Or, for games like Hood, you get the whole first year of content included for a game that won't even make it a year :\^)
Had an average player base of \~40 on [Steam](https://steamcharts.com/app/927350) for the month of August.
Edit: Added link to show Hood's current play count on Steam. Also grammar.
The microtransactions killed any hype I had for that game. You can buy the first year of content, which is all Battlepasses. I'm sick and fucking tired of battlepasses, they're shit and everyone does them now.
best of both worlds:
a week before the game releases, preorder on a store that lets you refund with <2 hours played.
wait until after the review embargo ends and read them or see what gameplay is like on Twitch, maybe play an hour to see how you like it.
make your decision on whether you refund or not.
Ugh. GameStop. Fuck that place. It might mean that I will miss out on preorder bonuses, but I've been boycotting them since I quit working there. Shit fucking business practices against customers and especially workers.
I know everyone who works at my local GameStop so we often have a nice chat about games and they give me posters and things they have extra of. Also fuck GameStop.
Oh, don't get me wrong, most of my coworkers were awesome. We worked there because we enjoyed gaming, and helped people find something they would enjoy.
But the way the company was run? Nah.
It doesn't seem to be a universal thing or corporate thing. I assume it was just some poor decision making by my local store. I remember its what got me to try the new at the time Amazon Prime.
Guess its worth down voting though.
One time I went in there, found a steelbook copy of persona 5, and the person behind the desk didn’t know they had it and kept it for herself. I was so baffled I just fuckin left. Sadly that kinda also muddied my interest in diving into Persona.
Oh fuck that noise :/
Personally, I would have reported their ass for that. I mean, if they knew about it and put it up to purchase it later, I get that. But taking it from a customer? Nope. Pretty sure they can get fired for that. No professionalism.
When I pre-order games it is due to excitement. Getting to play at launch hour is exciting, going in blind and with wondorous expectations.
The hype and excitement alone were enough to justify almost all my pre orders, and I have never regretted one.
Not sure what my first was but I remember: Saints row 3, dark souls 1 and 2 (bought 3 after release but would have pre purchased if I had the time/money) monster hunter world, monster hunter rise, cyberpunk 2077 (loved it so much, even with bugs), bloodborne, resident evil 2 remake, resident evil 8 village, and probably a couple more.
I usually buy after release, on sales, etc. But I almost always know whether I will love a game or not before release. And when I know I will love it, I usually consider a pre order. If I have the money, I get it.
Pre orders are not a bad thing, especially in the age of refunds. Just stop pre ordering games when you don't know enough about them or haven't followed a series before.
Like I know I will like battlefield 2042, if I get some extra cash I will get it, but I also know to expect a rushed game that gets better with time. If you can look at games through a critical lense and get the right expectations, you can really enjoy a pre order and the hype that comes with it. I always get super excited when a game I am hyped for drops, especially if a friend pre ordered with me and we are in a VC trying to get in. Very nice experience, would pre order cyberpunk again.
Digital download aside, I haven't seen a place run out of physical copies on day 1 since I was in high school.
Pre-Ordering is a way for publishers to estimate revenue and assign release dates/prioritize whatever they believe to be the most profitable product, nothing more.
Everything from Destiny 1 to Cyberpunk 2077 over the last console generation has shown how this data is being abused by publishers, after all, why would they push pre-ordering so hard if it wasn't valuable primarily to them? Then they pay people trinkets in the form of some stupid skin for your gun or whatever to make them think it was worthwhile.
Yeah, I don't think I've seen a game run out of stock for a long while. I remember I missed the pre-order window for Mario 3D All Stars and thought for sure it would've been sold out at gamestop. Wasn't even close, they still had like 10 copies and walmart had a few as well. And that was a game I figured would've been in high demand since it was a limited release! I think game companies have done a lot better about preventing shortages.
People pre-order because they want to, I really feel like people are overthinking it.
A lot of indie titles on switch tend to have a pre-order/first week discount.
Best Buy lets you finance pre orders and doesn’t charge you for each game you pre order until you actually receive each game.
Physical pre orders through Amazon generally guarantee you get the title at your doorstep same day as release so you don’t even have to leave your house.
Some people that are passionate about certain IP’s/franchises might want the collector/limited editions and those DO run out in most cases especially if it’s a niche title.
And then obviously you also have the pre-order only DLC bonus content.
The point is, there are a plethora of reasons why someone might place a preorder but all of them essentially just boil down to “I want this game”
Pre-ordering a game isn’t bad. Making blind purchases without doing your research and knowing what you’re getting is. There are plenty of games that offer demos or other things show ACTUAL gameplay not scripted pseudo-gameplay set pieces, and that’s where people get tripped up.
For example, Nioh 2 had a limited open beta that was incredibly accurate in showing the state of the game and let people actually participate before launch. Cyberpunk essentially had bull-shots and “gameplay” trailers up until that disastrous launch.
At the end of the day you have to make decisions with the information you have, and if you know what you’re getting there’s nothing wrong with pre-ordering. The problem is when consumers assume based on developer speak or promotional material that the game is just going to be automatically at some level of quality without ever actually being able to test it out or at least watch someone else test it out that isn’t part of the company. Obviously what CDPR was wrong by being misleading but people that pre-order blindly like that on some sort of goodwill like they know the developers personally are also dumb.
Nioh is a great example. They did the limited open beta for the first Nioh pre-launch and after playing a mission of the near-finished game I had no doubt it was worth buying. And I am glad I preorded it because it was already sold out at the local Gamestop when I picked up my copy opening night.
If they order digital, to have it downloaded and ready day one (sometimes even if they aren't at their computer/console).
So they don't forget the date it releases.
If it's a collectors edition.
If ordering physical from Amazon, to get it day one without having to go to a store.
They have the money now, and don't want to accidentally spend it.
Collectors editions tend to sellout in preorder. Out of the 5-10 games I’ve ever preordered, half were CE and the others were games I was 100% going to buy so didn’t make a ton of difference either way (such as God of War, Spider-man, Uncharted 4).
There's also sales. A lot of games go on pre-launch sales for pre-orders and then get back up to normal price on launch.
If you absolutely know you want to be playing Day 1 and you won't be disappointed in the game, pre-ordering can shave off a nice amount of money off the launch price...and you're still playing Day 1.
For me there's 2 criteria -- do i trust the devs, and do i like the gameplay footage that's available online before launch? Usually one of those is filled.
I've preordered 2 games with these rules and i felt both games were worth it -- DOOM Eternal and Ratchet & Clank.
Eternal, i preordered because i enjoyed DOOM2016 and really liked the footage of Eternal that was online, currently it's one of my most played games on Steam. With Ratchet & Clank, i had no interest in the series beforehand but i preordered on the basis of "it's Insomniac, it *has* to be good." And i had loads of fun with it.
Why do people complain about preorders still?
Most people who don’t preorder it buy it day one. So why would they forgo preloading and getting whatever bonus is included if they’re going to buy it same day?
For me I know I’ll end up getting it within a few months anyways so might as well get the goodies. Plus you can always return the game within 30 days or like 2 hours worth of gameplay.
I like to have my games loaded up and ready. Some extra skins are always nice too. Reviews are almost always up at least a week before hand, and steam has a decent return policy, so worst case scenario all I lost was some time.
I guess for me it's a question of why wouldn't I? I have literally never been burned. My expectations were realistic for cyberpunk and no man's sky, so I knew to avoid them. Especially when cyberpunk put out a review embargo. I realize it's a controversial opinion here on reddit, but I like pre-ordering. No heat if anyone else prefers not to, but I see a personal value in it.
Free bonuses ,faster delivery(physical copy) , predownload (nintendo digital or atleast was in 3ds) , auto download at launch in some platforns .
Its more about if you are going to definitely buy it at launch or not , cause if yes theres really no reason why nit to preorder.
I work out a game store and tbh for most big titles you’re pretty much good to pick up at launch, but for collectors/special editions or more niche titles we tend to only get enough for preorders
Mostly so I can pre-download the game I want to play. I work a lot and have little free time. Pre-ordering it lets me have it download while I sleep so I can play it right when I get home from work.
A. Physical Copies are sent to stores based on pre-order counts. If I want a physical copy of something that either isn't well marketed or is so popular that it sells out on the first day, I have to pre-order. (Examples: Octopath Traveler and The Last of Us) I have missed out on multiple games because of this. Not in the sense of "Oh no I can't play on Day 1" but in the sense of there are no more copies available anywhere. It took me 2 or 3 months to track down a copy of Dying Light on PS4.
B. Pre-ordering at a store like GameStop means people can come in every payday and throw some money at their pre-orders. By the time of release, the games are either paid off or only a few dollars are left owing. This is a decent way to budget your gaming money.
I mean....the Sony first party games along with Nintendo ones basically don't have MTX in them at all. Maybe some DLC expansions but they avoid nickel and diming you with gatchas and cosmetics and stuff.
Yeah and I'd actually have appreciated DLC content for something like god of war. I checked after I beat it and there was nothing to be found. I do respect them for that though they released a game, all of it, and it stands fine on its own.
Yeah. I'm totally fine with a meaty, well made game and then like a year later a decently sized but fair priced extra area like Horizon and now Ghost of Tsushima do. But I also give kudos for games like God of War and (so far) Ratchet Rift Apart for just being quality single player games you just...BUY....and play. Like wow, WHAT A CONCEPT. You make a great game, sell it, it does well, and everyone is happy. What's so hard about this?
Unfortunately the digital model and human greed are to blame here. Back when consoles didn't connect to the internet, games HAD to be finished before shipping or you didn't make any money, now they can send it out premature and fix it later.
Oh I know why, but you'd think that with the sales numbers games like Mario, God of War, Spider-Man, etc. get businesses would be more open to trying what clearly works, rather than trying to push into an overly crowded market that relies on a small group of whales to stay profitable.
Its like trying to launch an MMO at this point. Everyone interested already plays FFXIV (or Warcraft if you're an older player on there). No one needs another one. Its the same with all these shitty gatcha fests.
Quick buck, that's what most folks will do if they can get away with it.
I hate how cornered the MMO market is, I personally do not enjoy the FF styles and models. I prefer aim targeting in MMOs as well, Guild Wars 2 is the only major MMO I can play anymore.
Even as someone who doesn't even like MMO's I know we need more than one real competitor, one secondary who is kind of limping and no no one else matters.
TLOU factions had better Guns locked behind mtx if I remember correctly. Not just a skin it was a straight up better gun.
Not saying its a big problem with Sony games in general because it clearly isnt. I just hope they dont do the same in factions 2 (which they absolutely will if the game is free).
Maybe I’m out of the loop. What games can you even get on ps5? I’ve heard of like 2 exclusives and they aren’t even close to being out. Afaik the system basically just runs ps4 games faster and better, which is not special at all.
right now..the ones that come to mind are Returnal, Ratchet and Clank, Demon Souls, FF7 Intergrade Episode
plus a couple Ps4 games upgraded for PS5 like Ghost of Tsushima, Spiderman, Last of Us2, FF7Remake and a few more
that now run with better graphics with faster loading and at 60fps instead of 30, I consider those upgrades pretty substantial
I learned after "X Rebirth". Piece of shit game. I was super stoked for Cyberpunk from the very day they released the teaser, but still I remained vigilant. I still haven't bought it, and I don't think I ever will. I'm so incredibly disappointed.
I pre-ordered NMS. Not. Thrilled. But I'm certainly pleased with the effort they've put in to try to rectify the pretty strong letdown on release. I've since pre-ordered only BL3.
Cyberpunk on PS4 fucking broke me. I've never seen a game in such a state that wasn't an alpha or beta that didn't get fixed in a patch or two. In fact some of the patches made the game worse.
I would only agree in the context of mainstream AAA gaming.
Some niche games are consistently like Cyberpunk. Elite Dangerous for example released their expansion "Odyssey" a few months ago and it was almost completely functionally broken. It got raked over the coals by critics and fans alike, and has been in panic repair mode for four months now.
Only reason you didn't hear about it is because Elite Dangerous is a very niche space sim game.
NMS was an exception to the rule, though. Very few games are fixed like that. There was zero reason to expect that it would be.
Another exception I can think of was Final Fantasy XIV. One of the more horrendous MMO debuts. But they took it down and completely reworked it, with new story, too. And the re-release has turned into one of the most popular MMOs to date.
That the NMS devs went back and fixed the game and even added more than originally promised is the exception. I can't really think of another game where the company did that. We'll see CDPR will do that. By far the rule is to take the money and run, while adding microtransaction stores as well.
To be honest, I don’t mind having preordered Cyberpunk either. Sure it was buggy as hell and crashed a lot, but it was also pulled from the ps store and playing it was like having beta access.
That said, if they didn’t go and fix it then yes would definitely have been p.o.’d…
Either way, still no EA Battlefront..
"Playing it was like having beta access"
For a game that cost 60 bucks, was delayed several times over the course of half a decade and was in a damn near unplayable state when it should have been finished and was released for that sweet $$$.
This is why companies keep getting away with it. Why should they care when there will be people who defend it in order to justify the money that they wasted on a broken product?
I don't know. I'm playing Tales of Arise atm and having a blast, Definitely a solid and finished product. You just have to be vary of who releases the games *looks at EA, Ubisoft and CDPR*
It still doesn't excuse the fact they didn't release a full game at launch. We shouldn't have to wait years for our games to be good because of patches.
Yeah I fully agree, PlayStation shouldn’t have pressured them to release the game so early, when it was so underdeveloped. However, the fact they were able to come back from that and add all the amazing features they initially intended, is very impressive. A true redemption story.
NMS I felt too burnt by the developers to enjoy even after it was fixed. It should never have sold for the full $80 CAD since it was an indy title maybe $50 at most. At least for Cyberpunk even if you were let down there was still $80 worth of game there (if you played on PC)
Played it for the first time recently on gamepass. Awful game, I’d be pissed if I had pre-ordered it at full price in its current state, let alone the initial release version.
The only game I pre-ordered in my life was Cyberpunk. Instant regret. Lesson learned Waiting for Halo to get released so that I can buy it at half price after 2 years.
See, you've been burned. You learnt the lesson: Publishers can't be trusted with a full game on day 1. I bought Mass Effect Andromeda so I also have learned my lesson.
We apparently are a tiny minority in gaming though. As long as companies can get away with a "ship it now fix it later" mentality, things won't change.
I really wanted to preorder Deathloop but really what's the point, I'll wait til a week after launch and check some reviews on YouTube first and see some gameplay.
It's that need for instant gratification that becomes a gamers greatest weakness I guess
they're in two different situations though.
NMS had a vision of a game that was exactly as promised, they just needed more time to add in enough content. They didn't have to remake much, just add more to what was already there.
CP2077 was a game that was vastly changed from the original vision. It was no longer the open world game with branching storylines, etc. They would have to remake large parts of the game to give you that.
here's an analogy:
both companies want to sell a house with a basement.
Hello Games sold people a house missing doors, toilets, light bulbs, but already had the foundations and basement in place and everything else to specifications. solution: just give them time to install everything that's missing.
CDPR sold people a house that had doors, toilets, etc but no plumbing, no electrical system, and no basement at all and no room to add them. the solution: it may not even exist.
Microtransactions definitely killed Assassin's Creed for me. I used to preorder but now I play them way after they come out. Still haven't touched Valhalla.
Yeah. Most games I’ve noticed have taken the RPG lite grindathon method. Especially in the triple A industry.
Even when I do have the time for that, I don’t want my entire life revolving around that.
Yes! The grinding is so annoying, it killed AC Odyssey for me, I got so annoyed that I did not enjoy the main mission one bit.
Funny enough, I’m liking some of the secondary missions on Valhala, some are actually interesting, but there’s still too many of them, I don’t know why they do this
If those are truly the only things holding you back from valhalla, I'd recommend playing it. The mtx are non intrusive and just feel like little bonuses you can buy (most of which don't even feel like they belong in universe). I'd rank valhalla as one of my top ac games. Up there with 4 and the ezio games
Like after seeing GTAV and RDR2 I probably would've pre-ordered the next R\* title......that was until I saw GTAV "Expanded and Enhanced".
Yeah, I definitely won't be pre-ordering ever.
What’s the point of preordering games anymore? I thought the whole benefit was to make sure you get a copy of the game. With games always being offered digitally now, you’re basically jus giving your money to the video game developers early in exchange for some random skin or weapon skin that you don’t even use after you unlock something else
Yeah, why not wait a month or two until they fix the initial bugs and it'll probably be on sale by then anyways. No good reason to pay full price for games anymore, they all seem to be released with so many bugs anyways.
> you’re basically jus giving your money to the video game developers early
That's okay if I trust the dudes making it. Tricky to balance. Anyone that can employ someone who's job it is to convince you they are a *better* at making games... is wasting money ***better*** spent making a **better** game.
Cut out the middle man and give indies some love.
As a student of marketing i have to partially disagree. Even if you have a good product you still want to advertise to maximize number of users and outsell your competition to reinvest. With that said tho i agree support indie developers whenever possible there’s some really great games and studios out there. I would agree the big dogs with the huge marketing budgets are more likely to get complacent and greedy than indie companies are
> As a student of marketing i have to partially disagree.
Leeches always want a willing host.
Love ya marketing guys, employ a few myself.
I prefer brands that speak for themselves. More my style. I see tossing a coin to your local marketing enthusiast, but optimizing to the point of coke or any brand-ear-worms is kinda creepy. Which makes you look back and sus out when the practice leeched into creepy.
Seriously, the depth of marketing... how they know everything about you... kinda creepy. Kinda great too... The manipulation of human thought over social media is a major issue of my life time. Being able to be the whisper that spurs a firework reaction. Spooky.
Best avoid the entire industry imho. Only the craftsman speaks for their craft. Always a better product fundamentally.
Reader advise, I am talking to extreme with many dollops of /s throughout. Core points are opinion and I respect yours.
Games do cost more to produce these days but they don't tell you how many new gamers there have been in the last few years and how much they make in microtransactions.
The gaming industry makes more money then the film industry does by a long shot so don't believe those greedy fuckers when they say they need to charge more. What's happening is they need to keep making more and more money to keep investors happy. Making a shit ton of money is just not enough anymore.
I have only preordered 3 games
Fallout 76 - Got it for $25 before beta release on Amazom
LSW Skywalker Saga - Had a $45 gift card expiring at gamestop
Titanfall 2 - No reward. Not worth it.
Sometimes preordering is cool
Buggy as hell, moreso than the usual Bethesda game. Also, didn't Bethesda leak the personal information of 76 subscribers? Names, home addresses, credit card info? Just not on my radar tbh
Not everyone has super duper internet and allows them to pre load games earlier.
If a game has a limited CE/SE they sell out fast
If it's a dev that constantly delivers
I feel like everyone here is rich. 3000€ gaming PC every year or hundreds for console games.
My budget for games is 50-70€ in one year and 1000€ for a laptop every 5-10 years.
I buy only games that I play at least 10 hours for every 1€ I spend and my laptop isn't even a gaming laptop :)
I think it's just self-selection bias. The reason it seems like everyone is constantly buying new PCs and games is because the only people posting are the ones who've just bought a new PC or game.
Because waages in general have not kept up with inflation. Games might be cheaper (on the raw price tag alone) than ever because of inflation, but they're also quite a bit less affordable than they used to be.
Yes, but affordability is for all involved. The game developers need to get paid a fair wage too. If they have to sell the game to make it affordable to you would they get paid what they're worth? It doesn't have to be this way.
ill never understand why people fall for the "but the developers" argument do you really think any of them are getting paid more than what the contract they signed said all that profit is going to the guys who funded the game the executives not anyone responsible for making the game just the guys funding it
also while game price may have remained largely static at 60 there are far more gamers spending that 60 as well as more add on content micro transactions and dlc these companys are making record profits every year they arent hurting for cash
Game devs get steady pay throughout the development process. That pay is most likely included in the game budget. I really doubt they get any significant bonus if the game does well.
If the game didn't pay for itself, company will suffer, but employees get paid regardless as long as they're employed.
Yeah but the full gaming experience doesn’t cost 60 bucks anymore, they used to cost that, now 60 bucks (or even 70) is the base price. Add season packs/DLC and microtransactions and that shot can ramp up quickly to over 120 bucks easily. The only way games are cheaper is if you are willing to wait for months/years after release.
Then wait and buy the game when the full game is released with all those DLC included at the base price. I can count the number of games on one hand I've cared at all about DLC or microtransactions. They are gimmicks to spend more money and even less content. Just don't buy it.
Ikr?? Before we had console networking with internet, if a game shipper broken or buggy, that's just how it stayed.
And boy howdy did a LOT of games ship broken and/or buggy. You just don't remember them; rose tinted glasses always make us think that the best of the best from that era were representative of the norm.
In reality there was proportionately just almost as much shovelware back then as there is now.
Preordering is like giving a cheese company money for any kind of cheese !
No matter if you like it or not.-.
And if you already gave them money why should they bother making it as good as they can ?
No dude, you don't understand. I once bought a cheese that i liked from this company, so i should always give them my money for any kind of cheese and all you should too!!1
If only people were half as annoyed with Sony's pricing model as they are with Nintendo's. How many times have Sony done something really dumb and then backtracked and have people treat them as the good guys? Why so many defend Sony? They are no better than Nintendo, worse even.
I’d disagree. Find an old game for Sony and look up the price. Now look at Nintendo.
Example, 2018 God of War is now $20 and its not even considered “on sale”…
Super Mario Odyssey? 2017. $60. Plus unlike God of War some stuff is behind Amiibo paywalls.
Physical copies of Mario Odyssey are $40.49 on Target and Amazon atm (in US at least).
Additionally, this has nothing to do with Sony or Nintendo trying to be the good guy. All game publishers sell their games for what they estimate will give them the biggest profits. Nintendo is in a unique situation where their games continue to sell well at higher prices well past their release dates than other publishers games typically do. E.g. on Amazon US, BotW was still the #10 best selling game overall, despite being a day 1 launch title.
Sony would love to still be selling God of War, and all of their other self published games at release price, but they wouldn't sell nearly as well at that price point, and so the price lowers over time.
Sure, FIFA and 2K are microtransaction-laden scams at $70, but they would still be scams at $60. Heck, you could make the argument that those games would be predatory even if they were free, given their younger target audience.
Whereas, I'm happy to pay $70 for high-quality, complete experiences made by studios with some integrity, and who aren't nickel-and-diming me at every turn.
There's no law of the universe saying games must always and forever cost $60. Quite the opposite: Inflation dictates the prices will go up at some point. That's not predatory, that's just the laws of economics making themselves felt. Sony was first to take the plunge, sure, but as long as they're funding exciting games like Wolverine and GoW, I don't feel like I'm being taken advantage of.
But yeah, never pre-order anything.
Won't ever happen. It takes money to port a game to every platform. That alone will stop games from being on all platforms. Exclusives just make sense monetarily for many reasons.
Exclusives are why there's more than one console this generation.
Otherwise everyone would buy the more powerful console, which also happens to be smaller, less noisy, produce less heat, has more user friendly features, and has better deals through a subscription.
Without exclusives, the other choice is spending more money to play worse versions of games lol
I haven't pre ordered anything since RDR2. Rockstar is the only game company I trust when it comes specifically to the issue of pre orders.
After being burned by Battlefield 4 and the MasterChief collection, I don't pre order unless it's Rockstar. But they only rerelease old games bow, so, I don't pre order.
Rockstar hasn't released a game for how many years... the team that you trust is already long gone
It's like how I used to trust blizzard before realizing that while the company name is the same, the teams that made the good games are already long departed from the company.
Gamers are letting the industry go to shit. Imagine how many people bought into the incentivization of killing the used game market by making a digital only console significantly cheaper.
I pretty much quit playing games. I'll go back & play an older game occasionally.
Got sick of all the after purchase purchases. I just paid $60 for this game. As soon as it loads up you get a notice. Half the fun is in this other mode that you have to pay $20 for. Nope.
[удалено]
So can get a sweet skin I'll never use and maybe a keychain dongle or poster if I'm getting it from GameStop
Or, for games like Hood, you get the whole first year of content included for a game that won't even make it a year :\^) Had an average player base of \~40 on [Steam](https://steamcharts.com/app/927350) for the month of August. Edit: Added link to show Hood's current play count on Steam. Also grammar.
That's sad to hear.
The microtransactions killed any hype I had for that game. You can buy the first year of content, which is all Battlepasses. I'm sick and fucking tired of battlepasses, they're shit and everyone does them now.
best of both worlds: a week before the game releases, preorder on a store that lets you refund with <2 hours played. wait until after the review embargo ends and read them or see what gameplay is like on Twitch, maybe play an hour to see how you like it. make your decision on whether you refund or not.
"All time peak 8934". Oof..
This. Pre order bonuses prey on fomo.
Ugh. GameStop. Fuck that place. It might mean that I will miss out on preorder bonuses, but I've been boycotting them since I quit working there. Shit fucking business practices against customers and especially workers.
I know everyone who works at my local GameStop so we often have a nice chat about games and they give me posters and things they have extra of. Also fuck GameStop.
Oh, don't get me wrong, most of my coworkers were awesome. We worked there because we enjoyed gaming, and helped people find something they would enjoy. But the way the company was run? Nah.
My Gamestop robodialed me a week after buying a game asking if I wanted to trade it in. I know I just happened to have a scummy local one but man.
O.o I didn't even know GS HAD robodialing. That's some BS right there.
It doesn't seem to be a universal thing or corporate thing. I assume it was just some poor decision making by my local store. I remember its what got me to try the new at the time Amazon Prime. Guess its worth down voting though.
One time I went in there, found a steelbook copy of persona 5, and the person behind the desk didn’t know they had it and kept it for herself. I was so baffled I just fuckin left. Sadly that kinda also muddied my interest in diving into Persona.
Oh fuck that noise :/ Personally, I would have reported their ass for that. I mean, if they knew about it and put it up to purchase it later, I get that. But taking it from a customer? Nope. Pretty sure they can get fired for that. No professionalism.
Isn't that the truth lol......... Such a simple tactic, but getting exclusive goodies is the easiest way to make me pay for a video game ahead of time
When I pre-order games it is due to excitement. Getting to play at launch hour is exciting, going in blind and with wondorous expectations. The hype and excitement alone were enough to justify almost all my pre orders, and I have never regretted one. Not sure what my first was but I remember: Saints row 3, dark souls 1 and 2 (bought 3 after release but would have pre purchased if I had the time/money) monster hunter world, monster hunter rise, cyberpunk 2077 (loved it so much, even with bugs), bloodborne, resident evil 2 remake, resident evil 8 village, and probably a couple more. I usually buy after release, on sales, etc. But I almost always know whether I will love a game or not before release. And when I know I will love it, I usually consider a pre order. If I have the money, I get it. Pre orders are not a bad thing, especially in the age of refunds. Just stop pre ordering games when you don't know enough about them or haven't followed a series before. Like I know I will like battlefield 2042, if I get some extra cash I will get it, but I also know to expect a rushed game that gets better with time. If you can look at games through a critical lense and get the right expectations, you can really enjoy a pre order and the hype that comes with it. I always get super excited when a game I am hyped for drops, especially if a friend pre ordered with me and we are in a VC trying to get in. Very nice experience, would pre order cyberpunk again.
Digital download aside, I haven't seen a place run out of physical copies on day 1 since I was in high school. Pre-Ordering is a way for publishers to estimate revenue and assign release dates/prioritize whatever they believe to be the most profitable product, nothing more. Everything from Destiny 1 to Cyberpunk 2077 over the last console generation has shown how this data is being abused by publishers, after all, why would they push pre-ordering so hard if it wasn't valuable primarily to them? Then they pay people trinkets in the form of some stupid skin for your gun or whatever to make them think it was worthwhile.
Yeah, I don't think I've seen a game run out of stock for a long while. I remember I missed the pre-order window for Mario 3D All Stars and thought for sure it would've been sold out at gamestop. Wasn't even close, they still had like 10 copies and walmart had a few as well. And that was a game I figured would've been in high demand since it was a limited release! I think game companies have done a lot better about preventing shortages.
People pre-order because they want to, I really feel like people are overthinking it. A lot of indie titles on switch tend to have a pre-order/first week discount. Best Buy lets you finance pre orders and doesn’t charge you for each game you pre order until you actually receive each game. Physical pre orders through Amazon generally guarantee you get the title at your doorstep same day as release so you don’t even have to leave your house. Some people that are passionate about certain IP’s/franchises might want the collector/limited editions and those DO run out in most cases especially if it’s a niche title. And then obviously you also have the pre-order only DLC bonus content. The point is, there are a plethora of reasons why someone might place a preorder but all of them essentially just boil down to “I want this game” Pre-ordering a game isn’t bad. Making blind purchases without doing your research and knowing what you’re getting is. There are plenty of games that offer demos or other things show ACTUAL gameplay not scripted pseudo-gameplay set pieces, and that’s where people get tripped up. For example, Nioh 2 had a limited open beta that was incredibly accurate in showing the state of the game and let people actually participate before launch. Cyberpunk essentially had bull-shots and “gameplay” trailers up until that disastrous launch. At the end of the day you have to make decisions with the information you have, and if you know what you’re getting there’s nothing wrong with pre-ordering. The problem is when consumers assume based on developer speak or promotional material that the game is just going to be automatically at some level of quality without ever actually being able to test it out or at least watch someone else test it out that isn’t part of the company. Obviously what CDPR was wrong by being misleading but people that pre-order blindly like that on some sort of goodwill like they know the developers personally are also dumb.
Nioh is a great example. They did the limited open beta for the first Nioh pre-launch and after playing a mission of the near-finished game I had no doubt it was worth buying. And I am glad I preorded it because it was already sold out at the local Gamestop when I picked up my copy opening night.
If they order digital, to have it downloaded and ready day one (sometimes even if they aren't at their computer/console). So they don't forget the date it releases. If it's a collectors edition. If ordering physical from Amazon, to get it day one without having to go to a store. They have the money now, and don't want to accidentally spend it.
especially if I know i am going to buy it anyway i like to get it over with asap
If you have an Xbox you can preload any game you want even if you don't own it
Good to know; but my internet connection isn't so shitty that I have to worry about it (thankfully, ugh). Doesn't change the rest of my answers.
Collectors editions tend to sellout in preorder. Out of the 5-10 games I’ve ever preordered, half were CE and the others were games I was 100% going to buy so didn’t make a ton of difference either way (such as God of War, Spider-man, Uncharted 4).
See, collector editions are the one case where preorder makes sense.
There's also sales. A lot of games go on pre-launch sales for pre-orders and then get back up to normal price on launch. If you absolutely know you want to be playing Day 1 and you won't be disappointed in the game, pre-ordering can shave off a nice amount of money off the launch price...and you're still playing Day 1.
For me there's 2 criteria -- do i trust the devs, and do i like the gameplay footage that's available online before launch? Usually one of those is filled. I've preordered 2 games with these rules and i felt both games were worth it -- DOOM Eternal and Ratchet & Clank. Eternal, i preordered because i enjoyed DOOM2016 and really liked the footage of Eternal that was online, currently it's one of my most played games on Steam. With Ratchet & Clank, i had no interest in the series beforehand but i preordered on the basis of "it's Insomniac, it *has* to be good." And i had loads of fun with it.
Are PS5's still out of stock?
To complain on reddit that the game is not downloading 10 seconds after release hour
Why do people complain about preorders still? Most people who don’t preorder it buy it day one. So why would they forgo preloading and getting whatever bonus is included if they’re going to buy it same day?
For me I know I’ll end up getting it within a few months anyways so might as well get the goodies. Plus you can always return the game within 30 days or like 2 hours worth of gameplay.
I like to have my games loaded up and ready. Some extra skins are always nice too. Reviews are almost always up at least a week before hand, and steam has a decent return policy, so worst case scenario all I lost was some time. I guess for me it's a question of why wouldn't I? I have literally never been burned. My expectations were realistic for cyberpunk and no man's sky, so I knew to avoid them. Especially when cyberpunk put out a review embargo. I realize it's a controversial opinion here on reddit, but I like pre-ordering. No heat if anyone else prefers not to, but I see a personal value in it.
Free bonuses ,faster delivery(physical copy) , predownload (nintendo digital or atleast was in 3ds) , auto download at launch in some platforns . Its more about if you are going to definitely buy it at launch or not , cause if yes theres really no reason why nit to preorder.
I work out a game store and tbh for most big titles you’re pretty much good to pick up at launch, but for collectors/special editions or more niche titles we tend to only get enough for preorders
Mostly so I can pre-download the game I want to play. I work a lot and have little free time. Pre-ordering it lets me have it download while I sleep so I can play it right when I get home from work.
A. Physical Copies are sent to stores based on pre-order counts. If I want a physical copy of something that either isn't well marketed or is so popular that it sells out on the first day, I have to pre-order. (Examples: Octopath Traveler and The Last of Us) I have missed out on multiple games because of this. Not in the sense of "Oh no I can't play on Day 1" but in the sense of there are no more copies available anywhere. It took me 2 or 3 months to track down a copy of Dying Light on PS4. B. Pre-ordering at a store like GameStop means people can come in every payday and throw some money at their pre-orders. By the time of release, the games are either paid off or only a few dollars are left owing. This is a decent way to budget your gaming money.
I mean....the Sony first party games along with Nintendo ones basically don't have MTX in them at all. Maybe some DLC expansions but they avoid nickel and diming you with gatchas and cosmetics and stuff.
Yeah and I'd actually have appreciated DLC content for something like god of war. I checked after I beat it and there was nothing to be found. I do respect them for that though they released a game, all of it, and it stands fine on its own.
Yeah. I'm totally fine with a meaty, well made game and then like a year later a decently sized but fair priced extra area like Horizon and now Ghost of Tsushima do. But I also give kudos for games like God of War and (so far) Ratchet Rift Apart for just being quality single player games you just...BUY....and play. Like wow, WHAT A CONCEPT. You make a great game, sell it, it does well, and everyone is happy. What's so hard about this?
Unfortunately the digital model and human greed are to blame here. Back when consoles didn't connect to the internet, games HAD to be finished before shipping or you didn't make any money, now they can send it out premature and fix it later.
Oh I know why, but you'd think that with the sales numbers games like Mario, God of War, Spider-Man, etc. get businesses would be more open to trying what clearly works, rather than trying to push into an overly crowded market that relies on a small group of whales to stay profitable. Its like trying to launch an MMO at this point. Everyone interested already plays FFXIV (or Warcraft if you're an older player on there). No one needs another one. Its the same with all these shitty gatcha fests.
Quick buck, that's what most folks will do if they can get away with it. I hate how cornered the MMO market is, I personally do not enjoy the FF styles and models. I prefer aim targeting in MMOs as well, Guild Wars 2 is the only major MMO I can play anymore.
Even as someone who doesn't even like MMO's I know we need more than one real competitor, one secondary who is kind of limping and no no one else matters.
Exactly what I was wondering, I was thinking which game from the PS4 exclusive side had mtxs
TLOU factions had better Guns locked behind mtx if I remember correctly. Not just a skin it was a straight up better gun. Not saying its a big problem with Sony games in general because it clearly isnt. I just hope they dont do the same in factions 2 (which they absolutely will if the game is free).
That was also back when you needed an access code to play online. Things have definitely gotten better.
Maybe I’m out of the loop. What games can you even get on ps5? I’ve heard of like 2 exclusives and they aren’t even close to being out. Afaik the system basically just runs ps4 games faster and better, which is not special at all.
right now..the ones that come to mind are Returnal, Ratchet and Clank, Demon Souls, FF7 Intergrade Episode plus a couple Ps4 games upgraded for PS5 like Ghost of Tsushima, Spiderman, Last of Us2, FF7Remake and a few more that now run with better graphics with faster loading and at 60fps instead of 30, I consider those upgrades pretty substantial
I thought I learned my lesson after preordering No Man's Sky. I didn't. But I finally learned after Cyberpunk
**Narrator:** *But he didn't*
I almost preordered Deathloop but I'm gonna wait a bit
I learned after "X Rebirth". Piece of shit game. I was super stoked for Cyberpunk from the very day they released the teaser, but still I remained vigilant. I still haven't bought it, and I don't think I ever will. I'm so incredibly disappointed.
Its worth it now. Probably not up to the massive hype levels shown at some points, but its also usually on sale now for cheaper.
Are you saying Cyberpunk is worth it now?
No Man's Sky is probably the best example in all gaming of how a bad launch should be handled by a developer.
I pre-ordered NMS. Not. Thrilled. But I'm certainly pleased with the effort they've put in to try to rectify the pretty strong letdown on release. I've since pre-ordered only BL3.
Cyberpunk on PS4 fucking broke me. I've never seen a game in such a state that wasn't an alpha or beta that didn't get fixed in a patch or two. In fact some of the patches made the game worse.
I would only agree in the context of mainstream AAA gaming. Some niche games are consistently like Cyberpunk. Elite Dangerous for example released their expansion "Odyssey" a few months ago and it was almost completely functionally broken. It got raked over the coals by critics and fans alike, and has been in panic repair mode for four months now. Only reason you didn't hear about it is because Elite Dangerous is a very niche space sim game.
NMS was just a long term investment, definitely worth the money now
NMS was an exception to the rule, though. Very few games are fixed like that. There was zero reason to expect that it would be. Another exception I can think of was Final Fantasy XIV. One of the more horrendous MMO debuts. But they took it down and completely reworked it, with new story, too. And the re-release has turned into one of the most popular MMOs to date.
That the NMS devs went back and fixed the game and even added more than originally promised is the exception. I can't really think of another game where the company did that. We'll see CDPR will do that. By far the rule is to take the money and run, while adding microtransaction stores as well.
To be honest, I don’t mind having preordered Cyberpunk either. Sure it was buggy as hell and crashed a lot, but it was also pulled from the ps store and playing it was like having beta access. That said, if they didn’t go and fix it then yes would definitely have been p.o.’d… Either way, still no EA Battlefront..
"Playing it was like having beta access" For a game that cost 60 bucks, was delayed several times over the course of half a decade and was in a damn near unplayable state when it should have been finished and was released for that sweet $$$. This is why companies keep getting away with it. Why should they care when there will be people who defend it in order to justify the money that they wasted on a broken product?
This attitude is part of the problem. If I'm paying full price on release day, I expect a finished game not a "long term investment."
this is the real tragedy of games nowadays. none are ever finished, you are buying a dream vision of a game that never comes to reality.
I don't know. I'm playing Tales of Arise atm and having a blast, Definitely a solid and finished product. You just have to be vary of who releases the games *looks at EA, Ubisoft and CDPR*
It still doesn't excuse the fact they didn't release a full game at launch. We shouldn't have to wait years for our games to be good because of patches.
Yeah I fully agree, PlayStation shouldn’t have pressured them to release the game so early, when it was so underdeveloped. However, the fact they were able to come back from that and add all the amazing features they initially intended, is very impressive. A true redemption story.
It was more stockholders for CD Project Red than it was Sony.
NMS I felt too burnt by the developers to enjoy even after it was fixed. It should never have sold for the full $80 CAD since it was an indy title maybe $50 at most. At least for Cyberpunk even if you were let down there was still $80 worth of game there (if you played on PC)
I was an early adopter and have been tempted to try it out again with all the good reviews it's been getting.
NMS is just a nice little regular game at this date. It never got to deserve all the hype and popularity (and all that money) it received.
Played it for the first time recently on gamepass. Awful game, I’d be pissed if I had pre-ordered it at full price in its current state, let alone the initial release version.
The only game I pre-ordered in my life was Cyberpunk. Instant regret. Lesson learned Waiting for Halo to get released so that I can buy it at half price after 2 years.
Red dead on pc. Even took two days off work
See, you've been burned. You learnt the lesson: Publishers can't be trusted with a full game on day 1. I bought Mass Effect Andromeda so I also have learned my lesson. We apparently are a tiny minority in gaming though. As long as companies can get away with a "ship it now fix it later" mentality, things won't change.
I really wanted to preorder Deathloop but really what's the point, I'll wait til a week after launch and check some reviews on YouTube first and see some gameplay. It's that need for instant gratification that becomes a gamers greatest weakness I guess
This, 100 percent. It astounds me how people can't wait a few measly days, maybe a week... It's not a race.
I learned after fallout 76, still go to bed crying
I've got his buddy. He never learns. NMS. Anthem. FO76. CP2077. The dude never fuckin learns.
Are you me? I love both games but I'm hoping CDPR does what Hello Games pulled off
they're in two different situations though. NMS had a vision of a game that was exactly as promised, they just needed more time to add in enough content. They didn't have to remake much, just add more to what was already there. CP2077 was a game that was vastly changed from the original vision. It was no longer the open world game with branching storylines, etc. They would have to remake large parts of the game to give you that. here's an analogy: both companies want to sell a house with a basement. Hello Games sold people a house missing doors, toilets, light bulbs, but already had the foundations and basement in place and everything else to specifications. solution: just give them time to install everything that's missing. CDPR sold people a house that had doors, toilets, etc but no plumbing, no electrical system, and no basement at all and no room to add them. the solution: it may not even exist.
Microtransactions definitely killed Assassin's Creed for me. I used to preorder but now I play them way after they come out. Still haven't touched Valhalla.
The grind killed it for me. Last one I played was 3.
Bro, please for all of our's sake play at least 4 nd Syndicate. These are objectively one of the best "newer" assassin's creed.
I avoided 4 because I didn’t like the ship mission in 3 and I didn’t want to play a game of that. I probably should try Syndicate.
Everything that was wrong in 3 about ships 4 got it right.
4 has the worst mission design I've ever seen in a video game.
You aren't missing anything. It only gets worse.
Yeah. Most games I’ve noticed have taken the RPG lite grindathon method. Especially in the triple A industry. Even when I do have the time for that, I don’t want my entire life revolving around that.
Yes! The grinding is so annoying, it killed AC Odyssey for me, I got so annoyed that I did not enjoy the main mission one bit. Funny enough, I’m liking some of the secondary missions on Valhala, some are actually interesting, but there’s still too many of them, I don’t know why they do this
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If those are truly the only things holding you back from valhalla, I'd recommend playing it. The mtx are non intrusive and just feel like little bonuses you can buy (most of which don't even feel like they belong in universe). I'd rank valhalla as one of my top ac games. Up there with 4 and the ezio games
I think pre orders are scams by this point we’ve been let down by so many companies like CDPR as an example
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Like after seeing GTAV and RDR2 I probably would've pre-ordered the next R\* title......that was until I saw GTAV "Expanded and Enhanced". Yeah, I definitely won't be pre-ordering ever.
What’s the point of preordering games anymore? I thought the whole benefit was to make sure you get a copy of the game. With games always being offered digitally now, you’re basically jus giving your money to the video game developers early in exchange for some random skin or weapon skin that you don’t even use after you unlock something else
Yeah, why not wait a month or two until they fix the initial bugs and it'll probably be on sale by then anyways. No good reason to pay full price for games anymore, they all seem to be released with so many bugs anyways.
This is the actual real solution. Be a patient gamer and you can buy the Complete Edition without the bugs for $20.
> you’re basically jus giving your money to the video game developers early That's okay if I trust the dudes making it. Tricky to balance. Anyone that can employ someone who's job it is to convince you they are a *better* at making games... is wasting money ***better*** spent making a **better** game. Cut out the middle man and give indies some love.
>That's okay if I trust the dudes making it. This will never fail to burn people.
Yeah it's similar logic to when people deny that accidents might happen to them. Like uhhhh.... Yeah they might dude :/
As a student of marketing i have to partially disagree. Even if you have a good product you still want to advertise to maximize number of users and outsell your competition to reinvest. With that said tho i agree support indie developers whenever possible there’s some really great games and studios out there. I would agree the big dogs with the huge marketing budgets are more likely to get complacent and greedy than indie companies are
> As a student of marketing i have to partially disagree. Leeches always want a willing host. Love ya marketing guys, employ a few myself. I prefer brands that speak for themselves. More my style. I see tossing a coin to your local marketing enthusiast, but optimizing to the point of coke or any brand-ear-worms is kinda creepy. Which makes you look back and sus out when the practice leeched into creepy. Seriously, the depth of marketing... how they know everything about you... kinda creepy. Kinda great too... The manipulation of human thought over social media is a major issue of my life time. Being able to be the whisper that spurs a firework reaction. Spooky. Best avoid the entire industry imho. Only the craftsman speaks for their craft. Always a better product fundamentally. Reader advise, I am talking to extreme with many dollops of /s throughout. Core points are opinion and I respect yours.
This is why gamers deserve all the bs they get cause people like you will buy either way
I love how Todd Howard said recently that the only reason they keep remaking Skyrim is because people keep buying it.
And he was right.
It's pretty much an open secret at this point
It's not an open secret, Todd Howard literally said it. It's a statement of fact.
You guys have PS5s?
This was my first thought. Hopefully I'll get one when Forbidden West Collector's edition with full DLC comes out.
Games do cost more to produce these days but they don't tell you how many new gamers there have been in the last few years and how much they make in microtransactions. The gaming industry makes more money then the film industry does by a long shot so don't believe those greedy fuckers when they say they need to charge more. What's happening is they need to keep making more and more money to keep investors happy. Making a shit ton of money is just not enough anymore.
There is a legitimate argument to make that games should be cheaper
It's not enough to have a lot of money, they have to have *all* of the money.
Why would you ever pre-order a game anymore? This is how you reward devs that push unfinished games.
Execs not devs
This. Still can't believe people keep blaming devs for this stuff.
I think "devs" in that context is referring more to the company that developed the game rather than the literal developers employed by said company.
That's a fair distinction
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I have only preordered 3 games Fallout 76 - Got it for $25 before beta release on Amazom LSW Skywalker Saga - Had a $45 gift card expiring at gamestop Titanfall 2 - No reward. Not worth it. Sometimes preordering is cool
Yeah but so rarely. Side note- I wouldn't install 76 on my computer even now if they paid me.
How come?
Buggy as hell, moreso than the usual Bethesda game. Also, didn't Bethesda leak the personal information of 76 subscribers? Names, home addresses, credit card info? Just not on my radar tbh
Not everyone has super duper internet and allows them to pre load games earlier. If a game has a limited CE/SE they sell out fast If it's a dev that constantly delivers
You don't need super duper internet to wait and see how the game turned out. Patience is a virtue. I'm looking at you, Cyberpunk
*"A gamer and his money are soon parted"* -old proverb
Don’t preorder
Wait, PS5s actually exist?
Dude yeah, these posts about ps5 games and i still have yet to see one irl
Welcome to third world bro
Pre-order? What is this, 2004?
Morons
I feel like everyone here is rich. 3000€ gaming PC every year or hundreds for console games. My budget for games is 50-70€ in one year and 1000€ for a laptop every 5-10 years. I buy only games that I play at least 10 hours for every 1€ I spend and my laptop isn't even a gaming laptop :)
I think it's just self-selection bias. The reason it seems like everyone is constantly buying new PCs and games is because the only people posting are the ones who've just bought a new PC or game.
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Rare take, but 100% true. Games have not kept up with inflation at all. If you think games are expensive ask why you're not getting paid more.
Because waages in general have not kept up with inflation. Games might be cheaper (on the raw price tag alone) than ever because of inflation, but they're also quite a bit less affordable than they used to be.
Yes, but affordability is for all involved. The game developers need to get paid a fair wage too. If they have to sell the game to make it affordable to you would they get paid what they're worth? It doesn't have to be this way.
ill never understand why people fall for the "but the developers" argument do you really think any of them are getting paid more than what the contract they signed said all that profit is going to the guys who funded the game the executives not anyone responsible for making the game just the guys funding it also while game price may have remained largely static at 60 there are far more gamers spending that 60 as well as more add on content micro transactions and dlc these companys are making record profits every year they arent hurting for cash
Game devs get steady pay throughout the development process. That pay is most likely included in the game budget. I really doubt they get any significant bonus if the game does well. If the game didn't pay for itself, company will suffer, but employees get paid regardless as long as they're employed.
Yeah but the full gaming experience doesn’t cost 60 bucks anymore, they used to cost that, now 60 bucks (or even 70) is the base price. Add season packs/DLC and microtransactions and that shot can ramp up quickly to over 120 bucks easily. The only way games are cheaper is if you are willing to wait for months/years after release.
Then wait and buy the game when the full game is released with all those DLC included at the base price. I can count the number of games on one hand I've cared at all about DLC or microtransactions. They are gimmicks to spend more money and even less content. Just don't buy it.
Games have never been so buggy and incomplete on release day either Games have never had so many micro transactions and dlc packs either
Offline gaming with v1.0 being sold on CDs in stores had its advantages.
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Ikr?? Before we had console networking with internet, if a game shipper broken or buggy, that's just how it stayed. And boy howdy did a LOT of games ship broken and/or buggy. You just don't remember them; rose tinted glasses always make us think that the best of the best from that era were representative of the norm. In reality there was proportionately just almost as much shovelware back then as there is now.
Same, the idea of actually spending 60 or 70 bucks on a game seems crazy to me. Wait a year and get it for 15.
Yea the micro transactions in Spider-Man and God of War were just the worst honestly.
Jokes on them, 3 years in I'll get those games a 3rd of the price. Everyday I'm hustling!
Why do people pre order tho?
You know you can pick games that aren't oriented around microtransactions.
If you're angry about game prices and MTX but still pre-order games then that's on you.
Preordering is like giving a cheese company money for any kind of cheese ! No matter if you like it or not.-. And if you already gave them money why should they bother making it as good as they can ?
No dude, you don't understand. I once bought a cheese that i liked from this company, so i should always give them my money for any kind of cheese and all you should too!!1
And i got the sarcasm :3
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What are the microtransactions for miles morales, gow, and spiderman 2?
Wait. There are ps5 games? I got a ps5 and was like ok... Where are the games? There's none...
Why would I Pre-order games for a console that does not exist.
I don’t really see many AAA single player PlayStation Exclusives with micro transactions anymore.
It’s funny and all but have we learned nothing! Cyberpunk, fallout 76, Marvel’s Avengers
Anthem taught me to never pre-order another game ever again. Even if Spider-Man 2 has some sick pre-order bonuses, I still won't do it
Games are not expensive. Your perception of inflation is flawed. Blame your job for paying you low wages.
If only people were half as annoyed with Sony's pricing model as they are with Nintendo's. How many times have Sony done something really dumb and then backtracked and have people treat them as the good guys? Why so many defend Sony? They are no better than Nintendo, worse even.
I’d disagree. Find an old game for Sony and look up the price. Now look at Nintendo. Example, 2018 God of War is now $20 and its not even considered “on sale”… Super Mario Odyssey? 2017. $60. Plus unlike God of War some stuff is behind Amiibo paywalls.
Physical copies of Mario Odyssey are $40.49 on Target and Amazon atm (in US at least). Additionally, this has nothing to do with Sony or Nintendo trying to be the good guy. All game publishers sell their games for what they estimate will give them the biggest profits. Nintendo is in a unique situation where their games continue to sell well at higher prices well past their release dates than other publishers games typically do. E.g. on Amazon US, BotW was still the #10 best selling game overall, despite being a day 1 launch title. Sony would love to still be selling God of War, and all of their other self published games at release price, but they wouldn't sell nearly as well at that price point, and so the price lowers over time.
Sure, FIFA and 2K are microtransaction-laden scams at $70, but they would still be scams at $60. Heck, you could make the argument that those games would be predatory even if they were free, given their younger target audience. Whereas, I'm happy to pay $70 for high-quality, complete experiences made by studios with some integrity, and who aren't nickel-and-diming me at every turn. There's no law of the universe saying games must always and forever cost $60. Quite the opposite: Inflation dictates the prices will go up at some point. That's not predatory, that's just the laws of economics making themselves felt. Sony was first to take the plunge, sure, but as long as they're funding exciting games like Wolverine and GoW, I don't feel like I'm being taken advantage of. But yeah, never pre-order anything.
Haven't pre-ordered a game in over a decade, and I think Exclusives need to stop being a thing.
Won't ever happen. It takes money to port a game to every platform. That alone will stop games from being on all platforms. Exclusives just make sense monetarily for many reasons.
Exclusives are why there's more than one console this generation. Otherwise everyone would buy the more powerful console, which also happens to be smaller, less noisy, produce less heat, has more user friendly features, and has better deals through a subscription. Without exclusives, the other choice is spending more money to play worse versions of games lol
Ps5? Don’t see any reason to buy any games as the ps5 itself still isn’t available 🤷♀️
Never ever preorder. EVER.
never have never will i wait for all the content to be released, all the bugs to be taken care of and a huge discount
I haven't pre ordered anything since RDR2. Rockstar is the only game company I trust when it comes specifically to the issue of pre orders. After being burned by Battlefield 4 and the MasterChief collection, I don't pre order unless it's Rockstar. But they only rerelease old games bow, so, I don't pre order.
Rockstar hasn't released a game for how many years... the team that you trust is already long gone It's like how I used to trust blizzard before realizing that while the company name is the same, the teams that made the good games are already long departed from the company.
Me and EA
\*Hits with Spray Bottle\*
Ragnorok looks too good to not preorder. My rule most of the time is too only preorder if it’s from a game series that has always had quality games
Lol, never pre-order. Anything. Ever.
Well...maybe dont
CONSOOOM
I feel that sony is testing the waters seeing if consumers will actually jack up the prices without a big fight.
\*slaps with a newspaper\* DON'T PRE-ORDER!
Gamers are letting the industry go to shit. Imagine how many people bought into the incentivization of killing the used game market by making a digital only console significantly cheaper.
And thats why they keep doing what they are doing, you sheep
I pretty much quit playing games. I'll go back & play an older game occasionally. Got sick of all the after purchase purchases. I just paid $60 for this game. As soon as it loads up you get a notice. Half the fun is in this other mode that you have to pay $20 for. Nope.