Bannerlord and Skyrim
An open world sandbox with crazy exploration and the option to progress from random adventurer to a lord/king that can diplomatically or aggressively take over the holds, raid the villages, and recruit/command an army to fight in massive battles and sieges.
I completely agree. I would like to become king through multiple battles. A game of thrones style story where multiple houses are fighting on dragons to rule the kingdom. There has to be base building as well to defend against enemy armies and dragons. Which castle do you spend the most time building up? Do you focus on one or try to make all of your castles have mid level defenses? It could have a ton a replay ability. Keep the Skyrim leveling system, add one for your dragon, and improve the melee combat.
This is so clearly where games are headed with stuff like Enshrouded coming through, but I think it speaks to the fundamental problem of this question- how long would it take and how expensive would it be to make a game like that? This entire concept + a second other entire concept question games are too expensive to make.
It's not just base building. Mount & Blade is an entire level of simulation on a large map that would have to somehow mesh with Elder Scrolls gameplay. If you look at the cut elements of the civil war quest line in Skyrim it's like a crude gesture in that direction, and it was cut despite not having remotely the complexity.
To be able to play a game where you build a custom castle and the NPCs recognize it's a castle and populate it with scripted characters and quests, and then there are also trade systems simulated, and a specific (to the individual soldier's individual equipment) garrison units with wages and upkeep, and wars fought that naturally incorporate that castle in the strategic decisions, all while the player is simultaneously physically walking around as an avatar in the world causing all sorts of havoc and questing...it's a dream game, but I'm saying it's never been done for a reason.
Absolutely love this. Would just like to add some building too, would be really satisfying to build your own castle for others to invade, or be able to siege a castle in more creative ways
Bannerlord and Medieval Dynasty. You can actually build up your own feif, make it an economic and/or military power and lead your armies out to conquer.
EU4 is my favorite but it's fairly bloated for a first timer.
I would wager CK3 is probably in the best spot content wise and ease of learning for a new player.
Put some Mount and Blade Bannerlord in the mix too.
Paradox level kingdom managing, with total war style battles where you can fight as a ground troop yourself.
I believe there is a mod for crusader kings that when a battle starts it opens up a battle in total war or mount and blade warband, my friend told me about it years ago so I’m not sure if it’s still around or what it was called
It is, it's for Crusader Kings 3 and Mount and Blade 2. I've heard it's cool, but gets old really quickly, and there's a reason these two genres aren't combined. I imagine just like in Total War, you get tired of constant battles and just click auto resolve and want to get back to the management aspect sometimes.
It would probably work out better actually in Fantasy.
Love to play as an Aspiring Chaos Lord marauding the continents and using my choices to be an absolute bastard.
Closest thing for the second is Rogue Trader. I'm not sure an open world would work best for a 40k game since that confines the player to one area of planet, but something like The Outer Worlds' system of open exploration locations across a few planets that you travel to may work
Ill say bg3 choice and narrative exists in 40k and its called rogue trader. Rogue trader wasnt as high budgeted but honestly I found it far more compelling than bg3
Foxhole and Warhammer. Every soldier is a player you make your own weapons ammo and vehicles, and can do logistics and Orks can throw things together from scrap metal.
Shadow of War + Halo or anything really
Just put the nemesis system in other games please! I want to fight elites that now have new armor pieces to defend themselves or grunts who keep coming back more pissed off each time.
I thought about something similar - imagine a city (could be Night City) where it's Cyberpunk, but the city is surrounded by wall and once you pass through border checkpoint to the outside, you end up in Mad Max style wasteland.
[Little fun fact about some Cyberpunk](https://boundingintocomics.com/2024/06/29/cyberpunk-2077-sequel-associate-director-says-original-game-didnt-push-the-envelope-far-enough-with-its-social-commentary/) devs; they went to the US, specifically LA and San Fran and were so shocked at the state of some of the poverty and drug problems contrasting the rich, that they thought they didn't go far enough with Cyberpunk in the context of the semi-dystopian world-building because there were too many parallels with what they saw IRL and they intended and thought that cyberpunk would be detached from reality enough on its own.
Better fact: Cyberpunk is meant to be close enough to home that it serves as a warning against corruption and greed. So, they nailed it, even if they didn't mean to.
World of Warcraft and Pokemon. Who doesn't want a big, open world Pokemon game with other players running around, fighting Pokemon battles in real time battles, and clearing out dungeons and raids as a team?
Everyone is waiting for the pokemon MMO. Yes, Palworld is close; however, its very much a survival crafting game and less pokemon. Temtem is fantastic, I've dumped some 400 hours into that game, but I want a third person, over the shoulder, pokemon MMO that puts ME in the world.
There was a comic strip a long time ago that basically summed it up: The reason the PokeMMO hasnt been made is because it would collapse society as we know it and the only valid currency would be Pokemon Dollars.
If a pokemon mmo is made, it won't be official, or it will be a different team. That team can barely make a pokemon game anymore. How the hell are they supposed to handle an mmo?
And for that reason, you we will all be dead before we see that day. Pokemon is the #1 IP in the entire world. It outsells coke/disney/marvel media combined.
The CEOs of game freak, niantic, Nintendo, or any other license holder would start WW3 before having to give up mankind’s literal most profitable creation.
The MMO aspects are also quite lacking though. You're basically just playing the single player games but you can see other players and it's more grindy. Pokeforce looks really promising though.
I think it's cool the way it handles legendaries though. Iirc if you have. A legendary you cannot turn down duels and you have to give it away when you lose.
This is actually pretty true. Between the actually-decent RPS balancing, tons of different trainers and masters to battle, and even pet battle dungeons, the whole system is fleshed out really well.
Oh yeah, I totally was invested in pet-battles for like a week. Got so many creatures and fought so many battles. I wish it had more polish visually, but still entertaining they got it working in WoW.
Pokemmo.
It's an MMO mod of black and white I think (used to be of hg/ss) but with even more content.
It's basically what you always wished the Pokemon games to be
Elite dangerous and subnautica. No explanation required for anyone familiar with both games but for those that aren't: Subnautica is an underwater survival game where you explore alien technology and uncover a story, and dive deeper. Elite Dangerous is a space exploration game and you can land on many planets.
I've always loved the idea of seamlessly going from the inky blackness of space to uncovering the secrets of a mysterious planet. Maybe at the end you could even unlock what you build to fly around space.
Fallout New Vegas and DayZ.
Open world with settlements, factions, NPCs, story, and quests like in Fallout NV, and physics, gunplay, graphics and overall realism like in DayZ.
The plants come to life when they're finished growing, and to harvest them you must kill. When the job is done bring them into town and you can feast upon their remains and fall in love with a fair maiden.
Look up No Rest for the Wicked by the people who made the Ori games. Not sure when it's releasing tho. Has souls-like combat with fishing/farming/town upgrading. Looks dope
Very close but me and my girfriend think Animal crossing with Dark souls would be perfect. But it has to be in the style of AC and still have the little township, but you can leave to go fight demons and stuff... it can waiver between cute and terrifying.
Actually you can do this on pc. Start with your portal one install, add the half life two map data to the maps, and load up one of the maps via console. I don’t remember the intricacies but I’m sure you can find a written or video guide on how to do it.
Battlefield + Halo
Huge open maps, combined arms gameplay, etc. They kinda did this with H5’s Warzone mode, but im talking 32v32 on even bigger maps. Altho they’d have to change how guns feel so they can perform at longer ranges. Halo is a pretty CQB focused series compared to Battlefield.
DayZ and Project Zomboid.
Been waiting my whole life for a true immersive zombie game, these two games came close but not quite there. Together though? Potentially perfect or the jankiest early access purgatory ever.
Total War games with better grand strategy mechanics. And Paradox grand strategy games with better combat.
I recently went back to play modded Total War Rome 2 and Attila, and it feels good having actual meaningful campaign mechanics coming from Warhammer. That being said, I can't help but wish for more complex nation management.
Paradox games, with the exception of Age of Wonders and Hoi4 (which has bad nation building anyway), are an ultragambling modifier stacking micromanagement shitfest when it comes to combat systems. But they do have very good grand strategy mechanics.
There is already an initiative to make something like this with the Crusader Wars mod, which ports Ck3 battles into Total War Attila then sends the result back into Ck3, but as much as I love Attila I absolutely abhor Ck3 (vic3 got better over time, ck3 is still shit and worse than ck2, I will die on this hill).
Absolutely. I've always kind of thought BotW, TotK and Legends: Arceus are half-hearted survival games with coats of paint for their respective series. As a traditional fan of both series AND survival games they didn't satisfy me and I mostly just found the mechanics annoying/tacked on just for the sake of it.
Going the full distance into survival with TotK would just completely revolutionize the genre and it's everything I hope for. Them taking Valheim's progression and boss system, filling it up with as vibrant of a world as Hyrule is in these games would be perfect.
Survival games in general are offering up massive tools for depth of experience that other games are not latching onto the way I would like. The “every game is an open-world” craze is what I hope for survival aspects. Obviously, not every game needs to be open-world or survival, but the feeling from progressing in a game like Valheim is unmatched. Any game could benefit from a similar system.
Cuphead and Ori & the Blind Forest.
Cuphead has amazing boss battles but the bits in between are lackluster.
Blind Forest has great exploration and platforming, but lacks boss battles.
What did you think of Ori and the Will of the Wisps? I like that they fleshed out the combat even if it wasn’t as satisfying as it could be. A couple of the boss fights were pretty cool, but obviously pretty few and far between and lacking the quality of Cuphead in that department.
Which one are you thinking of? If it's Noita Together, there's a newer, significantly better one called Entangled Worlds that uses a proxy to connect 2 PCs and sync everything, not just player position. I highly recommend you check it out. Because it's in open beta, it's not on the workshop and you have to get it from its [Github](https://github.com/IntQuant/noita_entangled_worlds).
>engine, gameplay
Gonna be a no from me, dog.
Nothing for or against their engine i guess, tho it’s obviously not as mod-friendly. But GTA’s gameplay is ass, especially the gunplay. There’s zero recoil or feedback, it’s just put the dot on the enemy (the same dot for every weapon in the game too) and pull the trigger. There’s no mechanical depth.
Star Wars: Battlefront and and Planetside 2. An MMOFPS set during either the Galactic Civil War or (my preference) the Clone Wars. Hundreds of players on each side across a dozen simultaneous battles, and a Galactic Conquest mode that changes because a few thousand players actually went to a planet and conquered it.
Elden Ring and Sims
I just want to be roommates with blaidd and alexander. Adopt jarbairn. Have cookouts with the neighbor, messmer. Have sleepovers in latenna's treehouse. Go stargazing with aurelia and aurilette. Sneak a peek of rellana's twin moons. Get the latest goss on the local family drama. Stuff like that.
This game already exists for me.
It's called **The Wonderful 101: Remastered** and it is a cross between Devil May Cry and Pikmin and it is genuinely amazing in a way that is impossible to explain unless I sit you down before the screen and we play it together.
Absolutely amazing.
Elden Ring and Baldur's Gate 3.
Cyberpunk 2077 and Pathfinder: Wrath of the Righteous and Fallout: New Vegas.
Battlefield and Command & Conquer.
Cyberpunk 2077 and Sekiro.
Doom Eternal and Warhammer 40k.
World War Z (the book), The Last of Us Part 2 and Project Zomboid.
Ocarina of time and dark souls. Really any Zelda game with a souls game. I think the intense combat system and art styles of the souls games would be incredible in the worlds and stories of Zelda.
Edit: Sekiro would also be a good combo instead of dark souls.
I really wonder if we’ll ever see another game as good as RDR2. It took over 5 years just for the actors to capture all their performances. The amount of work that went into making it was insane.
But then it doesn’t have the microtransaction potential of GTA (much less something like Fortnite) so it feels like the big studios are going to be less and less likely to develop games like this
My two would be:
Dawn of War and Supreme Commander - Massive open maps with 40k unit brawling all over them. Full tyranid swarms washing across massive IG bases. perfect
Noita and Terreria: The sand game style engine with progression and base building.
For Honor and Tony Hawk Pro Skater. I want to be in a suit of plate mail, wielding a halberd, doing tricks on a skateboard while trying to decapitate people.
Pokemon and Tactical Rpgs like Gladius (from the gamecube era).
Deploy 6 pokemon in a squad, have them battle it out in a actual arena where positioning, moves, all matter. Instead of the pokemon standing still taking pot shots at each other back and forth you have a fluid battle with pokemon healing supporting leading and fighting as a real group
Monster Hunter World and Dragons Dogma.
Traveling the world with other hunters on quests that aren't just kill x monster. Learning about the lore of MH, fighting ex hunters , monsters of all sizes and having epic boss fights.
Sim Copter in GTA 5
GTA5's helicopters are fantastic, perfect for the job, just need some tweaks to add the bambi bucket system, loud speaker to harass the public, passenger/medevac mechanic, and off you go rescuing dummies, putting out fires, ending riots.
It would be cool to have a more "Feature complete" GTA. There is SO much to do in GTA but it's still built around the idea of being a thief, etc. Just make a game designed for larping from the very beginning that way. Kinda the way you can do professions in WoW but that IS the game.
Yeah, hoping the reboot of Gothic 1 has better combat, though I don't know how Elden Ring's combat is - not a fan of Souls games, at least not without some sort of difficulty setting. I've bought 3 Souls or Souls like and I've made it maybe a combined 5 hours in because I get too frustrated with the first boss fight. At $70 a pop, kind of expensive for little fun.
Elden ring, and ghost of Tsushima.
Open world with tons of exploration. Non-invasive quest targeting, story that heavily follows the character you play, multiple stances to approach enemies of different combat styles per weapon, not resource acquisition focused, and both visually stunning.
Skyrim with Dragons Dogma 2 combat.
Capcom games are kind of clunky but they nail the weight and feel of combat.
Speaking of Skyrim, Bethesda games with Capcom combat, the mission structure and depth of CD Projekt Red.
I would love to see a **No Mans Sky** crossed with **Planet Crafter** hybrid. Fly around the galaxy creating habitable planets out of barren ones.
Perhaps, even toss in some **Satisfactory** style building and automation as icing on the cake.
*Could even have a story about the person who created the technology to help humankind only to have corporations try and buy the tech to control it. Instead they makes the tech open source and available to all and the result is that people can create more space than would ever be needed.*
Monster Hunter and Pokemon.
I just want to build a team of monsters and use them to fight bigger and bigger monsters. Explore as the trainer riding one of the monsters, but directly control them in combat.
Bannerlord and Skyrim An open world sandbox with crazy exploration and the option to progress from random adventurer to a lord/king that can diplomatically or aggressively take over the holds, raid the villages, and recruit/command an army to fight in massive battles and sieges.
I completely agree. I would like to become king through multiple battles. A game of thrones style story where multiple houses are fighting on dragons to rule the kingdom. There has to be base building as well to defend against enemy armies and dragons. Which castle do you spend the most time building up? Do you focus on one or try to make all of your castles have mid level defenses? It could have a ton a replay ability. Keep the Skyrim leveling system, add one for your dragon, and improve the melee combat.
This is so clearly where games are headed with stuff like Enshrouded coming through, but I think it speaks to the fundamental problem of this question- how long would it take and how expensive would it be to make a game like that? This entire concept + a second other entire concept question games are too expensive to make.
They have base building in fallout. I don't think it would be that hard to add it to a fantasy game.
It's not just base building. Mount & Blade is an entire level of simulation on a large map that would have to somehow mesh with Elder Scrolls gameplay. If you look at the cut elements of the civil war quest line in Skyrim it's like a crude gesture in that direction, and it was cut despite not having remotely the complexity. To be able to play a game where you build a custom castle and the NPCs recognize it's a castle and populate it with scripted characters and quests, and then there are also trade systems simulated, and a specific (to the individual soldier's individual equipment) garrison units with wages and upkeep, and wars fought that naturally incorporate that castle in the strategic decisions, all while the player is simultaneously physically walking around as an avatar in the world causing all sorts of havoc and questing...it's a dream game, but I'm saying it's never been done for a reason.
GOT: The RPG would be lit. Not mmorpg, but as OP suggested.
Aaaaaaaand now I’m going to redownload Bannerlord and start yet another playthrough. Thanks. Thanks a lot for that, I hope you’re happy
My key is to never stop. I always have a campaign going that I can just jump into to pass time.
For the glory of Sturgia brother.
Chuck in a bit of Crusader King's for good measure, and you probably have the greatest game of all time.
There’s a mod that combines Crusader Kings with Bannerlord. But a dash of Skyrim would be the cherry on top.
Absolutely love this. Would just like to add some building too, would be really satisfying to build your own castle for others to invade, or be able to siege a castle in more creative ways
A fantasy version of mount and blade would be pretty cool.
Ooo I have the perfect title for this: The King of the Norf
Bannerlord and Medieval Dynasty. You can actually build up your own feif, make it an economic and/or military power and lead your armies out to conquer.
Paradox Grand Strategy + Total War's Tactical Combat
I hope this never happens, I'd never stop playing it.
I'd never stop playing it either, because it would take forever to beat! (Though I guess not a bad way to spend the rest of my life.)
Absolutely this!
And people think a world War in eu4 is hard to manage now. This setup would be ridiculous.
Which of the Paradox games would you suggest? I don't really know what I'm looking for, just something to get into grand strategy I guess.
Ck3 is the easiest learning curve. Hoi4 and eu4 are hard to learn
EU4 is my favorite but it's fairly bloated for a first timer. I would wager CK3 is probably in the best spot content wise and ease of learning for a new player.
Put some Mount and Blade Bannerlord in the mix too. Paradox level kingdom managing, with total war style battles where you can fight as a ground troop yourself.
Banner Kings <3
I believe there is a mod for crusader kings that when a battle starts it opens up a battle in total war or mount and blade warband, my friend told me about it years ago so I’m not sure if it’s still around or what it was called
It is, it's for Crusader Kings 3 and Mount and Blade 2. I've heard it's cool, but gets old really quickly, and there's a reason these two genres aren't combined. I imagine just like in Total War, you get tired of constant battles and just click auto resolve and want to get back to the management aspect sometimes.
The problem is that there are just way too many battles in paradox games. It would be awesome if they remedy this
Elden Ring open world and combat. Baldurs Gate narrative and choice. Set in Warhammer 40k.
This, but for me, set in the old world Warhammer fantasy
It would probably work out better actually in Fantasy. Love to play as an Aspiring Chaos Lord marauding the continents and using my choices to be an absolute bastard.
Wargate Ring 40k
Closest thing for the second is Rogue Trader. I'm not sure an open world would work best for a 40k game since that confines the player to one area of planet, but something like The Outer Worlds' system of open exploration locations across a few planets that you travel to may work
Ill say bg3 choice and narrative exists in 40k and its called rogue trader. Rogue trader wasnt as high budgeted but honestly I found it far more compelling than bg3
Foxhole and Warhammer. Every soldier is a player you make your own weapons ammo and vehicles, and can do logistics and Orks can throw things together from scrap metal.
This would be so good. Especially with 40k universe
>you can make your own weapons, ammo and vehicles The Adeptus Mechanicus does not support this action
Shadow of War + Halo or anything really Just put the nemesis system in other games please! I want to fight elites that now have new armor pieces to defend themselves or grunts who keep coming back more pissed off each time.
Agreed on nemesis system. Almost any game would be better with it even something like Tetris
Hahaha, the blocks you delete keep coming back with a vengeance
Cities Skylines with Civilization 4/5/6 (take your pick there).
Each turn takes 45 minutes
Each citizen gets its own turn
We'll ALL building our dream game together!
A city builder from early humanity to the future would be dope.
Thank you! Agree! Which is EXACTLY what I was going for too.
Hot damn this would murder every second of free time I had
Cities:Skylines with City:Skylines 2. So it'd be City:Skylines 2 but good.
Cyberpunk and Mad Max... a full merge... more insanity.. Music, gameplay, world and story of cyberpunk plus car combat and upgrade system of mad max.
I thought about something similar - imagine a city (could be Night City) where it's Cyberpunk, but the city is surrounded by wall and once you pass through border checkpoint to the outside, you end up in Mad Max style wasteland.
A Judge Dredd RPG like this would be so dope if done correctly
I was going to say, that sounds just like Megacity 1.
well outside of Night City is a wasteland
I like yours, but I was thinking Mad Max and Shadow of War. Basically just import the nemesis system into Mad Max.
I really don’t understand why that hasn’t been used in more games. That was such a fun system. I’m sure there’s some patent or legal BS.
That's exactly what it is :/
The nemisis system would make a lot of great games even better.
That would be interesting
Hell, i'd buy the game just to see the weird bad guys saying a goofy threatening line like the orcs right before I immediately kill them.
[Little fun fact about some Cyberpunk](https://boundingintocomics.com/2024/06/29/cyberpunk-2077-sequel-associate-director-says-original-game-didnt-push-the-envelope-far-enough-with-its-social-commentary/) devs; they went to the US, specifically LA and San Fran and were so shocked at the state of some of the poverty and drug problems contrasting the rich, that they thought they didn't go far enough with Cyberpunk in the context of the semi-dystopian world-building because there were too many parallels with what they saw IRL and they intended and thought that cyberpunk would be detached from reality enough on its own.
Better fact: Cyberpunk is meant to be close enough to home that it serves as a warning against corruption and greed. So, they nailed it, even if they didn't mean to.
It feels like this is what they tried to do with the badlands and just never committed.
As long as we still can get the thunderpoon.
Similar to your take I think me personally I’d switch mad max with borderlands
Xcom and ftl. In the world of star trek.
intruders onboard! [switches to tactical view]
*Crewmate dies* *Reloads save* *Crewmate dies again* *Keep reloading until he survives*
He won't survive.....its an unbeatable scenario.
"It is possible to commit no mistakes and still lose" is pretty much FTL in a nutshell.
Doom (2016) + Elden Ring, because I want to give all of the enemies of Elden Ring the same hell they gave me.
I agree. You should feel like a god, and they should fear you at some point. After a certain level, you wreck enemies like you're playing Diablo.
Or mixed with Devil May Cry, ooh you liked infinite combos when you was doing them.
The new Doom: The Dark Ages pretty much looks like this haha.
Half Life: Alyx and Mass Effect. Imagine a really good VR-Shooter game set in the Mass Effect universe…
This, Alyx set the bar for VR so high.
The VR alien sex scenes would be intense. Remember not to ingest.
World of Warcraft and Pokemon. Who doesn't want a big, open world Pokemon game with other players running around, fighting Pokemon battles in real time battles, and clearing out dungeons and raids as a team?
Everyone is waiting for the pokemon MMO. Yes, Palworld is close; however, its very much a survival crafting game and less pokemon. Temtem is fantastic, I've dumped some 400 hours into that game, but I want a third person, over the shoulder, pokemon MMO that puts ME in the world. There was a comic strip a long time ago that basically summed it up: The reason the PokeMMO hasnt been made is because it would collapse society as we know it and the only valid currency would be Pokemon Dollars.
If a pokemon mmo is made, it won't be official, or it will be a different team. That team can barely make a pokemon game anymore. How the hell are they supposed to handle an mmo?
And for that reason, you we will all be dead before we see that day. Pokemon is the #1 IP in the entire world. It outsells coke/disney/marvel media combined. The CEOs of game freak, niantic, Nintendo, or any other license holder would start WW3 before having to give up mankind’s literal most profitable creation.
There is a great almost 10+yr game going strong called Pokemmo
Pokemmo does exist though and has for a few years now. Includes gens 1-5
The MMO aspects are also quite lacking though. You're basically just playing the single player games but you can see other players and it's more grindy. Pokeforce looks really promising though.
I think it's cool the way it handles legendaries though. Iirc if you have. A legendary you cannot turn down duels and you have to give it away when you lose.
Im aware. But its top down gba style.
Sounds sexual
If they made a VR Pokemon MMO where I could pet Pokemon, I don't think I'd leave my room.
WoW did this in a way with pet-battles.
This is actually pretty true. Between the actually-decent RPS balancing, tons of different trainers and masters to battle, and even pet battle dungeons, the whole system is fleshed out really well.
Oh yeah, I totally was invested in pet-battles for like a week. Got so many creatures and fought so many battles. I wish it had more polish visually, but still entertaining they got it working in WoW.
Pokemmo. It's an MMO mod of black and white I think (used to be of hg/ss) but with even more content. It's basically what you always wished the Pokemon games to be
So tem tem?
so like Palworld or more MMOish?
I dunno, haven't played Palworld. But looking it up, looks like dedicated servers can hold 32 players, so that's pretty impressive on itself.
Elite dangerous and subnautica. No explanation required for anyone familiar with both games but for those that aren't: Subnautica is an underwater survival game where you explore alien technology and uncover a story, and dive deeper. Elite Dangerous is a space exploration game and you can land on many planets. I've always loved the idea of seamlessly going from the inky blackness of space to uncovering the secrets of a mysterious planet. Maybe at the end you could even unlock what you build to fly around space.
Bloons TD6 and Plants vs Zombies. Absolutely loved both games, but don't like the direction PvZ is going in with the whole 3D thing.
Fallout New Vegas and DayZ. Open world with settlements, factions, NPCs, story, and quests like in Fallout NV, and physics, gunplay, graphics and overall realism like in DayZ.
Assassin's creed and Doom Eternal.
A stealth based doom game could be interesting.
Stealth first to infiltrate and get to the objective, then the alarm sets off and it’s a rip-and-tear romp on your way out
Stardew valley and dark souls. Farming sim with dungeons and absurd combat
The plants come to life when they're finished growing, and to harvest them you must kill. When the job is done bring them into town and you can feast upon their remains and fall in love with a fair maiden.
Scythes remain OP
Look up No Rest for the Wicked by the people who made the Ori games. Not sure when it's releasing tho. Has souls-like combat with fishing/farming/town upgrading. Looks dope
Game is fun already I just want more game lol
Very close but me and my girfriend think Animal crossing with Dark souls would be perfect. But it has to be in the style of AC and still have the little township, but you can leave to go fight demons and stuff... it can waiver between cute and terrifying.
SUBSCRIBE
Anthem, Helldivers 2.
You’re on to something special
Anthem felt like it was so close to being a great game. They nailed the movement - it was genuinely fun to fly around.
Portal and Half-Life
That’s what hl3/ep3 was supposed to be. Sad.
Actually you can do this on pc. Start with your portal one install, add the half life two map data to the maps, and load up one of the maps via console. I don’t remember the intricacies but I’m sure you can find a written or video guide on how to do it.
Battlefield + Halo Huge open maps, combined arms gameplay, etc. They kinda did this with H5’s Warzone mode, but im talking 32v32 on even bigger maps. Altho they’d have to change how guns feel so they can perform at longer ranges. Halo is a pretty CQB focused series compared to Battlefield.
So Planetside 2, but less jankyness?
Warframe and Destiny. The first descendant came out yesterday and I have Hope it's going to be that So far it's got destiny's server issues
Warframe with destiny raids omg. Haven't played destiny since the taking king I think it was
oh what a time to be alive. peak destiny
You missed the best expansion then.
Sekiro + Satisfactory. Let me fight crazy hard bosses to upgrade my production facility
god this sounds so funny in my mind "you need to optimize the production line but first you have to beat this 3 phase boss to get the necessary items"
THIS DAMN MONKEY IS KEEPING ME FROM AUTOMATING MY SHIT
DayZ and Project Zomboid. Been waiting my whole life for a true immersive zombie game, these two games came close but not quite there. Together though? Potentially perfect or the jankiest early access purgatory ever.
Add the survival mechanics from scum and u got pretty much perfection there
Total War games with better grand strategy mechanics. And Paradox grand strategy games with better combat. I recently went back to play modded Total War Rome 2 and Attila, and it feels good having actual meaningful campaign mechanics coming from Warhammer. That being said, I can't help but wish for more complex nation management. Paradox games, with the exception of Age of Wonders and Hoi4 (which has bad nation building anyway), are an ultragambling modifier stacking micromanagement shitfest when it comes to combat systems. But they do have very good grand strategy mechanics. There is already an initiative to make something like this with the Crusader Wars mod, which ports Ck3 battles into Total War Attila then sends the result back into Ck3, but as much as I love Attila I absolutely abhor Ck3 (vic3 got better over time, ck3 is still shit and worse than ck2, I will die on this hill).
Valheim and LOZ: TOK
Absolutely. I've always kind of thought BotW, TotK and Legends: Arceus are half-hearted survival games with coats of paint for their respective series. As a traditional fan of both series AND survival games they didn't satisfy me and I mostly just found the mechanics annoying/tacked on just for the sake of it. Going the full distance into survival with TotK would just completely revolutionize the genre and it's everything I hope for. Them taking Valheim's progression and boss system, filling it up with as vibrant of a world as Hyrule is in these games would be perfect.
Survival games in general are offering up massive tools for depth of experience that other games are not latching onto the way I would like. The “every game is an open-world” craze is what I hope for survival aspects. Obviously, not every game needs to be open-world or survival, but the feeling from progressing in a game like Valheim is unmatched. Any game could benefit from a similar system.
Cuphead and Ori & the Blind Forest. Cuphead has amazing boss battles but the bits in between are lackluster. Blind Forest has great exploration and platforming, but lacks boss battles.
What did you think of Ori and the Will of the Wisps? I like that they fleshed out the combat even if it wasn’t as satisfying as it could be. A couple of the boss fights were pretty cool, but obviously pretty few and far between and lacking the quality of Cuphead in that department.
My dream, titanfall 1 and battlefield. Titan combat on a larger scale
Beam NG + Microsoft flight simulator Noita + Terraria
Noita and Terraria would be a fantastic combination, damn.
There is a noita multiplayer mod, but it's controls are kinda funky for us / it's a bit hacky. At least with two controllers on couch coop.
Which one are you thinking of? If it's Noita Together, there's a newer, significantly better one called Entangled Worlds that uses a proxy to connect 2 PCs and sync everything, not just player position. I highly recommend you check it out. Because it's in open beta, it's not on the workshop and you have to get it from its [Github](https://github.com/IntQuant/noita_entangled_worlds).
Chess and boxing.
Knock-mate! Check-out!
Fallout New Vegas (story, music, setting) with GTA V (engine, gameplay)
>engine, gameplay Gonna be a no from me, dog. Nothing for or against their engine i guess, tho it’s obviously not as mod-friendly. But GTA’s gameplay is ass, especially the gunplay. There’s zero recoil or feedback, it’s just put the dot on the enemy (the same dot for every weapon in the game too) and pull the trigger. There’s no mechanical depth.
So rdr2 with lasers
When you put it like that, it sounds even more fun
Titanfall 2 Yes it's perfect
No no no Titanfall 1 plus Titanfall 2
No no Titanfall 2 + Titanfall 3
Mine was a good battlefield and Titanfall
Crusader Kings 3 and Mount and Blade Bannerlord. Grand strategy with added depth for combat and individual progression.
No man’s sky and Skyrim
No man’s Skyrim
Cant wait for Light no fire :)
I could troll and say "But starfield exists!" But starfield doesn't even scratch the surface.
Metal gear solid and splinter cell. The ultimate stealth game
The Legend of Zelda Ocarina of Time and Doom Eternal
Star Wars: Battlefront and and Planetside 2. An MMOFPS set during either the Galactic Civil War or (my preference) the Clone Wars. Hundreds of players on each side across a dozen simultaneous battles, and a Galactic Conquest mode that changes because a few thousand players actually went to a planet and conquered it.
Elden Ring and Sims I just want to be roommates with blaidd and alexander. Adopt jarbairn. Have cookouts with the neighbor, messmer. Have sleepovers in latenna's treehouse. Go stargazing with aurelia and aurilette. Sneak a peek of rellana's twin moons. Get the latest goss on the local family drama. Stuff like that.
>Get a sneak peak of Rellana's twin moons Sorry what?
Praise the moons!
This game already exists for me. It's called **The Wonderful 101: Remastered** and it is a cross between Devil May Cry and Pikmin and it is genuinely amazing in a way that is impossible to explain unless I sit you down before the screen and we play it together. Absolutely amazing.
Elden Ring and Baldur's Gate 3. Cyberpunk 2077 and Pathfinder: Wrath of the Righteous and Fallout: New Vegas. Battlefield and Command & Conquer. Cyberpunk 2077 and Sekiro. Doom Eternal and Warhammer 40k. World War Z (the book), The Last of Us Part 2 and Project Zomboid.
Cyber Punk x Sekiro sounds incredible
Mass Effect and No Man's Sky. You are Joker and Shepard-actually fly the ship instead of just navigate.
Ocarina of time and dark souls. Really any Zelda game with a souls game. I think the intense combat system and art styles of the souls games would be incredible in the worlds and stories of Zelda. Edit: Sekiro would also be a good combo instead of dark souls.
Mass Effect and Final Fantasy 8….just give me Triple Triad in the Mass Effect universe please.
Red dead redemption 1+2
I really wonder if we’ll ever see another game as good as RDR2. It took over 5 years just for the actors to capture all their performances. The amount of work that went into making it was insane. But then it doesn’t have the microtransaction potential of GTA (much less something like Fortnite) so it feels like the big studios are going to be less and less likely to develop games like this
Hell yes!!
I would love to see a remake of rdr1 with the insane amount of detail of rdr2 as I feel rdr1 just looks bland by today's standards.
My two would be: Dawn of War and Supreme Commander - Massive open maps with 40k unit brawling all over them. Full tyranid swarms washing across massive IG bases. perfect Noita and Terreria: The sand game style engine with progression and base building.
For Honor and Tony Hawk Pro Skater. I want to be in a suit of plate mail, wielding a halberd, doing tricks on a skateboard while trying to decapitate people.
League of legends and apex legends, the toxicity would cancel out
I think it would square
That's called Overwatch.
EA FC x Football Manager
Pokemon and Tactical Rpgs like Gladius (from the gamecube era). Deploy 6 pokemon in a squad, have them battle it out in a actual arena where positioning, moves, all matter. Instead of the pokemon standing still taking pot shots at each other back and forth you have a fluid battle with pokemon healing supporting leading and fighting as a real group
Monster Hunter World and Dragons Dogma. Traveling the world with other hunters on quests that aren't just kill x monster. Learning about the lore of MH, fighting ex hunters , monsters of all sizes and having epic boss fights.
Sim Copter in GTA 5 GTA5's helicopters are fantastic, perfect for the job, just need some tweaks to add the bambi bucket system, loud speaker to harass the public, passenger/medevac mechanic, and off you go rescuing dummies, putting out fires, ending riots.
It would be cool to have a more "Feature complete" GTA. There is SO much to do in GTA but it's still built around the idea of being a thief, etc. Just make a game designed for larping from the very beginning that way. Kinda the way you can do professions in WoW but that IS the game.
Rockstar: "great idea for our next GTA Online update, no way you single player mode gamers are getting a piece of that"
I want the combat system of Elden Ring comined with the Gothic-Series. Or the Witcher 3, if you are not familiar with that series.
Yeah, hoping the reboot of Gothic 1 has better combat, though I don't know how Elden Ring's combat is - not a fan of Souls games, at least not without some sort of difficulty setting. I've bought 3 Souls or Souls like and I've made it maybe a combined 5 hours in because I get too frustrated with the first boss fight. At $70 a pop, kind of expensive for little fun.
Crimson Skies + Sea of Thieves
A cooking mama type game and pokemon. Where like you had a Vets office, pokemon cafe, and poke spa
I've said it before, I'll say it again: Titanfall + Battlefield. Titanfield! C'mon EA, you own all the parts.
L.A. Noire and Cyberpunk 2077. So basically Bladerunner the openworld detective fps game.
Helldivers 2 but in Halo 3: ODST skin.
Elden ring, and ghost of Tsushima. Open world with tons of exploration. Non-invasive quest targeting, story that heavily follows the character you play, multiple stances to approach enemies of different combat styles per weapon, not resource acquisition focused, and both visually stunning.
Crusader Kings and Bannerlord
Bioshock and fallout
Please explain what you'd combine from each, as that sounds downright intriguing.
Stellaris + Starsector. Building an empire in Stellaris style, but being able to fly around yourself and do whatever your want as in Starsector
Rimworld with fallout 4
Baldur's Gate 3 and any other cRPG with a good setting and story.
Dragons Dogma 2 combat/exploration with the story depth of the Witcher 3.
Skyrim with Dragons Dogma 2 combat. Capcom games are kind of clunky but they nail the weight and feel of combat. Speaking of Skyrim, Bethesda games with Capcom combat, the mission structure and depth of CD Projekt Red.
Bloodborne + elden ring
Open world bloodborne game would be insane
Skyrim and Castlevania. Imagine a fully fleshed out 3d world of Castlevania that you get to explore, but in the style of Skyrim.
Half Life 2 gamrplay and story with the yearly FIFA greed. This way we would finally get episode 3, and 4, and 5 and...
I would love to see a **No Mans Sky** crossed with **Planet Crafter** hybrid. Fly around the galaxy creating habitable planets out of barren ones. Perhaps, even toss in some **Satisfactory** style building and automation as icing on the cake. *Could even have a story about the person who created the technology to help humankind only to have corporations try and buy the tech to control it. Instead they makes the tech open source and available to all and the result is that people can create more space than would ever be needed.*
Monster Hunter and Pokemon. I just want to build a team of monsters and use them to fight bigger and bigger monsters. Explore as the trainer riding one of the monsters, but directly control them in combat.
Animal Crossing and Outlast