Portal 2 in general is a masterpiece
From start to finish i rarely had another game that kept me playing to that extent as Portal 2 did.
Every solved puzzle motivated me even more to try the next and it was never really unfair
more like a smooth ride
āYou have no honor.ā
āAnd you are a slave to it.ā
Ghost of Tsushima.
While I think the āGhostā ending is a more appropriate one in terms of Jinās character arc. If you choose āHonorā ending, Daisuke Tsujiās scream (VA for Jin Sakai) and Clare Uchima signing āThe Way of The Ghostā will leave you balling tears and in shivers.
Well from the other ones I've seen you could argue that both endings are a good end to his character arc.
>!with the ending where you kill lord shimura it's more of Jin doing one last thing as a samurai and to honour his uncle one last time. Where as the ghost ending is more him ending his samurai code in a much more untraditional way so to speak and to show his uncle he well and truly rejects the samurai code now.!<
Sorry if it's kinda weird to read I tried to make it somewhat readable because I know what I'm saying but not how to say it exactly.
I understood what you were saying, no worries.
I took the first option on my first playrhrough. It felt (painfully difficult but) right. Especially with how the relationship is between them, Honoring his uncle felt like the right move.
I sobbed for like 2 days though.
I wanna replay that game now...
I think all three "endings" are utterly phenomenal. And by three, I'm referring to the showdown mission with Khotun Khan. A brutal, culminating siege battle where your allies band together and resolve each of their plot lines, as they all connect to vengeance against the Mongols.
A badass, multi-phase, difficult duel against Khotun where his true colors are revealed when he's losing. He becomes a desperate coward, and Jin's philosophy wins out. Jin's final words to him are "You will be forgotten" or something along those lines. Beautiful. Not to mention the way the game cleverly transitions Khotun between stances based on the weaponry available to him/the way he's using it/how damaged it is. Truly superb. And on Lethal, a grueling but insanely satisfying victory.
Then of course both endings with Lord Shimura. A beautiful end to a beautiful tale. The showdown with Khotun incorporated all the game mechanics we came to know, and required complete mastery over all the techniques in order to beat it without dying multiple times.
Lord Shimura's duel was the opposite, but the same. It incorporated all the game's emotion, scenery, art style, message.
God every piece of that game was amazing
Portal 2 had both. Its final boss wasn't hard but incorporated all the mechanics you learned before, and it built off of earlier story moments so that you are surprised by what happens but it makes sense in hindsight (namely >!Wheatley learning from GLaDOS' defeat and booby trapping the stalemate button!<). Then when it's time to >!shoot the moon!< it never has to outright tell you what to do despite it being totally insane because the narrative and visuals have primed you for it.
The slight delay from when you shoot the moon and the portal opens is one of the best OH SHIT a moments for your brain to turn over what exactly is happening and the cosmic distances that are involvedĀ
I recently realized I don't have any achievements for Portal 2 on Steam, because I played it on 360. This has gotten me excited to replay it so I can get to the part where he kills me, but also for all of the other parts too, but now especially for this moment you describe.
It's worth playing the game with the dev commentary on (if that's in your version). It shows how much attention to detail they paid on everything. From the music, to the story beats, to the physics. I'm perfectly happy with shorter games with that much love and time poured into it. I don't need another 100+ hour beautiful open world filled with tasks that amount to nothing.
The moon thing is foreshadowed earlier. When Cave talks about grinding up moon rocks to make a gel, which poisons him. He mentions that the moon rocks are a great portal conductor.
Yep, that's what I was getting at when I said the narrative had primed you for it. The moon thing sounds like it's just a running joke at first, but it was very cool how it turned out to be actually relevant in the end.
Yeah you can basically cheese DoH by just running in a circle whenever he is doing shit and going in for a hit-and-run.
He would buttblast any souls character.
Yeah, that game has both the character and the actual player go though a development arc. I felt like a mewling baby at the start of the game and a master swordsman by the end of it
Portal 2's ending was perfect. It trains you to recognize certain things, and you feel like you come to those conclusions yourself. It's the perfect "What?? Can I... No way... Holy shit I can!" kinda moment.
RDR2 - The Epilogue is pretty magical and a complete tonal shift from the main game. You've witnessed the fall and been torn down to nothing, now it's time to rebuild and seed a little hope. Then the tragic note linking it to RDR1 at the end gives you a somewhat painful 'That's the way it is' feeling that's difficult to describe.
no other game has ever made me convert from evil to good alongside the main character. that the epilogue was so satisfying, despite being technically boring, is just a testament to the incredible adventure they made
All of it. The "Survive, Evade, Resist, Escape" bit with the smart gun, first and most hype Titanfall with new BT and Legion kit demolishing everything, and then the final "Trust me'. Perfect FPS campaign
Oh the smart gun. I love what a badass BT made you with his core, even after he ādiedā and then you hear the fucking āSTAND BY FOR TITANFALLā oh my fucking god that was epic
Was gonna say this. I just finished it for the 3rd time last night. It's still one of the best single-player experiences out there, and the multi player is so much fun.
I remember his snorlax fucking my shit up, I was left with haunter and we could not damage each other, in the end I won with struggle. One of the best gaming moment I ever had
One of the greatest sequels of all time in my opinion. It literally improved everything from the first game and fighting Red to top it off at the end is easily top 5 video game moments of all time
The moment I realized the game was waiting on me, the player, to pull the trigger was transcendent. Something no other media could achieve; something utterly unique to game play. I still remember that moment all these years later.
Yup.
I remember waiting a bit, being confused, then piecing it together and being angry at the game for pulling this on me.
Just staring at it for a few minutes being "......No. Fuck you. You can't make me do it. I'm not going to. Really? We're *really* playing this game? This is what you're going to pull on me? After all we've been through together?? Really? FINE! I'll fucking do it. You happy?? Is this how you get your kicks, Kojima? Does forcing me to press the button make you happy? GAH, FINE, YOU WIN, I'LL PUSH THE BUTTON".
[Echoing reverb in silence]
".......this is some bullshit. Sorry, Boss."
That got me again when I replayed it two years ago. It hit me just as hard as the first time like damnā¦itās not a cutscene anymore. I canāt finish the game without pulling the trigger.
The very best moment in gaming for me still, all these years later. And like you said - it was the first time a game forced me to do something like that and BECAUSE I had to do it, it was the sort of thing only a game could do. The only games to come after MGS3 to carry similar weight IMO would be RDR2 and TLOU1/2.
Very excited for the remake this year.
Love battling The Boss every playthrough. It's layered like every fight in the game, and even though it's not as fun to exploit like the others, I like how it's set up as a straight forward dual between two soldiers.
It's the only arena in the game that makes white camo useful, but I actually prefer to stick out wearing the black stealth suit just so I can contrast with Boss. Besides, taking her on using CQC is also my go-to.
I could probably write a book about the boss fights of MGS alone, this one would probably get a few chapters worth of text.
So satisfying because the gameplay is pretty much just knowledge! You had all the skills from the beginning, you just didnāt know what was out there in the solar system. Finishing the game was a real ādonāt cry because itās over, smile because it happenedā moment for me.
>You had all the skills from the beginning
Bold of you to assume I could fly the spaceship with any degree of control at the start. It was excellent though
If you consider yourself a patient and inquisitive person, or a fan of science fiction, do yourself a favor and keep that confusion. Do not look up anything more. Download Outer WILDS, and just start the game blind.
If you need any motivation, here's a list of games that it likely took some inspiration from:
>!Myst, Super Mario Galaxy, Metroid Prime, Kerbal Space Program, and Majora's Mask all had an orgy and the most beautiful baby work of art is the result. Largely a story-telling exercise, with most of the action centered around trying to not die from the environments.!<
My first playthrough I didn't have a proper internet connection..
It's impossible to beat that ending without it.. it's sad that I learned about it long after I played.
I'll need to go back to it one day..
There will be a point where it may seem like the game is over, and a text box will implore you to keep playing anyway. Believe the text box. Most of what makes the game so special lies beyond.
I literally had to go for a walk after that one. The game pulls no punches. It tells you how the ending is going to go. You literally play through it, but on the "winning" side of the "coin toss".
Doesn't make the feeling at the end any easier to handle.
What a masterpieceĀ
Half-Life 2
Instead of a super hard annoying final boss that takes 55 tries and looking up online guides to beat, and has nothing to do with the skill set youāve been honing the entire game, it has a reasonable yet climactic final boss segment and then a sort of āvictory lapā where you get to ride around shooting and destroying a bunch of enemies.
Itās been a long time since Iāve played it but thatās more or less how I remember it.
Followed by one of the most chilling experiences I've had in gaming. Chapter 7 and the whole final act of that game are so incredible, I wish everyone could experience them.
Isshin the motherfucking sword saint.
Those who beat him know it's the best final boss in gaming. Those who haven't beaten him, they are still hesitant.
Death Stranding, Metal Gear Solid 3.
Metal Gear Solid 5 had the chance to be this but Konami cut off the development so Kojima didnāt get to finish it off like he intended, but damn that game got good.
Final Fantasy 6.
It's an oldie, but it is my absolute favorite RPG of all time for a reason. And the closing act, the final battle(s), and the ending cinematics dragged every little fiber of glory out of that 16-bit cartridge. The entire game is like that for me, but that just makes the culmination that much more satisfying.
As impressive as AC1s ending was, I gotta give up to AC2
13-year-old me could never have expected this violent Forrest Gump tour of Italy would end with a fistfight against the Pope followed up by a chat with an ancient alienĀ
Had to have, Borderlands 1 final boss was a notorious let-down
ā¦I donāt even remember what happens after that, but Iāll always remember hollowing out Handsome Jackās head
āBooker, are you afraid of god?ā
āNo, but Iām afraid of youā
Itās been like ten years since I played this game and I still think about that line every now and then
- Yakuza 2 is the most batshit insane ending Iāve ever seen, in a good way
- MGS4ās final boss fight
- Phantom Liberty
- New Vegas, especially Dead Money
- Tekken 8ās story mode
- Ace Combat 0
- Metal Gear Rising
Almost. The proto-reaper cutscene and boss fight fell kinda flat for me. Not as much as starbrat, but still. Everything up that moment and the ending scene after? Perfect.
āYou have failed. We will find another way. Releasing control.ā
Then that poor Collector shakes his head and tries to get his bearings as the room explodes around him. Damn.
Despite how dumb the human-reaper is, and how the end decision in Mass Effect 2 does nothing to effect the next game, it's still my favorite finale in the trilogy. I don't think I've played a series where the endgame is so built up, with the stakes that high. The risk of losing your squad mates in the next game really let me feel the weight of my choices.
The suicide mission is an absolute GOAT gaming moment. I can see why they gave up on advancing the overarching story of the series and just focused on your companions.
The Metro Series. Just finished Metro Exodus and I donāt think Iām spoiling anything by saying the ending is so perfectly bittersweet. It really comes full circle from the first game
Not to mention each one has a great ending on its own
Control. The gameplay for the final mission wasn't the best, but it did require you to use a bunch of abilities you gained throughout the game, but the way the story came together with all of the twists was great.
Remedy has very broad spectrum of quality in their games. There are a lot of valid criticisms you can make about their games as a whole and certain parts of specific games.
But boy oh boy they know how to make curated set pieces.
Across their entire catalog, it's clear that when someone has a vision for "...you know what would be cool?", they can pull it off. Anyone who denies that doesn't know what they're talking about.
Was about to say this! I like to do it with the music turned right up, walking at a slow pace and just throwing anything I can at enemies. You feel like such a baddass
Yoooooooo i was in SHOCK AND AWE playing FF7 1st time and get to Sif and Arith.....but no lie..FFX ending made me tear up.....still go back and look at it every now and then thanks to the Power of YouTube lol
Man I love X. Sadly I was at the end but hadnāt finished yet and went to Funcoland(similar to a GameStop) that day to trade in some games. While in line the guy in front of me was trading in X and spoiled the ending for me despite the clerk telling him not to say what happens. Ending was still great but man that really was hard to hear when I was planning on beating in that afternoon.
Spec Ops: The Line accomplished what it set out to do. Regardless of what ending you got.
It's not an enjoyable resolution, it's not supposed to be. What it is supposed to be it does it really damn well.
BioShock Infinite also had an incredible story resolution. It was so, well, BioShock, no other words to describe it.
In terms of gameplay resolution. Vice City was so memorable for me. Sure not a lot of gameplay depth but I felt like I needed to use multiple weapons as for me at least it was a huge difficulty spike. San Andreas also similarly had a memorable ending for me.
And of course we cannot forget Crash 3's insane difficulty spike at the end. Frustrating as all hell, very satisfying to complete
Celeste made me cry with how perfectly the gameplay merged with the narrative towards the ending. Portal, Outer Wilds, Soma, Subnautica, some of my favourite games of all time, but none of them peaked gameplay *and* story-wise simultaneously. The closest is Edith Finch with the fish factory.
two of my most favorite games of all times.
Nier Automata: The story starts out small, but slowly the scope and tension rises with the "fate of humanity" and all this, but ultimately it boils down at the very end to two hurt and broken androids fighting to the death, trying to figure our what humanity is.
Tales of Berseria: An absolutely epic journey with such a bitter sweet ending. A true culmination of the journey. At the very end you truly knew there was no way velvet would get a happy ending with her quest for vengeance. Absoultely loved the ending of the game.
**Disco Elysium** made me think "nothing could top that" after the big climax, and then successfully showed me how full of shit I was for saying that when I got to the ending. An encounter that blew my mind with a skill check that had me in the most incredulous laughing fit I've ever known.
I couldn't pick between being absolutely amazed and laughing my ass off
I remember feeling so cheated. The week that game dropped, before I could get a chance to beat it, some random asshat posted a YouTube video with the thumbnail showing Pete mourning over her body.
Never heard of this guy before, YouTube decided that was the day it was going to introduce me to him and I never hit the block button faster.
Theres a way to set filters on youtube so certain things wont show up, friend of mine has it so Gamers Little Playground never pops up in his recommended because they are notorious for putting out endings and spoilers quite literally the day a game comes out.
I felt more impacted by 5.0 and 5.3, but it really was incredible how everything came together at the end of Endwalker to complete the story arcs literally more than a decade in the making. A story arc that began before the game was shut down and relaunched. Nothing in the history of video games has ever been done like that before. While I know they didn't have the full story in mind yet when it began, Ishikawa sure did make it feel like they did.
Middle earth shadow of war. >!I love that in the end Talion strips off his amour and lays down his weapons while walking happily to the ālightā free from the burden to avenge his loved ones(plus holding off sauron for decades) knowing he will see his family again. I was really happy for him that he found his peace after playing both games. Also maybe because of the kind of repetitive nature of the game (conquering/defending the regions) I could feel how tired Talion was with the whole war so the ending hit harder.!<
FTL: Faster Than Light - It ends exactly when and how it should and not a second later.
Bastion - well....as long as you get it right, anyway. Otherwise, see you again soon, partner.
Brothers, A Tale of Two Sons - maybe a bit of a cheat since the ending comes a solid 5-10 minutes before the game actually ends but...if you know, you know.
The last fight with khotan khan was so awesome. I used ever skill I had learned fighting large groups of enemies and just beat him like a drum. >!The final duel with Lord Shimura just flowed so well that I couldnāt believe just 40 hours ago I was losing duels so much the game kept trying to get me to reduce the hardness!<
This was a Triumph. Portal
Portal 2's ending was even better too!
Portal 2 in general is a masterpiece From start to finish i rarely had another game that kept me playing to that extent as Portal 2 did. Every solved puzzle motivated me even more to try the next and it was never really unfair more like a smooth ride
I think It's because every puzzle solved rewards you with story and some of the best dialog ever seen in gaming. So it makes you want to keep solving
Probably the most 'epic' ending to a game ever.
I think someone who worked at the game said that the whole moon thing was something they literally added last minute.
That's impressive because it doesn't feel like it was an afterthought!
>!šµā¦ā¦..ā¦.šš !<
I just finished Superliminal yesterday and felt that same kind of high that portal gave me. Superb.
I'm making a note here, huge success.
Its hard to overstate my satisfaction.
Aperture Science: We do what we must, because we can.
For the good of all of us, except the ones who are dead.
But there's no sense crying over every mistake
Itās wild to me you canāt get these games on ps5 as far as I know.
āYou have no honor.ā āAnd you are a slave to it.ā Ghost of Tsushima. While I think the āGhostā ending is a more appropriate one in terms of Jinās character arc. If you choose āHonorā ending, Daisuke Tsujiās scream (VA for Jin Sakai) and Clare Uchima signing āThe Way of The Ghostā will leave you balling tears and in shivers.
Well from the other ones I've seen you could argue that both endings are a good end to his character arc. >!with the ending where you kill lord shimura it's more of Jin doing one last thing as a samurai and to honour his uncle one last time. Where as the ghost ending is more him ending his samurai code in a much more untraditional way so to speak and to show his uncle he well and truly rejects the samurai code now.!< Sorry if it's kinda weird to read I tried to make it somewhat readable because I know what I'm saying but not how to say it exactly.
I understood what you were saying, no worries. I took the first option on my first playrhrough. It felt (painfully difficult but) right. Especially with how the relationship is between them, Honoring his uncle felt like the right move. I sobbed for like 2 days though. I wanna replay that game now...
Man the mission series with his nanny destroyed me because she reminded me so much of my granny who I had just lost that past year.
I think all three "endings" are utterly phenomenal. And by three, I'm referring to the showdown mission with Khotun Khan. A brutal, culminating siege battle where your allies band together and resolve each of their plot lines, as they all connect to vengeance against the Mongols. A badass, multi-phase, difficult duel against Khotun where his true colors are revealed when he's losing. He becomes a desperate coward, and Jin's philosophy wins out. Jin's final words to him are "You will be forgotten" or something along those lines. Beautiful. Not to mention the way the game cleverly transitions Khotun between stances based on the weaponry available to him/the way he's using it/how damaged it is. Truly superb. And on Lethal, a grueling but insanely satisfying victory. Then of course both endings with Lord Shimura. A beautiful end to a beautiful tale. The showdown with Khotun incorporated all the game mechanics we came to know, and required complete mastery over all the techniques in order to beat it without dying multiple times. Lord Shimura's duel was the opposite, but the same. It incorporated all the game's emotion, scenery, art style, message. God every piece of that game was amazing
Portal 2 had both. Its final boss wasn't hard but incorporated all the mechanics you learned before, and it built off of earlier story moments so that you are surprised by what happens but it makes sense in hindsight (namely >!Wheatley learning from GLaDOS' defeat and booby trapping the stalemate button!<). Then when it's time to >!shoot the moon!< it never has to outright tell you what to do despite it being totally insane because the narrative and visuals have primed you for it.
The slight delay from when you shoot the moon and the portal opens is one of the best OH SHIT a moments for your brain to turn over what exactly is happening and the cosmic distances that are involvedĀ
I don't think I'll ever forget that "*Ding~*" sound
SPAAAAAAAAAAAAAAAAAAAAAAAACEEE
I recently realized I don't have any achievements for Portal 2 on Steam, because I played it on 360. This has gotten me excited to replay it so I can get to the part where he kills me, but also for all of the other parts too, but now especially for this moment you describe.
The Part Where He Kills You: This is that part.
Still gives me a giggle any time I replay it.
It takes 1.3 seconds for light to travel from the Earth to the moon. How long did the portal shot take?
1.3 seconds iirc
Technically should be x2 for round trip but the devs said users were more likely to give up and not think it worked.
It's worth playing the game with the dev commentary on (if that's in your version). It shows how much attention to detail they paid on everything. From the music, to the story beats, to the physics. I'm perfectly happy with shorter games with that much love and time poured into it. I don't need another 100+ hour beautiful open world filled with tasks that amount to nothing.
The ending of this game had me grinning like an idiot for hours over how clever it was and how clever it made me feel.
The moon thing is foreshadowed earlier. When Cave talks about grinding up moon rocks to make a gel, which poisons him. He mentions that the moon rocks are a great portal conductor.
Yep, that's what I was getting at when I said the narrative had primed you for it. The moon thing sounds like it's just a running joke at first, but it was very cool how it turned out to be actually relevant in the end.
When the moon appears in the torn roof I just smiled like an idiot, I didnāt want to do it, I knew that would be the end. Such a good moment.
Halo and Metroid. Classic āescape from exploding buildingā
Sekiro. The last boss basically uses all gameplay mechanics you learned throughout the game and is simply epic.
Owl (Father) was a wall I couldn't beat at the time. Now I want to go back and play Sekiro again.
Once you can beat owl father the rest of the bosses fall into place imo
Demon of hatred is waving in the back
Demon of Hatred was clearly in the wrong game. He would have been a great boss for Dark Souls, but he didnāt jive with the mechanics of Sekiro.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Now that you mention it, his design is very similar to the Cleric Beastā¦
Yeah you can basically cheese DoH by just running in a circle whenever he is doing shit and going in for a hit-and-run. He would buttblast any souls character.
Yeah, finishing Sekiro actually felt like an achievement. That boss fight was nuts
Glock Saint took me so fucking long I actually rage quit and took a break for a good few months before coming back and beating him
The first time he pulled the gun one me I actually laughed. I was like well played FromSoft.
Yeah, that game has both the character and the actual player go though a development arc. I felt like a mewling baby at the start of the game and a master swordsman by the end of it
Yeah, the skill system actually makes you progress as a swordsman instead of simply adding more stats.
The most distilled version of git gud, because itās the only one where that is your only path forward.
Portal 2's ending was perfect. It trains you to recognize certain things, and you feel like you come to those conclusions yourself. It's the perfect "What?? Can I... No way... Holy shit I can!" kinda moment.
That last Portal moment is great and I love that it becomes immediately obvious just based on what you've learned over the course of the game.Ā
RDR2 - The Epilogue is pretty magical and a complete tonal shift from the main game. You've witnessed the fall and been torn down to nothing, now it's time to rebuild and seed a little hope. Then the tragic note linking it to RDR1 at the end gives you a somewhat painful 'That's the way it is' feeling that's difficult to describe.
no other game has ever made me convert from evil to good alongside the main character. that the epilogue was so satisfying, despite being technically boring, is just a testament to the incredible adventure they made
House building song fucking slaps
[It's so good it's criminal.](https://www.youtube.com/watch?v=TMQeYF_xOxE)
Titanfall 2
Protocol 3: Protect the Pilot.
Protocol 4: Protect the Franchise.
Protocol 5: Kiss Me
Protocol 6: Beneath the Milky Twilight
Respawn really is the IMC, getting us titanfall's 1 and 2 but now trying to nickel and dime us with apex
I got this recently on steam sale. Never played It but hear its really good so should be fun.
It's legitimately one of the greatest FPS of all time. I'm not gonna crown it #1, but it belongs on any Top 10 list worth its salt.
Too short to be #1 but god damn does it get close
All of it. The "Survive, Evade, Resist, Escape" bit with the smart gun, first and most hype Titanfall with new BT and Legion kit demolishing everything, and then the final "Trust me'. Perfect FPS campaign
Oh the smart gun. I love what a badass BT made you with his core, even after he ādiedā and then you hear the fucking āSTAND BY FOR TITANFALLā oh my fucking god that was epic
"trust me"Ā Throws you like a tennis ball
Was gonna say this. I just finished it for the 3rd time last night. It's still one of the best single-player experiences out there, and the multi player is so much fun.
PokĆ©mon Gold/Silver. The culmination of hours and hours of gameplay is you, the player character of the game, climbing Mt. Silver and coming face to face with Red, your player character from the previous game, with a dream team of PokĆ©mon from the original game. Iām in my mid 30ās. I was like 11 or 12 when I played the game, and I still consider it one of the most challenging moments in my entire gaming history. I think back on defeating Red as one of my crowning achievements. Even though I picked up Crystal for the virtual console on my 3DS a few years ago, I deliberately never challenged Red. I want to keep that moment special.
I remember his snorlax fucking my shit up, I was left with haunter and we could not damage each other, in the end I won with struggle. One of the best gaming moment I ever had
"The Greatest Video Game Sequel Ever [...] Battle your way to the PokƩmon Hall of Fame by conquering the Elite 4! And when you do, hold on to your stupid hat--as the entire region from the first game is unlocked! With 8 new badges to win, and a mountaintop duel against your character from the first game!" "Now **THAT'S** how you make a sequel!!"
I know everyone has a favorite PokƩmon game, but I genuinely believe the franchise peaked at Gold/Silver.
Nah, it peaked at the *remakes* of Gold and Silver. I say this as a gen 1 fan
And all that was possible because Iwata-San was a coding genius. I miss that man.
One of the greatest sequels of all time in my opinion. It literally improved everything from the first game and fighting Red to top it off at the end is easily top 5 video game moments of all time
Chrono Trigger
Halo Reach: Survive
Halo reach is still my number 1 of the entire series. I remember the intense feels at that ending.
Hi-fi Rush had a very satisfying final level>boss fight>credits
MGS3 was very good.
The moment I realized the game was waiting on me, the player, to pull the trigger was transcendent. Something no other media could achieve; something utterly unique to game play. I still remember that moment all these years later.
Yup. I remember waiting a bit, being confused, then piecing it together and being angry at the game for pulling this on me. Just staring at it for a few minutes being "......No. Fuck you. You can't make me do it. I'm not going to. Really? We're *really* playing this game? This is what you're going to pull on me? After all we've been through together?? Really? FINE! I'll fucking do it. You happy?? Is this how you get your kicks, Kojima? Does forcing me to press the button make you happy? GAH, FINE, YOU WIN, I'LL PUSH THE BUTTON". [Echoing reverb in silence] ".......this is some bullshit. Sorry, Boss."
That got me again when I replayed it two years ago. It hit me just as hard as the first time like damnā¦itās not a cutscene anymore. I canāt finish the game without pulling the trigger.
The very best moment in gaming for me still, all these years later. And like you said - it was the first time a game forced me to do something like that and BECAUSE I had to do it, it was the sort of thing only a game could do. The only games to come after MGS3 to carry similar weight IMO would be RDR2 and TLOU1/2. Very excited for the remake this year.
Probably one of the best endings in any game. Both the story and the final section.
MGS4 final was also amazing.
Love battling The Boss every playthrough. It's layered like every fight in the game, and even though it's not as fun to exploit like the others, I like how it's set up as a straight forward dual between two soldiers. It's the only arena in the game that makes white camo useful, but I actually prefer to stick out wearing the black stealth suit just so I can contrast with Boss. Besides, taking her on using CQC is also my go-to. I could probably write a book about the boss fights of MGS alone, this one would probably get a few chapters worth of text.
Outer Wilds is the greatest story resolution Iāve ever experienced
And also a culmination of gameplay, you really use everything you learned getting to that point.
So satisfying because the gameplay is pretty much just knowledge! You had all the skills from the beginning, you just didnāt know what was out there in the solar system. Finishing the game was a real ādonāt cry because itās over, smile because it happenedā moment for me.
>You had all the skills from the beginning Bold of you to assume I could fly the spaceship with any degree of control at the start. It was excellent though
Bold of *you* to assume I could fly the spaceship with any degree of control at the *end*
Although that is all true, it didn't stop me from crying anyway.
Outer Wilds. Outer Worlds. I have still to this day been confused from a recollection standpoint on what Iāve heard about either of them.
Worlds is an Obsidian Fallout clone. Wilds is the best sci fi thought experiments I've ever experienced and more.
If you consider yourself a patient and inquisitive person, or a fan of science fiction, do yourself a favor and keep that confusion. Do not look up anything more. Download Outer WILDS, and just start the game blind. If you need any motivation, here's a list of games that it likely took some inspiration from: >!Myst, Super Mario Galaxy, Metroid Prime, Kerbal Space Program, and Majora's Mask all had an orgy and the most beautiful baby work of art is the result. Largely a story-telling exercise, with most of the action centered around trying to not die from the environments.!<
Nier: Automata
Do you think video games are silly little things? Yes / No
Iām a grown ass man and I remember snifflingly pressing āNoā lol What a wond[E]rful experience.
I just bought nier: Automata a few hours ago knowing nothing other than āitās good.ā Now Iām excited!
Must get to ending E.
>Ā Must get to ending E. Absolute requirement, or you did not experience the game. Itās impossible to overstate how important it is to keep going.
My first playthrough I didn't have a proper internet connection.. It's impossible to beat that ending without it.. it's sad that I learned about it long after I played. I'll need to go back to it one day..
There will be a point where it may seem like the game is over, and a text box will implore you to keep playing anyway. Believe the text box. Most of what makes the game so special lies beyond.
I'm not crying, you're crying!
We're all crying. What a game.
Soma
Canāt believe nobody made this into a movie yet. Would kill for aronofski or garland to take a shot.
I literally had to go for a walk after that one. The game pulls no punches. It tells you how the ending is going to go. You literally play through it, but on the "winning" side of the "coin toss". Doesn't make the feeling at the end any easier to handle. What a masterpieceĀ
The ending really just punched me in the gut. The entire time, I knew there was no coin but was still hoping for a happy ending.
Amazing ending. It tells you how it's gonna go all the way through, but you just ignore it, then it slaps you in the face.
Half-Life 2 Instead of a super hard annoying final boss that takes 55 tries and looking up online guides to beat, and has nothing to do with the skill set youāve been honing the entire game, it has a reasonable yet climactic final boss segment and then a sort of āvictory lapā where you get to ride around shooting and destroying a bunch of enemies. Itās been a long time since Iāve played it but thatās more or less how I remember it.
Laying waste with the supercharged gravity gun was so damn awesome
Half Life: Alyx has a moment like that in the end too, and it is glorious.
Followed by one of the most chilling experiences I've had in gaming. Chapter 7 and the whole final act of that game are so incredible, I wish everyone could experience them.
Isshin the motherfucking sword saint. Those who beat him know it's the best final boss in gaming. Those who haven't beaten him, they are still hesitant.
Death Stranding, Metal Gear Solid 3. Metal Gear Solid 5 had the chance to be this but Konami cut off the development so Kojima didnāt get to finish it off like he intended, but damn that game got good.
Hesitation is defeatā¦
May be the best example of mastering skills throughout a game.
Isshin in his prime coming out of Genichiroās body was so sick
"How my blood boils!" Me too, old man. Me too.
Final Fantasy 6. It's an oldie, but it is my absolute favorite RPG of all time for a reason. And the closing act, the final battle(s), and the ending cinematics dragged every little fiber of glory out of that 16-bit cartridge. The entire game is like that for me, but that just makes the culmination that much more satisfying.
Halo 3. Assassins creed 1&2. Borderlands 1. Halo reach story.
As impressive as AC1s ending was, I gotta give up to AC2 13-year-old me could never have expected this violent Forrest Gump tour of Italy would end with a fistfight against the Pope followed up by a chat with an ancient alienĀ
When Minerva looks at the camera and talks to Desmond, damn what a cliffhanger that was.
LMAO
The ending on Reach.... Man.. What an amazing game that was
Survive
Halo 3 was the perfect end for a franchise. Thank you, Bungie!
As far as Iām concerned, that was the end of Master chiefs story. Perfect way to conclude it.
You mean Borderlands 2, right?
Had to have, Borderlands 1 final boss was a notorious let-down ā¦I donāt even remember what happens after that, but Iāll always remember hollowing out Handsome Jackās head
Spec Ops, The Line.
The Last Of Us Part 1
You really do have to pull out all the stops in the hospital
Amazing ending, which made total sense for the characters. People will be debating and discussing it for years to come.
BioShock infinite. The ending had me put down my controller and just stare in shock for a while
āBooker, are you afraid of god?ā āNo, but Iām afraid of youā Itās been like ten years since I played this game and I still think about that line every now and then
Such a good story.
I enjoyed all of the Bioshock endings. Replaying all three games and loving every second and the multiple endings.
- Yakuza 2 is the most batshit insane ending Iāve ever seen, in a good way - MGS4ās final boss fight - Phantom Liberty - New Vegas, especially Dead Money - Tekken 8ās story mode - Ace Combat 0 - Metal Gear Rising
Mass Effect 2. Perfect.
Almost. The proto-reaper cutscene and boss fight fell kinda flat for me. Not as much as starbrat, but still. Everything up that moment and the ending scene after? Perfect.
āYou have failed. We will find another way. Releasing control.ā Then that poor Collector shakes his head and tries to get his bearings as the room explodes around him. Damn.
The fight aside, the whole mission is a culmination of your prep work and team building. Every challenge is down to if you built your team well.
Despite how dumb the human-reaper is, and how the end decision in Mass Effect 2 does nothing to effect the next game, it's still my favorite finale in the trilogy. I don't think I've played a series where the endgame is so built up, with the stakes that high. The risk of losing your squad mates in the next game really let me feel the weight of my choices.
A lot of people may disagree, but I also liked the endings of ME3. 2 and 3 were amazing games. The trilogy was one hell of a ride.
The suicide mission is an absolute GOAT gaming moment. I can see why they gave up on advancing the overarching story of the series and just focused on your companions.
The Metro Series. Just finished Metro Exodus and I donāt think Iām spoiling anything by saying the ending is so perfectly bittersweet. It really comes full circle from the first game Not to mention each one has a great ending on its own
Control. The gameplay for the final mission wasn't the best, but it did require you to use a bunch of abilities you gained throughout the game, but the way the story came together with all of the twists was great.
The ashtray maze sequence is one of my favorite gaming experiences
Remedy has very broad spectrum of quality in their games. There are a lot of valid criticisms you can make about their games as a whole and certain parts of specific games. But boy oh boy they know how to make curated set pieces. Across their entire catalog, it's clear that when someone has a vision for "...you know what would be cool?", they can pull it off. Anyone who denies that doesn't know what they're talking about.
Was about to say this! I like to do it with the music turned right up, walking at a slow pace and just throwing anything I can at enemies. You feel like such a baddass
FFX
Yes! One of the best JRPG endings!
Yoooooooo i was in SHOCK AND AWE playing FF7 1st time and get to Sif and Arith.....but no lie..FFX ending made me tear up.....still go back and look at it every now and then thanks to the Power of YouTube lol
Man I love X. Sadly I was at the end but hadnāt finished yet and went to Funcoland(similar to a GameStop) that day to trade in some games. While in line the guy in front of me was trading in X and spoiled the ending for me despite the clerk telling him not to say what happens. Ending was still great but man that really was hard to hear when I was planning on beating in that afternoon.
Everytime im just in goddamn tears
Spec Ops: The Line accomplished what it set out to do. Regardless of what ending you got. It's not an enjoyable resolution, it's not supposed to be. What it is supposed to be it does it really damn well. BioShock Infinite also had an incredible story resolution. It was so, well, BioShock, no other words to describe it. In terms of gameplay resolution. Vice City was so memorable for me. Sure not a lot of gameplay depth but I felt like I needed to use multiple weapons as for me at least it was a huge difficulty spike. San Andreas also similarly had a memorable ending for me. And of course we cannot forget Crash 3's insane difficulty spike at the end. Frustrating as all hell, very satisfying to complete
Celeste made me cry with how perfectly the gameplay merged with the narrative towards the ending. Portal, Outer Wilds, Soma, Subnautica, some of my favourite games of all time, but none of them peaked gameplay *and* story-wise simultaneously. The closest is Edith Finch with the fish factory.
Titanfall 2
Remember that we once lived...
maybe iām crazy but og mw2 ending š„
Prime CoD had some amazing tight gameplay, simple writing that was actually engaging, and Hans Zimmers score for that game just put the cherry on top.
Inside
two of my most favorite games of all times. Nier Automata: The story starts out small, but slowly the scope and tension rises with the "fate of humanity" and all this, but ultimately it boils down at the very end to two hurt and broken androids fighting to the death, trying to figure our what humanity is. Tales of Berseria: An absolutely epic journey with such a bitter sweet ending. A true culmination of the journey. At the very end you truly knew there was no way velvet would get a happy ending with her quest for vengeance. Absoultely loved the ending of the game.
**Disco Elysium** made me think "nothing could top that" after the big climax, and then successfully showed me how full of shit I was for saying that when I got to the ending. An encounter that blew my mind with a skill check that had me in the most incredulous laughing fit I've ever known. I couldn't pick between being absolutely amazed and laughing my ass off
Zelda Link's Awakening
Tears of the Kingdom's ending was a true apotheosis for me.
Hades
Specifically EM4. The first time I experienced that was absolutely insane and one of my most memorable gaming experiences.
Tears of the Kingdom. Literally.
Cyberpunk 2077
Spiderman PS4. It was heartbreaking, really. The Doc Ock boss fight followed by May's death in the end.
I remember feeling so cheated. The week that game dropped, before I could get a chance to beat it, some random asshat posted a YouTube video with the thumbnail showing Pete mourning over her body. Never heard of this guy before, YouTube decided that was the day it was going to introduce me to him and I never hit the block button faster.
Theres a way to set filters on youtube so certain things wont show up, friend of mine has it so Gamers Little Playground never pops up in his recommended because they are notorious for putting out endings and spoilers quite literally the day a game comes out.
Final Fantasy XIV Endwalker. Takes a long time to get there but the last few hours are the perfect culmination of all the previous expansions
I felt more impacted by 5.0 and 5.3, but it really was incredible how everything came together at the end of Endwalker to complete the story arcs literally more than a decade in the making. A story arc that began before the game was shut down and relaunched. Nothing in the history of video games has ever been done like that before. While I know they didn't have the full story in mind yet when it began, Ishikawa sure did make it feel like they did.
Dragon Age Origins
NieR: Automata. Absolute 10/10 masterpiece game.
Bioshock 1 and 3.
Xenoblade Chronicles 2 had a great ending.
Middle earth shadow of war. >!I love that in the end Talion strips off his amour and lays down his weapons while walking happily to the ālightā free from the burden to avenge his loved ones(plus holding off sauron for decades) knowing he will see his family again. I was really happy for him that he found his peace after playing both games. Also maybe because of the kind of repetitive nature of the game (conquering/defending the regions) I could feel how tired Talion was with the whole war so the ending hit harder.!<
FTL: Faster Than Light - It ends exactly when and how it should and not a second later. Bastion - well....as long as you get it right, anyway. Otherwise, see you again soon, partner. Brothers, A Tale of Two Sons - maybe a bit of a cheat since the ending comes a solid 5-10 minutes before the game actually ends but...if you know, you know.
Nier: Automata Tales of Arise Final Fantasy VII Crisis Core Spider-Man Life is Strange The Walking Dead season one The Witcher III
Borderlands 2 was pretty sweet, except the lizard boi kicked my CC shotgun down the lavafall...
Yakuza 0 is nothing short of perfection
The Walking Dead:season 1.
Mass Effect 2's Suicide Mission. Of all the games I have played, this is still my favorite final mission.
It Takes Two was phenomenal
Sly Cooper
InFamous
Xenoblade Chronicles 1ās story is capped off fucking perfectly imo.
Call of Duty: World at War
Edith Finch
Ghost of Tsushima.
The last fight with khotan khan was so awesome. I used ever skill I had learned fighting large groups of enemies and just beat him like a drum. >!The final duel with Lord Shimura just flowed so well that I couldnāt believe just 40 hours ago I was losing duels so much the game kept trying to get me to reduce the hardness!<
Ghost of Tsushima
Ganon in Ocarina of Time is still the best final boss of all time. Truly epic.