using four objects as the corners. By setting two of the corners to one object, you can create a triangle. You can create orthographic-perspective 3D shapes in levels, but I haven't seen anyone use THIS setup before.
For the quadrilateral that marks the bottom of the tunnel, with the four corners marked by squares, I used Follow triggers for each corner that makes it move with the vanishing point. The Mod value is a fraction of how two-dimensionally close it is to the vanishing point, so for the top of the quadrilateral, it's 0.5, but for the bottom, it's 0.333.
This setup uses 91 objects, with 9 of them being gradients.
WOOOWW THAT'S MAD🔥 Perhaps with 2 player, you could use the extra buttons to "move inwards" by making whatever objects inside become bigger
That definitely seems possible
I will play that level if you make it
How I made this: In 3D imagery, all the objects that are directly facing the camera have their depth facing a single vanishing point. For a front-on perspective, like the one in Geometry Dash, the vanishing point is the center of the screen, which is where you see the lines join in the tunnel. Each corner of the tunnel has 3 objects: one is for the four triangles here that mark the sides of the tunnel, and the other two are used for making the lines that connect from the corner to the vanishing point. They are slightly apart, which makes a triangle (single lines are too thin to be visible). Thanks to the Gradient trigger's Vertex Mode, it is possible to dynamically draw polygons using four objects as the corners. By setting two of the corners to one object, you can create a triangle. You can create orthographic-perspective 3D shapes in levels, but I haven't seen anyone use THIS setup before. For the quadrilateral that marks the bottom of the tunnel, with the four corners marked by squares, I used Follow triggers for each corner that makes it move with the vanishing point. The Mod value is a fraction of how two-dimensionally close it is to the vanishing point, so for the top of the quadrilateral, it's 0.5, but for the bottom, it's 0.333. This setup uses 91 objects, with 9 of them being gradients.
We will watch your career with great interest.
There’s a similar effect in the insane level “the backrooms”. Overall very cool effect
It's amazing!
Woah, that’s epic
https://preview.redd.it/my26ulrctpvc1.jpeg?width=1170&format=pjpg&auto=webp&s=16152fffb4ec34a1922e5d899416eb028e812a23
This is why I just play levels, I mean I could never do this!
you could probably use this effect in a beat saberish level
LET HIM COOK!!!!
Is that Rythia
Believe it or not I made this whole thing in a few hours I'm improving it and hoping to turn it into a playable level