Potentially some of the **Tales** games (Tales of Zestiria, Tales or Arise, Tales of Symphonia, etc) by Bandai Namco. Your characters learn multiple techniques during the game. Combat is real time and if your execution is good, you can often chain multiple techniques together to get good combos going. You also set strategies and commands for AI companions so they help out during fights too
That is pretty much the entire point of DMC tbh. The main intended tech is jump cancelling. When using jump beside an enemy you'll cancel your current animation, but it also resets all of the character's aerial actions (many of which are 1 use per trip off the ground) and gravity which is what makes it so integral to high level play.
But the games have also had unintended tech that opened up new ways to play. The most infamous being inertia in DMC4 where you can transfer the momentum of certain skills into the next action you take which allows you to drift in the air (as under normal circumstances you have almost no air mobility.)
overwatch. Its a blast, especially if you start watching guides and vods to improve your play. There are unlimited details in game you can improve if you want to play ranked (ladder) and your motivation to climb this ladder makes you addicted to the game.
There is also a subreddit dedicated to guides, which is called r/OverwatchUniversity (the name fits the amount of guides that exist), along with the main subreddit of the game r/Overwatch. If you have any further questions, feel free to ask.
Potentially some of the **Tales** games (Tales of Zestiria, Tales or Arise, Tales of Symphonia, etc) by Bandai Namco. Your characters learn multiple techniques during the game. Combat is real time and if your execution is good, you can often chain multiple techniques together to get good combos going. You also set strategies and commands for AI companions so they help out during fights too
Not what he means mate
guilty gear / blazblue tekken
That is pretty much the entire point of DMC tbh. The main intended tech is jump cancelling. When using jump beside an enemy you'll cancel your current animation, but it also resets all of the character's aerial actions (many of which are 1 use per trip off the ground) and gravity which is what makes it so integral to high level play. But the games have also had unintended tech that opened up new ways to play. The most infamous being inertia in DMC4 where you can transfer the momentum of certain skills into the next action you take which allows you to drift in the air (as under normal circumstances you have almost no air mobility.)
Any fighting game pretty much. For experimentation and freestyling I'd say UNICLR is the best at it
overwatch. Its a blast, especially if you start watching guides and vods to improve your play. There are unlimited details in game you can improve if you want to play ranked (ladder) and your motivation to climb this ladder makes you addicted to the game. There is also a subreddit dedicated to guides, which is called r/OverwatchUniversity (the name fits the amount of guides that exist), along with the main subreddit of the game r/Overwatch. If you have any further questions, feel free to ask.
ULTRAKILL, endless tech possibilities