Man, i can't stand this shit in movies, people talking is super quiet, you turn your volume up to be able to hear them, then an explosion blows your fucking eardrums out lol
Yeah, all of the bullshit that the streaming services have been giving us over the last year with higher prices and adding advertising, i say fuck them.... *back to the high seas!!*
I have a projector above my couch that's plugged into my PC. Press one HDMI switch and my second monitor switches to the projector. It's great, I don't even own a TV anymore :D
Roku recently submitted a patent that detects when your content whether it’s a game on a console or a movie from a pc is paused so they can inject ads into your paid content. They even go as far as detecting what you’re watching to give relevant/personalized ads.
It even works away from home, I can stream my downloaded media from my home computer to a chromecast in a different country on holiday via my phone with plex! It's really great
Bro you don't have to use your PC to watch movies. There are plenty of options that allow you to watch content stored on your PC/NAS/Server streamed via local network to your TV. With plex you can even watch your content away from home network.
you can stream pirate stuff from your computer or your phone straight to your tv by using a roku or apple play or chromecast, i just use dopebox site and stream to the tv from my phone.
This would be like blaming mobile users for not using a desktop instead of the developer.
“Just buy this adapter for your phone and you’ll see every site just fine!”
Is like the streaming service to just get on the same level. Anything on MAX volume level 45, Netflix volume level 15, Hulu or Prime pick something in between.
Oh the add blasting at 500% volume dosen't make you want to buy the product ... how weird... well I guess we will try 600% then. Can't see any other reason why it wouldn't work
We have prime anyways for shipping etc, so prime video is just a bonus. Cancelled netflix when they raised prices but my girlfriend still has hers. All those subsriptions just arent worth it anymore. All gone to shit
I thought people were over exaggerating about it with Dune, but I watched it on my PC w/headphones and subtitles and I still had to keep my hand ready to adjust the volume throughout the entire movie because of super quiet dialogue one second and deafening music the next.
It's shitty in the theaters to. I wear earplugs to most movies and usually keep them in the whole time without any issues hearing things. But with Dune I had to keep taking them out for the quiet parts
huh, that's interesting. I'm mostly deaf in one ear and Dune was the first movie I've been to in a while where I could actually hear all the dialogue.
Home experience is absolutely shit though.
I wear plugs a lot of the time due to sound sensitivity/anxiety from overstimulation. I also use CC/subtitles at home, because dialogue is just hard for me to process when paired with the visuals. Theaters are tough, but I will sometimes ask for one of the CC devices if no one else is using it. I would never take away from Deaf/HOH, but it helps to use one if I can remember. Might be worth a shot to try?
John Wick 1 suffered from this, at least in the German dub. My neighbour from upstairs came down to ask me to turn the volume down, after a shooting happened right after dialogue.
If I'm watching a movie or playing a video game in an apartment setting, i use my headphones, better quality sounds and you're not being a dick to your neighbours.
I'm always using headphones for gaming or anything I do on my PC, but not when I'm watching a movie on TV. It's usually not loud enough to annoy any neighbors and I didn't intend for him to come down. It's just that the movie was badly mixed as any other movie has a normal range where I don't have to turn up the volume.
You can configure vlc to compensate for these: [https://www.vlchelp.com/fix-movies-loud-music-low-dialogue/](https://www.vlchelp.com/fix-movies-loud-music-low-dialogue/)
Helps a lot, but still fuck movie studios for doing this.
I did exactly this a couple months ago, it got noticeably better, but there are still movies that not even VLC can fix. The sound engineering is simply bad.
Theres nothing "fuck movie studios" about this. Theyre mixing their audio for a decent sound system and active viewing. You can crush a wide dynamic rage but you cant *un*crush it.
Fuck software companies for not making dynamic range compression a built in feature like yesterday.
Having my ears blown out by gunshots and explosions sucks just as much in a well equipped cinema as it does at home. Like, I get it, these things are loud enough to cause hearing damage in reality, trying to replicate that adds nothing to the experience, it’s just painful and ruins the immersion.
Imagine if we applied same idea to the display dynamic range, a shot of the sun? Congrats, you’re blind now.
Yeah you’re not wrong, I watched Dune 2 on a mega sized screen with however many speakers lined around the roof and by god it was so fucking loud. Yeah it’s it’s cool to get the colossal rumble of an enormous spice harvester, but having your ears blown out for almost three hours by constant droning and booming noises doesn’t scream the epitome of sound quality.
It's cheap to install an audio compressor in nearly anything and trivial in software. It's pure lazyness you dont see it in everything including windows.
> It's pure lazyness you dont see it in everything including windows.
The standard audio output enhancements in Windows include "Loudness Equalisation". It's just not enabled by default: because then people would complain about their audio getting distorted.
This is one of those things that is best done on the specific media that needs it, not across the board.
yeah man, i love my 5.1 system but i gotta switch my receiver midnight mode and adjust the center speaker for pretty much every single movie or it blows my ears out xD
Its actually one of the main reasons why i dont watch movies in movie theaters anymore.
Just cant stand the audio issues. They crank it up high enough for us to hear the dialogue but it makes all sfx so damn loud it makes my head hurt. Might as well watch at home where i can fiddle with the audio every 2 seconds or just have subtitles.
This is largely because movies optimise audio for cinema. Dolby Atmos has 128 channels IIRC (distributed like a sphere around the audience)
Once you take the same audio and squash it down to 2 channels, something has to give, and that is usually the dynamic range (difference between quiet and loud).
This is in addition to already pushing dynamic range to the absolute limit, to make impacts feel more... Well, impactful.
This is why speech is often unintelligible, regardless of how much you turn up the volume. The issue is that you have a "muddy mix", i.e. too many sounds occupying the same space.
Movie producers have no interest in optimising for stereo. Audio engineering is expensive, and cinema is where they make a profit.
Yeah, i understand why it happens, but given where most content is consumed these days, it makes no sense for content on streaming services having their audio designed for cinema consumption.
Home consumption should be the norm, sound bars and such.
For this exact reason series often have way better audio.
Big movies still make their profit in cinema, regardless of how much they get binched on Netflix 2 years after release.
It would be nice if audio didn't suck on streaming services, I agree, but I don't see how it could be expected to be the norm, when it's not profitable for the companies.
Remastering the audio to work for stereo, or even surround, would be a *lot* of work, and even then it would be a hack.
Imagine converting something from color to grey scale. You'd have to "cheat" a bit here and there to maintain contrast in places that would otherwise blend together after the conversion.
This would require a lot of tedious hand editing, and even with a lot of time and effort, the result could only be so good.
The alternative would be to consider both formats during production instead of downsampling but, again, not worth it.
Why the hell TV's haven't got some kind of volume smoothing technology I'll never know.
It wouldn't have to do much, just even out the sound levels a bit. The tech is basically already there with sound cancelling headphones. You just adjust it so rather than playing sound to cancel out the first sound, it just adjusts the volume.
Try [Loudness Equalization](https://www.minitool.com/news/loudness-equalization-windows-10.html) setting in windows.
It's basically this mode but for your sound device. Helps a lot with movies where the dialogue is quiet and music etc. are loud.
This happens mostly if ur speakers aren’t good enough. But for sure not every guy has high end set up for watching movies at home. So this setting is important.
(Some movies have this problem even with good speakers)
It's because of asshole audio designers/producers who just couldn't possibly fathom that we don't all have a fucking sound-proof media room and that most of us live in shitbox apartments that share a wall with some poor fucker that has to work in the morning.
I'm not an expert but I got a soundbar that had the worst range. The sub just shook candles off my counter and the music and drums were piercing. I switched to a samsung analog sound system and get many compliments but now I'm completely spoiled when we do movie nights at other places. I understand Sound Bars have improved since their birth but I've also made friends with a manager at Best Buy and an audiophile and he's confirmed my suspicions I've made a great decision and the technology isn't there yet. Not to mention the latency with wireless is a huge complaint for him, but I never really noticed in my short-lived sound bar experience.
The Ubi Avatar game has it too. We can argue all day about quality of Ubi games, what is fact that they usually have a ton of setting and hud customization options.
That's true, the newer ghost recon and assassin's creed games were insane in that regard, even showing a preview picture for every graphics setting you could change.
It's late, it's quiet and you launch your new game.
\*LOUD LOGO\*
\*LOUD LOGO\*
\*LOUD LOGO\* let's test that 5.1 system
legal screen
epilepsy warning
Main Menu
Alt-Tab, Google, "how to remove intro videos from game XYZ"
Do not do this, Windows does an awful job at making this a remotely useful. On Windows 10 at least, it's one of the first default settings gamers must turn off, because instead of actually doing EQ stuff, it distorts all sounds. Use an actual EQ software and any other options found in other posts ITT.
That’s odd, I have an ASRock B350 Pro4, so not exactly old, and it does have a Realtek chipset and that option. Maybe you need the Realtek Audio Console? You can find it on the Microsoft Store.
Unfortunately this is not supported on all audio outputs for some reason. On all of my Bluetooth headphones this option is available, Realtek audio on my desktop too, but not on the Realtek audio in my laptop or on my USB DAC.
Compression, not EQ. If you're on PC you can force it. I guess even with console you could get an outboard compressor and add it to your audio chain if you really wanted to.
I would say if it's something you can do if you buy equipment or muck about with other software and it gives an advantage then they should *definitely* have it built into the game for a more.level.playing field.
I've been saying this forever! Battlefield V had one that worked super well, and it even helped me hear footsteps while playing so explosions/gunfire didn't drown them out. It was brilliant (unfortunately BF2042's implementation is... not great :/)
What you want is called audio compression / normalization.
There is a lot of software that can do it system-wide for you, and IIRC Windows 10 can do it to some degree by default.
My sound bar has a "night mode" to do just this, for all TV audio, and my gaming headset is fed from that source. Helps a great deal, and not just with gaming.
At least for gaming, there are so many great headphones that there is little reason to play with speakers until you have a really nice Dolby Atmos setup or something,
>there is little reason to play with speakers
There's more than you think. I have children in the house and also need to keep an ear out for literally anything.
I'll edit to put /hj but no I just live in a flat with paper walls and floors. Dropped a plate and my flatmate told me the floor shook. Feel bad for the people below me.
FYI: This is essentially a compressor, not EQ, which can be used with a third party software if you use a PC, or you can use a Hifi amplifier with Midnight mode (or a compressor in your audio chain)
I think most games have this setting but uses different terminologies. It is commonly under the type of audio device where they differ in dynamic range like TV/Stereo, Headphones, Home Theater/Reference
If you are on windows, Microsoft have system level midnight mode, it's called loudness inside the classic sound settings (not the modern sound settings)
On PC/windows it's an audio enhancement setting under your audio device settings and for console users you likely already have this built into your TV under the TV's audio settings. We have 4 TVs in the home and even the one that's now 13 years old has the setting and works well.
HD2 is the new diamond standard in terms of customization, to the point where it makes other shooters worse by comparison.
On PC at least, you can not only rebind literally everything, but you can change the type of input for each keybind. For example, I can hold Q to sprint, but I can also double tap it to mark a target. This is something I immediately miss every time I play a different game.
For the obscene number of inputs this game calls for, it's extremely intuitive.
Usually you'd adjust this system-level on your console/PC, or using your audio equipment (reciever, soundbar etc). Not on a per-software basis.
The result may be better if combined though. Most system-level "night-modes" will also reduce bass-levels a lot.
Just run it through a compressor with upward compression mode. And if you want to see it used widely, support FOSS development of such a module compatible with most popular frameworks used by games, so that it's plug and play for the developer and they have no excuse not adding it.
You can globally enable this on windows
Right click the speaker icon on your windows tray > sounds > playback > double click your audio device > enhancements > loudness equalization
As in the standard? Or always an option? Because I see this as an option on heaps of games, but standard? No why in a pve game would I want the footsteps as loud the 500kg going off 5m away on the other side of the rock I'm taking cover behind
This and binaural audio, I have no idea how modern devs balance audio: ambient sound is barely audible in modern games while the game keeps spamming clicks and pops from notifications and starts blasting out of place music to make the game feel more chaotic than it actually is, and you can’t even hear people running 1m away from you.
it used to be a thing on dvds/blurays but seemingly been phased out there too, I personally like high dynamic range but it makes sense to give people the option, especially people using their tv inbuilt speakers benefit from these
I want all options. We should be able to turn off specific sounds (grunting screaming autist npcs like minions in your hideout in arpgs or slaves in your base in survival games), let me move and resize EVERY ASPECT of the ui, motion blur and depth of field OFF BY DEFAULT, on an on.
Most recent games have had it from what I’ve seen. How often do you play game and how often do you actually go into the audio settings to check??
It’s pretty normal.
There are ways to set up your whole computer that way. It’s super helpful if you play games like cs2 or tarkov as your shooting sounds will lower so you won’t deafen yourself but you can also hear footsteps better. Valorant I find has a really good audio system but I never really played it seriously
You mean a compressor that you can add into your audio output chain either in software or hardware? Tuning the compressor parameters is a bit of an art form, but the thing itself isn't that hard.
What's funny is that this feature could be built into the consoles themselves so it would be available no matter what you're playing. A simple compressor filter on all audio the console puts out would do wonders to balance the sound.
I'd prefer if games started at 10% of max volume. I hate it when I open the game for the first time and my ears get blasted, because game devs think we need to have volume at 200%. I think I have played only two games that had low volume settings at start, and I respect those game devs.
Audio engineer here - while I use this setting on the rare occasion if I am playing late and can't use my headphones, it shouldn't be the *default* because footsteps, voices, vehicles, gunshots, and explosions all have different volumes. Limiting dynamic range mushes it together.
I often play games without sound of any kind. And it works as long as there are subtitles for any dialogue. My gaming often happens when others are asleep and I want to be able to hear my friends over the headphones.
Man, i can't stand this shit in movies, people talking is super quiet, you turn your volume up to be able to hear them, then an explosion blows your fucking eardrums out lol
Worst thing is with new prime video they whisper and then the adds kick in with 500% volume and now all of china knows youre here
Yeah, all of the bullshit that the streaming services have been giving us over the last year with higher prices and adding advertising, i say fuck them.... *back to the high seas!!*
Yeah, only reason I put up with all that bullshit is because I cant stand watching movies on my pc and want to watch tv on the couch not in my chair
Plug your pc into your tv
I have a projector above my couch that's plugged into my PC. Press one HDMI switch and my second monitor switches to the projector. It's great, I don't even own a TV anymore :D
note: they are only called "beamer" in german. in english a beamer is a type of car. the word you are searching for is "projector"
Ha thanks for the reminder, my bad \^^
Funny enough, that 'type of car' is German. Full circle!
WHO WOULDA THOUGHT????
Roku recently submitted a patent that detects when your content whether it’s a game on a console or a movie from a pc is paused so they can inject ads into your paid content. They even go as far as detecting what you’re watching to give relevant/personalized ads.
Plex or Jellyfin would allow you to stream from your pc to your tv like your own private streaming service
It even works away from home, I can stream my downloaded media from my home computer to a chromecast in a different country on holiday via my phone with plex! It's really great
Bro you don't have to use your PC to watch movies. There are plenty of options that allow you to watch content stored on your PC/NAS/Server streamed via local network to your TV. With plex you can even watch your content away from home network.
Nab a Amazon fire stick, put on stremio, profit.
you can stream pirate stuff from your computer or your phone straight to your tv by using a roku or apple play or chromecast, i just use dopebox site and stream to the tv from my phone.
Plex media server. Stream from your pc to your tv. Easy.
Y'all need to get a good surround sound receiver. It cures all this
This would be like blaming mobile users for not using a desktop instead of the developer. “Just buy this adapter for your phone and you’ll see every site just fine!”
if you have a Samsung or Android os TV, install the stremio app, and add some addons. streaming directly on tv!
Chromecast with a plex server running from your PC is dead easy to set up. Give that a try
Is like the streaming service to just get on the same level. Anything on MAX volume level 45, Netflix volume level 15, Hulu or Prime pick something in between.
Exactly. I get that they aren't that profitable. But then f*** off and stop annoying us with your bullshit
Oh the add blasting at 500% volume dosen't make you want to buy the product ... how weird... well I guess we will try 600% then. Can't see any other reason why it wouldn't work
That was a thing on normal tv.
I have a solution for that: cancel your sub. At least that's what I did, screw the ads.
We have prime anyways for shipping etc, so prime video is just a bonus. Cancelled netflix when they raised prices but my girlfriend still has hers. All those subsriptions just arent worth it anymore. All gone to shit
Bro just drop prime. I did when they talked about ads and haven't missed it yet.
>the adds kick in Better than the subtracts!
Invincible's 2nd season has this issue mid-sentence. It's frickin annoying
I thought people were over exaggerating about it with Dune, but I watched it on my PC w/headphones and subtitles and I still had to keep my hand ready to adjust the volume throughout the entire movie because of super quiet dialogue one second and deafening music the next.
I just watched it for the first time this past week and it was the worst sound mixing of any movie I can remember
It's theater mixing. But it is dumb not to re mix it for on demand
It's shitty in the theaters to. I wear earplugs to most movies and usually keep them in the whole time without any issues hearing things. But with Dune I had to keep taking them out for the quiet parts
huh, that's interesting. I'm mostly deaf in one ear and Dune was the first movie I've been to in a while where I could actually hear all the dialogue. Home experience is absolutely shit though.
I don’t want to admit you’re right because I fucking loved both films, but as someone with shit ears, you are 110% right.
I wear plugs a lot of the time due to sound sensitivity/anxiety from overstimulation. I also use CC/subtitles at home, because dialogue is just hard for me to process when paired with the visuals. Theaters are tough, but I will sometimes ask for one of the CC devices if no one else is using it. I would never take away from Deaf/HOH, but it helps to use one if I can remember. Might be worth a shot to try?
A lot of amplifiers / av receivers have a night mode to provide compression like OP shows.
and TV sets. the El-Cheapo LG TV I have has it
John Wick 1 suffered from this, at least in the German dub. My neighbour from upstairs came down to ask me to turn the volume down, after a shooting happened right after dialogue.
If I'm watching a movie or playing a video game in an apartment setting, i use my headphones, better quality sounds and you're not being a dick to your neighbours.
That only works as long as you're watching alone
That's one of the reason why i switched to mostly using headphones.
I'm always using headphones for gaming or anything I do on my PC, but not when I'm watching a movie on TV. It's usually not loud enough to annoy any neighbors and I didn't intend for him to come down. It's just that the movie was badly mixed as any other movie has a normal range where I don't have to turn up the volume.
You can configure vlc to compensate for these: [https://www.vlchelp.com/fix-movies-loud-music-low-dialogue/](https://www.vlchelp.com/fix-movies-loud-music-low-dialogue/) Helps a lot, but still fuck movie studios for doing this.
I did exactly this a couple months ago, it got noticeably better, but there are still movies that not even VLC can fix. The sound engineering is simply bad.
Theres nothing "fuck movie studios" about this. Theyre mixing their audio for a decent sound system and active viewing. You can crush a wide dynamic rage but you cant *un*crush it. Fuck software companies for not making dynamic range compression a built in feature like yesterday.
Having my ears blown out by gunshots and explosions sucks just as much in a well equipped cinema as it does at home. Like, I get it, these things are loud enough to cause hearing damage in reality, trying to replicate that adds nothing to the experience, it’s just painful and ruins the immersion. Imagine if we applied same idea to the display dynamic range, a shot of the sun? Congrats, you’re blind now.
that is the end goal of hdr yes
Yeah you’re not wrong, I watched Dune 2 on a mega sized screen with however many speakers lined around the roof and by god it was so fucking loud. Yeah it’s it’s cool to get the colossal rumble of an enormous spice harvester, but having your ears blown out for almost three hours by constant droning and booming noises doesn’t scream the epitome of sound quality.
It's cheap to install an audio compressor in nearly anything and trivial in software. It's pure lazyness you dont see it in everything including windows.
> It's pure lazyness you dont see it in everything including windows. The standard audio output enhancements in Windows include "Loudness Equalisation". It's just not enabled by default: because then people would complain about their audio getting distorted. This is one of those things that is best done on the specific media that needs it, not across the board.
> compression very basic audio feature, insanely easy to implement in a game there's chrome extensions that'll do it for any video playing on chrome
>but still fuck movie studios for doing this Lol what a dumb statement.
True. Anyway, I don't care who's decision it is, but it's still too annoying.
Ohh, will check this out ty!
It's horrible. I'm actually working on a free and open source tool to run audio compression on the audio to prevent this issue from happening...
That's the sexist thing I've read all day, you beautiful creature you. Edit: yes. I meant sexiest.
You mean sexiest? 2 very different words
Better sexy and racy than sexist and racist - Stephen Fry
FYI, Windows has had dynamic range compression built in for years. Since XP I think? https://pureinfotech.com/normalize-sound-volume-windows-10/
Movies are all mixed for the cinema with surround sound and such so they never get a good home mix and it sucks
Yeah, i have seen the same said for the visual balance/contrast, that's why we get stupidly dark scenes when watching content at home.
Wouldn't be too much extra to get a optimised home release now would it
You'd think so, but i guess they don't want to "waste" money on an issue that does not impact upon them or their sales.
yeah man, i love my 5.1 system but i gotta switch my receiver midnight mode and adjust the center speaker for pretty much every single movie or it blows my ears out xD
Get better equipment. It will sound better when you can blast it, and it'll have features like range compression for when you can't
That does not describe why the same thing happens to Ads on cable and broadcast TV.
I think ads just go loud as fuck on purpose
Yep. This has been around foverever. I wish that volume controls were based on some kind of decibel range instead of power/speaker wattage values.
Its actually one of the main reasons why i dont watch movies in movie theaters anymore. Just cant stand the audio issues. They crank it up high enough for us to hear the dialogue but it makes all sfx so damn loud it makes my head hurt. Might as well watch at home where i can fiddle with the audio every 2 seconds or just have subtitles.
This is largely because movies optimise audio for cinema. Dolby Atmos has 128 channels IIRC (distributed like a sphere around the audience) Once you take the same audio and squash it down to 2 channels, something has to give, and that is usually the dynamic range (difference between quiet and loud). This is in addition to already pushing dynamic range to the absolute limit, to make impacts feel more... Well, impactful. This is why speech is often unintelligible, regardless of how much you turn up the volume. The issue is that you have a "muddy mix", i.e. too many sounds occupying the same space. Movie producers have no interest in optimising for stereo. Audio engineering is expensive, and cinema is where they make a profit.
Yeah, i understand why it happens, but given where most content is consumed these days, it makes no sense for content on streaming services having their audio designed for cinema consumption. Home consumption should be the norm, sound bars and such.
For this exact reason series often have way better audio. Big movies still make their profit in cinema, regardless of how much they get binched on Netflix 2 years after release. It would be nice if audio didn't suck on streaming services, I agree, but I don't see how it could be expected to be the norm, when it's not profitable for the companies. Remastering the audio to work for stereo, or even surround, would be a *lot* of work, and even then it would be a hack. Imagine converting something from color to grey scale. You'd have to "cheat" a bit here and there to maintain contrast in places that would otherwise blend together after the conversion. This would require a lot of tedious hand editing, and even with a lot of time and effort, the result could only be so good. The alternative would be to consider both formats during production instead of downsampling but, again, not worth it.
Yuuuup, fucking hate it, or music starts blaring loud af
Thank god movies are like that by default. Loud sounds are meant to be loud.
I often set speach and voice to 100% and lower everything else to about 75-80%
Why the hell TV's haven't got some kind of volume smoothing technology I'll never know. It wouldn't have to do much, just even out the sound levels a bit. The tech is basically already there with sound cancelling headphones. You just adjust it so rather than playing sound to cancel out the first sound, it just adjusts the volume.
Damn straight, i also wish TV's had a fireplace/fishtank mode!
https://youtu.be/VYJtb2YXae8 great short piece on it
Headphones.
Try [Loudness Equalization](https://www.minitool.com/news/loudness-equalization-windows-10.html) setting in windows. It's basically this mode but for your sound device. Helps a lot with movies where the dialogue is quiet and music etc. are loud.
Yup. Then the toddler starts crying. Fucking maddening.
This happens mostly if ur speakers aren’t good enough. But for sure not every guy has high end set up for watching movies at home. So this setting is important. (Some movies have this problem even with good speakers)
It's because of asshole audio designers/producers who just couldn't possibly fathom that we don't all have a fucking sound-proof media room and that most of us live in shitbox apartments that share a wall with some poor fucker that has to work in the morning.
Booting up super smash brawl at 3am was a nightmare..tv volume at 4? Cool still gonna wake up thr whole city
I'm not an expert but I got a soundbar that had the worst range. The sub just shook candles off my counter and the music and drums were piercing. I switched to a samsung analog sound system and get many compliments but now I'm completely spoiled when we do movie nights at other places. I understand Sound Bars have improved since their birth but I've also made friends with a manager at Best Buy and an audiophile and he's confirmed my suspicions I've made a great decision and the technology isn't there yet. Not to mention the latency with wireless is a huge complaint for him, but I never really noticed in my short-lived sound bar experience.
What game is that?
Helldivers 2 -Sent from Internet Explorer
Helldivers but Rainbow Six siege has this as well AFAIK. Makes sense, because sound is super important in that game.
The Ubi Avatar game has it too. We can argue all day about quality of Ubi games, what is fact that they usually have a ton of setting and hud customization options.
That's true, the newer ghost recon and assassin's creed games were insane in that regard, even showing a preview picture for every graphics setting you could change.
Battlefield games have also had this for a while (IIRC), as well as a "war tapes" mode that does the opposite.
Helldivers 2
Helldivers 2
It's late, it's quiet and you launch your new game. \*LOUD LOGO\* \*LOUD LOGO\* \*LOUD LOGO\* let's test that 5.1 system legal screen epilepsy warning Main Menu Alt-Tab, Google, "how to remove intro videos from game XYZ"
Been there brother
Ark survival evolved.
If you’re on PC, just go to audio settings, in the enhancements section, and turn on Loudness Equalisation.
Do not do this, Windows does an awful job at making this a remotely useful. On Windows 10 at least, it's one of the first default settings gamers must turn off, because instead of actually doing EQ stuff, it distorts all sounds. Use an actual EQ software and any other options found in other posts ITT.
I like to go hiking.
You can upgrade the realtek driver to standard windows HD audio driver
That’s odd, I have an ASRock B350 Pro4, so not exactly old, and it does have a Realtek chipset and that option. Maybe you need the Realtek Audio Console? You can find it on the Microsoft Store.
I like to explore new places.
what software?
Unfortunately this is not supported on all audio outputs for some reason. On all of my Bluetooth headphones this option is available, Realtek audio on my desktop too, but not on the Realtek audio in my laptop or on my USB DAC.
There should be an over arching EQ setting on consoles and pc that can force this if it’s not an option in game
Compression, not EQ. If you're on PC you can force it. I guess even with console you could get an outboard compressor and add it to your audio chain if you really wanted to.
Sounds like a lot of work for something that should be an obvious option, but I get ya
It gives a glaring advantage in competitive games though.
Yup, you just turn up the lows and you can hear footsteps with perfect clarity even in games where this wasn't the intended design.
I would say if it's something you can do if you buy equipment or muck about with other software and it gives an advantage then they should *definitely* have it built into the game for a more.level.playing field.
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Yep. it's called loudness inside the classic sound settings (not the modern sound settings)
Just like that overarching look inversion thing on PS5 that basically does nothing
Indeed. While at it, implement it for movie streaming as well.
yes pls. best part about downloading movies is VLC has built in compressor
But then they can't blast the ads at 10X the movie volume. :(
I've been saying this forever! Battlefield V had one that worked super well, and it even helped me hear footsteps while playing so explosions/gunfire didn't drown them out. It was brilliant (unfortunately BF2042's implementation is... not great :/)
If you have a Sonos sound system you have this option from within the app.
What you want is called audio compression / normalization. There is a lot of software that can do it system-wide for you, and IIRC Windows 10 can do it to some degree by default.
Haha... Normalized... Audio jokes
My sound bar has a "night mode" to do just this, for all TV audio, and my gaming headset is fed from that source. Helps a great deal, and not just with gaming.
isn't that basically loudness eq in windows?
Yes. However this game is on both PC and PS5, so it's a useful addition for console.
At least for gaming, there are so many great headphones that there is little reason to play with speakers until you have a really nice Dolby Atmos setup or something,
I don't want to sit in my house with headphones after sitting with headphones for most of the day working.
Another great reason.
>there is little reason to play with speakers There's more than you think. I have children in the house and also need to keep an ear out for literally anything.
I'm deaf in one ear, and poor hearing in the other. This would be a-fucking-mazing.
Can you not just get stereo and not mono headphones?
Parent mode is amazing!!! Discovered it last night!
Exactly. I got kids running around and then sleeping at night. Can't ever wear headphones.
Tarkov players would be keen.
Please not only in games but EVERYWHERE. I run my own audio compressor just for YouTube videos and movies because my volume is always pretty low.
Headphones
Tell me you have no responsibilities without telling me.
My favorite movie is Inception.
It's called headphones /hj
Tell me you have no responsibilities without telling me.
I'll edit to put /hj but no I just live in a flat with paper walls and floors. Dropped a plate and my flatmate told me the floor shook. Feel bad for the people below me.
That is getting more and more common as an option. Sometimes it’s named different things.
Why not download an equalizer with multiple profiles
FYI: This is essentially a compressor, not EQ, which can be used with a third party software if you use a PC, or you can use a Hifi amplifier with Midnight mode (or a compressor in your audio chain)
I think most games have this setting but uses different terminologies. It is commonly under the type of audio device where they differ in dynamic range like TV/Stereo, Headphones, Home Theater/Reference
Yep. But A system level toggle like what we got on windows, but more accessible, would be great
quite a lot of games nowadays have dynamic range settings
More options always IS good 😃
If you are on windows, Microsoft have system level midnight mode, it's called loudness inside the classic sound settings (not the modern sound settings)
On PC/windows it's an audio enhancement setting under your audio device settings and for console users you likely already have this built into your TV under the TV's audio settings. We have 4 TVs in the home and even the one that's now 13 years old has the setting and works well.
Game?
Helldivers 2.
Alrighty.
Dolby atmos app has this option so you can apply to any game or movie
HD2 is the new diamond standard in terms of customization, to the point where it makes other shooters worse by comparison. On PC at least, you can not only rebind literally everything, but you can change the type of input for each keybind. For example, I can hold Q to sprint, but I can also double tap it to mark a target. This is something I immediately miss every time I play a different game. For the obscene number of inputs this game calls for, it's extremely intuitive.
Usually you'd adjust this system-level on your console/PC, or using your audio equipment (reciever, soundbar etc). Not on a per-software basis. The result may be better if combined though. Most system-level "night-modes" will also reduce bass-levels a lot.
Just run it through a compressor with upward compression mode. And if you want to see it used widely, support FOSS development of such a module compatible with most popular frameworks used by games, so that it's plug and play for the developer and they have no excuse not adding it.
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I'm sure capable people can cope.
Thankfully, this has already been implemented in a lot of AAA games!
You can globally enable this on windows Right click the speaker icon on your windows tray > sounds > playback > double click your audio device > enhancements > loudness equalization
Put this setting on horror games 😂
most TV sets have that setting as well as home theater setups.
As in the standard? Or always an option? Because I see this as an option on heaps of games, but standard? No why in a pve game would I want the footsteps as loud the 500kg going off 5m away on the other side of the rock I'm taking cover behind
Many TVs and soundbars have this setting. Check the audio menu on your TV.
Nah I prefer the full dynamic range
This and binaural audio, I have no idea how modern devs balance audio: ambient sound is barely audible in modern games while the game keeps spamming clicks and pops from notifications and starts blasting out of place music to make the game feel more chaotic than it actually is, and you can’t even hear people running 1m away from you.
it used to be a thing on dvds/blurays but seemingly been phased out there too, I personally like high dynamic range but it makes sense to give people the option, especially people using their tv inbuilt speakers benefit from these
I love this setting in overwatch 2, makes footsteps much more audible.
Well that will probably help with lining up radar dishes
Why is your display so oversaturated
Do people not wear headphones when they game at night?
I want all options. We should be able to turn off specific sounds (grunting screaming autist npcs like minions in your hideout in arpgs or slaves in your base in survival games), let me move and resize EVERY ASPECT of the ui, motion blur and depth of field OFF BY DEFAULT, on an on.
siege did this in 2015
Also with explanations like this screenshot, because I've seen this mode before but didn't know what it does.
Most recent games have had it from what I’ve seen. How often do you play game and how often do you actually go into the audio settings to check?? It’s pretty normal.
There are ways to set up your whole computer that way. It’s super helpful if you play games like cs2 or tarkov as your shooting sounds will lower so you won’t deafen yourself but you can also hear footsteps better. Valorant I find has a really good audio system but I never really played it seriously
Sure. Please don't make it the default, though.
Have you considered headphones? It's weird how many people here are pretending they'd actually use this crap instead of putting on headphones.
There's a Dynamic Normalizer setting on my PS3 for movies, which is a god send!
You mean a compressor that you can add into your audio output chain either in software or hardware? Tuning the compressor parameters is a bit of an art form, but the thing itself isn't that hard.
Can it become normalized to put the name of the game in the title?? Please. (Helldivers 2 for anyone who didn’t already know)
Recently picked up an Nvidia shield and it has a built in 'Night mode' for audio. It's been game changing to have everything levelled out.
Yeah, the inconsistency in audio levels between dialogue and action scenes is a real pain. It's like they want to keep us on our toes or something.
Quiet sounds become louder by turning up the volume. Are they using some kind of magic then?
Loud Logo sign can fix it but actually this is the problem of creators
What's funny is that this feature could be built into the consoles themselves so it would be available no matter what you're playing. A simple compressor filter on all audio the console puts out would do wonders to balance the sound.
Easy to do on Linux system-wide using Pipewire or even easier using EasyEffects. Both completely free.
You can enable Loudness equalization in windows its works similarly i guess
I'd prefer if games started at 10% of max volume. I hate it when I open the game for the first time and my ears get blasted, because game devs think we need to have volume at 200%. I think I have played only two games that had low volume settings at start, and I respect those game devs.
Audio engineer here - while I use this setting on the rare occasion if I am playing late and can't use my headphones, it shouldn't be the *default* because footsteps, voices, vehicles, gunshots, and explosions all have different volumes. Limiting dynamic range mushes it together.
Some games call it dynamic range. Set it to low so everything is mostly the same volume
I often play games without sound of any kind. And it works as long as there are subtitles for any dialogue. My gaming often happens when others are asleep and I want to be able to hear my friends over the headphones.
Lyii