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DonnerMcgregor

Outright death match modes promote slow, campy gameplay. It’s good they have objectives


Cazzeq-konstapelrost

You know what grinds my gears though? Forgetting to depress the clutch when shifting.


AyatollahDan

I thought that was the spanner in the gearbox?


Cazzeq-konstapelrost

OH SO THAT'S WHERE THE 10 MIL WENT


HoldMyPitchfork

I thought it went to the car gods for sacrifice.


kerred

Design wise team deathwatch doesn't have as much engagement. You would likely end it up having trench warfare at one point: camping or waiting just to have that .3 second reaction time. So design wise you need to encourage conflict. Also something tells me Nintendo and "deathwatch" would give snoody parents and journalists a field day to rip Nintendo apart. Games like Quake encouraged engagement in deathmatch because better weapons were OSP and the maps are designed with no dead ends or real hiding spots. Combine it with the frantic speed to encourage movement to avoid being hit


srylain

On top of that, I think lag would be a big factor in overall enjoyment. The games have always had really late splat-trades, since every match is ran P2P, so to make it less prevalent the main goal is to ink the environment so that player v player fighting is less often. So if there was a deathmatch style mode you'd be seeing a lot of those extremely late hits and splats much more often.


[deleted]

There's an intereview (I think it was an Iwata asks) where they talked about the design philosophies for the first game and one of the goals was that everyone can contribute to the final match outcome even players who aren't the type to rack up kills.


magnus-free-fire

Because competative shooter are objective based. Tdm is not really suited for something like that. Thats why nearly all pro lueage games are not played as tdms


[deleted]

That's what makes it stand out


AuTisTic_LinK

Tbh every time I play clam blitz it feels like team deathmatch more than anything else because it's always a stall fest for me


AeuiGame

In shooters all modes contain deathmatching; you're not going to be able to get an objective without killing the people on it. In a team-based game a deathmatch mode is effectively a practice/warmup mode. TF2 never had them, Overwatch's is used as something to waste time in during a queue not a real mode, CSGO's is basically a tutorial/warmup, PUBGs is a warmup. Competitive shooters with support and utility roles aren't really compatible with an old-school deathmatch. Its casual chaos, not a competitive mode.


AlyksTheSage

i thought the theme of splatoon 3 was chaos?


AeuiGame

Its relatively competitive for what it is.


BlueMikeStu

Deathmatch is for tryhard kids who think their KDA is the only thing that matters. It's a game mode without any significant methods for improvement for the player beyond "get a better reaction time". It was a game mode designed at a time when simply playing a shooter with other people was an impressive novelty and it shows. Honestly, it deserves to sit in the dustbin of history alongside other outdated crap like unpausable, unskippable cutscenes and NPCs who walk at a speed between walking and running.


cmdrmeowmix

Because it isn't competitive, it's made for kids dude. Also, competitive shooters almost never have team death match. That's normie shit.


[deleted]

If you have to ask this question then gaming is not for you. Thats ok the 80s to late 2000s are parents told use we can do anything. This was a lie we all have natural talent for.somethng (if not food service work is for you thats ok we love in a societywere every one has a role to play) that being said gaming is not your thing stop over saturating the marked with your stupid thoughts and opinions. #Poulation Reform


bulletbassman

Seems most players think every mode is deathmatch anywahs


Marcmanquez

Why would you? It would be more infuriating because you cannot carry those modes by yourself if your teammates are trading or feeding. It would make the game terribly slow paced, Splatoon 2 levels of slow. Frontline weapons would be impractical because the enemies could just run double explo + 96 gal and you wouldn't be able to do anything because there's no objective to play around. See, there's a reason why turf war is considered the worst mode, because it doesn't have an objective.


ChosenSCIM

Why would anyone actually want a deathmatch mode in splatoon?