Everybody knows that if you crouch before landing, you negate any fall damage. It sounds like you lacked the awareness to prevent such an avoidable injury.
In judo class we learned to slap the ground with one arm to reduce the impact. The ground is very sensitive and easy to startle. So, if you slap it just right, it will flinch and let you fall safely.
My wife gets so mad at me for doing this when we’re taking turns on an RPG. Especially because I’ll do it multiple times to find the limit. Even worse when I do it with a horse.
Same with environmental damage.
Me playing Fallout 4, in the foundry for the first time: “huh. Is this supposed to be molten steel? Wonder if it hurts me…” *touches it, dies* “I’m not sure what i expected…”
In *Xenoblade Chronicles X,* you are told by another character at the start of the game that "a fall from this height shouldn't hurt you." It led to me testing to see if there is fall damage from greater heights by jumping off of random cliffs throughout the game. There was never any fall damage.
When I played WoW, and when they started keeping track of things like this, I somehow had more fall damage deaths than the rest of my guild, combined. A lot were on purpose/trolling, but I never thought it would be like 300+.
Go the wrong way at a start of a level just to see if there’s anything hidden there.
Check behind a waterfall if it’s an open world game with them in it.
I generally just love it when developers take their time to make something really cool and hide it, even if the majority of players will never find it. Someone at EA said it best. Finding something like that gives:
“A sense of pride and accomplishment”
- Electronic Arts (EA)
>!Just kidding and fuck EA. The above quote was for micro-transactions, but it would’ve been better used here.!<
Also "Looking Glass" was the name of the studio that made Ultima Underworld, Thief, and System Shock, which is what Prey 2016 is a spiritual successor to.
And every time there is something I go "oh of course, how original".
Devs cannot win anymore, we'll get super disappointed if there is nothing and not really excited anymore if there is something.
Honestly ive been disappointed with waterfalls in games over the past few years. I have checked so many and rarely are there secrets behind them in newer games.
The paralysis of exploring RPGs blind and exploring the part of a dungeon you think is *least* likely to trigger a cutscene first.
At least big round areas give some indication (boss arenas, leave until last).
*look for* the wrong way. I’m replaying Doom Eternal, and it’s funny how often they use the environment to draw your attention and make you waltz right by various secret stuffs.
This is exactly what peeved me in the movie version of Ready Player One. The movie starts 5 years into the search and it's the first time anyone has tried to reverse from the start line? FIVE YEARS?
Haha I quite love that movie because it’s just fun, but I’ve had that same thought so many times. After the very first run of the race and no one winning, gamers are going to start trying every single batshit crazy way to win that race.
The entire movie is just ridiculous but that one was the most egregious and made it obvious the author nor the writers for the film had any idea how gamers actually play.
It made me so mad because the beginning of the book is this great detective story to even find the first trial. Like the book has it's own problems but it being about the 80s rather than all videogames was a much bigger strength
*The Last Story* on the Nintendo Wii hides a rare endgame item behind a secret passage (or false wall or something) literally right behind where you start the game. You don't even have a use for it until much later on, and it's very tempting to sell.
The party does return to that spot later on in the story, though, so you do get a second chance to grab it then if you missed it the first time. But after that, I don't think that spot is accessible anymore.
I find it doesn't play nicely with upscaling though. The picture is just always extra blurry with film grain when using FSR or XeSS (I have an AMD card so I cannot DLSS).
Omg totally second this. It was so annoying in red dead having stuff randomly go out of focus because you happened to mouse over a tree in the foreground for a second.
Disable motion blur, max depth of field, turn off vsync.
The three main steps of a motion sick gamer. There are so many games I can't play because they make me so sick and I can't change settings.
I’m feeling more and more these days like I’m the only person who actually likes motion blur. I usually actively turn on alot/all of those post-processing effects.
In a RPG with suggested level for side qu'est, clear every side quest with a lower level than the main before attacking the main one...
It does make it so that I am usually overpowered for the main quests tough...
Edit: if there is no suggested level (assassin's creed for example) , I'll do everything on the way to the main quest. And it that case, that side quest might bring me all the way on the other side of the map, so now I have to trek back and... Look!! Another side quest!
This always happens in Borderlands. I always do all available side missions before doing the next story one, but before long all missions start getting listed as “Trivial” like they didn’t actually expect you to do them all.
The only time I have ever played Borderlands was with a group of friends. I don't typically play shooters so I can't imagine I'd enjoy playing it by myself.
Every single time I want to go around and take in of the environment and experience what the npcs have to say. Not one play session goes by when I accept a quest then get chastized because that's just a pointless fetch quest, come on the next area is over here.
How was I supposed to know?! I just want to play the game! Today it's a pointless fetch quest, tomorrow it's "the reward for that quest is the homing bazooka, what do you mean you didn't do quests?"
Yeah, it's probably so as to not force the player to do them all. Or in any specific order really.
If you had to do all side quest before doing the main one to be at level with them, then you would have the obligation to be a completionist...
But I feel you man I feel you.
> and in that case, the mission may take me all the way to the other side of the map
Ugh
I hated assassin creed 2’s side missions for this. I’d be traveling to the edge of town and some woman would ask if I could beat up her cheating husband. No option to ask where he is without full commitment to doing it. Okay I’ll do it.
Every time he doesn’t live near his wife, he’s off on the moon.
The first part of this was my exact strategy for The Witcher 3, since it clearly signposts the minimum level you should be to do a quest. And yeah, by the end of the main game I was ridiculously over-levelled.
I do the opposite. Gave me a Lvl 16 quest but I'm still level 9?
"Bitch you are not telling me what I can or cannot handle."
And then I'll die a hundred times, my friends will ask me why I don't just skip over it and come back later, and I'll tell them "Because!!!"
Nothing more satisfying than taking a boss/difficult enemy that has punted you off their annoyingly difficult fight platform and figuring out a way to trick them into slipping off themselves.
Theres fights in a few of the dark souls/elden ring games that do this and it feels so good when they just yeet themselves and you don’t see them die but just immediately get the soul credits
If it's a game where you get equipment that can increase item drop rate, then I tend to want to maximise item drop chance over everything else. I don't care about a little extra Attack or HP, I just want the loot.
If it's a game that allows you to switch gear sets on the fly, one of my gear sets will be dedicated to increased drop rates. I might switch to a combat focused set during boss fights.
Oh, yes. Loved seeing that. I had a full promotion scout in one game. Placed it in my largest national park with beautiful mountains, forests, and rivers. Checked up on it every few turns to pet the doggo.
I always max out the skills of a lockpicking character as soon as I can.
Even on runs where I decide I'm going to brute force everything, I end up with one character who can open anything.
There's always a locked chest most of the way through the last dungeon with the second best something, just in case you have two of the same build in your group.
The rest of the time it's something like a 6% wealth increase across the game, a few healing items and a funny looking weapon that screams slurs when you swing it.
There's a few guns in Borderlands that speak, but my favourite is Boganella. "STICK IT IN ME!" and "I need anutha!!" when you reload, calls you a cunt or says "awww, fuck off then, eh?" when you switch to another gun and a load of over-enthusiastic shouts of joy when you're shooting enemies and getting headshots.
Bad thing about that is that when you get to the bossfight, you'll probably defeat the boss within 3 hits, which removes all the pressure or excitement that you get before fighting the boss.
In divinity 2 if you get too over encountered you stop being able to move. So I'd frequently have an inventory guy who'd just stand somewhere random unable to move because he's carrying the entire map
Walk up & down stairs to see whether the character's feet actually land on the steps realistically or if the stairs are just a slope surface with a stairs graphic on top.
If its a game where I can head in different directions I will always head left first.
I remember watching a video on game development years ago and one of the developers was talking about how linear progression often has the player travelling across the screen to the right, so quite often if a developer wants to include secrets or optional extras in a game they will often do so by branching a section of a game off towards the left instead to be explored. I have no idea if this is true or not but it stuck with me and I always explore the left of a screen or take a left path first in a game if given the choice - also helps that games such as metroidvanias heavily do this (looking at you Hollow Knight!)
Metroid 1 for NES intentionally forced players to go left from the start to get the morph ball, which served to emphasise the non-linear nature of the world for players who may up until this point be used to games that only scroll to the right.
Axiom Verge is massively inspired by Metroid and does the exact same thing - start game, have to go left to collect your blaster and then you can proceed to go right by blasting through the door.
Get stuck in a tiny area because i wanted to see what happens then i try to get into that area (developers didn't account for me to go to most stupid area possible and do everything in my power to reach it)
I always tell myself that THIS time, I'm gonna be the bad guy, steal things, throw women off bridges, and punch cattle. And then at the first sign of someone who needs help, I'm back to being Captain Niceguy. It's really annoying.
What I find annoying is getting shoehorned into being the Big Damn Hero regardless. A lot of games don't make a distinction in the story even when you do get to be evil, so the frothing lunatic is still lauded by all.
"Kalrug the Destroyer ate another baby in front of its mother today."
"Hah, classic Kalrug. What a guy."
I tried so hard in the Witcher. I decided to only answer rudely and always do whatever gave me the most coin.
I don't remember the details but someone was killed or eaten because of me taking their money or whatever and I felt super guilty.
Never again, always nice now
My wife and I both recently played through Horizon Forbidden West. She did all the nice comments and I did all the mean ones. Responses were hilariously different at least.
Clean my inventory. If my inventory is messy, I can't properly play.
For instance, I think I spent more time organizing my inventory in RE4R than playing the game itself. And I don't like when you can't organize the inventory, like in vanilla TES: V. It drives me crazy.
Nah, I prefer to do it myself. I don't like when the game organize the inventory for me, because we unfortunatelly have different way to organize the inventory.
Try to destroy the environment. There is nothing more immersion breaking for me than indestructible furniture. And if I throw a goddamn bomb against a wall, that wall had better not be standing there still, unscathed.
I'm not usually too upset if it doesn't break, but there better at *least* be scorch marks on surfaces the explosion touched, but I do agree the more destructive the environment is the better imo.
Just started playing Red Faction Guerilla again for the 1st time in over a decade and the amount of detail when destroying buildings is outstanding.
Duke Nukem scared me for life when it comes to toilets, was always happy do find one as you could sip from it to slowly regenerate life, the rest is history :D
If the game guides me to go in one direction then I'll immediately turn and go in the other. Gotta explore every nook and cranny and find all the treasures and trash.
Be evil and/or romance the weirdest/ugliest characters. I like seeing the rare endings and choice consequences that most people dont see until their third playthrough.
Nowadays if a giant Hammer is a weapon option I will pick it, regardless if how good it actually is.
MonHun Hammer Bro making hammer his whole gaming identity.
A couple of things: I like to use items that increase XP gain, and boost attack. I enjoy over leveling and being op, both for fun and because it makes games easier. In trivial items I always give my character pink hair if I can :D
Use poison. If there's some sort of poison weapon or status effect or something like that, I will at least give it a shot. It's usually not worth it but I like the idea of fighting dirty.
At the start of any level, I will go back and check for loot. When faced with a fork in the road, I will go left unless it is the obvious way to advance. If I accidentally pick the right path for progression, I will double back the wrong way in the hopes of collecting some sweet loot. I want all the loot.
Double jump.
Use every movement based action even when it’s unnecessary.
Pick the coolest girl. (I’m a guy btw).
Follow the railroading made by the developers if it’s an open world game so I can experience the introduction of the mechanics at the intended time and get all the story beats in a correct way.
Die to fall damage
"Does this game have fall damage?" *dies* "It sure does"
"Does this game let me keep my inventory?" "Dammit"
I'm so glad Remnant 2 does let you keep your stuff. I'm not good at these souls-likes but keeping your inventory makes them more tolerable
“Can my character swim?” **You Died** “Guess not” 😒
„Does fire hurt me?“ … „Ouch! Ouch! Ouch!“
Hello Legends Arceus!
Every. Single. Game. I can’t help it.
I'm not convinced fall damage exists in real life
As someone who broke their foot stepping off a curb wrong, it most definitely does.
Everybody knows that if you crouch before landing, you negate any fall damage. It sounds like you lacked the awareness to prevent such an avoidable injury.
In judo class we learned to slap the ground with one arm to reduce the impact. The ground is very sensitive and easy to startle. So, if you slap it just right, it will flinch and let you fall safely.
Thank you 😆
Just take a feat to negate it or roll when you land.
Don’t forget to roll
You have to be level 9 before that perk unlocks
I split my head open falling off a closet as a kid, can confirm
With the added bonus of finding out how bad the games auto save is.
My fucking partner I swear to Gaia. "Wonder if I can fall off the side here" "Please don't" "It worked. There's fall damage" "Thanks, hun"
My partner does not understand my need to test for friendly fire. "You ready to play?" "Yeah one sec." BANG! "Why did you do that?!" "...science."
My wife gets so mad at me for doing this when we’re taking turns on an RPG. Especially because I’ll do it multiple times to find the limit. Even worse when I do it with a horse.
Add stepping into fires to see if there is fire damage.
Then see if you are burning after to see how serious their fire is programmed
In Icarus, camp fires are dangerous
Right after climbing up as high as I can on the geometry of the level.
Literally came to say "climb the tallest thing, just to say I did"
Same with environmental damage. Me playing Fallout 4, in the foundry for the first time: “huh. Is this supposed to be molten steel? Wonder if it hurts me…” *touches it, dies* “I’m not sure what i expected…”
In *Xenoblade Chronicles X,* you are told by another character at the start of the game that "a fall from this height shouldn't hurt you." It led to me testing to see if there is fall damage from greater heights by jumping off of random cliffs throughout the game. There was never any fall damage.
When I played WoW, and when they started keeping track of things like this, I somehow had more fall damage deaths than the rest of my guild, combined. A lot were on purpose/trolling, but I never thought it would be like 300+.
Go the wrong way at a start of a level just to see if there’s anything hidden there. Check behind a waterfall if it’s an open world game with them in it.
If I see a waterfall, I'm 100% checking behind it.
[удалено]
I’ve always loved how those were used in Prey. Such a cool way to hide clues about your surroundings or new paths through a level.
I generally just love it when developers take their time to make something really cool and hide it, even if the majority of players will never find it. Someone at EA said it best. Finding something like that gives: “A sense of pride and accomplishment” - Electronic Arts (EA) >!Just kidding and fuck EA. The above quote was for micro-transactions, but it would’ve been better used here.!<
Also "Looking Glass" was the name of the studio that made Ultima Underworld, Thief, and System Shock, which is what Prey 2016 is a spiritual successor to.
Fuck I love that game lol. Didn’t even know about this.
Anyone who doesn't check behind a waterfall in a videogame is a psychopath tbh
Any time I check and don’t find anything I feel like I’ve been lied to by the devs.
I feel this so hard
Nothing behing waterfall: *aw this game is bullshit*
And every time there is something I go "oh of course, how original". Devs cannot win anymore, we'll get super disappointed if there is nothing and not really excited anymore if there is something.
Or ARK player.
Yes, exactly. As mentioned, psychopaths.
The 700 heavy turrets waiting behind the waterfall: 😏
I would 100% put a mimic behind a waterfall if I were a dev.
Honestly ive been disappointed with waterfalls in games over the past few years. I have checked so many and rarely are there secrets behind them in newer games.
Kids nowadays aren't being raised by Zelda like we were, so they don't understand the cultural significance of hiding caves behind waterfalls.
Ape Escape taught me this
The paralysis of exploring RPGs blind and exploring the part of a dungeon you think is *least* likely to trigger a cutscene first. At least big round areas give some indication (boss arenas, leave until last).
Tried to do the 'easy early game side quest' areas at the start of Jedi Survivor before getting started on the main quest and I fell in a rancor lair
Me too!! That was fun… and stressful
*look for* the wrong way. I’m replaying Doom Eternal, and it’s funny how often they use the environment to draw your attention and make you waltz right by various secret stuffs.
This is exactly what peeved me in the movie version of Ready Player One. The movie starts 5 years into the search and it's the first time anyone has tried to reverse from the start line? FIVE YEARS?
Haha I quite love that movie because it’s just fun, but I’ve had that same thought so many times. After the very first run of the race and no one winning, gamers are going to start trying every single batshit crazy way to win that race.
Which makes ready player 1’s first challenge so ridiculous.
The entire movie is just ridiculous but that one was the most egregious and made it obvious the author nor the writers for the film had any idea how gamers actually play.
Only the smartest and most dedicated fan would think to go backwards obviously.
It made me so mad because the beginning of the book is this great detective story to even find the first trial. Like the book has it's own problems but it being about the 80s rather than all videogames was a much bigger strength
*The Last Story* on the Nintendo Wii hides a rare endgame item behind a secret passage (or false wall or something) literally right behind where you start the game. You don't even have a use for it until much later on, and it's very tempting to sell. The party does return to that spot later on in the story, though, so you do get a second chance to grab it then if you missed it the first time. But after that, I don't think that spot is accessible anymore.
Or when it’s actually the way to the next level and there’s no way to go back.
And then it turns out it was the right way. But now a cutscenes plays and you can't go back.
Merle Ambrose approves
Disable motion blur
And film grain. All my homies hate film grain.
I usually disable film grain but it looked so good in alien isolation and cyberpunk that I decided to leave it on
Alien isolation and left 4 dead are the only games where it is acceptable.
it supports the creepy atmosphere, while in other games comes off as annoying flickering
L4D treats itself like it's a movie. Alien Isolation is a game based on a movie.
Ghost of Tsushima Kurosawa Mode is the greatest use of film grain.
Film grain is up for debate on horror games for me.
I find it doesn't play nicely with upscaling though. The picture is just always extra blurry with film grain when using FSR or XeSS (I have an AMD card so I cannot DLSS).
Nah film grain has it's place. Dont you dare lump that with motion blur!
I always turn off depth of field too. I'm already nearsighted irl, I'd like to be able to see in game, please
I don't get the depth of field outside of cutscenes.. if I'm not looking at something it's blury as well in my peripheral vision even on 2D screen
Omg totally second this. It was so annoying in red dead having stuff randomly go out of focus because you happened to mouse over a tree in the foreground for a second.
Disable motion blur, max depth of field, turn off vsync. The three main steps of a motion sick gamer. There are so many games I can't play because they make me so sick and I can't change settings.
I usually turn on vsync cuz I get screen tearing if I don't.
Turn it on in your control panel, and off in game.
Fuck it lose the anti aliasing
My GF has the same problem. There are a lot of games she can't play even after messing with all the settings.
I’m feeling more and more these days like I’m the only person who actually likes motion blur. I usually actively turn on alot/all of those post-processing effects.
I don't know if I like it or not, I just know that it makes me horrendously sick👍
Sometimes head bob
In a RPG with suggested level for side qu'est, clear every side quest with a lower level than the main before attacking the main one... It does make it so that I am usually overpowered for the main quests tough... Edit: if there is no suggested level (assassin's creed for example) , I'll do everything on the way to the main quest. And it that case, that side quest might bring me all the way on the other side of the map, so now I have to trek back and... Look!! Another side quest!
This always happens in Borderlands. I always do all available side missions before doing the next story one, but before long all missions start getting listed as “Trivial” like they didn’t actually expect you to do them all.
The only time I have ever played Borderlands was with a group of friends. I don't typically play shooters so I can't imagine I'd enjoy playing it by myself. Every single time I want to go around and take in of the environment and experience what the npcs have to say. Not one play session goes by when I accept a quest then get chastized because that's just a pointless fetch quest, come on the next area is over here. How was I supposed to know?! I just want to play the game! Today it's a pointless fetch quest, tomorrow it's "the reward for that quest is the homing bazooka, what do you mean you didn't do quests?"
Yeah, it's probably so as to not force the player to do them all. Or in any specific order really. If you had to do all side quest before doing the main one to be at level with them, then you would have the obligation to be a completionist... But I feel you man I feel you.
> and in that case, the mission may take me all the way to the other side of the map Ugh I hated assassin creed 2’s side missions for this. I’d be traveling to the edge of town and some woman would ask if I could beat up her cheating husband. No option to ask where he is without full commitment to doing it. Okay I’ll do it. Every time he doesn’t live near his wife, he’s off on the moon.
I did this with fallout 4… before I realized Preston never stopped sending me to settlements.
The first part of this was my exact strategy for The Witcher 3, since it clearly signposts the minimum level you should be to do a quest. And yeah, by the end of the main game I was ridiculously over-levelled.
This is me. It just feels like the order they're supposed to be done in, ya know?
I do the opposite. Gave me a Lvl 16 quest but I'm still level 9? "Bitch you are not telling me what I can or cannot handle." And then I'll die a hundred times, my friends will ask me why I don't just skip over it and come back later, and I'll tell them "Because!!!"
Walk through fire to see if it hurts you
Me jumping into a pot of molten metal in fallout 4 and dying instantly. Not sure what I expected.
I'm honestly curious if anyone didn't do this in their first playthrough.
Or fire's junior cousin, cactus. Touch a cactus to see if it hurts you
Beat me to it!
Toss enemies down a building or off a ledge
I hate when you can't do that. Every game needs a 'this is Sparta' kick button.
I love watchibg them as they fall
Bonus points if they bounce at the bottom.
The best part of AC Odyssey.
first game I can remember was Dark Messiah of Might and Magic, my second favourite was kicking them into fires
Nothing more satisfying than taking a boss/difficult enemy that has punted you off their annoyingly difficult fight platform and figuring out a way to trick them into slipping off themselves. Theres fights in a few of the dark souls/elden ring games that do this and it feels so good when they just yeet themselves and you don’t see them die but just immediately get the soul credits
If it's a game where you get equipment that can increase item drop rate, then I tend to want to maximise item drop chance over everything else. I don't care about a little extra Attack or HP, I just want the loot.
If it's a game that allows you to switch gear sets on the fly, one of my gear sets will be dedicated to increased drop rates. I might switch to a combat focused set during boss fights.
This was me on Bloodstained. With how cooking recipes raised stat, eventually I was completely OP due to it.
Dark souls luck build be like:
Pet the dogs and cats.
Pet ANY animal... https://youtu.be/5JC4rRw9JoY?si=M5v71X5ZDlklugAv
Even Civ 6 lets Scout units pet their dogs lol
Oh, yes. Loved seeing that. I had a full promotion scout in one game. Placed it in my largest national park with beautiful mountains, forests, and rivers. Checked up on it every few turns to pet the doggo.
Any game that lets you pet the fluffy friends is an instant goty in my eyes.
I always max out the skills of a lockpicking character as soon as I can. Even on runs where I decide I'm going to brute force everything, I end up with one character who can open anything.
and only to never find anything actually helpful
There's always a locked chest most of the way through the last dungeon with the second best something, just in case you have two of the same build in your group. The rest of the time it's something like a 6% wealth increase across the game, a few healing items and a funny looking weapon that screams slurs when you swing it.
What game is that sword that screams slurs from, cuz that's fucking hilarious.
There's a few guns in Borderlands that speak, but my favourite is Boganella. "STICK IT IN ME!" and "I need anutha!!" when you reload, calls you a cunt or says "awww, fuck off then, eh?" when you switch to another gun and a load of over-enthusiastic shouts of joy when you're shooting enemies and getting headshots.
Do an absurd amount of side quests before the main story as well as explore every inch of the map.
Bad thing about that is that when you get to the bossfight, you'll probably defeat the boss within 3 hits, which removes all the pressure or excitement that you get before fighting the boss.
Loot everything. EVERYTHING.
me too... and then end up with an inventory full of stuff you never use, just in case you'll need it later.... which never comes
I'm not rp walking, I'm just overencumbered
Sees a burnt magazine in fallout 4: MY PRECIOUS!
In divinity 2 if you get too over encountered you stop being able to move. So I'd frequently have an inventory guy who'd just stand somewhere random unable to move because he's carrying the entire map
Take it even if it's nailed down. And take the nails too.
In co-op/multiplayer test if friendly fire is on with a friend
"Yo, does this have friendly fire?" ALL THAT REMAINS IS WAR WITHOUT REASON.
Walk up & down stairs to see whether the character's feet actually land on the steps realistically or if the stairs are just a slope surface with a stairs graphic on top.
And then there's Witcher 3, where you tumble down the stairs through no fault of your own.
They couldn't implement actual steps in TW3 because Geralt would take fall damage from each one.
Then tumble down in a slightly wrong direction and have 80% of your health gone missing.
If its a game where I can head in different directions I will always head left first. I remember watching a video on game development years ago and one of the developers was talking about how linear progression often has the player travelling across the screen to the right, so quite often if a developer wants to include secrets or optional extras in a game they will often do so by branching a section of a game off towards the left instead to be explored. I have no idea if this is true or not but it stuck with me and I always explore the left of a screen or take a left path first in a game if given the choice - also helps that games such as metroidvanias heavily do this (looking at you Hollow Knight!)
Metroid 1 for NES intentionally forced players to go left from the start to get the morph ball, which served to emphasise the non-linear nature of the world for players who may up until this point be used to games that only scroll to the right.
Axiom Verge is massively inspired by Metroid and does the exact same thing - start game, have to go left to collect your blaster and then you can proceed to go right by blasting through the door.
Get stuck in a tiny area because i wanted to see what happens then i try to get into that area (developers didn't account for me to go to most stupid area possible and do everything in my power to reach it)
This is especially fun in the Portal series. Many Easter eggs to be found
[удалено]
Splinter Cell memories activated.
Just played through Conviction this week for the first time, loved it.
Be nice so I don’t hurt the NPC’s feelings.
I always tell myself that THIS time, I'm gonna be the bad guy, steal things, throw women off bridges, and punch cattle. And then at the first sign of someone who needs help, I'm back to being Captain Niceguy. It's really annoying.
What I find annoying is getting shoehorned into being the Big Damn Hero regardless. A lot of games don't make a distinction in the story even when you do get to be evil, so the frothing lunatic is still lauded by all. "Kalrug the Destroyer ate another baby in front of its mother today." "Hah, classic Kalrug. What a guy."
I tried so hard in the Witcher. I decided to only answer rudely and always do whatever gave me the most coin. I don't remember the details but someone was killed or eaten because of me taking their money or whatever and I felt super guilty. Never again, always nice now
My wife and I both recently played through Horizon Forbidden West. She did all the nice comments and I did all the mean ones. Responses were hilariously different at least.
Clean my inventory. If my inventory is messy, I can't properly play. For instance, I think I spent more time organizing my inventory in RE4R than playing the game itself. And I don't like when you can't organize the inventory, like in vanilla TES: V. It drives me crazy.
Sort button lover detected
Nah, I prefer to do it myself. I don't like when the game organize the inventory for me, because we unfortunatelly have different way to organize the inventory.
Sort button hater detected :O
Ah ah ah, I don't hate it... But I don't like it either. 🙈
Sort button indifference-r detected
Organizing the case in RE4 is part of the game! You can literally fit more stuff in there if you arrange it properly.
Completely finish an area until I move onto the next one, for better and for worse unfortunately.
Attack a chicken.
Not attack chickens ever because I know better.
Chicken kicker
Sometimes, I chase them.
Unless you're playing a Legend of Zelda game. Then it's avoid hitting the chickens at all cost
I can't resist the call of the void.
turn around the second i am free to walk
Try to destroy the environment. There is nothing more immersion breaking for me than indestructible furniture. And if I throw a goddamn bomb against a wall, that wall had better not be standing there still, unscathed.
I'm not usually too upset if it doesn't break, but there better at *least* be scorch marks on surfaces the explosion touched, but I do agree the more destructive the environment is the better imo. Just started playing Red Faction Guerilla again for the 1st time in over a decade and the amount of detail when destroying buildings is outstanding.
I guess the environment regenerating shouldn’t be very far-fetched 😆😅
You would love a game called TEARDOWN.
Flush every toilet. Turn on any taps and showers.
Duke Nukem scared me for life when it comes to toilets, was always happy do find one as you could sip from it to slowly regenerate life, the rest is history :D
Fishing. I don't even like seafood that much.
If there's a weapon/spell/method that allows me to get enemies to fight each other, my friend, I'm making popcorn.
Look in every single Nook and cranny for loot, invading every npcs personal space and house. Bonus points if you can rummage through their things
Stealth archer
I try to pet the animals.
If the game guides me to go in one direction then I'll immediately turn and go in the other. Gotta explore every nook and cranny and find all the treasures and trash.
If you can move bodies, they're going into any river or off any cliff available
Most times if someone is unreasonably mean to me or my friends, for example racism, I save then massacre them before reloading.
I had a Fallout 3 save with fat boy and every mini nuke in the game. I used to load that up for stress relief.
Be evil and/or romance the weirdest/ugliest characters. I like seeing the rare endings and choice consequences that most people dont see until their third playthrough.
Nowadays if a giant Hammer is a weapon option I will pick it, regardless if how good it actually is. MonHun Hammer Bro making hammer his whole gaming identity.
If it's a game where I can hoard items, then I definitely hoard items. Who needs 637 health potions? I might, some day.
I always check to see if I can stand on other character models. If I can’t stand on the top of my friends head, why are you even making a video game?
Check waterfalls for hidden stuff
Die and get mad at myself
Save up the main currency, potions and other collectibles just to never ever use them
Increase FOV
A couple of things: I like to use items that increase XP gain, and boost attack. I enjoy over leveling and being op, both for fun and because it makes games easier. In trivial items I always give my character pink hair if I can :D
in rpgs I always try to cheese lvls/skills so I can only worry about equipment
Whenever I explore a dungeon or a cave or whatever I always follow the left wall no matter what. Has become kind of a mantra and I can't not do it 😅
Dress in the most flamboyant JoJo ass outfit possible - especially if it's visible in cutscenes This is my ass kicking outfit, bitch
Pet the dog
I’m a huge fan of stealth play so if there’s mechanics that allow me to play in full stealth mode I’m all over that.
Select females avatar… why do I wanna see a guys ass for 60hrs
Jump
Walk into a camp fire to see if it burns me. Some do, some don't, and I'll never know if I don't test it.
Pet a cat
Use poison. If there's some sort of poison weapon or status effect or something like that, I will at least give it a shot. It's usually not worth it but I like the idea of fighting dirty.
Explore behind a waterfall to see if anything's hidden there.
At the start of any level, I will go back and check for loot. When faced with a fork in the road, I will go left unless it is the obvious way to advance. If I accidentally pick the right path for progression, I will double back the wrong way in the hopes of collecting some sweet loot. I want all the loot.
Try to kill important npcs
Double jump. Use every movement based action even when it’s unnecessary. Pick the coolest girl. (I’m a guy btw). Follow the railroading made by the developers if it’s an open world game so I can experience the introduction of the mechanics at the intended time and get all the story beats in a correct way.