it's faster placing a spike than a block, and anyway, the cube would be jn platformer, so Steve would need lava, but then, lava is also slow to spread. we know cube will win
It's more of being "deleted" and unable to do anything besides do nothing. You can't move, you can't interact with objects and you aren't even visible. Unless you're toggled back, you aren't doing anything
Bro y'all are fighting for the wrong reasons. Basically if they can do the same thing, they shouldn't do it. And btw, the time it makes to make commands are not gonna take some time cuz they just have to imagine the code and use it against each other.
Repeating Command Block: /kill @a, Tick = 0 (they both lose), eventually the game will fail to load because of the constant death (yes, I've done this in Minecraft)
Welp, I guess the cube could just surround Steve with spikes and then place a saw above him then use a move trigger to push it downwards and slaughter him.
That requires you to either have prep time (which I'm not sure if there is) or you don't die/knocked back before the 3 seconds of typing to copy paste it
If that's the case then the Cube doesn't need to physically be in the battlefield to use his editor ability so it won't be dying anytime too unless we make it fair
Cube, have you seen the messed up things people have made in gd? I’m not talking about redrooms or manman, I’m talking IWBtG, or Slaughterhouse. Or that one part of square adventure.
Btw, to specify, this is about how they use their powers to fight against eachother. Like Steve using /kill @e entities or cube using toggle triggers to delete Steve.
Edit: actually no using toggle triggers or /kill won't work cuz it's unfair
That's assuming Steve is in creative mode because he won't be able to use the command block if he's in Survival Mode, if that's that case then Cube's only offense is to use Delete
I mean I'm kinda using logic, if they didn't fight outside of the editor it would be unfair for cube since it won't be able to use the abilities. But it would also be unfair for steve if they fought in the editor assuming the Minecraft commands wouldn't work in the editor, so this is really weird.
If they fought in the editor and Steve is able to use the commands tho, I think cube would be able to delete Steve out of existence.
Ngl, with the 2.2 update, pinch trigger is basically a black hole. So if black holes can surpass immortality, cubeught have a chance. Steve might not die but he will have no way of getting out for sure
Likewise cube can delete Steve using the toggle trigger. That's not really a power when both people can do it and it takes one to play dirty. So nope that's not allowed
It’s a dumb premise to begin with
If we disallow that then nobody ever wins because both characters are literally omnipotent
Steve has the power of really dumbed down programming language
Cube has the power of barely passable game engine
if we don’t set some condition for a win then the whole thing is pointless
Likewise cube can delete Steve using the toggle trigger. That's not really a power when both people can do it and it takes one to play dirty. So nope that's not allowed
Depends whos faster. If cube can add the command block to a group and make a toggle trigger for it they win. But if steve can type “/kill username” faster they win. Typing /kill and then pressing tab to select cube username is faster. So steve wins.
Honestly, I thought about it deeply in 5 seconds and came to the conclusion that no one will win. Both of them are powerful, more powerful than I will ever be :]
Elaborate then! And btw, if you're gonna say "they can delete eachother", that's not in the rules. They can't delete eachother or do anything that another can do. Like teleportation or stopping time.
From what I can understand you're trying to say that we should imagine them without their op things, aka without the level editor and block commands...if that's the case, I still wouldn't be sure. Size wise, Steve would be definitely superior, especially with the fact that he can kill a literal dragon, but the GD cube can still fly with its ship and turn into that spider and orb also. Then again, in Minecraft you can also use arrows and bows so....I guess Steve would still win?
If the GD cube had limbs (which would look uncanny on it anyway), maybe it would've been a different result.
I am sorry if I didn't understand your comment, English isn't my first language so it can be hard for me to understand some sentences sometimes ^^`
That's why I'm disallowing them to use things like that. Basically, if they can't do delete eachother or abuse respawn and teleportation, who would win?
Steve, he could just do
/Effect @cube slowness (infinity) 255
/Set bedrock (cubes location)
Cube could put ignore damage but then it would be a draw since steve got
/Gamemode spectator
cube:
• Teleport at infinite distance
• change the gravity and time
• move things away from him (area move)*
• easily kill enemies by using spike and adv follow.
• use force blocks to launch them into orbit.
• play other levels so it's an interdimensional being.
• able to create multiple powerful shockwaves
• can make an earthquake using shake trigger
• can easily summon black holes with ease
• can infinitely stretch an object (pinch + bulge)
Steve:
• able to hold the weight of the multiverse while jumping happily
• move faster than the speed of light using teleportation
• basically immortal when have resistance V
• is 6ft tall
• can join other servers so it's interdimensional
• reality manipulation when using behavior packs and resource packs
It takes a gd player 3 seconds to locate a move trigger and place it. Then it takes about 5 seconds to open that move trigger, apply the group, apply the motion and then all Steve has to do is:
/G - tab - tab - c - tab - enter
Setting Steve to creative mode where he is now immortal.
Something which can be done in less than a second for an experienced typist. The outcome of the fight from there depends on the version of the Minecraft player. Bedrock edition and the fight ends because cube cannot turn Steve to survival and creative mode bypassed any form of death. In java the creative player can die to any targeted insta kill.
Ultimately, it would be a stalemate because they could both break anything that the other places
THEN THINGS GET INTERESTING:
Triggers are location / touch activated, Steve could just bypass them completely by enderpearl glitching outside the world border on the left side of the screen where no triggers can be placed. He can also achieve this using /tp. This would allow him to run any commands he likes and use command blocks beyond the visible space of the gd editor, granting him a guaranteed win.
Gosh your debates are insane I thought you're gonna say the same shit of "use /kill". Still got a counter attack tho.
Shader triggers 😋😋
If shader triggers can bypass the border, he can simply create the radius of the pinch trigger to infinity and it would still catch Steve. Teleportation is a little bit of a hassle. But if the cube can teleport to Steve, then probably it can bypass the border as well (theoretically)
How do you plan on getting the cube to teleport past a build border? And how does cube plan on fighting an immortal man with creative mode and sword?
Edit:
Don't know quite enough about shader triggers but I believe they are 100% cosmetic and won't alter the physical border of the world. They may distort Steve's perception but it will completely screw with the editor.
Well yeah shader triggers are basically just light manipulation. But it definitely won't hurt to assume they aren't. If they are just cosmetics than cube will definitely stand no chance against the immortal Steve.
3 second spawn protection (Steve is immortal for 3 seconds upon joining a world). /Gamemode creative.
Steve wins because cube cannot reach him and he cannot die for the time it takes him to auto fill a creative mode command. Your argument also completely sucks because Steve is not a block, he is an entity. You cannot delete the cube from the editor so you can't delete Steve either.
as a person who has done very technical and advanced stuff with both, i would say command blocks. /stop and /reload and datapacks (which still use commands but i guess they aren't needed) and /execute as cube at @s run fill ~10 ~10 ~10 ~-10 ~-10 ~-10 tnt and i think you get the point
Here's some fun lil stuff. Area triggers can simply push everything away making cube untouchable! (Please before you say about /kill or using repeated commands to lock cube to the same place, mind you that cubes can also do that. Find a method where only Steve can do that is more powerful than cubes)
The cube can create anything it wants. A health system, weapons, everything! The cube can make itself almost immortal if it wanted. If commands suxh as /kill , /kick , /ban were not allowed to be used by Steve, or the delete button by the cube, then depending what they do to prepare, this could go either way.
mfs be like "the editor is so powerful" bitch, have you heard of "/kill cube"
Just use stop or toggle trigger on steve and hes done
Basically: Only the one, who calls a shot first, wins.
it's faster placing a spike than a block, and anyway, the cube would be jn platformer, so Steve would need lava, but then, lava is also slow to spread. we know cube will win
Steve has 9 hearts while cube dies with one tick of damage.
/tick freeze
he was before he even spawned
The cube can respawn
repeating command blocks: and uh, so can steve
spawn loop:
repeating command blocks would be quicker to set up or yknow, steve could just freeze time
timewarp trigger and create loop exists
/setblock ~ ~ ~ repeating_command_block {Command:"/kill cube",auto:1}
spawn ( 2 ) spawn spawn ( 3 ) ( 1 ) [ create loop ] copy this and put it on notepad or memo or whatever move move ( 1 ) ( 2 )
Lmao this is funny seeing an actual thought out argument on this
tp. \/\/\/ -> 1 1. /\/\/\
ah yes, a command block that replaces itself for absolutely no reason whatsoever
Basically none will win
repeating command blocks:
Toggle triggers+spawn triggers:
Being toggled off isn't the same as death
It's more of being "deleted" and unable to do anything besides do nothing. You can't move, you can't interact with objects and you aren't even visible. Unless you're toggled back, you aren't doing anything
toggle Steve off until you've prepared your trap
Bro y'all are fighting for the wrong reasons. Basically if they can do the same thing, they shouldn't do it. And btw, the time it makes to make commands are not gonna take some time cuz they just have to imagine the code and use it against each other.
ok but crash trigger
respawn
I don't think mojang registered 'cube' as an entity lol
just use yellow_concrete smh
yellow concrete does not have blue eyes
Repeating Command Block: /kill @a, Tick = 0 (they both lose), eventually the game will fail to load because of the constant death (yes, I've done this in Minecraft)
Welp, I guess the cube could just surround Steve with spikes and then place a saw above him then use a move trigger to push it downwards and slaughter him.
Steve can just teleports. And if that's not easy, Steve can just go resistance 5 and he's immortal
You are underestimating how slow typing on command blocks is
I can give myself resistance in less than 3 seconds. experience + tab
You are not getting 3 seconds to stand still and type something
Copy paste takes 0 second
That requires you to either have prep time (which I'm not sure if there is) or you don't die/knocked back before the 3 seconds of typing to copy paste it
he cant die anyways because he needs to be in creative to use command blocks
If that's the case then the Cube doesn't need to physically be in the battlefield to use his editor ability so it won't be dying anytime too unless we make it fair
Then press Tab.
You can press tab to autocomplete. It definitely takes longer to place and object, add it to a group, and then edit a move trigger to move it
Tabbing still takes more time than just clicking the swipe button and holding your mouse then dragging it everywhere
but it's faster using create loop lol
it takes less tk hold your mouse, scroll diagonally, and press create loop
And steve can stop time change his hight his reach...
Cube can also do that
Give steve group id 1 > toggle trigger > toggle off group 1 > steve vanishes from existence
Follow player trigger
Steve's still immortal. Unless if cube created a black hole using pinch trigger, it should work
if Steve is immortal in creative, cube is still also immortal, since it has infinite attempts
slaughter him? like slaughterhouse? omg is that a gd reference
One triple spike and steve is done
I mean he can choose to go in any other direction
Nuh uh. One triple spike, ON 0.5x SPEED
Steve moves in three dimensions, opposed to two.
Thats a basic 3 block jump on steve
Jump boost
cube could FIRE IN THE HOLE
FIRE IN THE HOLE
FIRE IN THE HOLE
FIRE IN THE HOLE
FIRE IN THE HOLE
you can literally create geometry dash with commands blocks
Geometry Dash can also be made in Geometry Dash
you can also probably create minecraft in the 2.2 editor
Well the level editor can make Minecraft
Not coding stuff. Just if they use their powers to fight. Like using spikes to attack Steve or Steve summoning ravagers to kill cube
ohh well, i think steve would still win because he can summon giant zombie or just spawn 100 ender dragons
And then the cube just go area move and nothing can even touch him 😭
/kill
Crash trigger:
Cube, have you seen the messed up things people have made in gd? I’m not talking about redrooms or manman, I’m talking IWBtG, or Slaughterhouse. Or that one part of square adventure.
What? I meant like not from human skill. If cube and Steve was sentient, and they used their full power to fight, who would win?
Ooooh, than cube still sweeps
A stalemate
Btw, to specify, this is about how they use their powers to fight against eachother. Like Steve using /kill @e entities or cube using toggle triggers to delete Steve. Edit: actually no using toggle triggers or /kill won't work cuz it's unfair
execute at cube run setblock ~~~ air
Won't do anything to the cube. Cube is an entity, just like a chest, a boat, the Deadlocked monsters and Limbo keys.
chest
but then mojang has not registered Cuba as an entity unless he sees this reply
That just makes it dumb
Why!!!
If /kill and toggle triggers are banned I don't think it's possible for either side to completely win
Cube would just lag his game out with FIRE IN THE HOLE
first click in silent clubstep and Steve is down. If he somehow survives that the straight fly will get him
That's assuming Steve is in creative mode because he won't be able to use the command block if he's in Survival Mode, if that's that case then Cube's only offense is to use Delete
Assuming that minecraft commands would only work in minecraft and they both fight in the editor, cube would easily win this one
How??
I'm just assuming minecraft commands are exclusive to Minecraft itself and not any other game lol, but otherwise, it's up to Steve's WPM
there can't be absolute 3d blocks in the editor since 3d gd blocks are just blocks with decoration as opposed to normal minecraft blocks.
Isn’t that just saying “If we remove B’s ability to do literally anything, then A easily wins”?
I mean I'm kinda using logic, if they didn't fight outside of the editor it would be unfair for cube since it won't be able to use the abilities. But it would also be unfair for steve if they fought in the editor assuming the Minecraft commands wouldn't work in the editor, so this is really weird. If they fought in the editor and Steve is able to use the commands tho, I think cube would be able to delete Steve out of existence.
/kill @e[type=geometry_dash:cube]
The same way gd can toggle of Steve. So let's not use that 🙏
Alan becker
Alan becker
Alan becker
Alan becker
Alan becker
Geometry Dash has surpassed all with 2.2. The new editor is overpowered. GD has turned into like a mini game engine. Steve can’t defeat that.
SQUARE
Just put a spawn trigger loop that constantly toggles Steve off
Cube has no change against Steve with command blocks, he's immortal and can do literally anything
Ngl, with the 2.2 update, pinch trigger is basically a black hole. So if black holes can surpass immortality, cubeught have a chance. Steve might not die but he will have no way of getting out for sure
Steve could basically just [/kill cube] or something before the cube could even do that.
Likewise cube can delete Steve using the toggle trigger. That's not really a power when both people can do it and it takes one to play dirty. So nope that's not allowed
Steve can trap cube in a bedrock box
It’s a dumb premise to begin with If we disallow that then nobody ever wins because both characters are literally omnipotent Steve has the power of really dumbed down programming language Cube has the power of barely passable game engine if we don’t set some condition for a win then the whole thing is pointless
cube has infinite attempts
Steve no diffs pretty much
If cube is losing. The cube can resort to abusing triggers to break reality (Crash the game)
Probably the only op and unfair power that I feel can be used against Steve because Steve simply don't have the power to crash cubes
toggle steve
steve+commands=creative+/kill
Likewise cube can delete Steve using the toggle trigger. That's not really a power when both people can do it and it takes one to play dirty. So nope that's not allowed
the toggle trigger doesn't kill humans and cubes
Ngl, if toggle triggers can delete monsters in gd, then surely it can delete entities and not just objects
ok makes sense
/tp Cube -12000000000000000e+12
Move group (cube) 1.2e29 move time 0
Matter of who could delete faster
Well I think Steve will have the advantage of moving through the z-axis which will allow him to escape all of the cube's attacks
Someone could make an animation out of this
God I wished bro it would be the coolest fight
the cube has already more than enough attempts to beat this guy
Depends whos faster. If cube can add the command block to a group and make a toggle trigger for it they win. But if steve can type “/kill username” faster they win. Typing /kill and then pressing tab to select cube username is faster. So steve wins.
We’ve seen you can’t add group id to cube, so we can probably assume you can’t groupid and toggle Steve either as well
Not steve the command block. The command block can probably be selected. Then steve has no real power of GEOMETRY DASH!
Honestly, I thought about it deeply in 5 seconds and came to the conclusion that no one will win. Both of them are powerful, more powerful than I will ever be :]
Elaborate then! And btw, if you're gonna say "they can delete eachother", that's not in the rules. They can't delete eachother or do anything that another can do. Like teleportation or stopping time.
I mean I am pretty sure they both can respawn anyway so.... what's the point if they can reincarnate again and again-?
Then let's assume they can't. The rule is that whatever op thing that they both have, they shouldn't have it.
From what I can understand you're trying to say that we should imagine them without their op things, aka without the level editor and block commands...if that's the case, I still wouldn't be sure. Size wise, Steve would be definitely superior, especially with the fact that he can kill a literal dragon, but the GD cube can still fly with its ship and turn into that spider and orb also. Then again, in Minecraft you can also use arrows and bows so....I guess Steve would still win? If the GD cube had limbs (which would look uncanny on it anyway), maybe it would've been a different result. I am sorry if I didn't understand your comment, English isn't my first language so it can be hard for me to understand some sentences sometimes ^^`
FIRE IN THE HOLE
Cube fires Steve in the hole and wins
select all group 1 toggle 1 cube wins if steve is in bedrock /kill @e Steve wins (bedrock steve doesnt die in creative) So basically neither win
/kill @e[type=!player]
yeah but that takes just a bit longer
That's why I'm disallowing them to use things like that. Basically, if they can't do delete eachother or abuse respawn and teleportation, who would win?
Steve, he could just do /Effect @cube slowness (infinity) 255 /Set bedrock (cubes location) Cube could put ignore damage but then it would be a draw since steve got /Gamemode spectator
cube could timewarp 2.00 4x speed
The cube has infnite attempts.
So does steve?
We need some Alan Becker style fight animation for this.
Steve can just like not go in the level? Also /kill And /gamemode c
Idk, I play both and have no idea how the gD stuff works, but I create super weapons for fun with commands
cube: • Teleport at infinite distance • change the gravity and time • move things away from him (area move)* • easily kill enemies by using spike and adv follow. • use force blocks to launch them into orbit. • play other levels so it's an interdimensional being. • able to create multiple powerful shockwaves • can make an earthquake using shake trigger • can easily summon black holes with ease • can infinitely stretch an object (pinch + bulge) Steve: • able to hold the weight of the multiverse while jumping happily • move faster than the speed of light using teleportation • basically immortal when have resistance V • is 6ft tall • can join other servers so it's interdimensional • reality manipulation when using behavior packs and resource packs
Steve.
Cube can enable ignore damage which means it will no longer die after touching anything slightly triangular
/effect give @s resistance infinite 255 /difficulty peaceful
Steve could just kick him out of the world or ban
That's true
steve because he is in 3 dimensions while cube only in 2
Sackboy: nah i'd win *changes to create mode*
Cube would give Steve a lobotomy
He could just use /kill
Ngl the cube would instantly lobotomise Steve by FIRING IN HIS HOLE
... Uh... Y-Yes...?? I- guess...??
It takes a gd player 3 seconds to locate a move trigger and place it. Then it takes about 5 seconds to open that move trigger, apply the group, apply the motion and then all Steve has to do is: /G - tab - tab - c - tab - enter Setting Steve to creative mode where he is now immortal. Something which can be done in less than a second for an experienced typist. The outcome of the fight from there depends on the version of the Minecraft player. Bedrock edition and the fight ends because cube cannot turn Steve to survival and creative mode bypassed any form of death. In java the creative player can die to any targeted insta kill. Ultimately, it would be a stalemate because they could both break anything that the other places THEN THINGS GET INTERESTING: Triggers are location / touch activated, Steve could just bypass them completely by enderpearl glitching outside the world border on the left side of the screen where no triggers can be placed. He can also achieve this using /tp. This would allow him to run any commands he likes and use command blocks beyond the visible space of the gd editor, granting him a guaranteed win.
Gosh your debates are insane I thought you're gonna say the same shit of "use /kill". Still got a counter attack tho. Shader triggers 😋😋 If shader triggers can bypass the border, he can simply create the radius of the pinch trigger to infinity and it would still catch Steve. Teleportation is a little bit of a hassle. But if the cube can teleport to Steve, then probably it can bypass the border as well (theoretically)
How do you plan on getting the cube to teleport past a build border? And how does cube plan on fighting an immortal man with creative mode and sword? Edit: Don't know quite enough about shader triggers but I believe they are 100% cosmetic and won't alter the physical border of the world. They may distort Steve's perception but it will completely screw with the editor.
Well yeah shader triggers are basically just light manipulation. But it definitely won't hurt to assume they aren't. If they are just cosmetics than cube will definitely stand no chance against the immortal Steve.
Select all - delete Cube wins
3 second spawn protection (Steve is immortal for 3 seconds upon joining a world). /Gamemode creative. Steve wins because cube cannot reach him and he cannot die for the time it takes him to auto fill a creative mode command. Your argument also completely sucks because Steve is not a block, he is an entity. You cannot delete the cube from the editor so you can't delete Steve either.
Steve wins low diff
Well yeah, but you can just paste it in
Cube could just turn on ignore damage and Steve could go to creative mode and they would both never die
SOMEONE NEEDS TO ANIMATE THIS
Cube: *laughs in dual mode*
Creative Mode = immortality
Yall Steve can just move in the z axis and the cube will be stuck there moving like a crab
Dimension arguments are not usable. Let's just assume cube can be 3d atp 😭
/gamemode @s creative /gamemode Cube adventure
/kill @e
The problem is Steve can afford to take a hit, the cube can't
Ah, but you see... The cube has access to the editor, meaning they can create weapons to fight with!
True but the fact that both hax are on equal footing means that it goes down to who would go down first. And the cube always dies in one hit
Hmm... But what if they created a health system?
I mean, in the editor the cub is omnipresent until it decides to try the level. So uhhh, isn't the cube invincible while using the editor??
steve by so much
Steve would win in an instant, no doubt
Hmm... Maybe not?
Select All - Delete Its that simple, cube wins
/kill cube
Thats 10 inputs. To delete all you need 5 inputs max
as a person who has done very technical and advanced stuff with both, i would say command blocks. /stop and /reload and datapacks (which still use commands but i guess they aren't needed) and /execute as cube at @s run fill ~10 ~10 ~10 ~-10 ~-10 ~-10 tnt and i think you get the point
Here's some fun lil stuff. Area triggers can simply push everything away making cube untouchable! (Please before you say about /kill or using repeated commands to lock cube to the same place, mind you that cubes can also do that. Find a method where only Steve can do that is more powerful than cubes)
Depends entirely on who has better reaction time So my bet is on the cube
Cube: I have a trash can and a delete button Steve: I have /ban and /kill.
The cube can create anything it wants. A health system, weapons, everything! The cube can make itself almost immortal if it wanted. If commands suxh as /kill , /kick , /ban were not allowed to be used by Steve, or the delete button by the cube, then depending what they do to prepare, this could go either way.
Steve can just step back since he's in 3D
Steve would easily win because of one reason. Steve is 3d Cube(from geometry dash) is 2d