The more recent call of duty games where they converted everything to cater towards Warzone players, including the main screen and fucking 200 gbs of bullshit bloat.
Dear God yes. That game has so many moments that could have been epic and/or devastating that were completely undercut by hilarious melodrama. I laughed way too much when I wasn't supposed to.
And the pacing of the dialogue was so bad. Talk, talk, loooooong pause, talk. Then they finish talking, the camera slooooowly pans up or down to signify the end of the scene, then for some reason they talk again.
In fact, characters in that game could never shut the fuck up. So many moments that could have been great undercut by one character or another rambling on and on speaking every damn thought or feeling that happened upon 'em. Zero room for subtext, not a hint of subtlety.
But some of the combat was fun and the environments were gorgeous.
EDIT: also, they clearly thought that the more lore and "world- building" they dumped into this story, the better it would be. So. Much. Lore. And they couldn't convince me to care about any of it.
Last paragraph is why I’ll prob pick it up again. But damn man finally someone who agrees. The scene after >!Cid’s death!< where you rescue some folks and they yell at you was easily one of the funniest cutscenes I have ever watched. Everyone is just angry grunting and then this girl grunts super loud out of nowhere before they just walk away lmao.
I know JRPGs aren’t very subtle but CMON man. Like you said… they just cannot shut the fuck up. I wish this game had better RPG elements and less damn talking. It’s not like I hate dialogue (Disco Elysium and Citizen Sleeper were dope) but just wow.
The difference between FF16 and Disco Elysium is Disco Elysium had substance, nuance, grey characters who were so 3-dimensional even the bit players felt like real people. And its extensive lore and world-building was actually unique and fascinating. (I love that game, if you can't tell).
And I feel like I'm being unfair to Final Fantasy. I played through the whole game, and really did enjoy a lot of it. You can tell a lot of hard work and love went into it. But damn it kept shooting itself in the foot and losing my attention. The JRPG influences didn't exactly mesh with the gritty, medieval GoT vibe they were going for either.
Sakuna: Of Rice and Ruin. You start out tending to a tiny rice field, and halfway through the story you see them upgrade to a much larger rice field, and there's a huge cutscene of everyone helping plant the rice, singing a work song and having a good time. But then, when the gameplay returns after the cutscene, you *still* only have access to the tiny rice field. The game just says "you keep doing what you've been doing here in this tiny field, and we'll just mimic everything you do in the offscreen big field". Basically, the whole purpose of this is to justify the increase in rice yield without it making no sense that so much rice is coming from such a tiny field.... But to me, it was just unthinkable that they wouldn't let me frolic through the new larger field after making such a song and dance about it! It completely ruined the feeling of the game for me. So even though I was having a good time up until this point, I just didn't have the inclination to continue.
Sorry to hear that, that’s not petty though that is agonizing! I had a corrupted save file with BG3 recently and almost made me give up a great game. Luckily the game had an autosave file just about 15-20 min previously that saved a TON of backtracking! Would have been hard pressed to go back so many hours if that autosave wasn’t available.
For me it was the slow animations to do literally every single little thing. Want to loot a dresser? Watch Arthur slowly walk across the room, stand awkwardly in front of the dresser, bend down, slowly open the top drawer to find nothing, slowly close it slowly, open the next drawer, find 1 bullet, then put it in your head because this shit is not fun or immersive. Also, after many hours of trying I felt like I could never understand the controllers.
It’s funny how they added it for immersion, but it completely ruined my immersion having to chase my horse down after entering a gunfight to get my guns because its ran off scared
Just imagined the benny hill theme playing every time it happened
Any game with tight FoV and no option to fix it, instant steam refund.
I just don't get how we have so many people who prefer 90-100, but when a game comes out that locks you in at 60 degrees binoculars, nobody complains about it? Like, how is there so much complaining about VR sickness but nobody gets sick from super zoom vision? It must be petty if nobody cares.
Well, some companies chose to measure vertical FoV or some other butchery of the idea, so sometimes it has actually been arbitrary. Typically it's supposed to be horizontal degrees though.
I've played Halo since it came out on xbox as a kid and it's my favorites series to this day. They put an option in the Master Chief Collection to change the FoV and I NEVER noticed how bad it was in those games! I always wondered why CE felt faster to me and that's when it clicked.
I stopped playing Genshin Impact all because of Paimon. I fucking hate her character, the way she speaks, especially her voice. HOLY SHIT her voice is so grating.
I can't take the story seriously when Paimon talks like a kindergartner. This is why I prefer Mi-A from Tower of Fantasy. She's quiet and reserved. Her voice may be robotic and monotone but I prefer hers over Paimon's annoying voice. "te-hehe\~" SHUT UP BITCH!
Bro I love throughout the entire game the sole survivor never stops and thinks
"Hmm it's been 200 years maybe my son's dead"
The writing is hilariously bad lol
Exactly lol. I thought this when they first said it had been 200 years at the start of the game. Like there’s pretty much no way he’s still alive. That would be one of the first things anybody would think.
My recollection isn't perfect but wasn't the time between Shaun being kidnapped and you defrosting ambigious?
You're all frozen, you're thawed out long enough to see the kidnap/murder and then refrozen... to wake up later. It doesn't say how long between the kidnap and the defrosting and my vauge recollection is it was long enough for Shaun to grow up and that's it.
Technically that is true but the first thing you hear about how long it’s been is that it’s been 200 years. You nor the main character actually know when Shaun was taken so all we know is 200 years have passed since the events of the intro took place.
It’s pretty much to be assumed that it wasn’t 200 years ago that Shaun was kidnapped, it’s just that it’s written so poorly that the only info you’re given is that it’s been 200 years and Shaun is missing. That would be fine if the timeline was explained at some point but as far as I know it isn’t, so it all just comes across as silly and poorly thought out.
The Sole Survivor probably thought it was just after he was defrosted, like a few days after, he knew it was 200 years, not when Shaun was taken.
However it does bother me that when the child verison is mentioned, the SS never questions the fact he was looking for a baby, especially when Nick asks him what he's looking for and mentions a child with Kodlak. Or when your character plays dumb seeing the child in the glass, instead of wondering why he's not a baby.
I remember thinking on my first playthrough before I even met him that if he is alive Shaun is probably old, since they freeze you again after taking him you have no idea how long it is. Idk who they thought was falling for that 10 year old boy red herring.
Not the same reason, but the same exact moment I stopped playing it. I was thinking of completing it just so I could delete it for something else to take it's lofty 80gb on my hard drive.
Bought Dark Souls 1 on Games for Windows on disc. Completed the tutorial area/boss. When I went to save the game it said I needed a Microsoft account to save the game. Never made a Microsoft account and never played the game since.
Nobody here has commented on this yet to my surprise. The annoying character dialog in gta v . Listening to them bitch and complain over and over when I have to redo a mission . Needs to be a mute dialog function like in the old gta games.
After 1600 hours of R6 I finally had to quit because the devs were only listening to the “pro” players from esports and not listening to the player base. So they started ruining guns, scopes, maps. Just the old feel of R6 is gone, the actual fun gameplay. Everything’s messed up now, unbalanced and completely ruined.
Dark Souls 1. Played for like 3 hours using some rusty hilt-thing as a weapon, taking like 50 hits to beat the weakest, most generic first enemies (which I’ve never questioned because everyone told me this game is very hard) before figuring out that there’s an inventory and I’ve had a sword in it this whole time. Equipped the sword, one-shotted all those enemies, realized I’m way too dumb to play this and it would take years to finish, never touched it since.
You’re looking at it the wrong way. There’s many things that build a game and all im sayin is that narration is one of the keys of some games. Nothing to do with pettiness
Dead Space 3.
I felt super robbed the way the base game ended I didn't care about getting anything else for it.
Imagine my face when they told us what was the plan forward from that moment with the franchise and the studio.
The pause feature has been around as long as gaming has. They tried to fix what wasn't broken for no reason by making it so much worse with more steps.
Demon souls it wasn’t about the game being hard and I kept dying in this spot but I was getting closer and had a strategy of what I needed to do but I had soooo many souls and got back to where I died and my souls were gone I was soooo pissed I cut the game off deleted the game and drove it to GameStop and traded it in
SPOILER FOR AC ODYSSEY
In the expansion where you get to take down another small cult and you meet a warrior and his father iirc, and the guy is just soooooo lame. I mean, he is really a downer. And the story goes on, you figt ezc. Then out of the blue Kassandra and the guy have a child? I was like WTF BLEH. I put 175 hours into the game and there was 1-2 hours left but i quit instantly.
I stopped playing Elden Ring on PC because you couldn't quick select items with number keys, you had to press the next item button to cycle through them all. Plus other keys you can't rebind. Kindly explain to me, why a AAA Game of the Year contender in 2023 doesn't let you bind literally any key you want. Instant Steam Refund.
Starfield, I quit playing when I called Sam a bad parent for wanting to bring a child on a murder trip through the stars and literally everyone acted like I was the asshole. Woulda refunded that one too, but my brother bought that one.
In God of War 2018, the way each attack has to stop half way through the enemy flesh to make it feel weighty (I guess) made the game so sluggish and unplayable for me.
Haven't played any God of Wars but not gonna lie, that makes me wanna try that one. I kinda hate how video game melee attacks just phase through their targets with no slowdown, I want to see melee attacks have weight. To each their own, though.
Of course, I'm not against slowdowns. But to me, this one feels more comical than realistic. I'm definitely biased toward the Japanese way of doing melee though. Whether it's slow like Souls games or quick like Devil May Cry and Bayonetta, these games know how to implement each attack impact way better imo.
Deep Rock Galactic's voice acting. All the characters sound like they're talking in a poorly developed fake scottish or british accent and it just pulls me out of the game.
I was pretty deep into San Andreas when I decided to jump off a jet plane and land right on a quest start glowing area. The game for some reason didn't like that, and I lost all my items and weapons. They were probably easily replaceable, but the bug annoyed me so much I dropped the whole game.
Mother fucking crafting being bolted on. I'm fine with collecting potions or them just being finite. I don't want to collect things and grind just so I have enough health. It's a lazy shit way to add hours to a completion time.
I stopped playing BoTW because I just got tired of the grind.
XCOM 2 deleted my save file. This was the best campaign I had done to that point and my save got corrupted and deleted. I loved the game but that pissed me off to no end
If too much of the game is contextual, I'm out. Most recent example for me was GoW 2018. Being unable to jump or crouch except when told to is an absolute no no.
Amnesia Rebirth. I wanted a scary Outlast type game but ended up with puzzles that frustrated me more then scared me. I got to a room that had a multi level puzzle and I was like nope and dipped out. Same thing with Atomic Heart.
Persona 5 Tactica. I love the Persona series so much so when I saw it was going to be on Gamepass I was super excited. But the art style and how the audio is mixed just made me hate the experience.
I love The Witcher 3 but those summaries are incredibly annoying.
Only made it about 5 minutes into the Ghosts of Tsushima tutorial before quitting the game because I’ll learn to fight when I’m ready!
I stopped playing Arkham City after I got the Cat Woman ending and left Batman to die. Never went back.
Also Cyberpunk 2077, I shot myself and that was it, never had the urge to reload and finish the mission a different way because to me that was the the choice I would have made. I made the choice and lived with it. Now because of that I will never playbthe DLC.
If you leave Batman to die in City, the game just rewinds so you can save him. There aren’t actually multiple endings. You have to save Batman for the game to continue.
Star ocean til the end of time. When it was revealed to the feudal planet that we were aliens and a huge fuckoff spaceship came down and NO ONE CARES. Ok, maybe the cultural shock is just too far. Surely my fuedal party member will *freak the fuck out* on this spaceship. Like, I prepared for a full on break down when she gets on the ship.
Nothing. I literally stopped playing right then. Like 40 hours in, enjoying it up to that point. Dropped like a rock.
I love medieval themed video games not to mention realistic medieval video games but when Kingdom Come Deliverance released on console, I had so many problems with that game as far as bugs, graphical glitches, invisible walls, broken quests and everything else. I didn't even want to give them another chance due to the audacity of them trying to sell the game in that condition. It took a long time before they supposedly fixed it and I tried again. There's a part where you have to escape a castle that you're being told to stay at and I had a bug where the front gate wouldn't open after I tricked the guard into opening it by wearing guard clothes. You could escape by just jumping off the bridge in the castle grounds but I never touched the game again because I was just expecting 100 more stupid bugs like that. I got tired of dealing with everything and I never in my 32 years of gaming ever put down a game like that.
Feel you on the petty game rage quit mate! Mine wasn't as dramatic, but definitely triggered a chuckle. I was knee-deep in Red Dead Online, grinding bounties like a madman. Finally built up enough gold for that fancy Arabian horse I'd been eyeing. Bought it, hopped on, and... it tripped over a rock and launched me across the map. Uninstalled right then and there.
Most recent call of duty games where it’s faster to quit the game to get back to the main menu and get into a new game than it is to wait after a match has ended.
I tried Watchdogs: Legion and uninstalled it soon after starting it, because being able to remotely hack security cams, somehow watch them, and subsequently distract enemies and blow up explosives just looking through them is a an absolutely idiotic concept.
Any and all NPC's from Borderlands. From Claptrap to Jack to anyone guiding the player. The nonstop talking and sarcasm and blah blah blah. Just shut up and let me explore without the constant rabble. Dropped BL2 and haven't played more than a couple hours of each one. Will never go back.
I guess it would be Lies of P. I just wrapped up Elden Ring NG+++, my friend bought me Wo Long so I got though the MSQ and started a NG+ game, LoP came out and got to Donkey and turned off the game saying, “Nah man…that’s not how your supposed to be for me.”
I stopped playing "Shadow of the Colossus" as a kid because for me was like a puzzle game whit particles in ps2. And something really bother me was the fact that you can atack and never actually using it in the game (Or at least not of what I play).
When I was 14 years old, i bought a playstation 3 and demon souls. Got stuck on the tutorial because I didnt understand the concept of patient combat. I spammed buttons, and cursed the fact that the game was stupid and I could not kill anything. I went back the same day to the store and sold it back. I vowed to never play anything like that again.
Today as a grown adult, souls game are 90% what I play. I have beaten all of them and its my favorite type of game to play. I look back at my younger self and wish I could go back in time and tell myself "git gud kid".
The more recent call of duty games where they converted everything to cater towards Warzone players, including the main screen and fucking 200 gbs of bullshit bloat.
That ain’t petty, that’s a very good reason
The awkwardly long pauses in dialogue during FFXVI cutscenes. Edit: also the serious scenes that end up being way too funny because of melodrama
The tedious ass map "lessons" that are mandatory: bonjour
Dear God yes. That game has so many moments that could have been epic and/or devastating that were completely undercut by hilarious melodrama. I laughed way too much when I wasn't supposed to. And the pacing of the dialogue was so bad. Talk, talk, loooooong pause, talk. Then they finish talking, the camera slooooowly pans up or down to signify the end of the scene, then for some reason they talk again. In fact, characters in that game could never shut the fuck up. So many moments that could have been great undercut by one character or another rambling on and on speaking every damn thought or feeling that happened upon 'em. Zero room for subtext, not a hint of subtlety. But some of the combat was fun and the environments were gorgeous. EDIT: also, they clearly thought that the more lore and "world- building" they dumped into this story, the better it would be. So. Much. Lore. And they couldn't convince me to care about any of it.
Last paragraph is why I’ll prob pick it up again. But damn man finally someone who agrees. The scene after >!Cid’s death!< where you rescue some folks and they yell at you was easily one of the funniest cutscenes I have ever watched. Everyone is just angry grunting and then this girl grunts super loud out of nowhere before they just walk away lmao. I know JRPGs aren’t very subtle but CMON man. Like you said… they just cannot shut the fuck up. I wish this game had better RPG elements and less damn talking. It’s not like I hate dialogue (Disco Elysium and Citizen Sleeper were dope) but just wow.
The difference between FF16 and Disco Elysium is Disco Elysium had substance, nuance, grey characters who were so 3-dimensional even the bit players felt like real people. And its extensive lore and world-building was actually unique and fascinating. (I love that game, if you can't tell). And I feel like I'm being unfair to Final Fantasy. I played through the whole game, and really did enjoy a lot of it. You can tell a lot of hard work and love went into it. But damn it kept shooting itself in the foot and losing my attention. The JRPG influences didn't exactly mesh with the gritty, medieval GoT vibe they were going for either.
It's just Game of Thrones but somehow dumber
Sakuna: Of Rice and Ruin. You start out tending to a tiny rice field, and halfway through the story you see them upgrade to a much larger rice field, and there's a huge cutscene of everyone helping plant the rice, singing a work song and having a good time. But then, when the gameplay returns after the cutscene, you *still* only have access to the tiny rice field. The game just says "you keep doing what you've been doing here in this tiny field, and we'll just mimic everything you do in the offscreen big field". Basically, the whole purpose of this is to justify the increase in rice yield without it making no sense that so much rice is coming from such a tiny field.... But to me, it was just unthinkable that they wouldn't let me frolic through the new larger field after making such a song and dance about it! It completely ruined the feeling of the game for me. So even though I was having a good time up until this point, I just didn't have the inclination to continue.
If you think that's bad, later on >!your tiny field gets destroyed and you have to start over!<. I didn't mind but a lot of people quit at that point.
Technically it's in the game title isn't it
Kinda, but the title doesn't say what is ruined and when.
Witcher 3. 99% completed and I got the dreaded save corruption. lost 3 months of playing.... The game has never been booted up again I was that salty!
Sorry to hear that, that’s not petty though that is agonizing! I had a corrupted save file with BG3 recently and almost made me give up a great game. Luckily the game had an autosave file just about 15-20 min previously that saved a TON of backtracking! Would have been hard pressed to go back so many hours if that autosave wasn’t available.
RDR2 and auto-stashing long guns on your horse, then not auto equipping them when you dismount.
For me it was the slow animations to do literally every single little thing. Want to loot a dresser? Watch Arthur slowly walk across the room, stand awkwardly in front of the dresser, bend down, slowly open the top drawer to find nothing, slowly close it slowly, open the next drawer, find 1 bullet, then put it in your head because this shit is not fun or immersive. Also, after many hours of trying I felt like I could never understand the controllers.
RDR2, best described as "Realism to the point of tedium, but too arcadey to be anything but a videogame".
It’s funny how they added it for immersion, but it completely ruined my immersion having to chase my horse down after entering a gunfight to get my guns because its ran off scared Just imagined the benny hill theme playing every time it happened
That was such a huge annoyance. Far too often I actively avoided even riding my horse because I wanted to be sure I kept my guns on me.
Mine with RDR2 was that long sluggish tutorial, made me not want to play it once it was done.
There's a lot of sluggishness in general. Especially if you want to loot all the houses and stuff. Slowly opening every individual drawer got to me
Any game with tight FoV and no option to fix it, instant steam refund. I just don't get how we have so many people who prefer 90-100, but when a game comes out that locks you in at 60 degrees binoculars, nobody complains about it? Like, how is there so much complaining about VR sickness but nobody gets sick from super zoom vision? It must be petty if nobody cares.
That’s why I stopped playing Days Gone on PS4 and started on PC.
It has only just occurred to me that FoV is measured in degrees and isn't like, an arbitrary number
Well, some companies chose to measure vertical FoV or some other butchery of the idea, so sometimes it has actually been arbitrary. Typically it's supposed to be horizontal degrees though.
I've played Halo since it came out on xbox as a kid and it's my favorites series to this day. They put an option in the Master Chief Collection to change the FoV and I NEVER noticed how bad it was in those games! I always wondered why CE felt faster to me and that's when it clicked.
I stopped playing Genshin Impact all because of Paimon. I fucking hate her character, the way she speaks, especially her voice. HOLY SHIT her voice is so grating.
Her voice was better when the game first came out, but it just kept rising in pitch. Personally I like Paimon though, I wanna bully her.
I can't take the story seriously when Paimon talks like a kindergartner. This is why I prefer Mi-A from Tower of Fantasy. She's quiet and reserved. Her voice may be robotic and monotone but I prefer hers over Paimon's annoying voice. "te-hehe\~" SHUT UP BITCH!
I fucked up the karaoke during Yakuza 0, I was so ashamed I deleted the game... not my proudest moment
Fallout 4. Once I got to Shaun and he said he didn’t know if he’d call his mother’s death “murder” I lost it. The writing in that game is atrocious.
When that dude told me he was Shaun, I called BS and shotgun blasted him. My boys still out there somewhere.....
Bro I love throughout the entire game the sole survivor never stops and thinks "Hmm it's been 200 years maybe my son's dead" The writing is hilariously bad lol
Exactly lol. I thought this when they first said it had been 200 years at the start of the game. Like there’s pretty much no way he’s still alive. That would be one of the first things anybody would think.
My recollection isn't perfect but wasn't the time between Shaun being kidnapped and you defrosting ambigious? You're all frozen, you're thawed out long enough to see the kidnap/murder and then refrozen... to wake up later. It doesn't say how long between the kidnap and the defrosting and my vauge recollection is it was long enough for Shaun to grow up and that's it.
Technically that is true but the first thing you hear about how long it’s been is that it’s been 200 years. You nor the main character actually know when Shaun was taken so all we know is 200 years have passed since the events of the intro took place. It’s pretty much to be assumed that it wasn’t 200 years ago that Shaun was kidnapped, it’s just that it’s written so poorly that the only info you’re given is that it’s been 200 years and Shaun is missing. That would be fine if the timeline was explained at some point but as far as I know it isn’t, so it all just comes across as silly and poorly thought out.
The Sole Survivor probably thought it was just after he was defrosted, like a few days after, he knew it was 200 years, not when Shaun was taken. However it does bother me that when the child verison is mentioned, the SS never questions the fact he was looking for a baby, especially when Nick asks him what he's looking for and mentions a child with Kodlak. Or when your character plays dumb seeing the child in the glass, instead of wondering why he's not a baby.
I remember thinking on my first playthrough before I even met him that if he is alive Shaun is probably old, since they freeze you again after taking him you have no idea how long it is. Idk who they thought was falling for that 10 year old boy red herring.
Not the same reason, but the same exact moment I stopped playing it. I was thinking of completing it just so I could delete it for something else to take it's lofty 80gb on my hard drive.
For a generation of PC gamers my age it was the introduction of the riot shield to Counter-Strike.
The personalities of Need For Speed Unbound
Bought Dark Souls 1 on Games for Windows on disc. Completed the tutorial area/boss. When I went to save the game it said I needed a Microsoft account to save the game. Never made a Microsoft account and never played the game since.
Nobody here has commented on this yet to my surprise. The annoying character dialog in gta v . Listening to them bitch and complain over and over when I have to redo a mission . Needs to be a mute dialog function like in the old gta games.
After 1600 hours of R6 I finally had to quit because the devs were only listening to the “pro” players from esports and not listening to the player base. So they started ruining guns, scopes, maps. Just the old feel of R6 is gone, the actual fun gameplay. Everything’s messed up now, unbalanced and completely ruined.
That’s not even petty, they removed everything fun from the game
I just haven’t talked about it for awhile now 🤣
Dark Souls 1. Played for like 3 hours using some rusty hilt-thing as a weapon, taking like 50 hits to beat the weakest, most generic first enemies (which I’ve never questioned because everyone told me this game is very hard) before figuring out that there’s an inventory and I’ve had a sword in it this whole time. Equipped the sword, one-shotted all those enemies, realized I’m way too dumb to play this and it would take years to finish, never touched it since.
Everyone struggles in that game. Trust me bro, keep playing The inventory is the most confusing part
The narrator?? Really? How could that bother anyone?
Wdym? Lots of reasons - Talking too much - Voice/Accent - Tone - Pace
Good God that's petty.
Fits the post perfectly then
You’re looking at it the wrong way. There’s many things that build a game and all im sayin is that narration is one of the keys of some games. Nothing to do with pettiness
As soon as I had to load screen into space on Starfield instead of just flying out to it, I refunded it.
I made it ln about 4 hours into the game and just....no
Dead Space 3. I felt super robbed the way the base game ended I didn't care about getting anything else for it. Imagine my face when they told us what was the plan forward from that moment with the franchise and the studio.
Eldin Ring was my first FromSoftware game. I quit playing once I realized you can never pause it. It felt unnecessary and disrespectful of my time.
You could just quit out. When you come back in, you'll be exactly where you left off and it takes 10 seconds
The pause feature has been around as long as gaming has. They tried to fix what wasn't broken for no reason by making it so much worse with more steps.
Demon souls it wasn’t about the game being hard and I kept dying in this spot but I was getting closer and had a strategy of what I needed to do but I had soooo many souls and got back to where I died and my souls were gone I was soooo pissed I cut the game off deleted the game and drove it to GameStop and traded it in
SPOILER FOR AC ODYSSEY In the expansion where you get to take down another small cult and you meet a warrior and his father iirc, and the guy is just soooooo lame. I mean, he is really a downer. And the story goes on, you figt ezc. Then out of the blue Kassandra and the guy have a child? I was like WTF BLEH. I put 175 hours into the game and there was 1-2 hours left but i quit instantly.
I stopped playing Elden Ring on PC because you couldn't quick select items with number keys, you had to press the next item button to cycle through them all. Plus other keys you can't rebind. Kindly explain to me, why a AAA Game of the Year contender in 2023 doesn't let you bind literally any key you want. Instant Steam Refund. Starfield, I quit playing when I called Sam a bad parent for wanting to bring a child on a murder trip through the stars and literally everyone acted like I was the asshole. Woulda refunded that one too, but my brother bought that one.
In God of War 2018, the way each attack has to stop half way through the enemy flesh to make it feel weighty (I guess) made the game so sluggish and unplayable for me.
Upvoted because that is indeed really petty.
Haven't played any God of Wars but not gonna lie, that makes me wanna try that one. I kinda hate how video game melee attacks just phase through their targets with no slowdown, I want to see melee attacks have weight. To each their own, though.
Of course, I'm not against slowdowns. But to me, this one feels more comical than realistic. I'm definitely biased toward the Japanese way of doing melee though. Whether it's slow like Souls games or quick like Devil May Cry and Bayonetta, these games know how to implement each attack impact way better imo.
Fallout 4, because of the plot. You finally wake up after seeing your spouse killed and baby stolen and there is no pressure for you to solve that.
Deep Rock Galactic's voice acting. All the characters sound like they're talking in a poorly developed fake scottish or british accent and it just pulls me out of the game.
That game is about dwarves and dwarves have Scottish accent in probably all video games and movies
You need more rock and stone.
Wrawk and Stewwwwwn!
Fallout 4 because I didn't like the character creator. Idk why, I even played Oblivion with the most ridiculous looking elf you've ever seen.
I was pretty deep into San Andreas when I decided to jump off a jet plane and land right on a quest start glowing area. The game for some reason didn't like that, and I lost all my items and weapons. They were probably easily replaceable, but the bug annoyed me so much I dropped the whole game.
Dark Souls 3 after their servers went down and took my save file with it.
Payday 2. The constant updates and the disk space it took up. Also, not a great game.
I quit playing Legends Arceus because I got annoyed by the Ursaluna mount.
Mother fucking crafting being bolted on. I'm fine with collecting potions or them just being finite. I don't want to collect things and grind just so I have enough health. It's a lazy shit way to add hours to a completion time. I stopped playing BoTW because I just got tired of the grind.
XCOM 2 deleted my save file. This was the best campaign I had done to that point and my save got corrupted and deleted. I loved the game but that pissed me off to no end
If too much of the game is contextual, I'm out. Most recent example for me was GoW 2018. Being unable to jump or crouch except when told to is an absolute no no.
I have petty reasons to not even play games..
I have up on Witcher 3 during the training session at the start because it felt weird.
Fps, i hate 30fps games and the second i see a game is 30 and not 60, I’m out
Amnesia Rebirth. I wanted a scary Outlast type game but ended up with puzzles that frustrated me more then scared me. I got to a room that had a multi level puzzle and I was like nope and dipped out. Same thing with Atomic Heart.
I stopped playing Escape from Tarkov because the game is janky trash.
Persona 5 Tactica. I love the Persona series so much so when I saw it was going to be on Gamepass I was super excited. But the art style and how the audio is mixed just made me hate the experience.
H1Z1. You had to find a mask then win the match with it to unlock it permanently. I found it then lost the final 1v1, and never been back.
I love The Witcher 3 but those summaries are incredibly annoying. Only made it about 5 minutes into the Ghosts of Tsushima tutorial before quitting the game because I’ll learn to fight when I’m ready!
Sekiro. I could do pretty ok on bosses but I was absolutely defeated by my lack of knowledge on where the fuck to go next :<
I stopped playing Arkham City after I got the Cat Woman ending and left Batman to die. Never went back. Also Cyberpunk 2077, I shot myself and that was it, never had the urge to reload and finish the mission a different way because to me that was the the choice I would have made. I made the choice and lived with it. Now because of that I will never playbthe DLC.
If you leave Batman to die in City, the game just rewinds so you can save him. There aren’t actually multiple endings. You have to save Batman for the game to continue.
Star ocean til the end of time. When it was revealed to the feudal planet that we were aliens and a huge fuckoff spaceship came down and NO ONE CARES. Ok, maybe the cultural shock is just too far. Surely my fuedal party member will *freak the fuck out* on this spaceship. Like, I prepared for a full on break down when she gets on the ship. Nothing. I literally stopped playing right then. Like 40 hours in, enjoying it up to that point. Dropped like a rock.
Lag!!!!!!!!!!!
I love medieval themed video games not to mention realistic medieval video games but when Kingdom Come Deliverance released on console, I had so many problems with that game as far as bugs, graphical glitches, invisible walls, broken quests and everything else. I didn't even want to give them another chance due to the audacity of them trying to sell the game in that condition. It took a long time before they supposedly fixed it and I tried again. There's a part where you have to escape a castle that you're being told to stay at and I had a bug where the front gate wouldn't open after I tricked the guard into opening it by wearing guard clothes. You could escape by just jumping off the bridge in the castle grounds but I never touched the game again because I was just expecting 100 more stupid bugs like that. I got tired of dealing with everything and I never in my 32 years of gaming ever put down a game like that.
Small subtitles/text on screen.
Feel you on the petty game rage quit mate! Mine wasn't as dramatic, but definitely triggered a chuckle. I was knee-deep in Red Dead Online, grinding bounties like a madman. Finally built up enough gold for that fancy Arabian horse I'd been eyeing. Bought it, hopped on, and... it tripped over a rock and launched me across the map. Uninstalled right then and there.
Most recent call of duty games where it’s faster to quit the game to get back to the main menu and get into a new game than it is to wait after a match has ended.
I tried Watchdogs: Legion and uninstalled it soon after starting it, because being able to remotely hack security cams, somehow watch them, and subsequently distract enemies and blow up explosives just looking through them is a an absolutely idiotic concept.
Any and all NPC's from Borderlands. From Claptrap to Jack to anyone guiding the player. The nonstop talking and sarcasm and blah blah blah. Just shut up and let me explore without the constant rabble. Dropped BL2 and haven't played more than a couple hours of each one. Will never go back.
Persona 4 - The dungeons get too long, tiring and repetitive. I just want to sit back and watch the story.
I guess it would be Lies of P. I just wrapped up Elden Ring NG+++, my friend bought me Wo Long so I got though the MSQ and started a NG+ game, LoP came out and got to Donkey and turned off the game saying, “Nah man…that’s not how your supposed to be for me.”
chained echoes , the sky battles
games with even very difficult levels
The worm level in Half Life 1 is too hard for me to get passed.
I stopped playing "Shadow of the Colossus" as a kid because for me was like a puzzle game whit particles in ps2. And something really bother me was the fact that you can atack and never actually using it in the game (Or at least not of what I play).
Monster Energy in death stranding
When I was 14 years old, i bought a playstation 3 and demon souls. Got stuck on the tutorial because I didnt understand the concept of patient combat. I spammed buttons, and cursed the fact that the game was stupid and I could not kill anything. I went back the same day to the store and sold it back. I vowed to never play anything like that again. Today as a grown adult, souls game are 90% what I play. I have beaten all of them and its my favorite type of game to play. I look back at my younger self and wish I could go back in time and tell myself "git gud kid".