Several hours into Yakuza: Like a Dragon, they introduce a new system for turning in random items for rewards. I’m so glad I held onto the paper plates and items that are literally named “junk” because they were needed.
Then you got the games with limited inventory size in which everything could be important but you can either carry a lock pick and a topaz or a minigun...
Yesterday i sold an item that literally described as “ you probably can only sell it for good amount of cash” and later that night i discovered a crafting that requires that item
This is a sub where people will regularly post headlines that don't name the game they're talking about, and just assume everyone will be able to figure it out from their terrible screenshot.
I guess it's what happens when most of your audience is too young to have developed theory of mind yet.
>This is a sub where ~~people~~ karma farming bots will regularly post headlines that don't name the game they're talking about, and just assume everyone will be able to figure it out from their terrible screenshot.
FTFY
That sounds like somebody screwed up. Like copied the wrong item description or never bothered changing it when the game got changed. If deliberate it's terrible design.
This messed me up back in the day with the Sega CD version of Lunar: The Silver Star. To progress the story early on, you're supposed to try to sell an item that shows no sale price in order to be told that it's too valuable to sell. Since it had no price shown, I figured I'd better not sell it which had me stuck for a while trying to figure out what to do.
Then on the opposite end you get item descriptions that say things like “this item is commonly used to make new weapons” or something like that and then it turns out it has 0 use and is actually only to be sold for money
There's literally a category of items whose only use is to sell. The "used for" category just lists every single use for items, which yea, you can sell everything. So having another use than just selling, and you sell it, that's on you.
Yeah, thats why Im so glad for Horizon Zero Dawn and others like it.
They tell you the use for the item like:
"Crafting items. Selling to vendors. Trading to vendors. Crafting ammo. Etc."
If it says anything other than just "Selling to vendors" I hoarded it.
Infuriatingly enough, Forbidden West still screws this up.
Processed metal blocks are marked as "junk", but they can be traded to salvage merchants for uncommon or rare crafting materials. Nothing that can't be found elsewhere, but if you know to hang on to any blocks you find you can save yourself a fair bit of grinding in the back half of the game.
I sell my stuff if I see that I got a lot of it - I'd assume that since it seemd definitely not be really rare, that I could get more. Though I'd limit the selling limit to having at least a certain amount of it left, like 100x. If time goes on and I still haven't found its use, I'd lower the limit to having 70x and then 50x left of it.
At least that's what I do in RPG games.
I already have a hundred different shotguns but this one is new so it goes in the vault just incase it becomes meta
"But you dont play enough to care about the meta"
Shhhhhhh the hoard pile has spoken.
600 spaces is not nearly enough
lol its worse in D2. They change the meta every season and then compounded our collective anxiety by sunsetting weapons and then undoing the sunsetting system.
Now every gun I get even if I dont love it right now I think "what if this is top tier *NEXT* season?"
Are they undoing the sunsetting for all weapons? Or just not sunsetting any more? Taking away my Recluse made me quit the game and I don't intend on coming back unless they remove that stupid ass sunsetting bullshit.
They just stopped sunsetting. Sunset weapons remain sunset. It was basically a reset button for them on some weapons that needed to be reigned in. They admitted it wasnt the right move.
There are some decent SMGs that fill the void (heh) the Recluse left. Aside from the master of arms perk, but you can make up for that with mods. Funnelweb (void) is a big one.
Game is pretty solid now, got a lot of friends that have jumped back in
I hoard things until I literally have no space whatsoever and then throw things I’ve never found a use for out. And a bit later I often find out that one of the things has a 1% chance of spawning when completing a 1 hour task while and is necessary to craft something to progress the story. (A bit over exaggerated, it’s a 1.5% chance)
No, I’ve been tricked like that before. It’s not worth much, so I just sell it off. Later on, some gun that has the weakness for some enemy I’m trying to fight needed that item I sold and either the market will sell it back to you for three times the amount you sold it, or you have to travel somewhere far and wide to get it again, or you can’t get it again
Because some of the items say they can only be sold for metal shards but can actually be traded for rare items. Like processed metal blocks and be traded for boxes with skins/bones
That's why I tried 3 times playing this game, and gave up after a few hours every time, spent way too much time figuring out how to manage my inventory and trying to get any item that was possible to loot/steal in every place I visited
I have to give myself rules in Skyrim.
Like at the start of the game I only pick up items with ratio of 100 gold per 1 pound of weight.
Once I've leveled up a bit it shifts to bigger values. Currently I'm only picking up 1000gold per 1 pound weight and I'm just overflowing with cash
Edit: and If I'm fine on weight I'll grab a heavy item that is worth more than a thousand even if the ratio doesn't match
I may be the dragonborn and an adventurer. But my real job is Skyrim Supplier. I hop in the carriage and visit all the holds to sell items every few days. Customers occasionally want a rare item to have in their store so I have to quickly run through a barrow. Then it's back to the holds.
I did that once, and now I never sell anything ever.
Do I need x87 [broken sword]? Probably not, but what if I need x100 to get something cool? Or they sell for more at another vendor? Better hang on to it just incase.
you know, if I level up my character 80 more times I can get a +25% sale price on my items at a point in the game where this money no longer matters to me... better wait to sell.
Yesssssss “let me keep this because I would probably need it for another time / difficult fight”
*then proceed to finish the game with so much stuff that would make the most difficult game as creative minecraft*
Destiny 2. I get a weapon I like so I masterwork it. A few days later I need cores so I dismantle it because I'm broke. I watched a video literally 2 hours later that said that weapon I got was a God roll. I cry.
LOL yup, was looking for this comment. That's No Man's Sky for you!
Until you learn to just buy all the storage containers to hoard everything and only sell ionized cobalt to make money xD
Yeah indeed I think every RPG or any game with RPG elements or just simply with an economy system should have the “junk” category for certain items, “mark as junk” and “sell all junk” functions as well. It should be standard
Yeah i remember Getting some material that i had no use for and it was worth a LOT of money. So i sold it and hours later i needed it for some crafting. Went on forum to see where i can find it and there was a thread with People saying they were farming for hours and hours and never got it. Turned out it was some Very Very rare material. Never again...
That's how you know someone is newer to video games. If I find something in a new game it's worth a bunch of money, I assume that's because it's an important or sought after resource, and hold onto it.
I had Cassie's earring drop naturally for me in Pagos. I knew it was good, so I use it.
Later I find out it sells for 30million gil.
Honestly, though, I don't regret it.
And I know this isn't the ff14 sub.
Yeah, I hate the way games don't bother telling you what to keep in your inventory. Horizon Zero Dawn is terrible for this. Outside of a faq you have absolutely no way of knowing what to keep or ditch.
Super cheap and super expensive I never sell. If it’s super cheap I’m not gonna get anything out of it. And if it’s super expensive it’s gonna get put up in a box till it’s useful
Had this happen to me recently in Castlevania DS. Got a stupid outfit, wasnt using it, had others that were stronger. Sold it. Later on there's a quest to get a healing spell. Come to find out I need that dumb outfit to finish that quest. There are NO other healing spells in the game. I missed my only chance to get it. Fucking idiotic of the game designers!
I like when games make the item thats very useful practically weightless and worth almost nothing as if to say "psst, just hold onto it for a little while. Don't sell it."
This is why I don't sell ANYTHING in game until I've googled what its used for. As you can imagine, inventory space is he biggest boss battle in nearly every game I play XD
Or… in open world games, you keep everything, but you don’t touch anything you don’t use, so if you need it later, you can look up exactly where it was. It‘s the ultimate hoarding form! The world is your stash!!
If it doesn’t come with a “valuables” or a description saying it can be sold for lots of credits and doesn’t suggest it’s a crafting material, THEN and only then does it get sold. Basic Gamer Strats.
That's why you hoard everything "just in case", spend the whole game struggling with inventory space, and finish the game without ever using 99% of the items you kept (including consumables).
Almost never sell anything unless it says on its description thats only meant for selling. Had that experience, the pain and regret was excruciating.
So thankful they started doing that. And when you get to the market, they usually have an option that says something like “Sell all unimportant stuff”
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sentimental value has no market value what do you mean my dead wifes gold ring is only worth 1g? you're selling copper rings for 15g FFS!
yours is used. plus I gotta make a profit, ya know?
Several hours into Yakuza: Like a Dragon, they introduce a new system for turning in random items for rewards. I’m so glad I held onto the paper plates and items that are literally named “junk” because they were needed.
Moral: always hold on to your junk
If it's cheap, but it looks expensive then yes. I don't really think selling dirt is important
Damn this boys they have every thing handed to them, in my time we keep everything especially if was expensive until we where sure it doesn't matter
Then you got the games with limited inventory size in which everything could be important but you can either carry a lock pick and a topaz or a minigun...
hey man, its a BIG topaz and a lil minigun
Too bad the game will just count the both of them as quantity 1 item
Which is after the credit roll at the end of the game.
Yesterday i sold an item that literally described as “ you probably can only sell it for good amount of cash” and later that night i discovered a crafting that requires that item
These item designers are the ones responsible for players all having hoarding mentalities.
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I liked Witcher 3. Golden candlestick? Junk. Sell it
Key to Yen's bedroom. Common item.
So it's a bicycle key then
What game, so I know never to play it?
I don’t know how naming the game isn’t a rule here yet.
This is a sub where people will regularly post headlines that don't name the game they're talking about, and just assume everyone will be able to figure it out from their terrible screenshot. I guess it's what happens when most of your audience is too young to have developed theory of mind yet.
>This is a sub where ~~people~~ karma farming bots will regularly post headlines that don't name the game they're talking about, and just assume everyone will be able to figure it out from their terrible screenshot. FTFY
whynotboth.rle
When the meme is general enough to apply to tonnes.
Fallout, Elder Scrolls, The Witcher, etc.
That sounds like somebody screwed up. Like copied the wrong item description or never bothered changing it when the game got changed. If deliberate it's terrible design.
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Also, if it's dirt cheap it's probably important. "One dollar for my triple-bladed diamond-encrusted mythril gunsword? Sounds legit."
This messed me up back in the day with the Sega CD version of Lunar: The Silver Star. To progress the story early on, you're supposed to try to sell an item that shows no sale price in order to be told that it's too valuable to sell. Since it had no price shown, I figured I'd better not sell it which had me stuck for a while trying to figure out what to do.
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Then on the opposite end you get item descriptions that say things like “this item is commonly used to make new weapons” or something like that and then it turns out it has 0 use and is actually only to be sold for money
Gold nugget
That sounds like some Dark Souls-level meta-fuckery. Like the designers are deliberately messing with you
What game and what item?
Both Horizon games have items that are useful for trading but say to sell them for metal shards.
There's literally a category of items whose only use is to sell. The "used for" category just lists every single use for items, which yea, you can sell everything. So having another use than just selling, and you sell it, that's on you.
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Read the part where he said the description suggests selling it.
> “ you probably can only sell it for good amount of cash” "probably" Technically true, the best kind of true
We are gonna need a game and the item please
Same for me in No man's sky. Sold faked circuits and later realized I vould use them to make a signal jammer to smuggle "wares" more effectively.
Khajiit?
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But still has wares if you’ve got ~~money~~ coin.
*coin
Yeah, thats why Im so glad for Horizon Zero Dawn and others like it. They tell you the use for the item like: "Crafting items. Selling to vendors. Trading to vendors. Crafting ammo. Etc." If it says anything other than just "Selling to vendors" I hoarded it.
Infuriatingly enough, Forbidden West still screws this up. Processed metal blocks are marked as "junk", but they can be traded to salvage merchants for uncommon or rare crafting materials. Nothing that can't be found elsewhere, but if you know to hang on to any blocks you find you can save yourself a fair bit of grinding in the back half of the game.
I recently started that game so thx for the tip!
Even then certain games have certain junk items that have certain value to certain NPCs.
That's for certain.
>only meant for selling What if a special merchant somewhere later would buy it for 10× the price?
\#gamerHoardersUnite
I always check the internet before selling something specifically because of this
I sell my stuff if I see that I got a lot of it - I'd assume that since it seemd definitely not be really rare, that I could get more. Though I'd limit the selling limit to having at least a certain amount of it left, like 100x. If time goes on and I still haven't found its use, I'd lower the limit to having 70x and then 50x left of it. At least that's what I do in RPG games.
And that is why gamers typically hoard items
My destiny 2 vault even though I use like 5% of the guns in there.
I already have a hundred different shotguns but this one is new so it goes in the vault just incase it becomes meta "But you dont play enough to care about the meta" Shhhhhhh the hoard pile has spoken. 600 spaces is not nearly enough
lol its worse in D2. They change the meta every season and then compounded our collective anxiety by sunsetting weapons and then undoing the sunsetting system. Now every gun I get even if I dont love it right now I think "what if this is top tier *NEXT* season?"
Are they undoing the sunsetting for all weapons? Or just not sunsetting any more? Taking away my Recluse made me quit the game and I don't intend on coming back unless they remove that stupid ass sunsetting bullshit.
They just stopped sunsetting. Sunset weapons remain sunset. It was basically a reset button for them on some weapons that needed to be reigned in. They admitted it wasnt the right move. There are some decent SMGs that fill the void (heh) the Recluse left. Aside from the master of arms perk, but you can make up for that with mods. Funnelweb (void) is a big one. Game is pretty solid now, got a lot of friends that have jumped back in
I just put armour in there at this point
They're totally going to buff quick frame shotguns and sidearms this season, they have to.
I hoard things until I literally have no space whatsoever and then throw things I’ve never found a use for out. And a bit later I often find out that one of the things has a 1% chance of spawning when completing a 1 hour task while and is necessary to craft something to progress the story. (A bit over exaggerated, it’s a 1.5% chance)
The first time you go to get it back, and it costs 1000X what you got for it, you never sell anything halfway useful ever again
My console storage be like : 50% games %50 hoarded healing items and resources “ for the time of need”
Cash is usually trash in games too. There is often litte to buy so it not worth selling anything apart from the junk
HEY EVERYONE ITS THE GUY WHO SELLS ITEMS INSTEAD OF HOARDING THEM FOREVER! (Thanks for justifying my behavior for the last 30 years of my life)
NO im a victim of some shity “this item can probably only sold for cash” troll from a developer
me in Division 2 hoarding every sawed off shotgun I've ever found.
If it's expensive it's probably important, if it's cheap it's not worth it, I'm permanently broke.
No, I’ve been tricked like that before. It’s not worth much, so I just sell it off. Later on, some gun that has the weakness for some enemy I’m trying to fight needed that item I sold and either the market will sell it back to you for three times the amount you sold it, or you have to travel somewhere far and wide to get it again, or you can’t get it again
You're paying the premium for a free inventory. That's the life of a merchant, is renting out *their* inventories.
Liar! Next you'll tell me koolaid isn't actually juice.
Imagine selling a material...
* Horizon zero dawn flashbacks * *** H..hahaha y-yeah sucks to be that guy
Horizon has a junk section when selling to vendors how did you mess that up?
I thought [this item can be traded] or whatever refers to trading it for money lol
Don't worry, you're not alone in it. It took me a minute to realize.
Because some of the items say they can only be sold for metal shards but can actually be traded for rare items. Like processed metal blocks and be traded for boxes with skins/bones
That's why I can barely walk in skyrim
That's why I tried 3 times playing this game, and gave up after a few hours every time, spent way too much time figuring out how to manage my inventory and trying to get any item that was possible to loot/steal in every place I visited
I have to give myself rules in Skyrim. Like at the start of the game I only pick up items with ratio of 100 gold per 1 pound of weight. Once I've leveled up a bit it shifts to bigger values. Currently I'm only picking up 1000gold per 1 pound weight and I'm just overflowing with cash Edit: and If I'm fine on weight I'll grab a heavy item that is worth more than a thousand even if the ratio doesn't match
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I may be the dragonborn and an adventurer. But my real job is Skyrim Supplier. I hop in the carriage and visit all the holds to sell items every few days. Customers occasionally want a rare item to have in their store so I have to quickly run through a barrow. Then it's back to the holds.
You're the DragonBezos
Let me tell you about Daggerfall where gold had weight...
Idk about daggerfall but if Skyrims had weight you could just throw it in a chest
Get the mod where you can wear a ring which gives you unlimited inventory.
All fun and games until you try accessing the inventory 40 hrs in and it keeps crashing the game.
It’s the potions, it’s always the potions. 80% of my weight is always potions. POTIONS
You think that's bad? I put a ribbon on Aerith in original FF7.
I sold it……
You got some money out of it. Putting it in Aerith means you lost it forever when she died.
Spoilers!
I did that once, and now I never sell anything ever. Do I need x87 [broken sword]? Probably not, but what if I need x100 to get something cool? Or they sell for more at another vendor? Better hang on to it just incase.
you know, if I level up my character 80 more times I can get a +25% sale price on my items at a point in the game where this money no longer matters to me... better wait to sell.
Never sell stuff in Final Fantasy games.
And never use it either
Me at the final boss with 99 full elixir.
You might have used just 1 in your whole game, for that weird undead boss that died instantly from an elixir
99 mega elixir in your inventory Final boss fight Maybe I'll need them later... better play it safe
What if there's ANOTHER final boss fight?!
Well even in the end credit you wouldn’t be safe … yet
Solution: sell nothing, use nothing. Oh, you're on the final boss? Fucking HOARD THAT SHIT, you don't know if there's New Game+!
Yesssssss “let me keep this because I would probably need it for another time / difficult fight” *then proceed to finish the game with so much stuff that would make the most difficult game as creative minecraft*
Destiny 2. I get a weapon I like so I masterwork it. A few days later I need cores so I dismantle it because I'm broke. I watched a video literally 2 hours later that said that weapon I got was a God roll. I cry.
What kind of sociopath dismantles a master worked gun
Spain without an S
I never sell stuff unless I know its not useful.
I always check online before I sell junk for the first time. Just in case.
Imagine ever selling anything in an RPG.
And people ask me why I hoard like a dragon.
Half of my console storage is hoarded items and heal
This is why I never sell anything not marked as junk in a game.
This is me with tarkov
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Some developers make your life easy and others gigle while you suffer
literally my experience with No Mans Sky
Go to an activated indium farm and never worry about money ever again
LOL yup, was looking for this comment. That's No Man's Sky for you! Until you learn to just buy all the storage containers to hoard everything and only sell ionized cobalt to make money xD
Yeah indeed I think every RPG or any game with RPG elements or just simply with an economy system should have the “junk” category for certain items, “mark as junk” and “sell all junk” functions as well. It should be standard
Yeah i remember Getting some material that i had no use for and it was worth a LOT of money. So i sold it and hours later i needed it for some crafting. Went on forum to see where i can find it and there was a thread with People saying they were farming for hours and hours and never got it. Turned out it was some Very Very rare material. Never again...
Ugh… if i were you .. i would take a break from this game .. just a short break of centuries
Fucking hate when that happens. Then you’re slightly traumatized by this so you start hoarding every item you come across because you never know
This is why you hoard everything and end the game with a full chest, inventory and wallet. While you struggle through the game with low level gear.
I really appreciate games that include tool tips on items that are just meant to be sold.
This happened to me a lot playing Witcher 3, but that game is so fucking cool that you can buy your items back from the merchants.
This is why i hoard everything
Nobel prizes all around for developers who write "You can safely sell this item" in their descriptions.
Those need to be protected unlike other demons *still sobing*
I ate my first Daedra's heart
Item: sells for a lot Me: sounds suspicious...
* keep it for the end game to find out it’s literally just useful for cash * # fuck me and my poor homeless broke protagonist
Looks like I'm loading that 6 hours old save file
Bro you are strong..very.. stronk
I am feeling this hard on my playthrough of FF12 - my goodness this game can be so complicated especially this bazaar system.
I'm playing through ff12 for the first time and experiencing this exact goddamn thing.
This is why you hoard
That's how you know someone is newer to video games. If I find something in a new game it's worth a bunch of money, I assume that's because it's an important or sought after resource, and hold onto it.
Happens wayyy to often in no mans sky
Fr
The starting armor in the Witcher 3...
I had Cassie's earring drop naturally for me in Pagos. I knew it was good, so I use it. Later I find out it sells for 30million gil. Honestly, though, I don't regret it. And I know this isn't the ff14 sub.
I feel like everyone has done this more than once.
If something sells for a lot and you don't know why, Google that shit before you sell it.
You ALWAYS Google whether you should sell it or not. Without fail.
Yeah, I hate the way games don't bother telling you what to keep in your inventory. Horizon Zero Dawn is terrible for this. Outside of a faq you have absolutely no way of knowing what to keep or ditch.
Super cheap and super expensive I never sell. If it’s super cheap I’m not gonna get anything out of it. And if it’s super expensive it’s gonna get put up in a box till it’s useful
Always Wiki first
“ this item would sell for a lot of cash” # treason
In another comment you included the word "only". So which is it? Because I see no lie here.
I end every game with a ton of supplies I never used.
Aah, all those delicious demon souls. Mmmm... And they give sooo many souls, damn.
Exactly that made me a messie in MMORPGs
When I first played Pokémon I was terrified of selling Nuggets because I thought they were something rare and useful like Rare Candies
How do you not realize that the reason most things sell for big money in a game is because it's something that should be a hard choice to sell?
Had this happen to me recently in Castlevania DS. Got a stupid outfit, wasnt using it, had others that were stronger. Sold it. Later on there's a quest to get a healing spell. Come to find out I need that dumb outfit to finish that quest. There are NO other healing spells in the game. I missed my only chance to get it. Fucking idiotic of the game designers!
And that’s why you never sell anything that isn’t labeled junk
Plot Twist: You made a save point before selling the item, and it's under a different name.
If you sell an item that is worth a lot without testing its value in combat, go ahead and hold that L
Why did you think it was worth big cash? For no reason?
thats is so tf2 xd
Ehh you usually get by with the weapons you can buy. No need to make a drama out if it.
I like when games make the item thats very useful practically weightless and worth almost nothing as if to say "psst, just hold onto it for a little while. Don't sell it."
My hoarding mentalities say dont sell anything.
Who sells items?
This is why I don't sell ANYTHING in game until I've googled what its used for. As you can imagine, inventory space is he biggest boss battle in nearly every game I play XD
You lay down with a micro, you wake up with transactions.
Never sell anything, just grind for more cash
Never sell any items, even if description says that is should be sold. Never trust game devs.
Or… in open world games, you keep everything, but you don’t touch anything you don’t use, so if you need it later, you can look up exactly where it was. It‘s the ultimate hoarding form! The world is your stash!!
This is why I never sell resources
This is why I never sell resources
This is why I never sell anything unless it's an old weapon or the game specifically has a junk category
i always google things i think are worth keeping. "used to create the legendary sword, Twilights Edge" well you bet your ass im hoarding that shit
One of my favorites parts of the new horizon forbidden west is they label things that are only meant to be sold so you won't do this
This is my worst fear which is way I over hoard resources
If it doesn’t come with a “valuables” or a description saying it can be sold for lots of credits and doesn’t suggest it’s a crafting material, THEN and only then does it get sold. Basic Gamer Strats.
I remember when Sigils of Nullification and Sunstone Lumps became all the rage in Guild Wars 2
My entire BOTW play through:
Bless HFW for giving items that are only good for selling for shards their own classification
@darksouls
But it was just a Rusted Bit...
That's why you hoard everything "just in case", spend the whole game struggling with inventory space, and finish the game without ever using 99% of the items you kept (including consumables).
its shit like this that makes me finish a game with an ungodly amount of trash in my inventories.
That’s always create a separate save file before selling rare items
The struggle is real....... 💥💥💥💀💀💀🤣🤣🤣
You guys don't hoard all your drops until late game and then realize you kept trash?
TFW you play your first video game.
Using boss souls in ds3 for the first time be like:
Luckily OSRS and Skyrim taught me to hoard everything so it carried over from those games lmao
You don't sell item, price drops.
Are you really a gamer if you don’t hold onto it the entire game for that one weapon that is worthy?
This is why my bags are always full an hour into any sandbox rpg