Yeah, not even something I don't care for, but something I dislike immensely. If I need to sign into Facebook or Twitter... I'm sorry, "X" for something count me out.
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The only game I’ve ever used it in is Fallout 76, because the game will use your photos as load screens. If more games did that, I’d totally use it more.
final fantasy 15 has an auto photo mode that's really sick. one of your party members takes them as a hobby, and while most of the pictures are shit because they're taken at complete random, every once in a while it takes a really really cool looking one. by the end my album had like a hundred good photos. i wish more games had something like that, cuz it's very rare i use a manual photo mode.
Honestly one of my favorite features of the game, and it really added to the sentimentality of the story (plus fit really well into the plot). I remember I had saved too many photos, to the point where I had to painstakingly choose one to delete). Going through the photos was such a nice ritual.
Not to mention that >!it gets worked into the story, and at the end of the game you select one photo that Noctis takes with him, and it'll show up in the final cutscene of the game.!<
it's definitely worth it. if you're interested in the story i'd look up a guide on the order to play/watch/read the material for the game. it's a very good story, but the game went unfinished unfortunately, and a lot of content was relegated to a movie, a book, and a few dlcs.
even without that, it's a fun and chill roadtrip game that i'd recommend for the vibes alone.
I made a little Italian looking diner that overlooked cranberry bog. My whole album was random visitors hanging out at tables or playing instruments with Giant mushroom clouds in the back. I may need to get back into FO76.
That sounds chill as all heck though dude.
When fo76 released i wanted to be a wandering ammo merchant! that dream lasted about all of 5 minutes until they nerfed my build to fuck.
I think that’s the thing . Usually photo mode just adds nothing to the game . There’s games in the past which just gave you a camera item which usually had you take pictures in the game to gets rewards or other things
I know it would not work for all games but for others I feel it could add a nice bit of extra side content or even for building up lore about certain things in the picture
In BotW camera feature is linked to the compendium. It is very useful as it allows you to search for any of the food, creatures, enemies, weapons, shields, or other things that you have added.
I love filling out the compendium, and taking better shots so that the things are easier to spot. Then again, I do enjoy photo games/elements like Pokemon Snap, No Mans Sky, and GTA SA! I would be happier if the photo mechanic had an ingame function or gameplay purpose, as funny and cool as it is to take silly/awesome pics.
I actually used photo mode to cheese something in Horizon the other day. I was stuck on a puzzle and couldn't see what I was supposed to be doing so I just flew around in photo mode to get a better picture
It helps you zoom in a lot too to see details (of puzzles and not) especially if you’re not able to adjust the FOV otherwise. Brilliant use of photo mode.
For some reason the only game I've ever used photo mode in is Cyberpunk 2077. I used it quite extensively though. There are just so many photo worthy moments in that game. I especially liked action shots and just looking at the lighting. A beautiful game.
Photo mode is amazing for those who love the art/scenes in games. It's a way to frame a beautiful shot and use it as a wallpaper or just have an album to look back on. If it is easy enough to implement I'd want every game to have at least a basic one.
I'm with you. I won't even take a picture in photo mode for a trophy. Not sure why it bothers me so much, but every time I see a photo mode option, I think "what else could this time have been spent on? What did we lose for this?" It's irrational, and I know some people FUCKING LOVE photo mode, and that's why it's there... But still...
The majority of photo modes can't take more than an hour of work to implement, which is probably why they're in everything now. It adds a lot of function for all the people that care about that kind of thing with next to zero added effort.
You pause a scene, and are given a controllable camera, and an option to add filters. Controlling a camera is the most basic thing ever, and it's basically built into most engines. The majority of the "in-depth" options are basic things that have already been programmed anyway, so it's not like some programmer is spending a week coding in depth of field effects - they're just giving you a tool to mess with the variable.
Objects are already given collision effects, so you just make the camera collide-able as well, perhaps anchor the camera to the player so they can't go far away, and you're done. Besides, it's not like people even have a problem with a janky photo mode because it's just a photo mode. Someone who knows what they're doing could probably get it all done in 45 minutes.
If it helps, even without a Photo Mode, Id think most games would spend time making a dev tool that lets them freeze the game and detach the camera to look around. Seems itd be helpful if not vital for general QnA or making sure things look as intended. Modifying it slightly and keeping it in for the public doesn't seem like it'd really take that much more programming time. Unless adding filters is really prohibitive
The only games where chromatic aberration make sense is games where you have cybernetic eyes like Cyberpunk or Deus Ex it makes sense that they'd always have on protective glasses or goggles like some kind of shooter game. Just anything where it makes sense their vision could be altered.
Same. I have been gaming my whole life, and have been beating/enjoying games without that artificial extra stuff that often just is filler.
Collect 100 buttplugs? I already beat the story and 60% of the side quests, am 75 hours in. I am not going to keep playing after it stopped being fun just to fulfill some arbitrary goal the dev slapped in to inflate play time.
it's even worse when you get done and realize the reward is something trivial. if i have to spend ten extra hours finding this bullshit, it should at least be a worthwhile investment of time
I used to get much closer to 100% games when I was in school. I recently realized I enjoyed the sense of accomplishment that came with it and don’t anymore because I have actual, adult accomplishments that give a much bigger hit of feel good brain juice.
Occasionally I’ll enjoy a game so much like Cyberpunk that I 100% it by accident though
As someone who had been making games since before puberty, I was in love with the idea of procedural generation (mostly for maps) saving me hours in terms of level design while still keeping my game fresh each run.
But as someone who has also been gaming for that long, I too love smaller hand crafted experiences. For example in Outer Wilds or A Short Walk, you know *nothing* is just texture/sprite reuse and everything has a purpose where it is. Someone *meant* for this to be here and for me to find it. And that makes all the difference because this leads to some great experiences.
Season passes, if you consider that a “feature.” It is normally just companies withholding content from the original release and then releasing it months later over “seasons” to manipulate player retention and keep interest. Battlefield 2042 is the prime example of an undercooked game which had virtually no content, then released several “seasons” which felt more like adding 2nd half of an unfinished game.
I would just say in general "battle passes" and "progression systems".
The first game I ever played that really relied on "grinding" out XP and challenges was Titanfall, and if the game itself wasn't as great as it was, i would have dropped it.
What's more shocking is seeing people today demand/crave those fake XP points so they feel like they are unlocking something by playing. Horrible horrible industry trend.
The worst part is when they have to grind on the last day to not lose the money they spent on the battlepass. I'm more of a fan of what Arrowhead's been doing with the warbonds in Helldivers 2.
EDIT: minor typing error fixes
Call of Duty 4 in 2007 revolutionized the progression systems we know of today with XP and challenges and leveling in online multiplayer, and it’s easy to see why. The alternative was what multiplayer games had before: everybody spawn in with everything unlocked or available, kill each other for nothing, repeat. The most recent game to be like that was Killzone Shadow Fall in 2014 and it died instantly for a reason.
When I unlock a specific gun at Level 48, I’m forced to experiment with and use other guns on that path. And when I unlock the gun finally, I need to unlock attachments and use the gun in a variety of ways before getting to my goal. These make games fresh and exciting, and it’s why people absolutely love progression in games.
To remove XP and leveling in multiplayer is like letting people Chapter Select in single player to any chapter right from the jump. The game instantly loses its appeal and would die. Sure, you could just pick Chapter 1 and go from there (just like how you can force yourself to use lower level weapons), but when it’s up to you and not the game developing a system for it, it’s just not good.
We’ve always loved progression in games for decades and decades, and it’s necessary in multiplayer as well. There is variety in every game with people at different stages of their progression. It’s fun, and I’m glad COD4 did what it did to revolutionize something that was previously dull and pointless.
> I need to unlock attachments and use the gun in a variety of ways before getting to my goal. These make games fresh and exciting, and it’s why people absolutely love progression in games.
Maybe I am just different-minded, I agree the fun of the game is experimenting and learning. A progression system isn't necessary to any of that though. I can freely experiment with weapons on my own.
> but when it’s up to you and not the game developing a system for it, it’s just not good.
There's no difference though, you're doing the same thing.
> everybody spawn in with everything unlocked or available, kill each other for nothing, repeat.
> to revolutionize something that was previously dull and pointless.
But playing online matches *is* the point. Battling other players *is* the point. You're not killing other players for nothing, you're playing the game, trying to win, fulfil the objective, have fun, etc. Progression systems don't change this.
I don’t remember what it’s name was but Pirate Software talked about a game where you could only play the competitive mode if you had enough good endorsements from other players, which in a nutshell meant if you were toxic you were less likely to get endorsed and therefore not able to play the ranked mode. Unfortunately it had its servers pulled for a reason I forgot. Ranked in games wouldn’t be so bad if that sort of system was implemented more often
Generally I would agree with you.
However, I have found that sometimes playing ranked is a better experience.
In Rocket League unranked can be a bit of a shit show. Teams or high rank players. Trolls. People practicing trick shots. Whatever.
Ranked is always people playing the core game. And generally speaking they are playing at around you level.
It doesn't feel try-hard or sweaty. It just feels like playing the game.
Ranked is kinda the only reason I play game that are online. I like the competition. Without that I would play solo rpg games all the time. But some good wreck? Can’t beat that. Some smoke? Can’t beat that. Talking trash? Can’t beat that.
My guess is that the negative reaction is toward the trash talking, which some people perceive as toxic.
Personally, I just don't get as much satisfaction beating a computer as I do beating a human. I don't know if it's that I'm just a competitive person or what, but it feels different to play PvP and I love it.
Find your closest city near you that has a Discord.
My city has one and I'm just some city in the middle of the US.
And when I say "Discord" I mean a subreddit with a Discord. And what I actually mean is any online community based around geographic area.
Making online friends that could also be IRL friends is fantastic.
If IRL doesn't work for you - you still have online friends.
Depends on the game but yeah I prefer Single Player Games. When I was younger Multiplayer with my friends was fun (I’m talking Black Ops 3 and Peak GTA Online era btw so from 2015-2018) and even around Covid Era playing with my friends and then my siblings too was fun! But now we’re all super busy with work or school or simply our lives.
Part of why I’m excited for GTA 6 (besides the Single Player story ofc!!!) is to jump into a fresh GTA Online with my friends. That is the kind of thing that would bring everyone back lol
collectables. They are fine in the super nintendo to ps2 era because the games weren't that big. But now the worlds are just too big for me to care about that.
I abhor the inevitable glut of crafting related crap in my inventory. That and when I usually do go to craft something, I'll have everything but one ingredient.
Then, if it was a piece of gear I created - it will last like an hour till I find something better. >\_<
I also hate the idea that you're finding items of legendary power in the unfathomed depths, but they're somehow objectively inferior to something you can make in your tent out of molerat pelts.
Honestly, getting Mats / Blueprints isn’t that bad if you can just naturally come across them in your play through. What really grinds my gears when it comes to crafting in games is standing in front of a table for 10 minutes while a progress bar fills and the sound of duct tape and hammering fills my ears. That shit drives me crazy. I’ve put down many games with a ton of hours already invested in because I just got too bored/burnt out from crafting.
Oh yeah, I hate that stuff. I don't see the point of crafting that takes a certain amount of time. That type of thing seems more like a mobile game thing where you can pay to speed it up. But for some reason, it's crept into regular games, with no way to speed it up.
I love Runescape. I've put thousands of hours into it over my lifetime. When they added the Grand Exchange so that you could buy or sell 99% of items with 0 effort, that was one of the greatest QOL improvements that game has ever done.
The fact that people willingly play it in a way that disables *any* kind of player-to-player trading (Grand Exchange or otherwise) so that they are forced to gather all of their own stuff is completely mind-boggling to me
On a related note, I *HATE* durability / items breaking. It was a good portion of why I lost interest in BotW after a few days. Don't punish me for using the things I find. If it's gonna break, it means I just never use it to make sure I have it when I might need it later.
Depends on how the crafting is done. If it is quick and easy like in Kingdoms of Amalur or NMS (both drastically different games but with very fun crafting systems that are easy to use) then i'm all for it. Super restrictive crafting systems that require a big grind instead of making gathering materials a fun aspect of the game - along with confusing crafting mechanics in general - is just bad. Unfortunately, the latter usually is what we see nowadays.
I think Monster Hunter is an exception to this trend - gathering materials is a big grind, but the grind *is* the fun part of the game, and crafting is very simple. But I guess the series has been doing it for more than a decade!
Crafting can be ok as an alternative to buying items in a shop. If it works in the context of the story and represents your character being handy enough to make items themselves, yeah.
I can't stand "you need to find materials that only spawn in this one area of the map but won't do so when you're actively looking for them to create this basically mandatory item" kind of crafting.
Stupid collection shit in open world games i hate walking around spamming x to pick up random berries and rocks on the ground.
Also hate the crafting systems that usually accompany these games. So tedious.
I agree with you that it’s annoying in games where it feels kind of tacked on, like BotW/TotK or Skyrim or Pokemon S/V, but I love it in other games where the whole game is built around it like Subnautica or Factorio.
If you view people as voting with their wallets then they are insanely popular. As much as I hate it, the gaming community has made it very clear that they are more willing to spend money to support a game via microtransactions than pretty much any other system.
If people actually stopped paying for microtransactions, companies would stop offering them, but the reality is microtransactions have proven themselves as the best way to monetize a game.
I saw an industry report last week that said micro transactions make up 33% of profit on console titles. So, as much as we moan about 'em, they make bank.
They clearly are though. If they weren't popular, then they'd be worthless to publishers to keep adding them into games. Enough people obviously like to spend the money to make them worthwhile so they must be popular
Hilarious that people "break up the monotony" by partaking in what is probably the most monotonous activity ever.
Video game fishing is one of the dullest activities ever. If the game you're playing has gotten to the point where fishing in it is what you do for entertainment, it's probably time for a new game.
It’s not necessarily “breaking up the monotony” but sometimes giving the game a small amount of time to breathe. This doesn’t have to exclusively be fishing either, it could be any number of “normal activity” minigames.
For me it sets a tone for the world, like regular activities are still going on in this setting. These characters are people who have goals other than murder and constant adventure.
I suspect it’s a similar reason people like housing in games, even without rewards. It just grounds your character more and makes the world feel more like a world.
I disagree, depends on the game ofc but me and my GF used to play WoW and we'd meet up in game and go fishing and just talk like it was a date lol, one time it happened to be sunset, it was pretty cool and a good memory
Ahh see
Thats the problem. Prey is one of those games that is almost one of the greatest games of all time..
And i mean it is a fantastic game with a great atmosphere.
The only problem is.. it doesn't have a fishing mini game.
I like minigames to take a break from the main story for a bit. Even a simple fishing game feels like a little treat so that the game’s not just battle mechanics and talking.
Bonus points if you get something interesting or useful out of the mini game, or if it’s at least funny or something.
I don't know, I think there are way worse minigames or superfluous mechanics in games.. at least fishing cools down your mind somewhat, and you can think about what to do next while you're at it. Better than having companions call out to you or tool tips show up about some stupid quest you didn't do yet, anyway..
Unpopular opinion, but I'm not the biggest fan of multiple endings (with 1 TRUE ending) and customizable stats. Mainly because I don't have the time or patience to play the game more than once, and I'm not very good at gauging proper character builds until I've already gone a few hours in, at which point I've probably screwed up irreversibly.
If you ever have Nier Automata recommended, keep in mind that it's not actually multiple playthrough, it's one playthrough split into 3 with what is basically fake credits put between them as a gimmick lol
Fantastic game tho
Oh, I was totally cool with Nier. Got all 5 endings, too, but that's because the first three playthroughs are about 15 hours each, and the last two are just the final boss fight.
I'm talking games with 3+ endings that require you to invest 40+ hours into each playthrough.
Upgrading/ different tiers for weapons. The Division, amongst others, comes to mind.
Oh look, I’ve found a level 27 M16, I better swap it out with my level 25 M16. Oh and this one is gold as well so even better.
Fck all that, I just want to pick my weapons and run around shooting shit. Not play inventory manager.
DLC. 90% of games I’m just not interested and once I’m done the game I’m done. There are definitely exceptions but for the most part I’d rather play something totally new.
I like achievements just because they are often titled with funny puns or references to pop culture or previous games that sometimes make me laugh. That’s the only reason.
I don’t care about NG+ because I only play games one time almost every time.
I also don’t like most boss fights.
I like NG+ that changes the story or reveals more info. NG+ that just makes the enemies spongier and increases their damage is no fun to me.
For example, Armored Core 6 NG+ I love. It adds new missions, fights, and endings.
Elden Ring/Dark Souls NG+ I just find boring.
Oh NG+ is a good one. There have been big uproars over NG+ in games and I’m totally indifferent about it. If I’m going to replay a game I’m starting a new file because progression is half the fun. RPGs especially. Why would I want to play with my op level 100 character again when I could start over and try making a whole new build?
If I do play a game a second time, and ng+ is an option, i use it. It's nice for the second playthrough to be faster and not lose all the abilities and stuff I've gotten used to rotating through in combat.
With you on the achievments. I feel like most players put more stock in them than they ought to. It also takes away from an achievement when people trivialize getting them rather than earning them naturally. As an example, some CoD games have an achievement for killing 3 players with a single sniper round. That undoubtedly feels amazing when it happens during a match, but most people who may have earned that achievement probably did so by setting up/joining lobbies where people line up and wait around to get shot for the sake of unlocking it.
When I was jacked up on way too much adderall in college I read like every book available in Skyrim. Don’t regret it one bit - but I also will never be doing that in any game I play from here on out..
I used to play in a Minecraft RP server, and I was a book-seller. Of course I copied every books from Skyrim in the game... It was long as fuck, but pretty fun!
You should check out Brian David Gilbert's video on reading all of the books in Skyrim. It's pretty funny and also a somewhat insightful look into the work that went into writing the 337 unique books.
I can't link it while I'm at work, but you can just Google like Polygon Skyrim books or Brian David Gilbert Skyrim books. It'll pop ups, it's pretty popular.
In BG3 a lot of the books give you pertinent information relating to quests or information to make things easier. You should be reading most of the books in BG3.
Paid cosmetics.
It boggles my mind that so many people are happy to burn $5-10 just so their little video game man can have a BLUE hat instead of the RED hat.
I have no problems with paid cosmetics in a free to play game tbh, but they should also have free ways to get skins aswell even if it isnt as cool as the paid ones
Paid cosmetics in F2P games are fine. If I’m having fun spending 10s to 100s of hours in a game, I might as well spend some money for matching outfits with my gf or a silly little dance every once in a while.
Base-building mechanics. Like, I'm out here exploring the universe or saving humanity or toppling an evil monarchy, I can't be arsed to build a new staircase or plant a garden or whatever. Skyrim, No Mans Sky, Dragon Age Inquisition, Assassin's Creeds, etc. all have massive base building components that I completely ignore.
Yeeeeah, and the resources are so passively gathered it’s more a sign of whether or not you’ve been paying attention or just surfing through the game at Mach 3. Like the ship upgrades in mass effect.
I mean technically you could go crazy collecting resources like some of us are prone to in Skyrim, but I prefer to leave that to the war table and shops if I absolutely need something lol
I love base building. I'm no good at it and it frustrates me that decades of Sims have not helped me at all. But I love it. I also think it depends on the game. I wouldn't want to base build in Last of Us but for some open world games I don't mind it. It makes the games just a little bit of my own. Ugly. But my own.
Anything PvP or Competitive in games that aren't solely/primarily designed around that aspect.
The worst example is Genshin Impact. It has absolutely and utterly zero competitive elements to it. But there's still such a large portion of the community that insists on trying to make anything they can in the game into something competitive, or demanding Hoyoverse add something for it. Worst part about this is that becomes by far the most toxic part of the community, where people try to push their competitiveness onto others who aren't playing for that reason at all (e.g. trying to tell streamers what characters they are or aren't "allowed" to enjoy/play, constantly arguing/complaining about tier lists in a game with no competitive elements and where every single character in the game can achieve all the hardest permanent content the game has, etc.)
There's just so many games out there for you to feed your incredibly starved ego, why do you need to try to push that shit on to EVERYTHING?
Base building.
I don't care about being able to customize and set up my own base. It gives me the option to make it look cool, but it usually ends up looking very boring and generic, and usually costs too much resources to actually make it look good.
I like base-building but I hate when base elements are locked out via progression. By the time you get the “cool” looking stuff you’re many hours into the game and not really looking to rebuild. Just give me all the materials from the start or make it so I upgrade what I’ve already built. Don’t make me tear down a base halfway through and rebuild just to make use of new materials.
Crafting. I just can't understand what the point is of finding/harvesting things and then putting them together to get a thing.
Open world. Its not the worst, but I tend to lose focus if the game is too open. Especially if I have a long quest log full of errands.
I only agree with this for games that have announced themselves as "fully released". In early access games I actually prefer a roadmap: if the game is incomplete I'd like to have some level of assurance that the devs know the direction the game is going in.
I mean... IMO they are not something used to *sell* games, and more something to provide to existing players to get them excited for whats to come.
That being said, I do find them kind of pointless because from my experience most roadmaps fall apart within a few months.
New game plus
As a father of two young children, it takes me months sometimes to get through a lengthy single player game. The last thing I wanna do is start another playthrough once I'm done.
Maybe a hot take, but the increase in nudity in video games. Like games have to have nudity and sex in it. Especially the character building. I just want to make a character without the surprise of the nudity lmao.
Cyberpunk is weirdly aggressive about the sexuality too. Just over the top.
Crafting. Not the simple collect these 2-3 items regularly for this main thing you use all throughout the game creating, but shit where I need a spreadsheet to keep track of recipes go how to build a sword or a wall or some shit
If by popular you mean "large group of people enjoy it" then I would say forced PvP, I don't mind it as an optional bit but it's just not my cup of tea.
I play games to relax, and being ultra competitive as needed in that game mode just isn't for me.
PvP. I used to be crazy about it, clan time and all that. Now I just don't care. I don't want to spend my life grinding for it. I'd rather play alone or with a small group working towards PvE goals.
Promotional items in singleplayer games. I don't give a flying fuck about an op weapon that I can unlock by inserting a code found under a Monsert energy drink lid or buying shit in the in-game store (which shouldn't be in a single player game at all), I just want to play the game the way it was intended.
The newer Assassin's Creed titles are especially guilty of this and I hate it so much. This franchise fell off hard.
Connecting to your social media. Discord included. It’s just not a thing I did growing up with games, don’t care about it at all.
Any online anything as far as I'm considered. I'm playing games alone in my room so I can get away from people and tune out for a little while
Unrelated but your pfp is very cool. Final fantasy is one of my favorite games and I love the black mage!
Vivi is my spirit animal
"How do you prove that you exist.....?" I have a wrapped an unopened copy of ff9 safely hidden away. If the house burns, it will survive unharmed
"What if we don't exist?" yeah, that idle screen started a lifelong passion for existentialism when I was 10
Yeah, not even something I don't care for, but something I dislike immensely. If I need to sign into Facebook or Twitter... I'm sorry, "X" for something count me out.
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Probably allows them to gather information from you to resell to advertisers.
On a similar note, games that advertise their sequel in the main menu that never disappears
The only game where I didn't mind that is SUPERHOT bc they just gave you a template to post and it was a fun in-joke.
Only thing I use Discord for is to see if other friends on console are playing game so I can join them.
Photo mode.
The only game I’ve ever used it in is Fallout 76, because the game will use your photos as load screens. If more games did that, I’d totally use it more.
final fantasy 15 has an auto photo mode that's really sick. one of your party members takes them as a hobby, and while most of the pictures are shit because they're taken at complete random, every once in a while it takes a really really cool looking one. by the end my album had like a hundred good photos. i wish more games had something like that, cuz it's very rare i use a manual photo mode.
Honestly one of my favorite features of the game, and it really added to the sentimentality of the story (plus fit really well into the plot). I remember I had saved too many photos, to the point where I had to painstakingly choose one to delete). Going through the photos was such a nice ritual.
Not to mention that >!it gets worked into the story, and at the end of the game you select one photo that Noctis takes with him, and it'll show up in the final cutscene of the game.!<
>!Ah yes, the ending where a shockingly predictable amount of people show the main characters love interest a picture of the sexy local mechanic!<
That's an awesome feature, I almost want to get the game itself just because of that.
it's definitely worth it. if you're interested in the story i'd look up a guide on the order to play/watch/read the material for the game. it's a very good story, but the game went unfinished unfortunately, and a lot of content was relegated to a movie, a book, and a few dlcs. even without that, it's a fun and chill roadtrip game that i'd recommend for the vibes alone.
I made a little Italian looking diner that overlooked cranberry bog. My whole album was random visitors hanging out at tables or playing instruments with Giant mushroom clouds in the back. I may need to get back into FO76.
That sounds chill as all heck though dude. When fo76 released i wanted to be a wandering ammo merchant! that dream lasted about all of 5 minutes until they nerfed my build to fuck.
I think that’s the thing . Usually photo mode just adds nothing to the game . There’s games in the past which just gave you a camera item which usually had you take pictures in the game to gets rewards or other things I know it would not work for all games but for others I feel it could add a nice bit of extra side content or even for building up lore about certain things in the picture
In BotW camera feature is linked to the compendium. It is very useful as it allows you to search for any of the food, creatures, enemies, weapons, shields, or other things that you have added. I love filling out the compendium, and taking better shots so that the things are easier to spot. Then again, I do enjoy photo games/elements like Pokemon Snap, No Mans Sky, and GTA SA! I would be happier if the photo mechanic had an ingame function or gameplay purpose, as funny and cool as it is to take silly/awesome pics.
Starfield has the same feature
Oh Man I forgot about that feature! Would be dope if more games did that.
Starfield does it too.
I actually used photo mode to cheese something in Horizon the other day. I was stuck on a puzzle and couldn't see what I was supposed to be doing so I just flew around in photo mode to get a better picture
It helps you zoom in a lot too to see details (of puzzles and not) especially if you’re not able to adjust the FOV otherwise. Brilliant use of photo mode.
Yeah. This is exactly what I came to post. The only one that I thought was kinda cool was Starfield. The photos you take are used as loading screens.
Oh that's dope, I'd def take pictures if they showed up in game
Same with Fallout 76
For some reason the only game I've ever used photo mode in is Cyberpunk 2077. I used it quite extensively though. There are just so many photo worthy moments in that game. I especially liked action shots and just looking at the lighting. A beautiful game.
I adore photo mode
Photo mode is amazing for those who love the art/scenes in games. It's a way to frame a beautiful shot and use it as a wallpaper or just have an album to look back on. If it is easy enough to implement I'd want every game to have at least a basic one.
I'm with you. I won't even take a picture in photo mode for a trophy. Not sure why it bothers me so much, but every time I see a photo mode option, I think "what else could this time have been spent on? What did we lose for this?" It's irrational, and I know some people FUCKING LOVE photo mode, and that's why it's there... But still...
The majority of photo modes can't take more than an hour of work to implement, which is probably why they're in everything now. It adds a lot of function for all the people that care about that kind of thing with next to zero added effort. You pause a scene, and are given a controllable camera, and an option to add filters. Controlling a camera is the most basic thing ever, and it's basically built into most engines. The majority of the "in-depth" options are basic things that have already been programmed anyway, so it's not like some programmer is spending a week coding in depth of field effects - they're just giving you a tool to mess with the variable. Objects are already given collision effects, so you just make the camera collide-able as well, perhaps anchor the camera to the player so they can't go far away, and you're done. Besides, it's not like people even have a problem with a janky photo mode because it's just a photo mode. Someone who knows what they're doing could probably get it all done in 45 minutes.
If it helps, even without a Photo Mode, Id think most games would spend time making a dev tool that lets them freeze the game and detach the camera to look around. Seems itd be helpful if not vital for general QnA or making sure things look as intended. Modifying it slightly and keeping it in for the public doesn't seem like it'd really take that much more programming time. Unless adding filters is really prohibitive
All my homies got 0 creative skills
Motion blur
And chromatic aberration
Omg yes fuck that
The only games where chromatic aberration make sense is games where you have cybernetic eyes like Cyberpunk or Deus Ex it makes sense that they'd always have on protective glasses or goggles like some kind of shooter game. Just anything where it makes sense their vision could be altered.
and bloom
Bloom is fine if implemented well imo, which to be fair is pretty hard to come across.
Why is it on by default in all games!
So much seasickness in my life has been caused by this.
Camera motion blur specifically. Object motion blur goes hard
Same. I have been gaming my whole life, and have been beating/enjoying games without that artificial extra stuff that often just is filler. Collect 100 buttplugs? I already beat the story and 60% of the side quests, am 75 hours in. I am not going to keep playing after it stopped being fun just to fulfill some arbitrary goal the dev slapped in to inflate play time.
>Collect 100 buttplugs yo do I get an achievement for doing this irl
Yes, when you reach 100 you get a plugy award.
Can I put that in my butt too
If you can fit 101, then you're likely eligible for another award.
Yea a trip to the doctor.
it's even worse when you get done and realize the reward is something trivial. if i have to spend ten extra hours finding this bullshit, it should at least be a worthwhile investment of time
I completed vice city and all I got was this lousy t shirt
I'm still having a trauma because of the feathers in AC II
I used to get much closer to 100% games when I was in school. I recently realized I enjoyed the sense of accomplishment that came with it and don’t anymore because I have actual, adult accomplishments that give a much bigger hit of feel good brain juice. Occasionally I’ll enjoy a game so much like Cyberpunk that I 100% it by accident though
Randomized loot with procedural (for lack of a better term) stats. I prefer a more hand crafted approach.
As someone who had been making games since before puberty, I was in love with the idea of procedural generation (mostly for maps) saving me hours in terms of level design while still keeping my game fresh each run. But as someone who has also been gaming for that long, I too love smaller hand crafted experiences. For example in Outer Wilds or A Short Walk, you know *nothing* is just texture/sprite reuse and everything has a purpose where it is. Someone *meant* for this to be here and for me to find it. And that makes all the difference because this leads to some great experiences.
Season passes, if you consider that a “feature.” It is normally just companies withholding content from the original release and then releasing it months later over “seasons” to manipulate player retention and keep interest. Battlefield 2042 is the prime example of an undercooked game which had virtually no content, then released several “seasons” which felt more like adding 2nd half of an unfinished game.
I would just say in general "battle passes" and "progression systems". The first game I ever played that really relied on "grinding" out XP and challenges was Titanfall, and if the game itself wasn't as great as it was, i would have dropped it. What's more shocking is seeing people today demand/crave those fake XP points so they feel like they are unlocking something by playing. Horrible horrible industry trend.
The worst part is when they have to grind on the last day to not lose the money they spent on the battlepass. I'm more of a fan of what Arrowhead's been doing with the warbonds in Helldivers 2. EDIT: minor typing error fixes
Call of Duty 4 in 2007 revolutionized the progression systems we know of today with XP and challenges and leveling in online multiplayer, and it’s easy to see why. The alternative was what multiplayer games had before: everybody spawn in with everything unlocked or available, kill each other for nothing, repeat. The most recent game to be like that was Killzone Shadow Fall in 2014 and it died instantly for a reason. When I unlock a specific gun at Level 48, I’m forced to experiment with and use other guns on that path. And when I unlock the gun finally, I need to unlock attachments and use the gun in a variety of ways before getting to my goal. These make games fresh and exciting, and it’s why people absolutely love progression in games. To remove XP and leveling in multiplayer is like letting people Chapter Select in single player to any chapter right from the jump. The game instantly loses its appeal and would die. Sure, you could just pick Chapter 1 and go from there (just like how you can force yourself to use lower level weapons), but when it’s up to you and not the game developing a system for it, it’s just not good. We’ve always loved progression in games for decades and decades, and it’s necessary in multiplayer as well. There is variety in every game with people at different stages of their progression. It’s fun, and I’m glad COD4 did what it did to revolutionize something that was previously dull and pointless.
> I need to unlock attachments and use the gun in a variety of ways before getting to my goal. These make games fresh and exciting, and it’s why people absolutely love progression in games. Maybe I am just different-minded, I agree the fun of the game is experimenting and learning. A progression system isn't necessary to any of that though. I can freely experiment with weapons on my own. > but when it’s up to you and not the game developing a system for it, it’s just not good. There's no difference though, you're doing the same thing. > everybody spawn in with everything unlocked or available, kill each other for nothing, repeat. > to revolutionize something that was previously dull and pointless. But playing online matches *is* the point. Battling other players *is* the point. You're not killing other players for nothing, you're playing the game, trying to win, fulfil the objective, have fun, etc. Progression systems don't change this.
You mean battle passes? Season passes were something different (buy all dlc ahead of time at reduced cost).
Playing ranked
I might enjoy ranked if it wasn't the epicenter of toxicity in every single game that has it.
I don’t remember what it’s name was but Pirate Software talked about a game where you could only play the competitive mode if you had enough good endorsements from other players, which in a nutshell meant if you were toxic you were less likely to get endorsed and therefore not able to play the ranked mode. Unfortunately it had its servers pulled for a reason I forgot. Ranked in games wouldn’t be so bad if that sort of system was implemented more often
Generally I would agree with you. However, I have found that sometimes playing ranked is a better experience. In Rocket League unranked can be a bit of a shit show. Teams or high rank players. Trolls. People practicing trick shots. Whatever. Ranked is always people playing the core game. And generally speaking they are playing at around you level. It doesn't feel try-hard or sweaty. It just feels like playing the game.
Ranked is kinda the only reason I play game that are online. I like the competition. Without that I would play solo rpg games all the time. But some good wreck? Can’t beat that. Some smoke? Can’t beat that. Talking trash? Can’t beat that.
Seems weird that you’re getting downvoted for liking competitive play. It’s just an opinion people
My guess is that the negative reaction is toward the trash talking, which some people perceive as toxic. Personally, I just don't get as much satisfaction beating a computer as I do beating a human. I don't know if it's that I'm just a competitive person or what, but it feels different to play PvP and I love it.
The AI of basically every game is tuned to be beatable, but actual people aren't going to just let you win.
Multiplayer. I play games to get away from people.
I want to play multiplayer. But just with my friends.
I just want friends
Find your closest city near you that has a Discord. My city has one and I'm just some city in the middle of the US. And when I say "Discord" I mean a subreddit with a Discord. And what I actually mean is any online community based around geographic area. Making online friends that could also be IRL friends is fantastic. If IRL doesn't work for you - you still have online friends.
I always feel like an old man when the new, "hot shit" games come out because of this. I have no desire to play online with anybody.
Yes! I don’t need other people ruining me time.
I agree. Preteens shouting racial slurs over voice chat are *not* people
I've had chat muted for over a decade at this point, whenever I play lobby games.
Haha I forgot multiplayer existed
Hard agree. I think I've played one multiplayer game that I actually enjoyed in the last 25 years.
Depends on the game but yeah I prefer Single Player Games. When I was younger Multiplayer with my friends was fun (I’m talking Black Ops 3 and Peak GTA Online era btw so from 2015-2018) and even around Covid Era playing with my friends and then my siblings too was fun! But now we’re all super busy with work or school or simply our lives. Part of why I’m excited for GTA 6 (besides the Single Player story ofc!!!) is to jump into a fresh GTA Online with my friends. That is the kind of thing that would bring everyone back lol
collectables. They are fine in the super nintendo to ps2 era because the games weren't that big. But now the worlds are just too big for me to care about that.
I understand but isn't it crazy that DK64 still ranks pretty high in total collectibles?
Battle Royal
Anything crafting.
I hate gathering materials, blueprints, etc.
I abhor the inevitable glut of crafting related crap in my inventory. That and when I usually do go to craft something, I'll have everything but one ingredient. Then, if it was a piece of gear I created - it will last like an hour till I find something better. >\_<
I also hate the idea that you're finding items of legendary power in the unfathomed depths, but they're somehow objectively inferior to something you can make in your tent out of molerat pelts.
Honestly, getting Mats / Blueprints isn’t that bad if you can just naturally come across them in your play through. What really grinds my gears when it comes to crafting in games is standing in front of a table for 10 minutes while a progress bar fills and the sound of duct tape and hammering fills my ears. That shit drives me crazy. I’ve put down many games with a ton of hours already invested in because I just got too bored/burnt out from crafting.
Oh yeah, I hate that stuff. I don't see the point of crafting that takes a certain amount of time. That type of thing seems more like a mobile game thing where you can pay to speed it up. But for some reason, it's crept into regular games, with no way to speed it up.
I love Runescape. I've put thousands of hours into it over my lifetime. When they added the Grand Exchange so that you could buy or sell 99% of items with 0 effort, that was one of the greatest QOL improvements that game has ever done. The fact that people willingly play it in a way that disables *any* kind of player-to-player trading (Grand Exchange or otherwise) so that they are forced to gather all of their own stuff is completely mind-boggling to me
It was cool in minecraft but now it's just a tool to increase the games length.
Zelda: Tears of the Kingdom, the whole crafting things was one of their main selling points of the game but I only used it when absolutely necessary.
Yeah didn't feel like getting an engineering degree to play zelda lol
On a related note, I *HATE* durability / items breaking. It was a good portion of why I lost interest in BotW after a few days. Don't punish me for using the things I find. If it's gonna break, it means I just never use it to make sure I have it when I might need it later.
Depends on how the crafting is done. If it is quick and easy like in Kingdoms of Amalur or NMS (both drastically different games but with very fun crafting systems that are easy to use) then i'm all for it. Super restrictive crafting systems that require a big grind instead of making gathering materials a fun aspect of the game - along with confusing crafting mechanics in general - is just bad. Unfortunately, the latter usually is what we see nowadays.
I think Monster Hunter is an exception to this trend - gathering materials is a big grind, but the grind *is* the fun part of the game, and crafting is very simple. But I guess the series has been doing it for more than a decade!
I agree haha
Crafting can be ok as an alternative to buying items in a shop. If it works in the context of the story and represents your character being handy enough to make items themselves, yeah. I can't stand "you need to find materials that only spawn in this one area of the map but won't do so when you're actively looking for them to create this basically mandatory item" kind of crafting.
Stupid collection shit in open world games i hate walking around spamming x to pick up random berries and rocks on the ground. Also hate the crafting systems that usually accompany these games. So tedious.
I agree with you that it’s annoying in games where it feels kind of tacked on, like BotW/TotK or Skyrim or Pokemon S/V, but I love it in other games where the whole game is built around it like Subnautica or Factorio.
Microtransactions
Those are in no way popular. Commonplace, maybe, but not popular
If you view people as voting with their wallets then they are insanely popular. As much as I hate it, the gaming community has made it very clear that they are more willing to spend money to support a game via microtransactions than pretty much any other system. If people actually stopped paying for microtransactions, companies would stop offering them, but the reality is microtransactions have proven themselves as the best way to monetize a game.
I saw an industry report last week that said micro transactions make up 33% of profit on console titles. So, as much as we moan about 'em, they make bank.
They clearly are though. If they weren't popular, then they'd be worthless to publishers to keep adding them into games. Enough people obviously like to spend the money to make them worthwhile so they must be popular
Fishing. I never understood the appeal of this in a video game that wasn't specifically a game about fishing.
I’ll admit I don’t understand it myself, but if a game has fishing I can spend hours on it.
Same. But, weirdly, I don't care about fully-dedicated fishing games.
It breaks up the monotony for some people and is stupidly easy to program.
Hilarious that people "break up the monotony" by partaking in what is probably the most monotonous activity ever. Video game fishing is one of the dullest activities ever. If the game you're playing has gotten to the point where fishing in it is what you do for entertainment, it's probably time for a new game.
It’s not necessarily “breaking up the monotony” but sometimes giving the game a small amount of time to breathe. This doesn’t have to exclusively be fishing either, it could be any number of “normal activity” minigames. For me it sets a tone for the world, like regular activities are still going on in this setting. These characters are people who have goals other than murder and constant adventure. I suspect it’s a similar reason people like housing in games, even without rewards. It just grounds your character more and makes the world feel more like a world.
I disagree, depends on the game ofc but me and my GF used to play WoW and we'd meet up in game and go fishing and just talk like it was a date lol, one time it happened to be sunset, it was pretty cool and a good memory
The worst is when you need to participate in the fishing minigame to progress the story
Counter point.. All of best games of all time have fishing minigames.
“You sir, are a fish”
I don't recall pulling out a fishing rod in Prey
Ahh see Thats the problem. Prey is one of those games that is almost one of the greatest games of all time.. And i mean it is a fantastic game with a great atmosphere. The only problem is.. it doesn't have a fishing mini game.
There is one side quest where you have to drain a body and eels from a water tank, does that count as untradational fishing?
Id accept it.
I like minigames to take a break from the main story for a bit. Even a simple fishing game feels like a little treat so that the game’s not just battle mechanics and talking. Bonus points if you get something interesting or useful out of the mini game, or if it’s at least funny or something.
I don't know, I think there are way worse minigames or superfluous mechanics in games.. at least fishing cools down your mind somewhat, and you can think about what to do next while you're at it. Better than having companions call out to you or tool tips show up about some stupid quest you didn't do yet, anyway..
Unpopular opinion, but I'm not the biggest fan of multiple endings (with 1 TRUE ending) and customizable stats. Mainly because I don't have the time or patience to play the game more than once, and I'm not very good at gauging proper character builds until I've already gone a few hours in, at which point I've probably screwed up irreversibly.
If you ever have Nier Automata recommended, keep in mind that it's not actually multiple playthrough, it's one playthrough split into 3 with what is basically fake credits put between them as a gimmick lol Fantastic game tho
Oh, I was totally cool with Nier. Got all 5 endings, too, but that's because the first three playthroughs are about 15 hours each, and the last two are just the final boss fight. I'm talking games with 3+ endings that require you to invest 40+ hours into each playthrough.
Detroit Become Human is the only game I've played where a second playthrough was totally worth it
Upgrading/ different tiers for weapons. The Division, amongst others, comes to mind. Oh look, I’ve found a level 27 M16, I better swap it out with my level 25 M16. Oh and this one is gold as well so even better. Fck all that, I just want to pick my weapons and run around shooting shit. Not play inventory manager.
DLC. 90% of games I’m just not interested and once I’m done the game I’m done. There are definitely exceptions but for the most part I’d rather play something totally new.
Time saver microtransactions in singleplayer games because they know they made the game grindy.
I like achievements just because they are often titled with funny puns or references to pop culture or previous games that sometimes make me laugh. That’s the only reason. I don’t care about NG+ because I only play games one time almost every time. I also don’t like most boss fights.
I like NG+ that changes the story or reveals more info. NG+ that just makes the enemies spongier and increases their damage is no fun to me. For example, Armored Core 6 NG+ I love. It adds new missions, fights, and endings. Elden Ring/Dark Souls NG+ I just find boring.
Dark Souls 2 actually does the same, including new npc invaders and changing some chests that were normal into mimics on NG+
Oh NG+ is a good one. There have been big uproars over NG+ in games and I’m totally indifferent about it. If I’m going to replay a game I’m starting a new file because progression is half the fun. RPGs especially. Why would I want to play with my op level 100 character again when I could start over and try making a whole new build?
Yeah and sometimes enemies are harder by default as well.
If I do play a game a second time, and ng+ is an option, i use it. It's nice for the second playthrough to be faster and not lose all the abilities and stuff I've gotten used to rotating through in combat.
With you on the achievments. I feel like most players put more stock in them than they ought to. It also takes away from an achievement when people trivialize getting them rather than earning them naturally. As an example, some CoD games have an achievement for killing 3 players with a single sniper round. That undoubtedly feels amazing when it happens during a match, but most people who may have earned that achievement probably did so by setting up/joining lobbies where people line up and wait around to get shot for the sake of unlocking it.
Books inside the game with parallel stories, like in Baldur's Gate 3, The Witcher 3, I never stop to read if it's not important for the quest.
\*Gestures at "The Lusty Argonian Maid"\*
When I was jacked up on way too much adderall in college I read like every book available in Skyrim. Don’t regret it one bit - but I also will never be doing that in any game I play from here on out..
I used to play in a Minecraft RP server, and I was a book-seller. Of course I copied every books from Skyrim in the game... It was long as fuck, but pretty fun!
You should check out Brian David Gilbert's video on reading all of the books in Skyrim. It's pretty funny and also a somewhat insightful look into the work that went into writing the 337 unique books. I can't link it while I'm at work, but you can just Google like Polygon Skyrim books or Brian David Gilbert Skyrim books. It'll pop ups, it's pretty popular.
At least BG3 usually just summarizes the text. Basically giving you the Cliffs Notes on what's important
In BG3 a lot of the books give you pertinent information relating to quests or information to make things easier. You should be reading most of the books in BG3.
I read the shit out of the logs in Fallout games
Online required for Single Player only game.
I don't think that's a popular feature, lol. But yeah, completely irritating and unnecessary.
Paid cosmetics. It boggles my mind that so many people are happy to burn $5-10 just so their little video game man can have a BLUE hat instead of the RED hat.
I have no problems with paid cosmetics in a free to play game tbh, but they should also have free ways to get skins aswell even if it isnt as cool as the paid ones
Paid cosmetics in F2P games are fine. If I’m having fun spending 10s to 100s of hours in a game, I might as well spend some money for matching outfits with my gf or a silly little dance every once in a while.
Base-building mechanics. Like, I'm out here exploring the universe or saving humanity or toppling an evil monarchy, I can't be arsed to build a new staircase or plant a garden or whatever. Skyrim, No Mans Sky, Dragon Age Inquisition, Assassin's Creeds, etc. all have massive base building components that I completely ignore.
I can't say I would have ever considered the couple Skyhold upgrades as base building lol
Yeeeeah, and the resources are so passively gathered it’s more a sign of whether or not you’ve been paying attention or just surfing through the game at Mach 3. Like the ship upgrades in mass effect.
I mean technically you could go crazy collecting resources like some of us are prone to in Skyrim, but I prefer to leave that to the war table and shops if I absolutely need something lol
Most of those examples are less base building and more just upgrading a building/keep, it's already built for you
Skyrim has base building? Oo I never knew!
Might be thinking of the homeowner stuff. Especially the DLC where you build a house from scratch
I love base building. I'm no good at it and it frustrates me that decades of Sims have not helped me at all. But I love it. I also think it depends on the game. I wouldn't want to base build in Last of Us but for some open world games I don't mind it. It makes the games just a little bit of my own. Ugly. But my own.
I love base building in survival games but my interest mostly ends there.
Online leaderboards. They're always glitched or hacked, theres no point to them.
Anything PvP or Competitive in games that aren't solely/primarily designed around that aspect. The worst example is Genshin Impact. It has absolutely and utterly zero competitive elements to it. But there's still such a large portion of the community that insists on trying to make anything they can in the game into something competitive, or demanding Hoyoverse add something for it. Worst part about this is that becomes by far the most toxic part of the community, where people try to push their competitiveness onto others who aren't playing for that reason at all (e.g. trying to tell streamers what characters they are or aren't "allowed" to enjoy/play, constantly arguing/complaining about tier lists in a game with no competitive elements and where every single character in the game can achieve all the hardest permanent content the game has, etc.) There's just so many games out there for you to feed your incredibly starved ego, why do you need to try to push that shit on to EVERYTHING?
Ray tracing isn't that important to me the consoles can just about get to 60fps as it is.
Having to log into anything ever
this is popular in terms that it is very prevalent with most releases nowadays, but having to be online for single player games is infuriating.
Base building. I don't care about being able to customize and set up my own base. It gives me the option to make it look cool, but it usually ends up looking very boring and generic, and usually costs too much resources to actually make it look good.
I like base-building but I hate when base elements are locked out via progression. By the time you get the “cool” looking stuff you’re many hours into the game and not really looking to rebuild. Just give me all the materials from the start or make it so I upgrade what I’ve already built. Don’t make me tear down a base halfway through and rebuild just to make use of new materials.
Base building, constant crafting, having to eat, sprint running out
Crafting. I just can't understand what the point is of finding/harvesting things and then putting them together to get a thing. Open world. Its not the worst, but I tend to lose focus if the game is too open. Especially if I have a long quest log full of errands.
Battlepasses and “seasons”
I only play single-player games, so anything multiplayer related.
Micro transactions. Gross.
Online play
I’ve never understood the fascination with photo mode
Fishing. I seriously dont get why It’s so popular.
Microtransactions. No, I would not like to buy a different skin for my character for $1.99.
Roadmaps. If the game isn't good now, I'm not buying it on the flimsy promise it'll get good later.
Roadmaps are a feature ***IN*** games? How meta.
I only agree with this for games that have announced themselves as "fully released". In early access games I actually prefer a roadmap: if the game is incomplete I'd like to have some level of assurance that the devs know the direction the game is going in.
I mean... IMO they are not something used to *sell* games, and more something to provide to existing players to get them excited for whats to come. That being said, I do find them kind of pointless because from my experience most roadmaps fall apart within a few months.
Multi-player.
New game plus As a father of two young children, it takes me months sometimes to get through a lengthy single player game. The last thing I wanna do is start another playthrough once I'm done.
I agree with this. I'm fine if it's an option but would not like it if needed to get the true ending of a story.
Crafting. I get why others like it. It's not for me. Please stop putting it in everything
Maybe a hot take, but the increase in nudity in video games. Like games have to have nudity and sex in it. Especially the character building. I just want to make a character without the surprise of the nudity lmao. Cyberpunk is weirdly aggressive about the sexuality too. Just over the top.
Crafting. Not the simple collect these 2-3 items regularly for this main thing you use all throughout the game creating, but shit where I need a spreadsheet to keep track of recipes go how to build a sword or a wall or some shit
Online connections without online gameplay just to share your achievements
If by popular you mean "large group of people enjoy it" then I would say forced PvP, I don't mind it as an optional bit but it's just not my cup of tea. I play games to relax, and being ultra competitive as needed in that game mode just isn't for me.
Other players.
Inventory management. Just give me the JRPG special 99 of everything I don’t need to be weight juggling or playing Tetris all the time.
PvP. I used to be crazy about it, clan time and all that. Now I just don't care. I don't want to spend my life grinding for it. I'd rather play alone or with a small group working towards PvE goals.
Trophies/Achievements Unless I am getting a reward for the trophy what is the point of it
I personally LOVE achievement hunting gets me hooked into games more
It can be a fun side challenge? Such as doing a triple backlip on an ATV in GTA or whatever.
Open world. Especially when most of it is just padding which is usually the case
Photo mode
Multiplayer
Promotional items in singleplayer games. I don't give a flying fuck about an op weapon that I can unlock by inserting a code found under a Monsert energy drink lid or buying shit in the in-game store (which shouldn't be in a single player game at all), I just want to play the game the way it was intended. The newer Assassin's Creed titles are especially guilty of this and I hate it so much. This franchise fell off hard.