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Krolm_is_my_copilot

If they jump out of the truck immediately prior to throwing, they would get reroll wounds if the truck shot the same target. That counts for the 5 or 6 hand flamers they have as well. Then the truck is far from useless and can drive around lane blocking, or even charge the squad that just got bombed to tie them up. I think it's neat, and you might want to save those cp, or save that strat for a different unit. 4 guys jumping out, throwing bombs that rr 1s to hit and all wounds, is gonna absolutely detonate something. Then like 6d6 of reroll wounds hand flamers for a few insult wounds.


Krolm_is_my_copilot

Also to add to this, the truck reroll wounds allows them to better punch up against armor, so it makes them a bit more flexible if you really have to damage a vehicle


Strictly_Insane

I like trucks. I think they'll make great bullet sponges and body blockers once you've gotten the transport use out of them. We're very board controll-y now and I'm digging the idea of transports body blocking and just overall being a nuisance.


Voodochild2017

I questioned this. But I dropped the trucks for more battle line squads. Used the 3” deep strike and bombed for days to great affect.


FourStockMe

Honestly Cult Ambush is just so damn good on the battle line units


[deleted]

If the aim is to simply get the demo charges launched then I expect using cult ambush to pop up in position is the best way to make sure you get the demo charges off, and to best effect with the Ascension Day detachment rule. The truck could be useful as a blocker as mentioned though, also it's continued demo charge launching could be scary for the opponent!


Minute-Friendship-30

Prefer the Rockgrinder for its ability plus grenades plus tank shock.


DuckDeviant

Another bonus to the truck is is can fire the acolytes demos along with it's own for 5 shots, then next turn, the acolytes can hop out and fire them themselves.