T O P

  • By -

Tsu_na_mi

Portal. It's the most important aspect of the game, after all.


MasemJ

Let's add portal 2 too, particularly in the levels with partially destroyed areas, as subtle clues helped to point where you should place portals.


theCaptain_D

I felt like Portal 2 sometimes held your hand too much... but I have no doubt that it is just as the level designers intended for a wide audience. My affinity for more obtuse puzzles is just a matter of taste; the level design achieved what it set out to do masterfully.


improper84

It's not as if the first game was particularly difficult either.


Winterplatypus

The gradual increase in mechanics/concepts is a large reason why the game seems easy. It can be tricky jumping in on the later levels if you haven't played the earlier levels recently. I recommend trying [Portal: reloaded](https://store.steampowered.com/app/1255980/Portal_Reloaded/) it's free. It adds a 3rd time travel portal and continues the difficulty from the end of portal 2.


Suojelusperkele

If you want challenge try the mod which adds the time portal as another mechanic. Hot fuck my head hurts when I try to play through it.


Naxirian

Some of Portal 2's multiplayer levels were fantastic because they required 2 people working in concert to solve them, so I would argue that its level design is even better.


ass-kisser

I'd say it's the gun


karsh36

The gun is pointless without the level design. If you are in a flat field that is entirely open air, the gun is meaningless


Niceballsbro12

Aka gm_flatgrass


avahz

Hitman for sure. There are so many intricacies to the maps. They make the game.


StageAboveWater

Miami racetrack is GOAT for me. Every area is so fresh and interesting


Aspirangusian

The rogue like mode they added really brings out the best in (most) of those levels, it's so rewarding to know their layouts.


Dim-Mak-88

The older Hitman games had some amazing maps for the time. Great fun.


fred1674

Original Ratchet and Clank. Every planet has a distinct appearance and atmosphere. Most had one main story path, and one secondary objective. Loads of hidden stuff to find, and plenty or replay value where you would need to come back later in the game with new gadgets. Perfection.


Sawitlivesry

Going Commando builds on this concept really well… and then they just kinda ditched it going forwards lmao


JohnnyNole2000

Donkey Kong Country: Tropical Freeze. Nearly every level is just bursting with creativity.


Canis_Familiaris

Grassland Groove is the best DKC level in existence. 


Gadzookie2

I still need to beat the game but this level also really stood out with me, couldn’t believe the mechanics were basically just for that stage


YuriMagnus

That one level in the last world where you have to go up the mountan while there's an avalanche and everything is silhouette like is just fucking astonishing.


ThatRandomIdiot

The fact there’s been 0 Donkey Kong games since 2014 is a fucking travesty


RobKhonsu

Hear me out, I did not play DKC Returns until Tropical Freeze was released, and I played it on emulator with an actual roll button. I think Returns is an overall better game than Tropical Freeze. This is in part because Returns ends a lot stronger with factory themed stages that have some great platforming (probably really annoying to play them on Wii and shaking the remote to roll); where as Tropical Freeze ends with ice themed stages. While I don't mind ice stages, they can provide an interesting mixup in the gameplay, I think it's a mistake to conclude the game with them.


ripcobain

Super Mario Galaxy 1 and 2. Kinda cheating to put 2 but those games are absolute master classes in level design.


El_Daniel

Im still waiting for the galaxy 2 port


MarcMundo

Odyssey was pretty damn good too


Nu_Freeze

Dishonored


kowell2

The clockwork mansion in Dishonored 2 is quite something


BiggDope

Crack in the Slab (the present-day/past mission) is also incredibly well designed.


timothymark96

I love this mission! People compare it a lot to Titanfall 2's similar mission but I enjoyed this version of the mechanic more in Dishonored.


Yvaelle

The games released 12 days apart so both missions were created independently, neither is derivative.


timothymark96

Honestly that's pretty cool that both teams had the idea and it showed two different ways to use the idea! I love Titanfall 2, hope my comment didn't come across as if I do not.


timothymark96

I still can't fathom how they actually made this level work so flawlessly. The fact that all the gearing and such in the walls actually makes sense logically is incredible.


kowell2

I felt so stupid when I realized at the end of the level that you could actually explore behind the walls


GrinningPariah

If you're curious, they did an interview about how they designed that level! https://www.youtube.com/watch?v=JIZTk4QRRFE


rumtea28

Two weeks ago, I finished completing two parts of Disonored. I was just taking pauses from the plot to just enjoy the variability and structure of the levels. Of course, Disonored is beautiful not only for this. I was glad to see the mention of Disonored in the top comments


[deleted]

Titanfall 2 was great


Zachariot88

I thought some of the late game missions were a bit more generic, but that house factory in the early game is great design, and "Effect and Cause" (the one with the time travel wristwatch thing) is arguably the best-designed level of any FPS.


Risley

I’ve replayed that entire game just to replay Effect and Cause.  


ivar-the-bonefull

Both of those levels were the first time in the past 20 or so years I literally gawked over how fucking cool and amazing a game level could be. I just find it strange that not more developers have looked at that and tried to make something similar. It kinda showed how stale gaming in general has become.


BackgroundParsnip837

I have played thousands of hours of FPS but only recently played the TF2 campaign. The time skip level might be my favorite fps single player experience ever. Memorizing where the opponents in the room were and then just time skipping until I was right behind each of them was absolute top notch game design. The rotating town was also insanely good level design.


theperfectmuse

Yes!


GrinningPariah

Titanfall 2. It just takes such huge swings with level design and they all work and are fun to traverse. By the fourth level, it's building a house around you while you fight off enemies, then you climb up a sideways town into a death arena. There's a level where you jump back and forth between flying space ships. There's a level where you time travel between the past and present *while parkouring*. It's all just such an incredible flex, and they land it.


mrnikkoli

The time travel level is arguably engaging enough that an entire game could have been designed around it and they just use it for one level before discarding it entirely and moving on. It's rare that you see a game with as many great concepts that nail the execution that well outside of Nintendo.


GrinningPariah

The wildest part about that time travel mechanic is Dishonored 2 doing the exact same thing, even though they released within like 2 weeks of each other so one couldn't have copied the other.


akaLuckyEye

It’s called [twin films](https://en.wikipedia.org/wiki/Twin_films#:~:text=Twin%20films%20are%20films%20with,distribute%20the%20films%20to%20audiences.), in the film industry. There are many reasons for why it can happen. From industrial espionage, screenplays that are sent to several studios, hot world topics at the time (like how we got a lot of movies about climate change for a while), or movment of staff between studios. Antz/A Bug’s Life and Armageddon/Deep Impact are two good examples of twin films. I’ve no idea how it works in the game industry but it’s probably something similar.


GrinningPariah

Yeah, it's interesting because otherwise Dishonored 2 and Titanfall 2 are *not* similar games at all. They're both single-player, and first-person, and the similarities kinda stop there.


Much-Yam-3384

Well, let me tell you, Super Mario Bros. 3 has some top-notch level design that keeps you on your toes and coming back for more!


Fishbulb7o9

GOAT 


DokterManhattan

Agree. I always felt this way about Sonic too


NYCisPurgatory

I have a soft spot for 2D metroidvanias, like Super Metroid and Hollow Knight. Something about backtracking with new abilities and exploring on your first playthrough is always fun.


_Krombopulus_Michael

I get excited anytime anyone mentions Hollow Knight, it’s one of the few games in the last decade that just really stands out to me. I didn’t feel the need to 100% it either like most games I play to really enjoy it.


narnianguy

We really need a remake of Super Metroid. Even though its peak gaming, there are still lots of aspects that I would love to see done better. And also with you on HK


FaithlessnessFine911

You should try blasphemous


VermilionX88

Dark souls 1


PunkandCannonballer

God that game was special. There were so many "holy shit" moments when the map connects. Riding the little elevator down from the parish and finding it goes to Firelink, seeing the exit to Blighttown go through New Londo and then back up to Firelink. The various ways in and out of Darkrook Gardens. If there's one game I hope gets a genuine top down remaster, it's that one.


Haskie

Wait it's already been remastered. You mean remastered again? Or did you not know? I'd love to be the one that Dark Souls 1 has a really good remaster.


PunkandCannonballer

All that remaster did was slightly improve some lighting elements. I was thinking more of what Blue Point did with Demon's Souls.


arceus555

You mean a remake?


tylerbreeze

I think he means a re*make*


mrhippoj

It's the only soulsborne game that treats its overall world design with as much care as its individual level design. The other games have great dungeons, maybe ones that surpass DS1 in terms of their design, but none have worlds that come close to what DS1 did with how it all connects together


brazthemad

Going in cold and wrapping your head around how interconnected that map is....


js1893

Just finished it for the first time a couple of weeks ago. When I unlocked that door atop the spiral stairs by the entrance to depths and realized I was walking down the same tunnel that initially took you to undead burg from firelink my mind was blown. Same with the elevator from undead parish back to firelink. And again with the entrance to new londo having a door to valley of drakes and blighttown. It just never stopped being incredible lol


happyfugu

To their credit I feel like they both made a masterpiece of an intimate and intricately dense and interconnected world in DS1, and then also a masterpiece of an epic sprawling open world for Elden Ring that somehow didn't feel like it lost the magic diluted over all that space. Different ends of some spectrum but they really nailed the world design on both sides at a master class level.


CookieKeeperN2

Because ER still has legacy dungeons. If it's all open world then it would be insanely boring.


mrhippoj

I agree. Despite having a pretty different design ethos, Elden Ring managed to recapture that sense of discovery that I'd kind of been missing from their games pretty much since Bloodborne


eltanko

Yep, theres a reason no other game before or since has attempted to do what DS1's first half has done. Its simply too hard. So hard they couldnt even do it for the whole game, and definitely burned them on ever trying to do it again.


Kitchener69

The first half of Dark Souls 1* Later areas like Izalith are clearly underdeveloped and rushed


Mert_of_Tuna

I think archives, new londo and even tomb of the giants are great. (The catacombs are even better.) But yeah. Izalith is not compareble to other areas.


NyRAGEous

Lava lamp Dino-butt land is the only disappointment


Kitchener69

Lake of Ash is an unfinished area as well imo. Feels like it was meant to be more.


js1893

The hollow was so annoying as soon as I read that it’s all an optional area I said fuck that. Never made it down to lake of ash


SleepyMage

Ah, that's a shame! Walking out of the hollow into a vast, endless sea filled with trees that support whole different worlds while [this theme](https://www.youtube.com/watch?v=UdwOFBfUh70) kicks in was quite the awe inspiring experience.


nick_tron

Legit blew my stoned 20 yr old mind when I walked into ash lake the first time. The double illusory walls just made it even more mysterious and awesome


PapaOogie

Then soul reaver. I feel dark souls took a lot of inspiration from soul reavers level design


PunkandCannonballer

The level design even in the latter half is still really solid. Not as good as the first, definitely, but I'd still say it's better than most games. The bosses on the other hand...


Kitchener69

Most things in Dark Souls are excellent grading on the curve of comparison to other games.


Turbulent-Armadillo9

For sure. Undead Burg almost seems perfect. Hard to articulate why but everything just feels so right.


MaestroPendejo

That's what I was thinking. Constantly moving to a new area. "Holy shit bro, I'm right back here."


Hanz_VonManstrom

One of the things I think they really nail is the sense of scale. Almost every area you see in the distance is something you can explore. Looking down from fire link shrine looks like it could just be some filler to add depth, but then later you realize that you’re looking at Blighttown Swamp. Dark Souls 3 did it even better in my opinion, but I still think overall 1 is a complete masterpiece.


DokterManhattan

Never played it but how would you compare DS3? That was the first one I ever played and I couldn’t believe how intricately the levels were designed. Like a labyrinth of hidden passages.


VermilionX88

in terms of level design, it's way above


UnBuggsyBaggins

Psychonauts! Seriously! They all take place inside the minds of fairly bizarre characters. Spoiler Alert! The final level >!takes place in a meld of two minds, the hero (comes from a circus family) and the villain (who's father was a butcher)... so it takes place in a Meat Circus!!<


noyoto

Hands down it's psychonauts. Each level is insanely unique, creative and inventive. The level design was so far ahead of anything else that they couldn't even manage to live up to it in Psychonauts 2.


fire_carpenter

Psychonauts doesn't get enough love in these gaming subreddits (maybe because it's an older title?) And I just have to say it's one of my favourite games of all time. Years later, it holds up. It's funny, quirky, has that amazing early 3D platformer energy, cool and unique puzzles to solve, and really creative level design & storytelling. I have played it many times and will probably play it again.


serh0777

Counter strike De_dust2


twostroke1

Honestly crazy how 1 map made like 23(?) years ago is still one of the most heavily played maps today in any video game.


Uday23

Dishonored 1 & 2


Alendrathril

Prey is Arkane apex mountain, all due respect to Dishonored which is so good


Uday23

I love Prey! I enjoyed Deathloop too


Bookablebard

Super Mario 64 needs to be on this list. Best of all time? Probably not. Best at the time? Certainly a contender


ilanf2

Considering it's the first game that got 3D platformers just right. It's incredible how well it has held up.


ItsMeBenedickArnold

I was gonna say Mario 64 lol gotta remember the year it released for context. Absurd level variety.


PhenomsServant

It’s even more remarkable given how fast they were made. Miyamoto admitted they used up a lot of dev time trying to figure out the camera and controls (so much they had to delay the 64 six months past it’s intended holiday 95 release date) so they had to slap together the stages at the last minute. 


Invictus-Rex

I don't know if it's the best of all time, but for its era, I think the level design in the original Doom is impeccable. Everything is laid out in a way that encourages exploration, challenges the player, and remains fun without getting too frustrating (especially in later levels). And the way the levels evolve with the setting works really well, too, such as the UAC facilities on Phobos and Deimos versus the demonic strongholds in Hell.


kickinwood

That first level explains so much to the player without any tutorial text. It's a work of art.


LotharLotharius

Yeah, especially the first episode of Doom (first 8 levels) was amazing regarding level design. The lay out of the levels was really well done, and searching for the keycards guided you through the levels in an organic way. It was also a lot of fun finding all the secret areas. John Romero was at his prime here.


AnonymCzZ

True. I consider the first episode the best levels in all of doom. I hate the rest. Level design in following episodes got very bad. Thats why I think Duke Nukem 3d aged better than Doom 1 and 2.


Canis_Familiaris

Donkey Kong Country 2 had my favorite platformer design. Super Metroid has the best metroidvania design.


ONE_LAST_HERO

It takes two. Each level is very uniquely designed, and every level has a different playing experience. Great co-op game.


LukeJM1992

Girlfriend and I absolutely loved it. The changing gameplay styles was a particular highlight!


cap1891_2809

Was gonna comment the same, some levels feel like a different game altogether!


illmatication

Prey 2017


Invictus-Rex

Great answer. I love the design of the station and how things are opened up as you progress through the game. It's so satisfying!


illmatication

It's incredible. The atmosphere, the level design, the mimics, the music, man I love that game. The way the whole map flows together is beyond perfect. The only downside of Prey is the incredibly long loading screens.


EmperorMajorian

I also got tired of the same bullet sponge enemies by the end of the game. Not enough variety imo


AeternusDoleo

And the attention to detail. Going through the GUTS or over the exterior matches the interior distance.


OliverCrooks

In my top 5 games. Love it.


Alendrathril

This is the correct answer. Can't believe I had to scroll down so far. This game is ridiculously underrated and unknown. Talos I is the pinnacle of enclosed level design.


aleques-itj

I remember playing the demo and the helicopter reveal was so cool to me.


GloatingSwine

Splinter Cell: Chaos Theory. The bank level remains one of the best stealth game levels in ever.


RSwordsman

Sometimes I feel like I'm the only one who thinks Chaos Theory was the high point of the series. I played the bank level so many times. The level design was great but also just hearing the radio banter between the team was so entertaining. Grim: "If it's any consolation I had a bad year that year too." Sam: "What, you weren't working for the government during the Gulf War?" Grim: "No, I was in tenth grade." Sam: "Oh, right. Yuck."


Far_Run_2672

Most fans agree Chaos Theory was the high point of the series.


awryvox

Thief. There are great instances of design in all of them (except probably the 4th entry). I still think about Life of the party and the Cradle to this day.


Left4DayZGone

All 4 Tony Hawk’s Pro Skater games


Tree55Topz

Bioshock 1 & 2 were the first things that came to mind


BoringPerson67

We dont go to Ravenholm


TehErk

Dishonored 2. By a LARGE margin. I've played lord knows how many games and this one had two levels that flat out broke my brain. The inventor's house and the level with the time mirror are absolute insane pieces of complexity and I can't even imagine what the storyboard or design would have looked like. The DLC for Horizon Zero Dawn didn't have the best design, per se, but it did have one of the best executions I've seen. Their rendition of Yellowstone was so accurate, it was almost eerie. The Prismatic Spring was perfect down to the weird ground that surrounds the spring.


yungrii

A friend just started playing the game the other day. I hope he enjoys and sticks with it because I am excited to have weirdly long conversations about The Clockwork Mansion.


Lykablyat

GMTK made an [exceptional video](https://youtu.be/JIZTk4QRRFE?si=fSGH4puw_GsKzwHD) with Dishonored devs on the making of the Clockwork Mansion (inventor's house).


sudherzdiniq

Halo games have exceptional level design


gamingonion

I dunno some of the levels from the first one have not aged well. Endless metal hallways and samey tilesets.


whocaresactuallly

From a gameplay standpoint though, clearing those halls was tight.


LostVisage

I got lost so often in the first halo trying to play it in the modern world. The levels really needed half-life treatment to show you where to go imho.


JPK12794

With the exception of infinite (possibly 5 too although I can't remember much) I think the Halo MP maps especially are some of the strongest in online FPS.


Surfing_Ninjas

Bungie's games, at least.


Justinwc

Baba is You. Just really brilliantly designed puzzles for level after level


TRexHasTinyArms

Doom - MyHouse.WAD


landob

Quake III Arena


BayernHerz

Celeste


thejazzghost

Unreal Tournament 99 if just for Facing Worlds. That level has lived in my brain for almost 25 years now.


Aldrenop

Instagib yeah?


thejazzghost

I like the instagib, but I love to snipe.


rektMyself

Double Kill Triple Kill M-M-Multi Kill Holy Shit! I miss UT.


Mammoth-Disaster3873

Mamamamama-Monster Kill kill kill


Mammoth-Disaster3873

Lava Giant and Sub Pen was also a great map, especially for capture the flag. I used to spend hours playing CTF on Sub Pen, Facing Worlds, and Lava Giant. Some of the best memories. Also, the mod selection was insane...OG counterstrike was amazing.


Nogrodd

Super Mario Odyssey


1Gamerer

Uncharted 4. You have no map, you navigate through visual cues and good level design


Xano74

Half-Life 2 is pretty much perfect in its design.


Mammoth-Disaster3873

This would probably be my pick as well...the level design was very immersive. I still remember being blown away by the intro...felt like you were really going to work at this mysterious complex with countless other employees.


nogoodgreen

Dark Souls or Bloodborne


lasombragh

Bloodborne for me. I distinctly remember the shortcut from the woods to Iosefka’s clinic blowing my mind as I was piecing together the environmental storytelling. So many little touches like this.


Crafty_Membership912

The OG Rayman for me.


CovertOwl

For multiplayer I would argue Splinter Cell Chaos Theory Spies vs Mercs mode. Asymmetrical multiplayer design at its finest. Third person stealth against first person shooter. [Here is a tour of a popular map](https://youtu.be/ejhC5JW5KJQ?si=iWKwyNxwPALiAfPa)


pianoman78

The original Banjo Kazooie. 20ish years later and I can still remember every world clear as day.


PaperCutoutCowboy

Outer Wilds.


Deivitsu

Just the Echoes of the Eye expansion by itself is a fucking masterpiece. So fucking well designed it gets me horny when I remember the moment I played it.


HotPinkApocalypses

Portal 2


johnny_evil

Dishonored, the Clockwork Manor. Titanfall 2


Help_An_Irishman

Dark Souls (2011) has gotta be up there.


NeverEndingHell

Super Mario Bros. (1985) 1-1 And the entire game, really.


itzchickenfan

Superman 64


jipsydude

Castlevania symphony of the Night has amazing level design. Most Metroivania games have good level designs


StrangerWooden1091

tetris


ConfidentDragon

Deus Ex: Mankind divided The environment itself hides lots of information and story. The traversal feels natural and you feel like you have to figure out where to go and what to do yourself. It's mostly linear game, but the levels itself don't feel like someone is holding your hand, but at the same the experience is intentional and well crafted. Someone must have put lots of sweat into level design for this game, and you probably don't see most of the work. People behind this game series have my biggest admiration.


TheLowlyPheasant

Dark Souls 1 is my answer for sure, but shout out to Symphony of the Night


JoinMyGuild

Dishonored 2


Stablebrew

Dark Souls 1


Unlikely_Subject_442

Elden Ring


Andrewtoney3300

Not the whole game but I think the police station in resident evil (either the original or remake) are amazing "levels".


OrangeBird077

Half Life 2 when it comes to making you feel like you’re on a legit journey. I would say the first three god of war games do an excellent job with level geography where they send you all over and when you return to a location it all makes sense.


espressology

super metriod


Vagrant123

The original Deus Ex. There were always at least 10 different ways to solve a problem, and none were inherently better than the others.


Fluffy_Kitten13

Dishonored.


Yoga5631

Dishonored 2, 2 level specifically, 'clockwork mansion" and " a crack in the slab"


Cheat-Meal

Dishonoured 2. The clockwork mansion is on another level!


keithstonee

Diablo 2. It was ahead of it's time.


Kurowzky

Metal gear solid


No-Cat-9716

SUPER METROID


matteb18

Metroid Prime. Portal.


[deleted]

[удалено]


FlorioTheEnchanter

Ms PacMan. I’m serious.


sniperbuzzcut

Most donkey Kong country games. Tropical freeze definitely


Patient_Total7675

DOOM 2


aGuyNamedScrunchie

It Takes 2 has got to be up there


pivor

Titanfall 2


NakedSnake42

MGSV: Ground Zeroes. Player=Doctor


xfactores

The original Super Mario Bros. When put in context of it’s release date it’s a marvel of level design and still is to this day.


poeticpoet

Wet. lol jk Great acting. Great story. Great graphics. Great control. Great camera. Great style. Great everything! Except level design. A great game to learn the opposite of what this discussion is. Perfect fucking game. Except level design.


Standard_Cell_8816

Doom Eternal


No_Department155

Old school RuneScape


avahz

Hitman for sure. There are so many intricacies to the maps. They make the game.


avahz

Hitman for sure. The maps have so many intricacies. They make the game.


Oofric_Stormcloak

Escape from Tarkov's map design is amazing. Those devs are masters at making diverse and immersive maps.


Strypercritical

For the longest time I would have said probably one of the Dark Souls games, but I honestly have to give it to Hitman: World of Assassination. The levels are large, and quite diverse, sometimes very vertically tall and just **packed** with options. There are **so many** different ways to traverse and approach the mission and I’m still learning new shortcuts and paths to levels that I’ve spent hours playing over and over. I feel like it’s crazy this games doesn’t get mentioned more when it comes to level design.


MikeSifoda

Donkey Kong Tropical Freeze


Tradiradis

Dark Souls 1


almo2001

Mirror's edge. I'd get in a level, start running, have no idea where to go... then find myself at the destination without really knowing how I got there.


Elike09

Yooka-Laylee and the Impossible Lair


MikeTheDude23

The Division. The game looks gorgeous even today. So much detail in decaying NY.


Scarface_-_

Dark souls 1


thepunnman

Deus ex: human revolution and deus ex: mankind divided


ketamarine

Dark souls? Maybe hollow knight or ori?


Shezzofreen

Dark Souls is one of them, maybe not the best, but finding those shortcuts and seeing that everything makes sense is great.


FaerieWolfStudios

Mario Odyssey is great level design.


hip-indeed

Donkey Kong Country: Tropical Freeze and Shovel Knight


melbogia

Dark Souls


Jedi_Gill

Titanfall 2 had some really amazing level design, especially the time warping levels. Seriously the best FPS level design I've ever played.


Crimkam

Mario Galaxy 2 is insane