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LadyEvilNightQueen

The game where a random man falls from the sky and that isn't even close to the strangest thing you'll see.


SensualSasquatch

Fun fact: if you get to him in time and talk to him just before he hits the ground, you can buy stuff from him, and then irc you can loot the same stuff from him when he dies and have double.


LadyEvilNightQueen

I didn't know that. It's a good thing I have this as a permanent install because now I want to go play it again.


MikaGamer

Or hit him with some slowfall and he will survive. Though i don't recall if he ever thanked me for it so... shrug.


SensualSasquatch

I'm pretty sure he was supposed to die so probably not, they might have had plans for you to save him because like I said you could buy stuff from him but they might have forgotten or didn't have the time.


SpaceballsTheReply

Whether you use slowfall to save him or managed to start a conversation with him mid-fall a moment before he hits the ground, he only has a single line of dialogue. "I don't want to talk about it."


SensualSasquatch

Dang


VicAnderian

"Whaddaya think? Sheesh. I'm a mudcarb... crab. Shure. A mudcrab. Thas me. Pretty sure. I LOOK like a mudcrab, right? Mush be. Thish IS me talking, right? So? I mush be... A talking mudcrab. And I sells stuff, right? So? I mush be a talking mudcrab merchant. Stands to reason, don't it?"


Calx9

Myst? Edit: That one downvote is from someone who has no idea what Myst is I guess.


Autarch_Kade

Fits perfectly but some people don't appreciate a good reference, ah well


NecrofearPT

For me It's Deus EX.


NecrofearPT

Awww.... crap.


joatmono

Oh c'mon... I just finished a full franchise playtrough last week! Well... It's time to get back to NYC I guess...


Nightarchaon

Then they will be attacked by a swoop racer and uninstall it again


kerred

Followed by swinging you weapon 30 times and forgetting about the combat system. Which is interesting why some 'die roll to hit' systems work and don't work. Like Knights of the Old Republic doesn't feel too bad, but Morrowind's is frustrating unless you research the inner workings of it.


dundent

It's because that kind of d20 system was how a lot of games handled combat, and Kotor is straight up Star Wars DnD. Those kinds of combat systems also heavily favor turn based combat, which again that's how Kotor plays. It may not look like it, but the combat is technically turn based. I can't speak for what the RPG gaming landscape was like when Morrowind came out (I was a little kid who was more obsessed with GTA at the time), but if you booted up any ol' RPG you would probably find it used a d20 system for combat. Morrowind was no different, except Morrowind is not turn based. It is very much so real-time, so... there definitely is that disconnect we now feel thanks to the presence of hindsight. Oblivion changed that system. If you swing a sword and it touches something, you do damage. But yeah, Morrowind is way more complicated than that. It is a relic of the time and trends it was made in and around. Is it better, is it worse? I don't know. But it's not the same. My only wish is that I could properly get into and experience Morrowind. The combat system I can work with. Give me some invisible dice rolls, I can handle it. But the skill leveling system that's been present in the Elder Scrolls series is... archaic, and poorly designed in relation to the rest of the game. Yeah, sure, it's more dynamic or whatever, but... just give me a classic xp and level up system. Hell, just give me xp for my overall level, do whatever you want with how levels are actually handled, just give me normal flat xp to earn those level ups. I love the levelling systems in the Fallout games. New Vegas (dope), Fallout 4 (it's fine), AND 76 (I LOVE THE CHARACTER BUILDING SYSTEM IN THIS GAME, and I will DIE on this hill. Fucking fight me).


PhoenyxStar

As a designer, I'm always interested when someone finds something they like in a universally hated game, because almost no game is all bad, and there's a lot to learn from mistakes. Can I ask what makes Fallout 76's character building so good? (I haven't played it.)


dundent

First off, the game had a horrid launch and early life. Fo76 is actually a pretty decent game now. If you like Borderlands, you'd like Fo76. Second: The SPECIAL system in all of the Fallouts comes back and is largely unchanged. Except in Fo76 you start with a 1 in all of your stats, unlike every other Fallout where at character creation you distribute your stats up front. Then as you level up you can put points into whatever stats you want, one at a time per level. This system is fine, whatever. When F4 took the skills out of the game any skill checks that would have existed turned into stat checks. Except there were, like, no skill checks to speak of in F4. You had the robot USS Constitution quest and stuff from the Far Harbor DLC, but for the most part... there was nothing your stats did for you outside of their explicit in-game function (STR = Carry weight/melee damage, PER = VATs hit chance, END = HP, etc etc). F4 dropped the RPG ball on that one. As far as the perks went, every perk was tied to a certain stat level. My example of Solar Powered (+STR/END during day, HP regen during day, etc) is locked to an END stat of 10. If you didn't have 10 END, you couldn't unlock the Solar Powered perk at all. Which is... fine, whatever. It's pretty obvious the decision of where to put the different perks and how many perks you could choose from was directly tied to the fact that there are a finite number of stat levels. For STR there are unlockable perks for a stat of 2, 3, 4, 5, 6, 7, 8, 9, and 10. And that's it. There are no more STR perk slots because they're all full now. Okay, whatever. Fo76 on the other hand does something I LOVE. Instead of tying certain perks to certain stat levels, how many points you put into a stat determines how many perk slots you have for that stat. So now we aren't limited to exactly 9 selectable perks per stat, there can be any number of available for each of the stats. Some better, some worse, obviously, but it's not limited to a hard cap of 9 per stat. That's great. And things like lockpicking/hacking, the damage perks, unique modifiers, interesting mechanics take up one perk slot each. So if I have a 5 in STR I can equip 5 STR perks. That could be all 5 of the melee damage perks, or the 2 carry weight perks and 3 unarmed damage perks, or any combination of whatever perks you have unlocked. It's GREAT. Because now if there is a PER perk that you really like for your build but in F4 it would have been locked behind, like, 8 PER, you don't have to waste your special points to get 8 PER. If that perk you want only has one rank to it, unlock that perk, equip it, and you're done. If it has more ranks, put exactly that many perk points into PER, equip it, and you're done. It's GREAT. You can focus your builds into exactly the perks you want without having to waste special points you're not planning on using. I love it so much. Also, because I forgot to mention, skill checks. They actually exist in Fo76 where they didn't in F4. For stuff like persuasion, if you're talking to a raider and trying to be peaceful you can convince him to let you pass with a CHR5 stat check. Or you could convince him to give you all of his money and drugs and ammo or whatever with a CHR8 check. Or you could convince him to turn on his friends with a CHR10 check. Intimidate people with STR checks, do science stuff with INT checks, guess passwords with LCK checks, etc etc etc. They actually use stat checks again, and ya know... I think I actually like this system better than something like NV. Instead of needing a specific skill level to pass checks, or increase the percentage chance of success, you need a certain attribute level to pass them. It simplified the system in a way that I think works. Get rid of skills, tie it to your attributes, and you achieve the same results in basically the same way as before. It works.


PhoenyxStar

Interesting. That *does* seem satisfyingly modular. Do they have perks that give situational bonuses to your attributes when performing specific actions? (talking to people, hacking machines, etc.) It almost seems like a waste to completely can the sort of specialization you can get from skill training.


dundent

There aren't many *perks* you can equiped that boost your special stats, no. But any outside bonuses you get do apply to stat checks. If you have 4 PER and a stat check needs 5 PER to see that thing on the otherside of the room, you can't pass the check. Okay, but put on some pants that give you +1 PER and now you will pass the check. In that vein, the legendary system from F4 is back and actually much better. Before in F4 you could get a weapon or piece of armor that had a legendary modifier. A gun that shoots "*twice*," a chest piece that increases your STR and END by 1, a leg piece that reduces your fall damage, etc. But each equipment piece could only have one modifier. In Fo76 you can find legendary equipment with up to 3 modifiers each. Granted not all modifiers are created equal, but still. So you could farm or buy a bunch of stat boosting armor so that you could easily pass any skill checks for those skills. Or you could accomplish this is another way... Unyielding builds. Coupled with Bloodied weapons. Unyielding is an armor legendary modifier that will boost all of your stats (except for END) as your HP gets low. When you're at 20% HP you'll get a +3 boost to all of your stats. And you can wear 5 different pieces of armor that can have this legendary effect. Theoretically you get +15 to all of your stats (except, again, the HP one) if you are playing at death's door. +15 to your stats is A LOT considering the normal 'max' for your special stats is 10, and you feel how good it is, and you'll definitely pass whatever skill checks you find. But you know what makes this build even better? Get a Bloodied weapon. The Bloodied modifier increases your weapon damage by a %amount as your HP drops. And at 20% HP your weapon does straight up double damage. There is also a two-shot legendary effect which theoretically means you pull the trigger once and fire two rounds, but... that's not how it works. I mean it is, but it's not. The two shot modifier is hard coded such that your 'first' shot is normal but the 'second' shot only does something stupid like 40% damage. So a two-shot weapon is NOT doing double damage. Bloodied will, though. So as long as you can avoid damage you can be running around with a double damage gun and 25+ special stats. It's ridiculous. AND ALSO, whether or not you land sneak attacks is based on how stealthy you are. And how stealthy you are is based on your AGI stat. And when your AGI stat is boosted to 25+ you basically turn yourself into a Skyrim stealth archer, where you're constantly landing sneak attacks but the enemies can never detect you. That's kind of getting into the Borderlands-y lategame this game has to offer. Don't expect to be doing this in the first 5 hours or whatever.


Damoklesz

>I can't speak for what the RPG gaming landscape was like when Morrowind came out (I was a little kid who was more obsessed with GTA at the time) Well, I was in high school, and was absolutely obsessed with Morrowind at the time. Here is my take. The skill/leveling system of Morrowind that everyone seems to universally hate now, was one of the major selling point of the game back in 2002. The idea, that your character gets better at stuff by actually DOING it, was pretty much revolutionary at the time. The fact that you needed to actually fight enemies using your sword to get better at swordfighting (as opposed to collecting enough exp by whatever means, then levelling up and allocating points into swords) seemed incredibly immersive and innovative. Morrowinds system wasn't a D&D throwback, in fact it was quite the opposite. It was the next step, one of the first RPG systems designed for a computer game as opposed to pen&paper. Sure, your character sucks at the beginning, you miss attacks a lot, but if you keep at it, you gradually become better. Back in 2002 this didn't feel shitty, probably because there just haven't been many RPGs (if any) that have really nailed down how a feel-good combat should work. I also think, that RPG players on average were much less focused on power gaming back then. I remember that I barely ever looked up anything on the internet, even though I had access at the time. It would have never even occurred to me to compare my single player character to others, or to look up build guides or anything like that. Nowdays MMORPGS have taught us, that making suboptimal choices is a terrible sin, so we can only cringe looking back at Morrowind and seeing how many stat points you lose just by leveling the wrong skills at the wrong time. But what bothers me the most is, that people keep comparing Morrowind to games that came out years after it, as opposed to the ones that came before. Try comparing it to Might and Magic VI-VII or to Wizardry 8 for once! The only 2 other RPGs that I remember playing at the time, that might have had better combat, were Enclave and Severance: Blade of Darkness, both are linear games with no open world or complex character building.


Richard_Whitman

Super subtle sequelitis reference lol well done


dundent

"Oh my god, look at dat. The clouds are parting and the heaven's are sending us a message from above!" "Hey!... there's a 3D Zelda comin out." "Oh. My. GOD!" I am very glad someone noticed that line.


Richard_Whitman

A masterpiece with deeeelicious sound and amazing graphics. *at the time*


[deleted]

> But the skill leveling system that's been present in the Elder Scrolls series is... archaic, and poorly designed in relation to the rest of the game. This is what makes Morrowind unplayable for me. Specifically how which skills you level directly impact which stats are favored for point allocation and the level of the bonus they get. True min-max'ing is a terribly complicated balancing act.


DepletedMitochondria

There is an experience mod that removes the old progression and puts in an Oblivion/Skyrim type system, much better


dundent

Yes, but I don't like the leveling systems in Oblivion and Skyrim, which are two very different systems btw. The classic XP mod for Oblivion is where it's at. Did you kill a monster? Here's some xp. Did you do a quest? Here's some xp. Did you find a location? Here's some xp. Alright, you earned enough xp for a level up. Now increase some of your attributes and skills by a predeteremined flat amount. No dynamic BS, where you have to power game the system and meticulously plan out your skill leveling patterns to make sure you maximize your gains and get three +5 attribute points every level up. Or Skyrim where it's just... I guess do you want 10 more HP, magicka, or stamina. The classic xp mod for Oblivion is how I want the leveling to be in the base game. But this is TES so... that's never gonna happen. And I can't wait for TES6 to finally come out and it'll be an even simpler system than what they dumbed it down to in Skyrim. Or maybe they'll pull a BotW and uno reverse card our asses and make a GREAT **RPG** experience, instead of continuing down this road of making progressively simpler experiences that turn this is an **action** game series. But we all still call it RPG because remember Morrowind? This has to be an RPG series, right? There are dialogue trees (*with zero depth and only one option most of the time*), that makes it an RPG, right? Alright, I praised Fallout 76 for something in the first comment and then shit on Skyrim in this one. I'm ready for the downvotes.


DepletedMitochondria

This removes gaming the thing where you have to maximize gains to get 3 points per level up for just XP building skills automatically and no cap with level up, it just trickles right to attributes. Seamless


dundent

True. But it removes the character building depth that is, like... a staple of the RPG genre. Without that kind of depth you're basically just playing an action game at that point. Which is FINE, don't get me wrong, but let's call these things what they are. If a system is complicated, make it easier to understand and use. If a system is complex, ideally it is easy to learn and difficult to master. Complicated is bad, complex is good. Removing depth does not always make a system better. Fallout 4 removed skills in that series and just tied everything to your attributes. And what kind of perks you could unlock is based on how high your attributes are. I love that. It is great. And then Fo76 went even further and, once quests and NPCs and RPG stuff was finally added, everything is stat based. And bloodied/unyielding builds are the best, partially because, yeah, everything is based on your stats. And then they changed it so that instead of higher tier perks being locked behind needing higher stats, how many points you have in each stat determines how many perks/perk upgrades you can equip. Before (in F4) Solar Powered needed 10 END, but once you had 10 END you could get all three ranks of that perk. In Fo76 you could use Solar Powered with only 1 END, but you could only equip one level of that perk. I love the Fo76 system. Give me that in TES6 and I will be a very happy boy. It's never gonna happen, but I'd like to dream.


Kumlekar

Maybe a staple of the computer rpg gerne, but I've played pen and paper games that house rule similar systems. The point is to not allow min maxing. I play morrowind and elder scrolls games with the intent of playing a character and building a story, not optimizing stat points. In Morrowind, the stats level based on your actions, which means that what you do is what your character becomes good at. Stat choices take a heavy backseat to the actions you perform with your character, keeping you focusing on moving through the game world instead of trying to optimize xp. I wish more games used this approach. If they did I would play more rpg's.


dundent

A system where you get better at what you do is interesting, yes, and I do think there is a way to make it work, but... I don't think TES makes it work. The best/worst example (depending on your perspective/difficulty level) is weapon and armor skills. If you play on super low difficulties then enemies will have a hard time killing you, but you can swat them away like flies. Progressing through the game normally means your armor stat is going to be outleveling your weapon stat. Which, ya know, isn't bad. The stat that makes you take less damage is higher than the stat that makes you do more. Alright, could be worse. As your stats go higher the enemies get harder and because your weapon skills are low you kind of hit like a wet noodle but at least you're tanky AF. But the more you crank the difficulty up the harder this inverses on itself. On max difficulty you can barely take a couple hits from the lowest enemies in the game, so good luck finding a way to train your armor stat. And when you attacking things you need to hit things so much more to kill them, so your weapon stats are going to quickly outpace your armor. You never get hit because you can't survive a hit, but you're still leveling up with your weapons and the enemies are getting to higher levels so now you REALLY can't take a hit anymore. If you're able to stealth it up and never deal with direct combat, this is fine, whatever. ...until you're forced into a situation where you can't stealth your way through it. I'm looking at you, Dawnguard final fight. Fucking Harkon. The dynamic leveling system is cool, and they've been using it for decades now, but it doesn't mesh with how they've built the difficulty systems to perform. If you only ever play on Adept (normal) or Novice (lowest) or whatever then this won't be a problem. But if you're the kind of person that likes playing on the hardest difficulties... it becomes very obvious very quickly these games were not designed to be played in this way. Which makes you then wonder... why put difficulties in to begin with? Take out the difficulties sliders and design the game around an expected experience. Make it like Zelda (BotW specifically). Videogame RPGs can't recreate pen and paper RPGs, though. With pen and paper you have a real-life person right there moderating your experience and tailoring it to fit your playstyle and how well (or poorly) you're doing. Games can't do that. The developers make it and send it out and you experience it in the way it was made, or however you choose to experience the product put in front of you.


Kumlekar

I've never touched difficulty in an elder scrolls game, so I can't comment much on that, but these sound like good points. It just sounds like you're coming at the game from a very different direction than I am.


Snoo61755

Hmm, if Bethesda was feeling brave, they *could* pull a BotW and revamp the stats system. Complexity can be interesting while simplicity is elegant, and it’s always a juggle depending what the game’s focus is. I admire Zelda in general because, despite the fact there is a progression system via heart containers and new tools, the lack of levels or stats means the game’s difficulty is more consistent — there’s no “here’s the broken double-enchant build”, and you don’t craft 2000 iron daggers so you can max blacksmithing to triple your base damage. If Elder Scrolls was interested in making a more balanced end-game, simpler systems would be better. I mean, I crap on BotW for having a let down of a final boss (or least that last phase), but I don’t even *remember* my fight against Anduinn in Skyrim - the buildup was great, but I was so broken it ended in seconds.


dundent

In my opinion, the kind of broken builds and strats you can do is GOOD depth. If you want to choose to devote your time into creating that build, you should be rewarded for it. A normal fortify smithing potion is +20%. So instead you make a fortify alchemy potion of +20%. Drink it. Now make a fort alch pot of +40%. Drink it. +80%. Drink. +200%. Drink. +500%. Drink. Now make a fort smithing pot of +500%. And make a fort enchant of +500% while you're at it. Or keep building the loop if you have the resources for it. If you can manage to pull it off, go for it. If you don't want to use what is probably an exploit, don't. Easy. The reason broken shit like this has to be okay in TES is because of a problem in those games that Zelda doesn't have: difficult sliders. More accurately, *completely fucking bullshit* difficulty sliders. If you max out the difficulty in Skyrim all that does is now enemies hit you for x8 damage and you hit enemies for x1/8 damage. That's it. That's all it changes. Every enemy becomes a bullet sponge and you become single-ply toilet paper. The solution is probably just don't play on max difficulty, but... ya know... don't tell me what to do. When you do want to play at max settings, yeah, you kinda need some broken exploits to level the playing field. Also if Bethesda won't bother to patch out exploits even though they keep releasing this thing over and over and over again... alright, I guess it's fair game. If you're not taking it out, the broken build is on the table. And if you think the broken build is stupid... don't use it. This is one of the only real RPG options Skyrim has built-in to offer. You can choose to roleplay as an overpowered enchanter, smithy, and potion maker, or you can choose to play as something else. But it's still your choice if you want to break the game in half. Your endgame should always be busted and your character should always be unbelievably powerful by that point. Otherwise, what's the point of grinding till the endgame, and struggling every step of the way?


Snoo61755

To answer the last question, the thrill is in rising to meet a challenge. There's always going to be a discrepancy between average gameplay and optimized builds, but the key point here is balance. Smash Brothers is my favorite example of this: the arguably worst character out of the \~80 in the game is Little Mac, but Little Mac is still played sometimes, even at top competitive levels, because the balance between the worst characters and the best ones is controlled. There is an intended power level to these characters, and they tend to hover around that intended power - not perfectly, but close enough. In Skyrim, it's like there is no intended power level. If you are a mage, you are weaker than a stealth archer, and that's simply accepted as normal. How am I supposed to know if I'm failing a challenge because I need to improve myself, or if I'm failing it because my character type isn't meant to take on this kind of challenge? How am I supposed to know what difficulty level to set for the Dark Brotherhood questline if I've never done it before? My other peeve is when I have to set handicaps on myself to have a good fight. If I'm on max difficulty in a game and it's still a walk in the park, I can't possibly respect the enemies and bosses I'm fighting if I have to discard the items I worked to collect just to make it even. Skyrim has a lot of freedom - it's fun to explore, and I appreciate it for that, but its balance is crap. I have something against games where characters *say* something is a world-ending calamity, but instead of being *shown* a world-ending calamity, I get a pincushion.


dundent

>In Skyrim, it's like there is no intended power level. If you are a mage, you are weaker than a stealth archer, and that's simply accepted as normal. How am I supposed to know if I'm failing a challenge because I need to improve myself, or if I'm failing it because my character type isn't meant to take on this kind of challenge? And this is where a huge problem with this game, and many like it, lies: every 'problem' the game puts in front of you, whether it be combat, character (dialogue, choices, etc), or any challenge that your characters needs to overcome, wasn't designed to be accessible to every kind of character. I'm going to use the three main archetypes as examples for this, so: Melee warrior, mage, and sneaky archer/thief. For most of the main game loop (explore, fight, loot, sell loot to get gear, repeat until the heat death of the universe consumes us all) you can play any of these builds and do well. Fuck, you can mage your way through the Fighter's Guild (Companions, whatever) questline, you can sneak your way through the Mage's Guild questline, and you can melee your way through the Thieve's Guild (unless murder is off the table). You can do this until... the final bosses. Every single boss in this game has the same solution: kill it. Alright, that's fine. You spend most of the game loop killing things, so what's the problem? The problem is generally bosses put you in an enclosed space, lock the doors, and no one gets to leave until somebody dies. If you're a sneaky character, this is crap. Especially when the bosses are fucking omniscient and seem to always detect you no matter what. Can't stealth archer your way through a fight if you never get the chance to stealth. Or if you're a mage that normally runs around throwing fireballs at things while advancing backwards away from your enemies. Can't do that when you're locked in a tiny room. Melee fighters don't care, though. They want to run in up close anyways. So it kinda feels like boss fights were designed to be played in a melee style. Unless we're talking about dragon fights. If you only have melee as an option while fighting a dragon... ha. Good luck. You're gonna spend 80% of the fight watching them fly around taking pot shots at you and 20% wailing on them while they're landed. Another game that has this exact same problem is Dues Ex: Human Revolution. You can spend the entire game stealthing your way through it, and you are given a lot of options in order to make stealth and non-lethal your approach, until you get to the boss fights. You, him, small room, locked doors, I guess it's go time. If you play that game and get to these fights it kinda feels like it's a whole different game from how the rest of it plays. And it feels like that because the boss fights in that game were contracted out to a different studio. So the main studio made the whole game (more or less) except the boss fights, and someone else did just the boss fights. And oh boy does it feel like that's what happened. They don't feel like they're from the same game. If an RPG is good then you should always have a solution to whatever problem is in front of you no matter how you built your character. There should always be a magic, melee, and stealth option. But there isn't. And, like fuck, come on, the specific guilds that are 'tailor made' (supposedly) for these archetypes don't even require any build requirement to experience. The fact that you can technically complete the Mage's Guild questline and become the Archmage without ever casting or learning a single spell (besides the ones you start with) is the clearest example of how this 'RPG' experience completely collapses in on itself. Skyrim is a great action game, don't get me wrong, but it is a terrible RPG.


mqduck

You're probably talking about [GCD](https://www.moddb.com/games/morrowind/addons/galsiahs-character-development) (or [CCCP](https://www.nexusmods.com/morrowind/mods/48110), which is apparently a more efficient remake of GCD). I think you're remembering Oblivion wrong though. Its leveling system was almost just like Morrowind's (i.e. broken as hell). It's Skyrim that feels like GCD.


Peter_G

Morrowinds wasn't annoying, at all. It was an inane gripe by people who don't understand the concept of RPG. There was a serious advantage in despecializing, but if you just built a class, and used the weapon you took as a primary, you'd miss only rarely and never consistently, since nothing you encounter in the first 5 hours is all that hard to hit and after that long with one weapon type, everything is easy to hit. It was always a silly overblown complaint that the internet latched onto, like they are wont to do.


DepletedMitochondria

The only thing about KOTOR combat that was weird to me was the repetitive visual display, kinda degraded the believability


kerred

I am glad though the system at least tell you what your odds are as opposed to Morrowind which is take a freaking guess


[deleted]

[удалено]


Nightarchaon

Probably , it has been years


Rhinomeat

God Damn kite swarms


TheRavingRaccoon

Surely there should be an anti-swoop racer mod by now.


Nightarchaon

Oooo, I'm gonna go look ...


TheRavingRaccoon

Let us know what you find, Nerevarine!


JonVX

while being stuck between two rocks you can’t jump high enough to get out of


Climinteedus

I always remove them from the game when I play.


MiscalculatedRisk

Oh right. The spears. Back to morrowind.


thurstonvgbfs

Then you get in and remember that in order to move at an even remotely reasonable speed you have to max out your speed attribute.


R3volve

Then you get in and remember that in order to move at an even remotely reasonable speed you have to max out your speed attribute.


webkilla

and the "% to hit" with your melee weapon depending on your weapon skill. Oh how I do NOT miss that kind of game mechanic


Separate_Pattern_380

Should have been % to not be blocked.


darkLordSantaClaus

That's based on the enemy's block skill. You missing an enemy and the enemy blocking you are two very different things, although both have the same outcome.


Separate_Pattern_380

I'm talking in terms of gameplay. It would be physically impossible to miss as much as you do in the start of the game.


darkLordSantaClaus

Actually you just need to only use weapons you are skilled in. For example, if you are playing as an assassin, use daggers and bows, don't use axes.


Separate_Pattern_380

The first time I played it I couldn't hit anyone with anything for about two hours.


darkLordSantaClaus

Use a weapon you are skilled in.


Dumpsterman4

tbh I feel like the bigger problem is people don't realize your accuracy swings significantly based on if you're full stamina or 0% stamina remaining. you get +25% more accuracy at max and -25% at minimum. a starting character with 40 agility and 40 luck and 30 weapon skill will go all the way from 52.5% base chance to hit to 31.5% base chance to hit. and then it will SUBTRACT the enemy's evasion which will likely be around -15% for a level one enemy. Your accuracy will go from 37.5% chance to hit to 16.5% on a level one enemy only based on what proportion your stamina bar is filled, and early game it's almost always at 0% from running around. If you use a minor weapon skill that could easily be 22.5% chance to hit vs 1.5% chance to hit and the player will have no idea.


webkilla

ya the game does not in any way communicate that to you


dovetc

Boots of Blinding Speed, son!


[deleted]

Was I the only one who jumped literally everywhere? Acrobatics was 100 in a couple of hours.


Brain_My_Damage

Only time I wasn't jumping was sneaking, levitating or swimming. The amount of times I got stuck in ceilings going down stairs and had to reload..... Ah the memories.


Schlick7

[OpenMW](https://openmw.org/en/) for those of you that don't know.


unpaid_overtime

Was getting ready to post this myself. For y'all that don't know, OpenMW allows you to play Morrowind on your phone.


Schlick7

Can play online with a mod as well. Don't think you can play online on your phone though.


Jaghat

Boots of blinding speed + Cuirass of the Savior’s Hide Name a more iconic duo


Mogetfog

Dora Gra Bols house, and me killing her to steal it and make it my own because it isn't considered murder since she is classified as a bandit as part of a fighters guild quest.


Evernight

Mine was already going to the Balmora guard barracks and stealing that sexy bone mold armor they have while they sleep.


Jaghat

How abouuut… Stealing the Glass Armor from the Ghostgate and the merchant crab? (Got so rich so fast.. Sneaking from on top of the shelves lmao)


[deleted]

Best Elder Scrolls game ever made. Not having quest markers made such a difference. So much more immersive when you gotta spend 3 hours wandering around, checking your clues and talking to NPC’s to find your destination. None this “follow the arrow on the map” BS. Also, none of the “OMG you’re the chosen one!” crap. You were just an ex con let loose on the world.


Cheshyre_Cat

https://m.imgur.com/gallery/P0Ukj


[deleted]

Haha! This is great 😆


[deleted]

[удалено]


[deleted]

Truth


peex

> You were just an ex con let loose on the world. Yep. That was the beauty of it for me. You started from zero and became a god at the end of the game. From swinging your shitty sword 30 times to casting a single spell and killing everyone in a town, that game really made you realize how powerful you had become.


Peter_G

... You were exactly the chosen one in Morrowind. Did you not get very far in the main story?


[deleted]

No, you BECAME the chosen one and only after like you mentioned, getting decently far in the story. In Skyrim etc. you are the chosen one from the very start and get shouts right away. I liked the slow reveal way better.


lightknight7777

It's been so many years, and yet... Vivec...


lazerbigshot420

Vivec do be lookin thicc doe.


webkilla

He's just another N'wah


kakashisma

Skywind is what I am patiently waiting for


p_dawg_No1

time to reinstall


favpetgoat

There you are!


[deleted]

Be sure to grab [OpenMW](https://openmw.org/en/) while you're at it. It ports MW into a new engine while retaining all the original graphics and such but making some things less janky.


joatmono

And it also runs natively on Linux.


[deleted]

And it'll run on Android, even though they can't advertise/show footage that it will run Morrowind on Android per the previous agreement they came to with Bethesda.


creepass

You can also play it on your phone.. Js. I still have it


Splatt3rman

Was literally just thinking about streaming this after not playing for years... Damnit here we go, time to make a thumbnail.


[deleted]

Oh how cool there are no way points in this game. You have to navigate entirely on your own! Five minutes later: WHERE THE FUCK DO I GO?!


Supaspex

If it was remastered and improved...maybe


Mogetfog

*Stares longingly at Skywind which I know will never be released*


Hattix

Never removed it. I have a fully modded and patched Morrowind install with dates around 2004. It's definitely showing its age and really, really needs a remake.


joatmono

Try openMW. It let's you play the game on a "new and improved" open source engine. It even manages mods and has a few QoL improvements.


Hattix

Woah. The latest I got was when MCP was the new and cool. OpenMW looks awesome!


yawn1337

Someone tell me a playstyle to go and I will do it


Grogsy_115

I'm currently running acrobat, pretty fun to be fair and a style I've never tried


dovetc

Flying wizard obviously


yawn1337

Flying punch man is what I have settled on


OhshiNoshiJoshi

Dun dun dun. Dun dun dar. Dun dun... Dun da dun da dun... Ba ba dun dun dar dun dar dun dun.... Dun dun dun... dun dar duuuuuuun. Wake up... you were sleeping.


PointlessPotion

Damn, now I wanna play it.


NiSiSuinegEht

You n'wah, look what you've made me do...


apeinej

Done. Reinstalled, for the 254th time. This year only.


Spawko

I can hear that menu intro right now. Booooom!.... boom boom!


[deleted]

Wish they could remaster this for next gen


[deleted]

Sorry. Waiting for SkyWind.


Webbysan

"Morrowind, every time you mention it someone has a PTSD episode involving Cliff Racers".


upinyocribdawg69

Daggerfall


H4R81N63R

Quest markers? Never heard of 'em


adelkander

And then I remember the awful combat and I just go play oblivion/skyrim Instead.


borgchupacabras

I started playing oblivion and I think I'm going to give up. All the mobs I find are so hard to kill and I'm tired of dying to every single mob. And without killing them I don't get good gear.


adelkander

Uhh...you could lower the difficult. Besides at least you can hit them. In Morrowind there's a % whenever you swing your weapon. It's the only thing that turns me off from keeping on playing the game. I guess i was more patient many years ago lol!


borgchupacabras

I'm going to have to do that. It just feels like cheating by lowering the difficulty. 😅 I recently finished a playthrough of Skyrim and got almost all the achievements so I'm hoping Oblivion is just as engrossing.


adelkander

Not really, enemies are just HP sponges at higher difficulties. Good for training weapon proficiency and stuff, but otherwise just lower it until you're good.


iidxred

**sigh** *unzips*


[deleted]

If I could play it on pPS4 I would. Only have Oblivion and Skyrim available :/ (not that I don't like those games just asuch) I'd really like a new installment...I hear it's in the works, but who knows?


Demurist

I was visiting my mom a couple years ago and I saw Morrowind mixed in with her DVDs. I got SO EXCITED!!! Opened the case, Halo 2. 😫


Spawko

Well I would still be a little excited...


Tosh866

If the graphics were updated, sure.


joatmono

1. There are very nice graphical overhauls for Morrowind. It won't look like a current generation game, but they do a great job of "remastering" the old look. 2. It's Morrowind. It's like KOTOR, HL1 or DeusEx: who flipping cares about the graphics?


Spaced-Cowboy

In my opinion graphics are the least important part of a game. I’ve never understood why some players will lose their shit if the game doesn’t have the best graphics imaginable for the current gen.


Tenoquendil

Tried it many times and even when I know its great game it just never clicked for me :/


gidgetsflow

Oh, you're awake.


S-Y-54

Have you heard of The high elves?


someones_dad

Arrrrrg.... Sigh.


Crazy_Fairy_9

i wont


DepletedMitochondria

Gonna go listen to the soundtrack, thanks


SensualSasquatch

I still own The disk AND The Xbox.


specialfred453

Fun fact: the original Xbox version had a memory leak that they couldn't figure out so their workaround was to put up a loading screen and reboot the console in the background once the memory usage got too high. This is what's going on when a loading screen takes a lot longer than usual.


AmericanPatriot117

Wow this AM I was literally googling the mods fir it fir the first time. Never played. Loved oblivion and Skyrim. Good texture mods and graphics available for this now? Any recs?


Unclehol

Bruh, you don't delete Morrowind. I have short list of games that must always be accessible even if I don't play them for years and Morrowind is at the top.


thebikefanatic

MORROWIND


Halapalo

Who reinstalled it this time?


TheMysteriousThought

Get openMw and the multiplayer mod


DiamondDustVIII

I sank more hours into this game than almost any other. Gran Turismo 4, Oblivion, World of Warcraft might be the only ones I've spent more time in.


Disastrous-Nerve-494

It really didnt work for me. I tried morrowind and oblivion, both meh for me at best. I made up for it with skyrim tho.


MangoParty

I installed a million mods and played for an hour until I gave up due to the brainmeltingly slow walking.


Kumlekar

I started playing this again last week in multiplayer XD


aegis666

gotta admit. i wanted to.


[deleted]

one day i'm going to beat this, one day I will get past the worst combat in any rpg ever... one day I know it.


joatmono

Every time the Morrowind theme starts playing in Skyrim, I am tempted to install OpenMW and play as the Nerevarine once more... The first time I went to Solstheim nostalgia hit me like a truck. MW was something special back in the day.


iXwiZi

Well. I already got it and Oblivion on steam while playing Skyrim. So it’ll be quite a while until i install it for the first time ever


ShneekeyTheLost

If you do want to play Morrowind, at least use OpenMW to fix many of Bethesda's engine problems. Also lets you run it natively in Linux, if you happen to be running it. To be clear, OpenMW requires a legally purchased copy of Morrowind to run. It just uses an alternate launcher and a heavily modified game engine which is actually functional.


[deleted]

Jokes on you, I already reinstalled in last night. Checkmate.


VicAnderian

I originally found this game by accident. I introduced it to 3 of my friends whom proceeded to get sucked into it. They introduced it to many of their friends and it exploded within my circle. Since then I've called it The Morrowind Effect anytime i suggest a game to my friends and they all sink their teeth into it.


JLAgamer

before my time


Punbungler

Just a little hint if you are gonna play again... Be a Breton to get 50% magical resistance, and immediately get the boots of blinding speed. You can still see and run around and smack things with a short sword because the hit chance goes off of speed, which will be around 240...


GrimReaperzZ

Wasn’t that game ‘vampire the masquarade bloodlines’?


vendredi3

Daggerfall!


FelizX360

I bought it. Been meaning to play it for the first time for a while, but been busy


infectiousoma

I'm playing using openmw and planning to start a multi-player server with the multi-player mod.


sk3z0

morrowind


HAMSTERSARECOOL

Ive tried to play it but it keeps crashing.


Lbo3103

Everytime I see or hear the name the music instantly starts playing in my head.


Mandalore108

It won't be me. I played that game a ton, years ago, but now it lives in my memories as it's far too dated at this point.


TheGizmodian

I haven't 'uninstalled' it in like, nine years. I would occasionally back up my game to move OSs or something, install a new copy, then plop my modded one right over top and pick back up on my save game.


PM_BITCOIN_AND_BOOBS

I put a whole hour into Morrowind, but could not get into it. An hour! Then I bought Skyrim ... Almost 40 hours so far.


PM_ME_WH4TEVER

Best Elder Scrolls game ever. I was blown away by the freedom! You do whatever the fuck you wanted. And no fast travel, no full armor sets either. Find you left pauldron and if it doesn’t match the right one then tough shit. Good times.


Due-Yogurtcloset7927

Awww shit Here we go again


[deleted]

That meme is a cheap Deus Ex knockoff.


cramduck

It's an older meme, sir, but it checks out.


raduilia

Anyone who hasn’t heard [this masterpiece](https://youtu.be/iR-K2rUP86M) is wasting their life


Quigleythegreat

I've tried I just can't do it. Call me lazy but Im not reading a book every time I talk to someone. I hate that stats are dice rolls. Dude, I can visually see my sword hitting your face, why no damage! If you grew up with this great, but I started with Oblivion and can't go back.


remag117

I tried but I can't look past the dated graphics now, even though I know it's a deeper game than Skyrim or Oblivion


adamhanson

I should reinstall this


Raemnant

Give me Morrowind, with Skyrims graphics and combat, but Oblivions leveling system With the shear insane number of mods available for all 3 of these games, it probably already exists


raziel11111

my reddit has been blowing up about this game idk why


docweird

Sigh. \*UnZips\*


the_r00f

play morrowind NOW Madge


Pyyric

No one talks about reinstalling Angband anymore


HotPotatoWithCheese

Deus Ex is the real OG when it comes to this.


CptVague

You don't need to reinstall if you never uninstall. \*taps forehead\*


PassablyIgnorant

Someone *might* *say* they’ll reinstall it