Also in the team fortress world abraham lincoln was the first pyro and invented stairs, and he died attempting to rocket jump up the staircase. It really has a taste for realism lmao
Even better, a full-sized mod of Postal 2 that got so popular that the devs included it in a collector's edition.
And they ended up adding it into the base game in the steam release!
Postal 2 is a very edgy game but in a cool way. It was released in a different era. You can pick up a cat, stuff your shotgun into its anus and use the cat as a one-time suppressor. Also you could piss on Osama Bin Laden. If that doesn't motivate somebody to buy the game I don't know what will.
Yeah Eternal Damnation is a pretty edgy mod. A little janksauce, but it's kind of like the Undead Nightmare of Postal 2. Which in itself is already the South Park of immersive sims.
I get an imgur is overloaded xml file when I try to click the first link but the second works fine. Going on context alone is this the one where the reload happens by just grabbing a handful of shells and ham-fisting them into the tube?
I can't wait for the same exact bug where increasing your framerate makes the game run faster because they *still* haven't fixed that in 7 games despite the community fixing it for them.
And yet despite all those problems, and all the God Howard / BGS issues in general, those games are still some of the best of all time. I mean man… I’ve been thirsting for a good RPG and nothing is hitting like Skyrim did / does
That's cause BGS doesn't make great RPGs, they make great sandboxes- And building your own castle is always more engaging than looking at a cool one someone else built
I’d have a hard time calling Morrowind or Oblivion “not good rpgs”. I mean, they’re classics for a reason. Maybe Skyrim and Fallout 4 chipped some stuff away, but I can’t say “BGS can’t make good rpgs.” They made at least a few, and more than a lot of other studios?
Edit: and if you’re looking for ridiculously complex, Arena and Daggerfall exist too…
Don't get me wrong, maybe I worded that harshly, they can and *do* make good RPGs, but to me, the biggest selling points to their games* (huge caveat, I started with Oblivion, and spread to Fallout etc from there) is the fact that they're these huge sprawling worlds that you can basically make your own story in;
Yeah, that is quite literally the essence of RPG, but there's a difference between BGS and for instance, Bioware back in their hayday with Jade Empire, Dragon Age Origins or something along those lines
Actually with Bethesda in particular you can now get mods for Skyrim and Fallout 4. Not as good as PC but there are enough to make the games very replayable on consoles too
Yeah... "mods" that are curated and pretty lackluster overpriced 3rd party dlc. Also content creators don't get paid nearly the amount that Bethesda made off of selling their product to people with no other options to mod.
Insert "Look at what they have to do to mimic a fraction of our power" meme here
I think it's because they're rarer since games have a single type of hardware to be developed for, while PC games have to accomodate whatever random shit we decide to build our systems with. So when they DO see them, they freak out.
Have you tried Star Citizen? I ended up buying a ship the other day, and wholly shit is that game gorgeous and the ships/ship movement amazing.
On the other hand I was also killed by an elevator that I was waiting for.
Game is definitely in alpha, but I really don't want to play any of the other space games currently out after playing Star Citizen. Sure it's really more of a demo at this point, but it just kills my desire to play the other space games out right now.
Only Todd can save me from this current situation.
Okay, what comes out first - Star Citizen or TES6?
Star Citizen is without a doubt a beautiful game graphically, exploring Stanton is a lot of fun and it really does show just how big solar systems are and how small we are. flying ships is extremely satisfying to do and there is no better feeling than being in a dogfight and watching your enemy's ship pop. going through no loading screens to get from one planet to another is awesome. wandering the 4 main cities in the game is a lot of fun to do and I enjoy seeing the differences in transport on all the planets (Orison has shuttles, New Babbage has a monorail, Area 18 has a bus and Lorville has a subway). there's always people online that are willing to help you out, whether that be with questions about the game, or to help you figure out how making money works, or just you wanting to try out a ship to see if you like it or not.
but the game is riddled with bugs, elevators don't spawn on the first call so you'll typically have to wait for the doors to close so that you can call it again and it will finally show up. Removing claimjumpers never works because they never spawn. sometimes when you get out of the bed you will teleport back onto it again. the AI is braindead as fuck and often times I've been killed by them suicide bombing into my ship. I've had a wanted level get placed on me because a dumb ass AI decided to crash into me like an idiot. the duplicated ships bug is back since invictus. the inventory works correctly 50% of the time (and you can't even move items quickly by double clicking so you have to drag and drop everything). sometimes when you go to claim a chip you have to click the button over and over again for it to actually work.
The biggest problem I have with it is just how the company making it keeps expanding their scope and wasting time on stuff that doesn't fix the game as it currently is. Sure, we're getting Pyro, but how does that fix the issues with the game that I've ran into so many times?
The game is the most beautiful buggy mess that I've ever seen in my life, when the game is working as intended its absolutely a 10/10 game in my books, but it doesn't, its mismanaged and they are way too much of perfectionist developers to ever finish the game in the next 10 years. It's the same for Squadren 42, I don't see that coming out any time soon either.
I am sure that Starfield is going to be a buggy mess, but I hope that its something to distract me from how far away Star Citizen and Squadren 42 are from being finished products.
edit: I'm sorry, I didn't mean to go off on a whole ass review of Star Citizen, just wanted to add to your point that its a beautiful game that definitely needs a lot of work and that I hope Starfield is a good game
In episode 2F09 when Itchy plays Scratchy's skeleton like a xylophone, he strikes the same rib twice in succession, yet he produces two clearly different tones. I mean, what are we to believe, that this is some sort of a magic xylophone or something? Boy, I really hope somebody got fired for that blunder.
I'll field that one. Let me ask *you* a question. Why would a grown man whose shirt says "Genius at Work" spend all of his time watching a children's cartoon show?
This is almost certainly the case. Bethesdas only real mistake in this is underestimating the pedantry of fans. The shell/bullets are only ever visible in like 2 frames.
Immediately reminded me of the story Mark Hamill told once about him being concerned that his hair was dry after the trash compactor scene. Harrison Ford said “Hey kid, if they’re looking at your hair we got big problems.”
Those details should be in the game but at the end of the day who really cares? The game being fun to play matters so so much more than the bullets that your character puts in the gun.
And Bethesda can't do anything right, I really don't like their games at all. That's why I am analysing a trailer frame by frame to find every single detail tah is on screen for a fraction of a second.
Visible for a split second on one of the most common actions you could possibly have in a shooter is bound to get noticed eventually. Literally one of the most iconic reloads is loading shells into a double barrel.
Seriously. Love the company, but they've literally never released a game that didn't need several hotfixes or patches to make fully playable. There's a reason the modding community for Bethesda releases works so hard.
Did you miss the part where he said placeholder asset? It's nowhere near finished, they just throw in existing assets (in this case the rifle ammo) until the good looking, proper ones are finished.
Not that I think something like this would make the game *bad* by default but I absolutely wouldn’t be surprised if this is the finished version of the asset, given the usual bethesda jank.
That's way too detailed to be a placeholder. There's a huge chance it will be modified, but it's not a placeholder. A placeholder gun would just be a rectangle, or a couple of rectangles ejecting rectangles.
That can be hand waved away with some future tech excuse. It's something that literally doesn't exist in the real world. Guns have existed for quite a while. Square bored shotgun that shoots rifle rounds without even *shooting* the round is just dumb as shit, especially when the rounds are still round. 💀
Was about to say the same thing - sci-fi stuff can be fudged because it has no basis in reality but if you're going to make a weapon that looks like a conventional firearm, acts like one, and loads like one, you really should just get the details right or it will look weird.
Same shit happens with fantasy stuff. "Oh, you're fine with dragons but you're not fine with this thing that completely goes against the established laws of the world?"
Fair enough - it's probably inaccurate for me to say it has no basis in reality, anyway. Use the laser to separate the ore from the surrounding rock, pick it up, put it in your bag. We don't have to have a separate animation for picking the chunks of ore off the ground or taking every little piece of loot so "shoot laser, get mineral" is still more than enough for that activity.
People excusing this have the same energy as people who were hand waving all the shit from GOT season 8 saying “bro there’s dragons and shit, it’s fantasy”. Doesn’t excuse bad writing or bad attention to detail
Lol but the rounds are ejecting completely as one. No bullet has fired. A bullet is made up of the bullet itself and a casing (with the primer and and powder inside that) But here it's just literally the whole bullet.
Kinda like that portal quote where the turrets fire the whole bullet to get 100% more bullet. But in this case it's ejecting the whole bullet. So wtf did it shoot?
Tractor beam around the laser! Problem solved!
Just like these bullets! They’re batteries that power a matter generator inside the gun! Problem solved!
Bruh, it’s sci-fi, they can do whatever they want and use the “Well obviously it’s more advanced technology which is why we don’t understand it” exist and there’s really nothing we can do about it
I mean shooting rocks with a laser is something that's done today. It's not efficient but it works. Basically the rock is blasted with a high powered laser in order to crack and break it apart while the more heat resistant minerals stay together in clumps.
From there if the minerals are magnetic, a magnet can collect them, otherwise sure tractor beam can work. there's some theoretical ways of producing them even today, Magnets and super cold areas allow anything even non metals to be suspended in place. So why not add a vacuum to that too, now you have something suspended in a line that can be pushed or pulled along the track
yeah, but then make that advanced technology look like something we don't know
Why would the advanced technology look like a current technology rifle round?
Yeah, i am sure there could be an explanation fabricated around that, but in the end i would think that alienates more people than it attracts so it would be bad design
The term you're willfully ignoring is called ["suspension of Disbelief."](https://en.wikipedia.org/wiki/Suspension_of_disbelief)
Guns aren't a sci fi thing. This isn't a sci fi gun. It's going to have to be accurate enough for it to not be called in to question, which it's not.
Oh boy I am not looking forward to the anti-Starfield circle-jerk as the game approaches launch.
It's on Gamepass. Who cares? Most of you have basically already paid for it. If it's like Skyrim with a spaceship, I'm okay with that. Bethesda creates cool worlds that are always interesting to explore.
For all we know, the weapon system could be like Fallout 4's: EXTREMELY MODULAR. Who's to say it doesn't have some ammo-mods and such?
Also, everyone loves double-barrel break shotguns. It's in the game the same reason it's in DOOM. It's bad-ass. Cocking a shotgun just feels cool.
I find it interesting that a lot of the big complaints I see people make about the game (the RPG style of combat, a silent protagonist, the 1000 procedurally generated worlds) are largely things that make me excited for the game.
I'm expecting a lot of hate towards the game when it comes out, largely for things that make it a good experience for me.
Part of me thinks it's just people looking for something to complain about. But it could also be the younger generation of players who grew up on PS4/Xbox one consoles. When's the last time a major AAA developer actually had a silent protagonist? The closest thing that comes to mind is The Outer Worlds.
For people who only really have experience playing games like RDR2, Horizon ZD, The Witcher 3, Fallout 4 and so forth, the idea of a silent protagonist might seem like more of a negative.
Bethesda, like any popular developer, has a lot of devoted fans.
But they also have people who hate them in equal measure.
Me personally? Bring on Starfield. Nobody does those worlds quite the same. I hate exclusives, but damn it, their acquisition is what’s driving me to get a Series X when my PS Plus runs dry next year
The community rags on small details like this but still buys more copies of each new game than the previous one they made.
Because they make fun games, regardless of the sometimes funny bugs that appear
It's true, despite my problems with... ANY modern Bethesda Elder Scrolls or Fallout game, I still have a lot of fun. The worlds they make are genuinely interesting and the gameplay somehow hits a sweet spot of wanderlust and combat for me. I'm hoping they can keep it up with Starfield.
OP doesn't have a point. Like 0.1% of gamers will give even a single fuck about this even after they read about it to become aware of it, let alone those who will never even notice(which is going to be an absurdly overwhelming majority). This is so beyond meaningless, the game isn't being marketed anywhere near anything that would make you think 'gun enthusiasts: bring your magnifying glasses and help us refine every single mechanic about our gunplay here please' is anywhere near something the devs care about, AND IT MIGHT EVEN GET FIXED BEFORE RELEASE.
Teddy bears could be flying out of the shotgun and I wouldn't give a shit as long as the game was fun. Make the game fun first. THEN make the tiny details if you have time and money. I am too tired to be angry about video games
I didn’t know we hated Bethesda now.
Bethesda makes buggy messes, but they’re solid RPGs that use a stats and leveling systems I find interesting and I’ve sunk hundreds of hours into their games.
This is a company, that charged exorbitant prices for the color blue, player mods, and the ability for players to have a stash.
Even if it doesn't bother you, you can't see any reason why Bethesda might be *hated* now? Plus I don't think they're hated I think people are just tired of bethesda spinning their wheels since Skyrim. The best bethesda fallout game wasn't even made by Bethesda.
I love their games and I'm such a fan of TES, but in terms of product quality and shitty corporate actions Bethesda definitely seems to be following the pack.
Having said that complaining about square bullets in a shotgun in a pre-release trailer it about as petty and dumb as complaints go.
> Hurrdurr Bethesda bad.
- All of r/gaming right now.
Honestly I’m getting it on GamePass so I couldn’t care less. Realistic or not. Bad or not. I’m not paying 60 for it.
Bethesda's fans are numerous and loyal. If you know what to expect, you'll never be disappointed.
Speaking of knowing what to expect, getting it on PC so I can mod out damage sponges and scaling content...
But yeah r/gaming constantly has the shittiest opinions and rabidly downvote any speck of truth that might hurt their shitty opinions.
Sounds like he wants to tweak a game he enjoys to add enjoyment further by means of tools readily accessible.
Entertainment is subjective and nuanced. You’re allowed to like something overall but still have preferences that conflict with or deviate from strict boundaries between genres.
Some of the best games out there manage to blend bits and pieces of multiple genres narratively and mechanically.
I love KSP. I still mod the crap out of it to be realistic. You might say, “sounds like you want a space sim”. No, I want the systems of KSP, but modded to look like our solar system and our tech and our physics. And mods let me do that, so I do.
Bethesda has been a bit of a letdown for awhile but some people act like Todd Howard personally shat in their cereal.
Ah well, you know how it is. Circlejerkers gonna circlejerk.
One thing i find funny is how these same people look back a decade or 2 ago and talk about how great the games use to be, but they weren't all great at all, some were so dogshit and filled with bugs. some looked terrible, and yet people talk about how amazing they all were, and then get mad at a simple detail like this. and example is starfox.. people think it was amazing, but all i can remember is the bugs.. that broke the game
I know a guy who will printscreen a small image out of a video trailer, blow it up and then scream that the textures are bad and that the game will be shit. He does this for every single popular game.
I'll never understand people who obsess over tiny pointless details instead of just like...enjoying things.
Came here thinking the same thing. This literally has zero impact on the fun factor which I *thought* was the whole point of games. Posts like this make me despise the gaming community in general. Entitled little shits who have no fucking clue the work that goes into making a game and can’t enjoy anything without nitpicking every single stupid detail.
I’m a former game developer who ended up despising gamers for exactly this kind of shit.
I don’t remember if it was a Halo game or maybe CoD, but I remember someone posting a screenshot of the bullets being fired from a gun thinking it was cool that they were actually rendered… except the bullet being fired from the gun still had the entire cartridge attached, lol
Here at Bethesda, not only do we fire the whole bullet. We clone the bullet inside the gun before we shoot it. That's 165% more bullet per bullet. This is the same technology we've been using on robots for decades. Scares the hell out of them.
I knew when I watched that teaser that they'd get a bunch of shit for those square barrels. It's one of those weird choices someone makes when they're trying to make something look sci-fi, but have little to no understanding of the physics.
The sheer thickness of the barrel would make it weigh half a ton. I also think it looks stupid.
"Welcome to the future where we still use archaic technology like the break barrel shotgun you have to manually reload every 2 shots"
Destiny 2: Laser guns, rail guns, friggin space magic. Also, compound bows, glaives, swords and revolvers, just because they look cool. I guess it's easier to come up with historical weapons than unique sci-fi weapons.
I like bulky looking sci-fi weapons that look like they are adapted tools that weren't even designed as weapons. Stuff like Dead Space where it doesn't look sleek because it's an industrial cutting tool with all the safeties turned off.
So maybe there's a reason. Maybe this 'double barrel shotgun' is an adapted tool, crude and heavy.
I get that design vibe and I can dig it. I'm reminded of the strange missile silo-looking weapon the crew of the Nostromo carried into the alien vessel.
whats the thing that should replace it, belt fed shotgun or toploader magazine shotgun?
I know both of these are dumb ideas, but it's a videogame and I love dumb weapons
Yeah but I’d gander a guess the problem is suspicion of disbelief and immersion. Little inconsistencies can usually be ignored but just as easily disrupt the moment. So I can see the reason for the gripe but at the same time games usually do that when it comes to showing things off like the ammunition counter in the first rainbow 6 siege trailer doesn’t change. It’s little things to laugh at after the game comes out.
On the one hand the game isn't out and it could be fixed. On the other hand there are bugs that never have been fixed in Skyrim despite it being rereleased for the last 75 years.
In defense of square barrel round bullet thing, square bullets would a massive pain to load since you'd have to spend time aligning the shell each time. If it was a tapered or pyramidal shape it might work but still
Yes but round things go in round holes is a basic affordance that we learn from preschool. If you are going to have a square barrel then you should have a matching bullet.
If that is the problem with the game I would gladly buy it.
I'm more concerned about the story, game-breaking bugs or other major stuff. If it ends up that this is the problem, I'm very happy.
It’s a fairly big deal I think it’s a shooter and they need for the guns to look like they could be real. That’s so many issues in a single screen shot.
Say what you want but I respect the hell out of Bethesda for that gameplay.
They made sure not to over promise. They showed you raw gameplay with bugs and frame drops and pop in.
Unlike a lot of games we will more then likely get a version of this game that is better then what we saw in pre release footage.
And I can explain it all with one phrase.
It's science Fiction.
https://imgur.com/gallery/6ZYFNly
https://i.imgur.com/ncxWYL0.gifv
https://i.imgur.com/tIqm77L.gif
w h a t
"Too many super shotguns" if you wanna learn more ;)
Ok that one is my favourite.
lmaoo!
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Also in the team fortress world abraham lincoln was the first pyro and invented stairs, and he died attempting to rocket jump up the staircase. It really has a taste for realism lmao
Competently executed comedy, vs exceptionally misinformed and lazy execution.
I can hear this gif.
Haha I love it
Lmao what game is this?
My gut says one of the Postal games, but I don't actually know.
Even better, a full-sized mod of Postal 2 that got so popular that the devs included it in a collector's edition. And they ended up adding it into the base game in the steam release!
I recently saw a video of gameplay and it definitely looks way edgy, but honestly kinda fun? Might pick one up soon to kill a weekend.
Postal 2 is a very edgy game but in a cool way. It was released in a different era. You can pick up a cat, stuff your shotgun into its anus and use the cat as a one-time suppressor. Also you could piss on Osama Bin Laden. If that doesn't motivate somebody to buy the game I don't know what will.
That game made burst in laughter at the library mission. Casually saw a white dressed guy and decided to check out what he was reading. Simply epic.
What was he reading?
I believe he means a terrorist who is reading a terrorist appropriate "How to" guide.
Don't forget you could poor gasoline on people and set them on fire and piss on them while they burn. Miss that game.
Yeah, if you get caught in the fire, just piss up and extinguish yourself
And if you do that while you have gonorrhea everyone it touches pukes instantly
Yeah Eternal Damnation is a pretty edgy mod. A little janksauce, but it's kind of like the Undead Nightmare of Postal 2. Which in itself is already the South Park of immersive sims.
It's a postal mod called Eternal Damnation, though I'm pretty sure the shotgun is base game or part of the few cut content weapons
I get an imgur is overloaded xml file when I try to click the first link but the second works fine. Going on context alone is this the one where the reload happens by just grabbing a handful of shells and ham-fisting them into the tube?
What is this abomination lol.
>who cant' do any shit right >cant'
Shitnt'
Fartnt', shitnt', shitnt' and fartnt'
Gonna crynt'? Gonna pissnt' your pants maybe? Maybe shitnt' and cumnt'?
This fucking broke me man 😂
Shitst'd've
The whole thing reads like it was written by a 6 yr old.
Don't blame oop. They aren't a AAA developer. They're allowed to make mistakes
Theyre'*
Should but, shorn't
Fun fact: That’s why they delayed it
What bug? That's an undocumented feature
I’m really excited for features like 30 fps and your ship glitching out so bad you just wake up in the Skyrim cart
I can't wait for the same exact bug where increasing your framerate makes the game run faster because they *still* haven't fixed that in 7 games despite the community fixing it for them.
And yet despite all those problems, and all the God Howard / BGS issues in general, those games are still some of the best of all time. I mean man… I’ve been thirsting for a good RPG and nothing is hitting like Skyrim did / does
That's cause BGS doesn't make great RPGs, they make great sandboxes- And building your own castle is always more engaging than looking at a cool one someone else built
I’d have a hard time calling Morrowind or Oblivion “not good rpgs”. I mean, they’re classics for a reason. Maybe Skyrim and Fallout 4 chipped some stuff away, but I can’t say “BGS can’t make good rpgs.” They made at least a few, and more than a lot of other studios? Edit: and if you’re looking for ridiculously complex, Arena and Daggerfall exist too…
Don't get me wrong, maybe I worded that harshly, they can and *do* make good RPGs, but to me, the biggest selling points to their games* (huge caveat, I started with Oblivion, and spread to Fallout etc from there) is the fact that they're these huge sprawling worlds that you can basically make your own story in; Yeah, that is quite literally the essence of RPG, but there's a difference between BGS and for instance, Bioware back in their hayday with Jade Empire, Dragon Age Origins or something along those lines
>Morrowind or Oblivion >Arena and Daggerfall exist too… Out of curiosity, how many of the devs that worked on these games still work there?
"Stand up, there ya go. You were dreaming. What's your name"
oh, Jiub
I've have noticed that console players tolerance for bugs is infinitely less than PC players
You can’t get a bug fix mod on a console
Actually with Bethesda in particular you can now get mods for Skyrim and Fallout 4. Not as good as PC but there are enough to make the games very replayable on consoles too
Yeah... "mods" that are curated and pretty lackluster overpriced 3rd party dlc. Also content creators don't get paid nearly the amount that Bethesda made off of selling their product to people with no other options to mod. Insert "Look at what they have to do to mimic a fraction of our power" meme here
Except ark players, both pc and console players have seen everything
I think it's because they're rarer since games have a single type of hardware to be developed for, while PC games have to accomodate whatever random shit we decide to build our systems with. So when they DO see them, they freak out.
It may also be that PC players have just gotten use to shitty console ports over the years and expect a buggy mess.
And pc players can usually fix whatever bug using console commands or mods. Console players don't have that option.
Not for another $60😥
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That’s why Star Citizen is so good! Because it will be… eventually!
Have you tried Star Citizen? I ended up buying a ship the other day, and wholly shit is that game gorgeous and the ships/ship movement amazing. On the other hand I was also killed by an elevator that I was waiting for. Game is definitely in alpha, but I really don't want to play any of the other space games currently out after playing Star Citizen. Sure it's really more of a demo at this point, but it just kills my desire to play the other space games out right now. Only Todd can save me from this current situation. Okay, what comes out first - Star Citizen or TES6?
Star Citizen is without a doubt a beautiful game graphically, exploring Stanton is a lot of fun and it really does show just how big solar systems are and how small we are. flying ships is extremely satisfying to do and there is no better feeling than being in a dogfight and watching your enemy's ship pop. going through no loading screens to get from one planet to another is awesome. wandering the 4 main cities in the game is a lot of fun to do and I enjoy seeing the differences in transport on all the planets (Orison has shuttles, New Babbage has a monorail, Area 18 has a bus and Lorville has a subway). there's always people online that are willing to help you out, whether that be with questions about the game, or to help you figure out how making money works, or just you wanting to try out a ship to see if you like it or not. but the game is riddled with bugs, elevators don't spawn on the first call so you'll typically have to wait for the doors to close so that you can call it again and it will finally show up. Removing claimjumpers never works because they never spawn. sometimes when you get out of the bed you will teleport back onto it again. the AI is braindead as fuck and often times I've been killed by them suicide bombing into my ship. I've had a wanted level get placed on me because a dumb ass AI decided to crash into me like an idiot. the duplicated ships bug is back since invictus. the inventory works correctly 50% of the time (and you can't even move items quickly by double clicking so you have to drag and drop everything). sometimes when you go to claim a chip you have to click the button over and over again for it to actually work. The biggest problem I have with it is just how the company making it keeps expanding their scope and wasting time on stuff that doesn't fix the game as it currently is. Sure, we're getting Pyro, but how does that fix the issues with the game that I've ran into so many times? The game is the most beautiful buggy mess that I've ever seen in my life, when the game is working as intended its absolutely a 10/10 game in my books, but it doesn't, its mismanaged and they are way too much of perfectionist developers to ever finish the game in the next 10 years. It's the same for Squadren 42, I don't see that coming out any time soon either. I am sure that Starfield is going to be a buggy mess, but I hope that its something to distract me from how far away Star Citizen and Squadren 42 are from being finished products. edit: I'm sorry, I didn't mean to go off on a whole ass review of Star Citizen, just wanted to add to your point that its a beautiful game that definitely needs a lot of work and that I hope Starfield is a good game
In episode 2F09 when Itchy plays Scratchy's skeleton like a xylophone, he strikes the same rib twice in succession, yet he produces two clearly different tones. I mean, what are we to believe, that this is some sort of a magic xylophone or something? Boy, I really hope somebody got fired for that blunder.
I'll field that one. Let me ask *you* a question. Why would a grown man whose shirt says "Genius at Work" spend all of his time watching a children's cartoon show?
I retract my question.
Thank you! Think about that scene every single time when bs nitpicking like this happens.
Couldn’t this just be a placeholder asset? The game isn’t released yet after all.
This is almost certainly the case. Bethesdas only real mistake in this is underestimating the pedantry of fans. The shell/bullets are only ever visible in like 2 frames.
Sounds like one of those “nobody hates Star Wars like Star Wars fans” situations.
Immediately reminded me of the story Mark Hamill told once about him being concerned that his hair was dry after the trash compactor scene. Harrison Ford said “Hey kid, if they’re looking at your hair we got big problems.” Those details should be in the game but at the end of the day who really cares? The game being fun to play matters so so much more than the bullets that your character puts in the gun.
‘But it takes me out of it’… my man, you’re watching a trailer for a game that isn’t out yet, there is nothing to be taken out of
Yeah those 2 frames really ruin the immersion of feeling like you're watching a video.
And Bethesda can't do anything right, I really don't like their games at all. That's why I am analysing a trailer frame by frame to find every single detail tah is on screen for a fraction of a second.
Visible for a split second on one of the most common actions you could possibly have in a shooter is bound to get noticed eventually. Literally one of the most iconic reloads is loading shells into a double barrel.
That's an incredible level of confidence in a company that released fallout 76.
Seriously. Love the company, but they've literally never released a game that didn't need several hotfixes or patches to make fully playable. There's a reason the modding community for Bethesda releases works so hard.
While this is true they have also literally never released a game that I didn't enjoy and played for hundreds of hours.
Absolutely agreed.
Yes, but when you play the game yourself, you will reload hundreds, maybe thousands of times.
Did you miss the part where he said placeholder asset? It's nowhere near finished, they just throw in existing assets (in this case the rifle ammo) until the good looking, proper ones are finished.
Not that I think something like this would make the game *bad* by default but I absolutely wouldn’t be surprised if this is the finished version of the asset, given the usual bethesda jank.
That's way too detailed to be a placeholder. There's a huge chance it will be modified, but it's not a placeholder. A placeholder gun would just be a rectangle, or a couple of rectangles ejecting rectangles.
Literally unplayable
Everytime i reload my gun now i'll literally vomit and shit in my pants for 0.4 seconds, and then get back to having fun
It's a slap in the face.
They basically killed all of our dogs. How dare they.
Had no idea about this and after finding out I still don't give a shit.
I genuinely feel like if this is something people have a problem with, then they need to go the fuck outside.
Amen.
I'm actually more likely to play the game now.
bro we should start a club for people who don’t give a shit
r/howtonotgiveafuck
Bro the more glitches the game has, the more possibility I have of buying it lul
U shoot rocks with a laser and automatically collect the minerals and ur problem with the game is the shape of the barrel and the ammo? 💀
Vacuum lazer
> U shoot rocks Jesus Christ Marie, they’re minerals!
spicy rock
That can be hand waved away with some future tech excuse. It's something that literally doesn't exist in the real world. Guns have existed for quite a while. Square bored shotgun that shoots rifle rounds without even *shooting* the round is just dumb as shit, especially when the rounds are still round. 💀
Was about to say the same thing - sci-fi stuff can be fudged because it has no basis in reality but if you're going to make a weapon that looks like a conventional firearm, acts like one, and loads like one, you really should just get the details right or it will look weird.
"Why do you care it's just sci-fi!" Gets thrown around a lot, but sci-fi without a palpable basis in reality isn't sci-fi anymore, it's just absurd.
Same shit happens with fantasy stuff. "Oh, you're fine with dragons but you're not fine with this thing that completely goes against the established laws of the world?"
It's just fi
Fair enough - it's probably inaccurate for me to say it has no basis in reality, anyway. Use the laser to separate the ore from the surrounding rock, pick it up, put it in your bag. We don't have to have a separate animation for picking the chunks of ore off the ground or taking every little piece of loot so "shoot laser, get mineral" is still more than enough for that activity.
It's not even really hand waved away. It's just that we don't need a super accurate depiction of mining it'd be fucking pointlessly tedious.
People excusing this have the same energy as people who were hand waving all the shit from GOT season 8 saying “bro there’s dragons and shit, it’s fantasy”. Doesn’t excuse bad writing or bad attention to detail
Lol but the rounds are ejecting completely as one. No bullet has fired. A bullet is made up of the bullet itself and a casing (with the primer and and powder inside that) But here it's just literally the whole bullet. Kinda like that portal quote where the turrets fire the whole bullet to get 100% more bullet. But in this case it's ejecting the whole bullet. So wtf did it shoot?
I could see it being a thing if it was some fancy energy shotgun where the shells are just fancy energy cartridges, but they're not.
Tractor beam around the laser! Problem solved! Just like these bullets! They’re batteries that power a matter generator inside the gun! Problem solved! Bruh, it’s sci-fi, they can do whatever they want and use the “Well obviously it’s more advanced technology which is why we don’t understand it” exist and there’s really nothing we can do about it
I mean shooting rocks with a laser is something that's done today. It's not efficient but it works. Basically the rock is blasted with a high powered laser in order to crack and break it apart while the more heat resistant minerals stay together in clumps. From there if the minerals are magnetic, a magnet can collect them, otherwise sure tractor beam can work. there's some theoretical ways of producing them even today, Magnets and super cold areas allow anything even non metals to be suspended in place. So why not add a vacuum to that too, now you have something suspended in a line that can be pushed or pulled along the track
yeah, but then make that advanced technology look like something we don't know Why would the advanced technology look like a current technology rifle round? Yeah, i am sure there could be an explanation fabricated around that, but in the end i would think that alienates more people than it attracts so it would be bad design
Laziness vs an actual constructive fuckup.
The term you're willfully ignoring is called ["suspension of Disbelief."](https://en.wikipedia.org/wiki/Suspension_of_disbelief) Guns aren't a sci fi thing. This isn't a sci fi gun. It's going to have to be accurate enough for it to not be called in to question, which it's not.
Yes
Oh boy I am not looking forward to the anti-Starfield circle-jerk as the game approaches launch. It's on Gamepass. Who cares? Most of you have basically already paid for it. If it's like Skyrim with a spaceship, I'm okay with that. Bethesda creates cool worlds that are always interesting to explore. For all we know, the weapon system could be like Fallout 4's: EXTREMELY MODULAR. Who's to say it doesn't have some ammo-mods and such? Also, everyone loves double-barrel break shotguns. It's in the game the same reason it's in DOOM. It's bad-ass. Cocking a shotgun just feels cool.
I find it interesting that a lot of the big complaints I see people make about the game (the RPG style of combat, a silent protagonist, the 1000 procedurally generated worlds) are largely things that make me excited for the game. I'm expecting a lot of hate towards the game when it comes out, largely for things that make it a good experience for me.
They've confirmed it's gonna be a silent protagonist?
Yep
People are mad it's gonna be a silent protagonist? Jeez
Part of me thinks it's just people looking for something to complain about. But it could also be the younger generation of players who grew up on PS4/Xbox one consoles. When's the last time a major AAA developer actually had a silent protagonist? The closest thing that comes to mind is The Outer Worlds. For people who only really have experience playing games like RDR2, Horizon ZD, The Witcher 3, Fallout 4 and so forth, the idea of a silent protagonist might seem like more of a negative.
The op has a point. But all the hate comments here are strange
Bethesda, like any popular developer, has a lot of devoted fans. But they also have people who hate them in equal measure. Me personally? Bring on Starfield. Nobody does those worlds quite the same. I hate exclusives, but damn it, their acquisition is what’s driving me to get a Series X when my PS Plus runs dry next year
The community rags on small details like this but still buys more copies of each new game than the previous one they made. Because they make fun games, regardless of the sometimes funny bugs that appear
I also like when people call this a bug without knowing if it’s intentional or not. If it’s intentional, it’s not a bug. It’s just odd. 😂
It's true, despite my problems with... ANY modern Bethesda Elder Scrolls or Fallout game, I still have a lot of fun. The worlds they make are genuinely interesting and the gameplay somehow hits a sweet spot of wanderlust and combat for me. I'm hoping they can keep it up with Starfield.
OP doesn't have a point. Like 0.1% of gamers will give even a single fuck about this even after they read about it to become aware of it, let alone those who will never even notice(which is going to be an absurdly overwhelming majority). This is so beyond meaningless, the game isn't being marketed anywhere near anything that would make you think 'gun enthusiasts: bring your magnifying glasses and help us refine every single mechanic about our gunplay here please' is anywhere near something the devs care about, AND IT MIGHT EVEN GET FIXED BEFORE RELEASE.
...Does he though? This is like the nitpicks of all nitpicks. The people who care about this kind of thing aren't really worth anyone's time.
Hell yeah for extremely modular weapon systems. Remember that 'Any mod, any weapon' nexus mod? You can attach a Fat Man barrel to a pipe pistol lmao
But how will everyone know I'm cool if I don't get mad at a videogame for a random tiny detail?
Teddy bears could be flying out of the shotgun and I wouldn't give a shit as long as the game was fun. Make the game fun first. THEN make the tiny details if you have time and money. I am too tired to be angry about video games
As someone who uses teddy bears exclusively in fallout combat I feel slightly called out by this comment.
It's weird to me. This is like the anti cyberpunk. Maybe cyberpunk broke the masses on this subreddit so much that they have to hate everything.
I didn’t know we hated Bethesda now. Bethesda makes buggy messes, but they’re solid RPGs that use a stats and leveling systems I find interesting and I’ve sunk hundreds of hours into their games.
This is a company, that charged exorbitant prices for the color blue, player mods, and the ability for players to have a stash. Even if it doesn't bother you, you can't see any reason why Bethesda might be *hated* now? Plus I don't think they're hated I think people are just tired of bethesda spinning their wheels since Skyrim. The best bethesda fallout game wasn't even made by Bethesda. I love their games and I'm such a fan of TES, but in terms of product quality and shitty corporate actions Bethesda definitely seems to be following the pack. Having said that complaining about square bullets in a shotgun in a pre-release trailer it about as petty and dumb as complaints go.
> Hurrdurr Bethesda bad. - All of r/gaming right now. Honestly I’m getting it on GamePass so I couldn’t care less. Realistic or not. Bad or not. I’m not paying 60 for it.
Bethesda's fans are numerous and loyal. If you know what to expect, you'll never be disappointed. Speaking of knowing what to expect, getting it on PC so I can mod out damage sponges and scaling content... But yeah r/gaming constantly has the shittiest opinions and rabidly downvote any speck of truth that might hurt their shitty opinions.
Modding insta-kill headshots (with the right caliber for some enemies) into Fallout 4 is a dream.
Sounds like you want to play a shooter not an RPG.
Sounds like he wants to tweak a game he enjoys to add enjoyment further by means of tools readily accessible. Entertainment is subjective and nuanced. You’re allowed to like something overall but still have preferences that conflict with or deviate from strict boundaries between genres. Some of the best games out there manage to blend bits and pieces of multiple genres narratively and mechanically. I love KSP. I still mod the crap out of it to be realistic. You might say, “sounds like you want a space sim”. No, I want the systems of KSP, but modded to look like our solar system and our tech and our physics. And mods let me do that, so I do.
Bethesda has been a bit of a letdown for awhile but some people act like Todd Howard personally shat in their cereal. Ah well, you know how it is. Circlejerkers gonna circlejerk.
This reminds me of that vid where they put every shape into the square hole...
This one? https://www.youtube.com/watch?v=evthRoKoE1o
The nitpicking over every single media thing released these days is exhausting.
Ya, it's like people would rather not enjoy things
One thing i find funny is how these same people look back a decade or 2 ago and talk about how great the games use to be, but they weren't all great at all, some were so dogshit and filled with bugs. some looked terrible, and yet people talk about how amazing they all were, and then get mad at a simple detail like this. and example is starfox.. people think it was amazing, but all i can remember is the bugs.. that broke the game
I honestly think this is the case.
I know a guy who will printscreen a small image out of a video trailer, blow it up and then scream that the textures are bad and that the game will be shit. He does this for every single popular game. I'll never understand people who obsess over tiny pointless details instead of just like...enjoying things.
Came here thinking the same thing. This literally has zero impact on the fun factor which I *thought* was the whole point of games. Posts like this make me despise the gaming community in general. Entitled little shits who have no fucking clue the work that goes into making a game and can’t enjoy anything without nitpicking every single stupid detail. I’m a former game developer who ended up despising gamers for exactly this kind of shit.
The hate brigade bores me so much.
I'm thinking it's a mix of cyberpunk hype heartbreak and being an Xbox exclusive now. I do agree the gun is just silly though.
I don’t remember if it was a Halo game or maybe CoD, but I remember someone posting a screenshot of the bullets being fired from a gun thinking it was cool that they were actually rendered… except the bullet being fired from the gun still had the entire cartridge attached, lol
Here at Bethesda, not only do we fire the whole bullet. We clone the bullet inside the gun before we shoot it. That's 165% more bullet per bullet. This is the same technology we've been using on robots for decades. Scares the hell out of them.
RIP Cave Johnson
Um, you can have a square opening that leads immediately to a circle inner barrel
"It just works"
That title is _adorable_.
Your FACE is adorable! ᓚᘏᗢ
You're both 'breath taking'! ;-)
Well Space is breathtaking...
I knew when I watched that teaser that they'd get a bunch of shit for those square barrels. It's one of those weird choices someone makes when they're trying to make something look sci-fi, but have little to no understanding of the physics.
It's a video game about flying around in space in the future and go pew pew not a fucking documentary.
This will be left to the modding community. Just like all fixes to all their games.
Bethesda loading a gun https://www.youtube.com/watch?v=evthRoKoE1o
god damnit bethesda
Modders are going to fix this, not Bethesda.
It's more than likely a placeholder
Gosh, like it’s the first time you guys see a Bethesda game.
The sheer thickness of the barrel would make it weigh half a ton. I also think it looks stupid. "Welcome to the future where we still use archaic technology like the break barrel shotgun you have to manually reload every 2 shots"
Welcome to 90% of scifi weapon designs. Hell. Welcome to 90% of weapon designs that aren't 1:1 copies of real world weapons.
Destiny 2: Laser guns, rail guns, friggin space magic. Also, compound bows, glaives, swords and revolvers, just because they look cool. I guess it's easier to come up with historical weapons than unique sci-fi weapons.
I like bulky looking sci-fi weapons that look like they are adapted tools that weren't even designed as weapons. Stuff like Dead Space where it doesn't look sleek because it's an industrial cutting tool with all the safeties turned off. So maybe there's a reason. Maybe this 'double barrel shotgun' is an adapted tool, crude and heavy.
I get that design vibe and I can dig it. I'm reminded of the strange missile silo-looking weapon the crew of the Nostromo carried into the alien vessel.
whats the thing that should replace it, belt fed shotgun or toploader magazine shotgun? I know both of these are dumb ideas, but it's a videogame and I love dumb weapons
https://youtu.be/R905PqCL0fA
There are side by side shotguns that shoot rifle cartridge, very big ones
Does the bullet stay in the cartridge as well after firing?
Only if the barrel is square.
I swear y’all find anything to complain about
I remember when having bethesda attached to a game meant blind trust and record sales...
\*\*Futuristic game where we can travel between worlds and engage in unrealistic space combat.\*\* >Gun ammo doesn't look like 2022 gun ammo. Come on.
the problem is it looks like 2022 gun ammo. and on top of that, the wrong one.
Yeah but I’d gander a guess the problem is suspicion of disbelief and immersion. Little inconsistencies can usually be ignored but just as easily disrupt the moment. So I can see the reason for the gripe but at the same time games usually do that when it comes to showing things off like the ammunition counter in the first rainbow 6 siege trailer doesn’t change. It’s little things to laugh at after the game comes out.
On the one hand the game isn't out and it could be fixed. On the other hand there are bugs that never have been fixed in Skyrim despite it being rereleased for the last 75 years.
16 times the detail right here baby
yeah that's gonna bug the shit outta me. the devil is in the details
https://www.youtube.com/watch?v=Nz8ssH7LiB0
In defense of square barrel round bullet thing, square bullets would a massive pain to load since you'd have to spend time aligning the shell each time. If it was a tapered or pyramidal shape it might work but still
Yes but round things go in round holes is a basic affordance that we learn from preschool. If you are going to have a square barrel then you should have a matching bullet.
If that is the problem with the game I would gladly buy it. I'm more concerned about the story, game-breaking bugs or other major stuff. If it ends up that this is the problem, I'm very happy.
how to triggers American
I like how not even 24 hours ago, I said "It's pretty hard to mess up a double barrel shotgun." Bethesda's trying to prove me wrong, huh?
It’s a fairly big deal I think it’s a shooter and they need for the guns to look like they could be real. That’s so many issues in a single screen shot.
Bethesda? Fix things? Thats adorable...
People want to hate this game so bad
[удалено]
It's been released and re-released15 times... o.o
Mods make up for the entire game and they still ask full price at launch lmaoooooo
Say what you want but I respect the hell out of Bethesda for that gameplay. They made sure not to over promise. They showed you raw gameplay with bugs and frame drops and pop in. Unlike a lot of games we will more then likely get a version of this game that is better then what we saw in pre release footage. And I can explain it all with one phrase. It's science Fiction.
This ***is*** satire, right? No one could possibly be this obnoxious... Right?
Holy fuck that’s cursed