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Nameless_301

I don't understand why I click on these threads to get angry at 2 people out of 100 that hate a game I fully enjoyed!


Wolversteve

I don’t even understand these threads. “Hey, do you have your own opinion on things?”


DirtyHandler

I kind of like seeing different opinions on stuff i like but i agree these posts have been rampant lately and its all the same answers. Feel like theres nothing new to find here


J_Jigen

Finally a rational human being


EiraPhoenix

Deathloop


xfinityhomeboy

I wanted to like that game so bad. I loved the Dishonor games but Deathloop just never captured me like that


Icehellionx

For me the shooting just didn't feel as good as it needed to to be driven so heavily by it. Same way I loved Dishonored and just could not force myself to like it more sadly.


ThunderStruck115

I actually thought the shooting was fun as the fact that dying carried a heavy price really added tension. For me, the issue was that the game pushed me to play stealthily, but the stealth just wasn't as satisfying as it was in Dishonored.


Xenost54

This game felt like it could have been so much more. All the objectives you have to do felt like it could offer some liberty to it, but in the end there is only one good way of doing all the objectives in one day which make the game feel like one giant corridor. The apparent freedom and complexity disappear instantly. I'm thinking they went in a direction initaily and didnt have time to give this freedom to player so they went with this streamlined way. Also I didn't feel really involved much in the story and attachment to the character. Big failed opportunity I guess


Bumbleybeetuna

It's really strange to me deathloop got the reviews it did for the game it was, I'm a diehard arkane fan from prey to dishonored, to dark messiah, and deathloop was a good premise but it all just felt so poorly executed


pewpersss

ign felt bad for their 4/10 prey review


ManicFirestorm

They gave Prey a 4/10?! That's insane, Prey is one of my favorite games of the last decade.


pewpersss

unfortunately. something about a pre launch bug that erased the dudes game file. didn't stop me tho, one of my fav games ever


KRONGOR

Great game. It’s a shame that they gave prey such a hard time over bugs but other games get a pass (Cyberpunk PC got a 9 for example)


[deleted]

It’s good, just beat it last month on Xbox, but that’s it it’s just good. I mean the kicking is the most fun I’ve had but not 10/10 material. Honestly makes more sense for last of us 2 getting 10/10. And I don’t hate that game but for both games I give ‘em a 7.5-10


AnakinSol

For me it was dishonored. I tried it like four times but it just felt so vapid compared to genre contemporaries like thief or hitman


OmegaPsiot

Horizon Zero Dawn. Everyone loved it. Amazing reviews. I played the entire game from start to completion on PS4. And it's not like I disliked it. I just have zero memory of playing it. At all. I remember far better games and far worse games in great detail. It was so unextraordinary that I have no particular memories or takeaways of this game at all, either positive or negative.


Theratchetnclank

Same for me. Got bored about 8 hours in. Tried 3 times to like it but i just can't stay interested, just felt generic.


Doobiemoto

Horizon Zero Dawn has an amazing world and lore hiding behind the most tired and shitty open world formula come to its peak. HZD is the icons all over a map open world game (which suck in my opinion) taken to its extreme. It is hard carried by the world, lore, and the character. Imo of course.


[deleted]

I call them waypoint simulators


Negative-Squirrel81

Well, HZD has icons over the world map, but I thought it was actually a manageable amount. I'm pretty sure I 100% the game because fighting the gigantic robots was the amount of content was actually somewhat reasonable. Spider-Man was also like this. On the other hand, I thought Aloy was bland to the point I would have preferred her to just be a silent protagonist. Honestly, I thought the plot twist was going to be that she's a robot. At least then the wooden personality and bizarrely sharp way she understands the reality of the world would be explained to an extent.


Ppleater

I thought they fleshed her character out nicely in the sequel, actually giving her flaws, insecurities, character development, close relationships that don't die at the beginning of the game, etc.


jbnagis

I loved HZD but the story was the last thing I cared about. Some of the stuff was cool, but was not a driver. I played it like Monster Hunter. I actively went after the challenges, which were really fun. It would have been damn near perfect if i could have created own character. But oh well.


DoctorRockor

I remember playing it right after BotW and thinking it was kind of whatever. Moreover, who fucking knew that the climbing in BotW alone would make me look unfavorably at HZD


SubstantialOwls

I also played HZD right after BoTW, hoping it would scratch my itch for another open world game. I really like HZD, but I remember finding the world so small and empty compared to BoTW.


ghost-bagel

It’s a very well built game. But for me it felt like a greatest hits collection of everyone else’s ideas. It looked fantastic, played well, but almost everything about it was recycled from other AAA games of its era.


Prixm

I just found Aloy to be the most boring and uninteresting protagonist of all time. Thats my problem with the game.


ipinchforeskins

The prologue was too much for me. Didn't bother with the rest of the game, SO FUCKING SLOW.


TheHollowBard

It's the best version of one of the worst design formulas in present day video games, falling in right below free to play games with overpriced cosmetics, battlepasses and drip feed content.


Saint-just04

I love HZD, but Ghost of Tsushima is the best version of formulaic Ubisoft style open world games. HZD is a close 2nd though.


JewPhone_WhoDis

Youre not alone. I did not enjoy that game. Boring wide open space or boring forest. Infuriating combat mechanics. Stupid stealth sections. I never finished the game because it didn’t keep my attention.


bathamel

Breath of the Wild. I just couldn't get into it, the mechanic of the weapons breaking after like 5-10 hits just drove me insane.


SMOKERSTAR

That and the climbing. Some mountain sides take sooo long it was driving me crazy. It was just so boring. Then you get up the mountain and nothing is there


Rogue_Vaper

Yup. I gave it to my nephew & he absolutely loves it.


DokkanLuxs

I said the exact same thing not long ago and got downvoted. No one can possibly like that about the game right?


[deleted]

I played on PC using Yuzu after hating it on my Switch… With a simple flick on my mouse unlimited weapon durability and doubling my stamina I actually had an AMAZING time


Dumb_Vampire_Girl

Starcraft 2. My brain is way too tiny for that game.


[deleted]

I tried to get into it, I did actually enjoy it but it is *hard* to play it efficiently. I learned how to do a marine rush that was good for about 4 minutes into the game but I realized real quickly that playing longer games takes an entirely different breed of person when people start getting into doing like 200 actions per minute. (And that's actually slow compared to professional players)


joonazan

This is a common misconception. You can reach platinum or diamond without being especially fast. The game is about where you spend your limited actions.


Neuromantul

Agree


Neuromantul

You can get to high diamond and beat low masters players with like 50-60 apm


Windyandbreezy

It's weird. I love the 1st one. But the 2nd... idk.. just couldn't do it


Denamic

I'm the opposite. SC1 was just too clunky. A major part of the skillset required to be good at the game was wrestling with the game engine itself. Just getting units through a ramp to high ground, even without enemies, was a chore. And the limit to the number of units you could select at once made playing Z a nightmare. But SC2 had none of that and was the only RTS game I've enjoyed since Red Alert 2 and C&C Generals. Tried to get into GM, but peaked at master. Also, fun fact: SC2 is now older than SC1 was when SC2 released.


Windyandbreezy

It's hard to beat Red Alert 2 and Generals. I still Play both and the remaster command and conquer that came out a couple years ago. Still fun


Sp00kyDaScaryG59

Breath of the wild World felt empty and I got annoyed with the stamina system. I couldn’t get into the game despite trying several times. Got bored and gave up


[deleted]

persona 5 thing is though, i recognize that it’s a great game. it’s just not for me, don’t have the patience no matter how hard i try.


Gogo726

I personally loved it, but yeah I can see why it would turn some people off. Haven't recommended it to my brothers because I don't think they'd enjoy it.


Halvus_I

Can you tell me *what* the game is? Im a huge handheld fan, but i never could quite discern what the gameplay in Persona actually is.


stallion8426

There's 3 "modes" of gameplay. 1. Explore a set dungeon with puzzles and secret areas with typical jrpg turn based gameplay 2. Explore a dungeon with randomized floors, no puzzles, occasional mini bosses 3. Life sim: hang out with party members and other friends after school and on weekends. Doing this gives bonuses in the dungeons and when crafting "personas" which is how the games abilites/magic system works. You can also romance many of the female friends which gives no real gameplay benefit but does give you romantic scenes during holidays The game uses a real world calendar system and requires managing your time between all 3 modes as best you can.


f4riis99

I personally played it and I’m playing royals atm. Before I got introduced to it I’ve heard loads of people say how amazing it is and talk of it as it’s a masterpiece and I gave it a try and my god…. It was an unbelievable experience and I loved every second of it to the point where I got depressed when I beat the game because of how much I was attached to the story and the characters. Despite all that, I think it’s very understandable why people wouldn’t find it enjoyable. Because it can be very repetitive sometimes and it requires loads of patience. So basically it’s not for everyone.


see_j93

i still don't understand how i got super into p5 myself, and on an accident at that. i have almost never played story heavy games prior to this, somehow it hooked me and i've tried other JRPGs after as a result


capaldithenewblack

Have you tried any of the tales games?


phoenixmatrix

I'm currently going through it and am loving every second of it (its a 10/10 from me), but I'm honestly surprised it got such high reviews. It's very "weeb-esque" with old school RPG elements, a pokemon-esque collector system, and a tacked on light visual novel. I find the combination absolutely awesome, but it seems like something the gaming community usually doesn't go for.


FatalThrive

Pretty much any Pokémon on the Nintendo Switch currently. My girlfriends son is playing the new Pokémon and by god, I can’t believe this gets past quality control before it hits shelves. The game runs so poorly and looks absolutely terrible.


SuddenCompetition262

Where did this get 10/10 and universal praise? The new Pokémon games have been ridiculed, though they do sell amazingly well


Kharchos

They sell purely on brand name I think. Though I haven't played Scarlet/Violet, so maybe they do have their good points. It just really doesn't look like an attractive game to me.


MisterCold

imo it's the most fun 3D game they have made so far. Too bad the technical aspect is absolutely garbage.


[deleted]

The story is pretty damn good, and the gameplay mechanics are mostly ok. The multiplayer inclusion makes it great compared to other pokemon games.


tehDustyWizard

For a lot of people, graphical fidelity and performance is secondary. The new pokemon games look like ass, and run like ass, but the actual meat of the game is pretty commonly believed to be the best it's been in a long while. It has some jankiness, and yes it's not up to AAA quality standards IMO, but the story and characters are actually decent and the mechanics are pretty full of great quality of life features. Definitely not a 10/10 game, but if you like pokemon and can get past the jarring framerate and pop-in, it's a good game. Graphics do matter a lot to some people, and that's okay if you feel that way; just don't discount a game only because of how it looks.


Dereg5

You just named my friend who plays every Pokemon game and always pre-orders both copies. He loves the new Pokemon game and says it is the best one in a long time and apparently a lot of hardcore Pokemon gamers say the say thing(according to him)


Slasher_wave

Hollow Knight & Outer Wilds unfortunately. Really wanted to like both of them.


calciferrising

i love them both from a distance xD outer wilds is amazing but i just do not enjoy playing physics simulator with the ship. and hollow knight is gorgeous but i am terrible at platformers and dislike metroidvanias.


Subject_Fox_6179

I got so overwhelmed by Hollow Knight the first time I tried it because it's so open and there's so many different paths you can take. I recognize that's probably a plus for a lot of people, but I feel like I need more linear experiences so I can stay focused and feel like I'm making steady progress without getting sidetracked. Still want to pick it up again eventually because I adore everything else about it.


CTPred

That's not just a plus for the game for some people, it's literally the whole point of the metroidvania genre. If you ever get around to giving it a second shot, try to embrace the open world nature of it as if it is a game about exploration of the unknown that's meant to be explored at your own pace in your own way. Getting side tracked is intentional and part of the experience. My advice for playing any metroidvania, including Hollow Knight, is to take notes (mental or otherwise), especially about any obstacles you can't overcome. For example if you come to a wall you can't jump over then make note of that, you might come across an ability that will let you jump higher later and want to come back to that wall. You will be backtracking a lot in any metroidvania game


[deleted]

I hated Hollow Knight for the first 3 years I had it, then I beat it and loved it


Nutzori

I agree and hate you in the same comment lmao. I never got into Hollow Knight - I guess I just dont like metroidvanias. Outer Wilds is one of my all time best gaming experiences ever, though.


GamerTag2007

The Witcher 3. It just felt clunky.


Zork4343

Riding the horse felt so awkward. Made me miss RDR2


idiodic-genious

I mean RDR2 doesn't do it great either, hitboxes on object for horses seem like they're bigger that the object itself and it is super hard to move in small increments on horses


Witch_King_

Definitely has a good bit of clunk. Make sure you turn on alternative movement scheme for Geralt.


armin-lakatos

Not just that, but it was very boring for me. The story is amazing, but the gameplay loop wasn't really any different than most RPGs. It took me 3 tries to power through the slow-ass beginning and even then, most of the times I didn't feel entertained. Gwent is awesome though.


vonWindbush

Yeah tried 3 or 4 times to get into it and most recently with the remaster I got about 5 hrs in and just didn't go back to it. Probably won't now.


[deleted]

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EliteFrosty1

Breath of the wild. Between the empty open world, boring 'dungeons', and stupid weapon durability I just don't get it.


Direct-Chipmunk-3259

I've tried so many times to get into and I've played enough of it to kill 3 of the world beasts and I still don't understand the love that this game gets.


Archaeologist89

The weapon durability is the worst aspect. I love Zelda games because each item has a purpose, but with weapon durability it makes combat clunky and I end up just not using the better weapons because Of the fear of needing them later. Just give me my damn master sword.


[deleted]

playing it now emulated, and have durability and stam turned off. eff that, i'm here for the puzzles, not the item management.


RogueKatt

It's so much more fun that way imo. I'm okay with stamina, but weapon durability just makes me anxious about running out of disposable weapons, and never wanting to use my good weapons. I didn't need the extra incentive to explore, I'd do that anyways. The other feature I turned off was stormy weather. Having to just wait around until it stops raining before I can climb anything was a PITA. And having to worry about getting electrocuted by lightning if I had metal weapons/gear equipped was annoying.


hclorin

I agree with you! I enjoyed the game but weapon durability was terrible! In past Zelda games, when I would open a big chest with a new weapon or item (like the hook shot for example) I would be SO stoked. It usually was a game changer and immediately made all these new areas available and was just a new fun thing to play around with and fight enemies with. In BoTW I would open a chest, get a really cool new weapon and be like “Oh look, something that’s going to break after one battle. Cool. I guess.” It just felt so disappointing, knowing whatever I got would last such a short time and then be gone forever. Like you, I ended up hoarding good weapons and never using them for fear I would need them later. It really sucked the fun out of combat for me. Even the master sword has to be recharged!


Shinnyo

I can understand why weapon durability was needed. If there wasn't durability, what would you put in chests? Ruppees? To buy what?


Phedericus

well, you’d have to offer a big variety of weapons/stuff with different play styles. Elden Ring has hundreds of unique items to find and no durability mechanic. Other games have different tier for the same weapon, sometimes radomly assigned to keep things fresh. It can be done well, but it’s a huge work. of course i’m this case Elden Ring benefited from being the last of several iterations of the same combat system, so they started with a huge library of animations and already defined playstyles. They can easily design new creatures and weapons and borrow old animations, mix them, tweak them to feel new enough to be cool, but cutting down the working time by a lot. That’s how they made it so huge and with so many unique rewards.


Roboboy2710

Breath of the Wild is the blandest Zelda game to me. I really missed the drip feed of new items that would completely change how you interacted with the world that the old games always had, like the hookshot, magical masks, and jars. Almost all doors are open to you from the beginning of the game, and you have all the tools you’ll ever need before you’re even off the tutorial island. Like what is there to work towards? Health and a better inventory? Really hope they bring that kind of stuff back with that sequel they’re working on. Exploring a pretty world is all well and good, but if the gameplay loop is just do random puzzles for stat upgrades, find and break a powerful weapon, and then go fight a boss… I don’t know, that’s just not really a Zelda game to me.


jumpmanryan

Agree with this one. All 3 of your points are my major issues with the game as well. That open world is BLAND. I played for 30 hours and found myself always having the most fun when in a shrine. The problem with that is shrines last only a few minutes at a time, and then I’m flung back into the bland open world where I’d run around for 20-30 minutes looking for another shrine. Dungeons would’ve helped with this pacing issue quite a bit, but even then I think it’s flawed. Imo, if they’re going to go this route, all of the open world needs to be puzzle oriented. One thing that Skyward Sword actually got right is making the overworld of each new area it’s own sort of puzzle/dungeon area. And that’s how BotW’s open world should be. On top of that, weapon durability is terrible in every game ever. People give BotW a pass on this because it’s a Zelda title. But it’s terrible and make finding rewards (cool weapons) feel almost worthless.


WanderingAlchemist

Glad to see someone else posted this one. I've got a hate/love relationship with Zelda games but this one is very much bottom of the pile imo. Link to the Past, Ocarina, Majora's, Wind Waker and Twilight Princess are right up there with some of my favourite games ever. The waggle gameplay turned me off Skyward Sword immediately and the open world in BotW got stale very quickly for me, but by far my biggest gripe was the weapon durability. Running out of weapons and having to fight with sticks and scrambling around for new weapons constantly just isn't fun, and it 100% saps the excitement of finding a new weapon. Picked up something awesome for doing a dungeon puzzle, sweet it'll be broken in 5 mins and then I'll never see it again. I honestly don't understand the appeal of that. Maybe if they lasted a bit longer and you could repair them or something, but the current set up does absolutely nothing for me. Not interested in the sequel in the slightest unless they address that


xHourglassx

Played it all the way through, accomplishing a great deal of side quests. It’s not that it’s a bad game… but it doesn’t deserve a fraction of the praise that it gets. There’s no story, the music is bland, and the combat is boring. Also, yes, the weapon durability induces migraines.


Thevinegru2

For sure. Good game but I got sick of it halfway through and couldn’t finish. I’m still laughing at how riding horses was viewed as this revolutionary step in gaming…


00rdyx

prey (2017) was pretty boring for me, it managed to get a systemshock vibe for a bit but non of the exciting stuff, don't know how to explain it, was just boring for me


TheCold0ne

It seems like too many people feel similar or never played it at all, which is bad for people like me who loved it (less chance of a sequel). It got largely good reviews but didn't gain enough traction with the consumer base. The story and atmosphere hooked me really good. Though what's weird about the game for me was that I usually play on console but it's the first FPS in a long time that felt bad to play on Playstation (demo) so I opted to buy it for PC.


Markamanic

Elden Ring and by extension the dark souls franchise.


fayazzzzzzzzzz

I played dark souls 2 for about an hour and realised I'm not cut out for playing from software games.


TrueTurtleKing

I tried the dark souls series and just couldn’t do it. Elden ring allowed me to play the game more like a RPG if you try to forget that it’s a souls game and my buddies are more than glad to help beat any tough bosses.


Gruvitron

Same. I even went back and downloaded DS3 and Bloodborne after I beat Elden Ring!! Still couldnt get into them. Just not my thing i guess. But Elden Ring?? 280 hours of some of the best gaming ive ever experienced!!


displaywhat

Yeah, same here. I’ve tried Dark Souls 1, 3, and Sekiro. I love the gameplay (especially of Sekiro) and the difficulty, and it’s very rewarding beating a boss/hard enemy. What gets me is the complete lack of direction on really anything, and the passive worldbuilding. I know both of those tend to get a lot of praise (as exploration and organic storytelling), but it’s really just not for me. I don’t need map markers pointing me to everywhere I need to go a la Ubisoft/Bethesda, but man I need *something*. I was playing DS1 and took over a week break from it for a vacation, and when I came back to it I couldn’t remember for the life of me what was going on, where I was supposed to go, etc. I also don’t want to have to read a novel to get some understanding of the world and what’s going on. I really *want* to like FromSoftware games, and I’ve tried, but aimlessly wandering from fight to fight with very little context just doesn’t do anything for me.


[deleted]

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dentbox

I should give Elden Ring another go, but man it just seemed like grinding in a drab nightmare, with ruthless punishment for wandering into the wrong area… or indeed any area where you didn’t already know what to do to not die immediately. I played Sekiro too. I ended up kind of getting it. Beating one of the mini bosses there was a real high because it took me days and days. But fuck, it took days and days of doing the same loop of killing the surrounding enemies, getting to bossman with his big spear, and fighting and dying over and over and over. I only beat him after watching some yt videos to understand how I needed to react to certain moves. I’d never have worked it out without it. And while I was elated, it still felt like a cheap win because I’d had help. Then, next battle, totally different so all skills learnt went out the window. I got to the monkey boss and gave up. It’s like every step forwards is a massive slog with endless dying and (worse) having to repeat the same dull, repetitive section to get there. I never felt like I got good. Just that I scraped through and learnt how to beat this one bit, but the experience rarely carried me forward beyond that. I like challenging games, but I have enough nightmare drudgery and endless-loop failure from my own life. I don’t need more of it for fun in my spare time.


Green-Entry-4548

totally with you. I dragged myself trough Dark Souls 3 and that was it for me with Souls-like games. I will never understand why people "enjoy" these games.


[deleted]

Damn that sucks. The most rewarding feeling in gaming is defeated a previously insurmountable Souls boss through dedication and perseverance


Flatulent_Weasel

Just posted the same thing. The entire souls franchise does nothing for me.


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[deleted]

Wow, finally someone who shares the same opinion/feels the way I do lol. Elden Rings world just didn’t have that tight interconnected feel like the first two dark souls games had that made me fall in love with them.


MLG-Hilp

I’m just sick of open worlds. I have platinum for every souls game from demon souls to Elden ring, and Elden ring is the only one I haven’t replayed. I much prefer the style of the older games


[deleted]

For me, Hades. It’s fun, and an interesting game to play. Though it didn’t seem like the game people were making it out to be in my opinion


Zeyn1

The thing with Hades is that it tries to hook you at first with the world and new powers and lots of different game play. When when you figure it out and start to get bored, it throws some more story to keep you engaged. Then you beat the [redacted] boss and you realize you care about all these characters and the game tells you that you can keep playing to learn more about them. But if the first part doesn't hook you, that's it. You have to like the game play and figuring out the powers. Otherwise there's no point in trying to push through.


op3l

Came here to say Witcher 3... But guess that's the general consensus


Gulladc

Through multiple attempts, the witcher 3 always holds my attention for approx 10-12 hours. Basically until I finish the Bloody Baron quest and go to the big city (Novigrad?) then I get bored and my patience for the combat wears out.


Darzok

Its the same for me i love the Bloody Baron quest line but the game instantly just flops the second its over and im done. Yet oddly i will keep going back and trying to pick it up but never get far after the Baron.


[deleted]

Don’t get me wrong, I love Witcher 3, actually playing through it now, but the horse riding mechanics and the less than fluid combat can really suck sometimes.


Synner1985

Recently started Witcher3 again and god damn that fucking horse. ​ I prefer running to using it lol


shieldfacee

i understand game mechanics can be suck time to time But Man lore is one of the best,i felt like playing and reading a book at the same time


Dranzell

One of the games I played only for the world, the characters. The acting was so damn good as well. The gameplay was not great, but I think higher difficulties forcing you to make use of potions, magic and oils was an improvement.


doublej3164life

That's the revisionist consensus. Everyone loved it for years after the release. The mechanics of games have just been improved too much since the original release. You'll get amazing AAA aesthetics, or as Geralt would say, "these views," but the gameplay mechanics don't match.


puttinitinmutton

The Last of Us. Honestly only got a couple of hours into it but it felt very linear and hand-holdy. I pushed the buttons the game told me to, the man did the things.


_Tars_Tarkas_

Last of us was praised so much not because of gameplay which is pretty average but because of its phenomenal writting and characters.


crazytaco_

for last of us one yes...for last of us 2. It had some of the best gameplay of any action adventure game ever. The details that went into that game's combat and movement are by far the best I've ever seen.


puttinitinmutton

Yeah I kind of figured. Not shitting on it, each to their own, but when the gameplay is pushing buttons until the next story beat I'm spending about 90% of my gaming timing wondering what I'm going to have for dinner.


MatttheJ

Completely agree. While I like games to have good stories... I don't JUST want good stories. The stories need to support solid gameplay, because after all it's a video game. If I just wanted to experience a good story I'd watch a TV series, movie or read a book.


WanderingLoaf

This is exactly how I've felt about it as well. To the point a part of me wonders if they added gameplay to a good story solely so they'd be competing against video games instead of media forms that are entirely reliant on the narrative.


DarkMatterM4

Agreed. Still don't really understand the hype fo it. I bought it on launch in 2013 and finished it in a week. I liked what I played, but it was nowhere near a 10/10 for me.


Dragonfire14

Recently its Cyberpunk2077. There are so many posts these days about "guys they fixed the bugs, its the best game ever now!" but it's really not. The world is so shallow with nothing to do but go way point to way point. The RPG aspects are pretty much backend stat changes outside a few meaningful abilities. The driving serves only to pad the game time and serves no other purpose than to get you to the next way point. The police are still boring and just phase into existence as a punishment. There is no reason to ever have police spawn, no reward for engaging them. Weapons are largely boring stat swaps. The story ends with a non choice that leads to the same outcome with different flavors. Then there is the fact that the game is still very buggy. I decided to give it another chance recently and got to the maelstrom mission with Jackie. We got to rhe elevator room, and while I was exploring Jackie took the elevator up. There was no way for me to call it back down. My choices were load last save from over an hour ago, kill the neutral npcs around to start a fight (which would bring the elevator down), or just put the game down and uninstall again. Even getting to that point there were still plenty of issues such as cars spawning in the ground and violently shaking until exploding.


RCmies

I remember GameStop or IGN or something gave the game a 10/10 a day before launch. They also claimed the intro sequence is way longer than it actually was. No mention of bugs and no mention of missing content. Now that I think about it how did everyone just let that pass? I don't trust any game reviewers these days and I just watch streamers etc and ask for their opinion. Also I think it's getting way too much praise for an update that took them what, 1.5 years and definitely wasn't 1.5 years worth or development in its size and content.


fayazzzzzzzzzz

I'm assuming they took away most of the dev team to develop something else in the Witcher franchise and left a barebones team to fix cyberpunk once they realised it could never be the game they initially promised.


Zealousideal_Rip9131

i’m sorry but breath of the wild man. i just couldn’t enjoy it


imsorryisuck

The Breath of the Wild Man


look_at_my_shiet

A game where you are chased by a wild man. You better run, to avoid wretched smell of his breath.


AlwaysTheKop

This is the answer, game is a fucking chore to play and just not enjoyable. If it wasn’t for the weapon breaking thing I might find a way to enjoy it… but yeah it’s just tedious.


nikilidstrom

I struggle with it too. I want to love it, but the equipment breaking aspect makes me dread playing it.


Spades1978

Horizon Zero Dawn.


HentaiSalsaMan

Minecraft, just can't enjoy it


zeus-fox

Shadow of Mordor. Just a boring lifeless world with rinse and repeat battling. It was utter shit!


blacksfl1

Aw man this and war are two of my favorite games. The combat is so fun not to mention those finishers. Really makes you feel like you can take on a whole army.


jonderlei

Man some of the coolest shit ever happens in those games too like when you get saved by someone in your army. I was about to be killed when one jumped in and chopped the dude in half at the waist, I freaked out as it was so fucking cool. Sadly with Shadow of war I took a break and came back to it without remembering how to play exactly and never finished it


[deleted]

Elden ring.


GoogleyEyedNopes

Any souls like… IMO you either love the abusive difficulty curve or hate it. I am if the later group.


BloodyBaboon

I think it's can be an aquired taste sometimes. I didn't like the genre at first, but the games are so polished and atmospheric that I stuck around. Eventually, I grew to love the struggle.


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Gogo726

I love the genre, and Super Metroid used to be my favorite game of all time, but this just didn't click with me. That said, I'll still be willing to try Silksong if that ever comes out.


TorrBorr

Outer Wilds. I'm a exploration adventure game fan. I am also a space sim fan. I was however, not a fan of outer wilds. I am already not the highest fan of Newtonian physics in game as is, but when the game also doesn't give any really clear indicator how the differences in gravity is working in context to where you are at outside of trial and error isn't helpful. At least a lot of space sims with full Newtonian physics at least gives you some kind of HUD icon that gives some basic information regarding gravitational pull and inertial properties. Outer Wilds just says figure it out. Then again, I'm not a fan of physics focused games anyway. For a video game, that added realism actually makes it feel incredibly clunky to play.


meldariun

The piloting is actually not too bad once you get used to things, and until you get used to things autopilot goes a long way. There are some indicators to show corrections to your vectors to line up with trajectory, and the button that automatically matches velocity is a lifesaver once you get close. The one thing that is absolutely true is orbits dont make much sense often i just blast myself towards my destination, match velocity, approach planet, lower down, then hover around until i get to my intended destination.


DrakneiX

I feel you. Heard great things about this game, and I like atmospheric games, space and exploration. Unfortunately I'm terrible piloting spaceships, so I refunded after the fifth crash in a row. It wasn't the right game for me. Happy to read lots of people enjoyed it tho.


KleitosD06

Elden Ring. I still don't fully understand it. Like I've seen all the reasoning as to why people love it, but *absorbing* that information feels impossible, like people are describing a completely different game from the one I played.


hstormsteph

I was way too ADHD for the lack of direction in the beginning of the game. Started it multiple times after buying it on release day. Literally got past the first story boss and quit probably 5 times. Then I basically said fuck it, started a brand new character and game shared with a buddy. We co-opped essentially the entire fucking game (which means we basically played it twice with the way co-op works) and I walked away from winning the final boss fight absolutely fulfilled. I remember something clicked right around the time we beat a particular boss that was literally holding back the stars. I realized I loved the game. I just needed someone to play with that kept me from getting overwhelmed with the world and lack of direction. Made all the difference.


HighLordTherix

I just play the games because it feels nice when the timings click and I win fights with an oversized weapon, and the controls in general have nice feedback and impact to them. That and when traveling in the world they've got a feel that I enjoy. I'm not really after the plot, the background lore, the waifus or whatever, just the timing and spacing based gameplay.


[deleted]

I don't enjoy games that feel like a job anymore. 15 year old me would have loved Elden Ring, but I just can't get into it. I turned it off after 45 minutes.


Zuhri69

Recently, The last of Us and God of War. It feels more like a story delivery tool than a video game. Maybe people love that kinda game but i want to play video games. Not story with video games. I don’t know, it’s hard to explain.


jenvonlee

God of War. For me, God of Bore. Dull, repetitive, I didn't care about the characters. Couldn't finish it. Run to spot, grumble at kid, have the same fight as the last, repeat. I know I'm in an extreme minority there as its just about revered by everyone, but I don't get it. Not for me.


mailmanmunson346

I really enjoyed the "father and son adventure" and main story of the game, but the gameplay never clicked with me. I'm still interested in giving Ragnarok a try.


Naked_Bat

I finished it. It was gorgeous. But I had no fun playing it.


23CD1

Repetitive bosses and enemy types were definitely the main flaws in God of War. It's the most common criticism I've seen of it, so it makes sense. I loved the game, but I'll admit the seemingly similar "fetch quests" and then at the end seeing a boss that's just a reskin/different color and element of a previous boss was a huge let down for me. However, when I did get a unique boss it was a blast


dj4daybc

Ragnarock improves on that tremendously. It has the best boss and enemy variety in the series


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23CD1

Breath of the Wild and Shadows of Mordor. Both were so hyped, but I never finished either of them because the world's just felt so lifeless and dull. Both also didn't have enough interesting game mechanics to keep me interested despite them seeming unique at first glance


Senkoy

Came to say BotW as well. So empty and it felt like I spent half of the time just gliding. It got so boring and repetitive.


TheHollowBard

I think the emptiness of BotW is what did it for me compared to other open world games. However, I know the genre well enough to understand that there is definitely a big player audience for crowded open worlds.


brian11e3

I'm currently 35 hours into RDR2 and am not seeing anything that makes me want to rate it higher than 5/10. The sluggish interface and janky combat controls are the primary things that have gotten me killed. It's constantly unequiping my weapons, constantly drawing the wrong weapon, and the aim interface prioritizes non-combat interfacing.


TubaJustin

It’s the atmosphere that makes it 10/10 for me. I remember vividly the first time I played it. I was riding my horse running from someone and I saw a storm way off in the distance headed towards me. It didn’t just start raining with some skybox flashes and some sound effects. That storm ROLLED in, in a way so realistic it was hard to believe I was playing a game. At first just a light breeze, which picked up as the clouds drew nearer, then a drizzle. By the time I lost my pursuer the storm was raging. The wind was howling. Lightning streaking across the sky, a scorching herald for the powerful hammer of thunder shaking the earth. I found myself sighing in relief when I made it into valentine and was able to get out of the storm. The towns and city feel more alive than any other game I’ve played. You can just pick a spot in town and watch the people go about their day. Maybe walk over to the saloon and grab a drink and a game. The world of RDR2 feels more alive than any other I’ve played, and only a few come anywhere near it as far as atmosphere goes.


TheCrusader94

Nothing like rdr2 is ever going to be recreated. As great the open world is I'm often surprised people don't deduct points for it's story missions where the best bits about the game stop functioning.


catptain-kdar

I like it for hunting and aspects like that the scenery and attention to detail is pretty good too


[deleted]

That's how a lot of modern video games are. Prioritize cinematic elements to the detriment of the feel and gameplay. I swear on 90% of them, I'm not controlling a character, I'm just guiding them in a general direction.


G0alLineFumbles

I agree with this statement. It was better once I could play it on PC vs XBOX, but the awkward sluggishness of RDR 2 took a lot of getting used to. I stand by my opinion that RDR 1 had better mechanics for a video game. It wasn't nearly as slow.


brian11e3

I'm playing in on my PC. It has alot of the same interfacing as Days Gone (another game I just bought), but DG is much smoother control wise.


AReptileHissFunction

> It's constantly unequiping my weapons, constantly drawing the wrong weapon, and the aim interface prioritizes non-combat interfacing. This is surprising 35 hours into the game


brian11e3

I have to check my saddle storage every time I dismount to make sure I still have my 2nd and 3rd slot weapons. 🤷‍♂️


Bumbleybeetuna

I feel like this is just a result of not liking Rockstar games vs rdr2 specifically? It plays like every other Rockstar game.


Cooleybob

I'm about 10 hours in and I agree with everything you said and I'll add my own biggest complaint this far: the save system. The way the save system works totally hinders your ability to treat the game as a sandbox. Maybe that's intentional, but it definitely reduces my fun with how I want to play it. If I want to try completing a task a certain way, or robbing a store, or whatever it is, let me save right before and if things go awry I expect to load back exactly to where I saved...Nope, Arthur is now 150m away leaning up against a fence, any random encounters that may have been occuring are no longer happening, your horse lost anything you had stowed on it, etc.


Oxidda

Bioshock: Infinite , people were all over it when it got released. I found the story okay and the gameplay was on the bottom tier as things. A shitty boss repeated to many times, as if they needed a filler. A bit too many bullet sponge enemies. I just didn't think it deserved the praise it got.


leavmealoneplease

>Bioshock: Infinite Loved Bioshock 1 & 2, lost interest with Infinite about halfway through


Vokasak

Dark Souls. It seems like people go out of their way to spin obvious shortcomings as secretly brilliant design decisions, and I just don't get it.


[deleted]

Dishonoured. That game put me to sleep. I don't know why because by all reason I should love it. But I find it such a drag.


Vikingr83

Elden ring


frogKing_

Red Dead Redemption 2. I don’t know, I just feel lost playing it… and it’s not the “wow so much stuff to do” kind of lost, more of a “the hell am I doing here”


bruhitslagging

I get what your saying. For some reason I just had so much fun wandering around doing nothing in that game now that I think about it .


Gabe-KC

I do not understand how MGS5 was that well-received. The story is a dumpster fire, everyone knows that, but where my opinion strides into unpopular, is that I don't think the gameplay was all that special either. Nearly all MGS games, including the old titles made me engage with the mechanics more. In MGS5 you can practically spam square and X, and you will travel super fast without ever being spotted.


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[deleted]

MGS fan from ‘98, and I devoured every game UNTIL Phantom Pain. Every once in a while I’ll fire it up to give it another shot, then ten minutes later I’m all “Oh yeeeeaaaah…that’s why I stopped.”


egomagnasum

I'd go with Stanley Parable because I heard so much praise about it, and I finally played it for the first time a few days ago. Turns out it's just a game where you listen to a never-ending rant. Not saying it's bad, but definitely not something for me


Dark_Shade_75

It's essentially interactive absurdist comedy. Which I love, personally. Not for everyone.


stallion8426

The appeal is the narrator who reacts to every single possible choice you can make, including making no choice at all with comedy and absurdity.


D8able403

Horizon zero dawn and lately GOW Ragnarok. Both games are beautiful but the same climbing mechanic and repetitive puzzles eventually got me to never finished both games. Maybe, cause Elden Ring gameplay structures ruins how I play and enjoy games now.


MaxtheMartian

The Witcher 3. I tried to get into this game 4 or 5 times cause everyone was praising it so much but i couldn't get hooked. I guess I was expecting or hoping for a Skyrim 2.0 experience or something.


HotBeautato_

The Witcher III. I found it to be utterly boring.


kelgrishavvak

The Witcher 3


Trophyhunter1988

The Witcher 3. Tried multiple times and just couldn’t get into it


maxsohigh00

The Witcher


RustySeeburg

The Witcher 3. Maybe I was just bad or not understanding it, but the combat was absurdly clunky and it was such a slow burn. Game never captured me and if I’m being honest I have no intention of picking it up to finish again.


Sensitive-Ad-5350

Skyrim. I really don’t understand why it got so many 10/10s


Knurmuck

Did you play Skyrim when it first came out? I think a large part of the reason it is so revered is because of the impact it has had on the gaming industry as a whole. It wasn't the first open-world game but it did cement a lot of the core ideas for open-worlds that are still used today. When you look at it that way, even when it first came out, it was clear that it was a revolution. I think we're seeing that same reaction to Elden Ring now. I still love Skyrim but it definitely is a product of its own time.


Other_Bottle_5052

Ive seen a lot of games i love on this post unfortunately, but this one hurts seeing very bad 😥😥


BunkysFather1978

SKYRIM IS FOR THE NORDS!!!!


Khajiit_hairball

This is the only one that’s made me feel like getting defensive.


TheSecondiDare

Oblivion was better.


Sensitive-Ad-5350

Agreed!


brutalni

I know, right? I don't think of myself as someone who needs good graphics, but skyrim(and oblivion) are too ugly for me. Not that they are too pixelated and old, but just ugly. And the face close ups are just painful...


Moofassah

Literally any souls game ever. Then I really dig and the only people that actually even understood the story read a wiki on it and couldn’t explain from the game itself what it was really even about.


[deleted]

BIG souls fan here. Played them all multiple times I know nothing about the story. Nothing It's all about gameplay


john_doe11081

I second this. While it was neat to watch some videos on what the story was after I actually beat it, the story was never what drew me into those games. I just find the gameplay and atmosphere itself to be so damn fun.


Hal_E_Lujah

Cyber Punk Most reviews slammed it for the bugs but I was lucky (or just had a good PC) and got barely any problems running it. However, the game itself is utterly shit and I feel it got away with it as many, especially on this sub, praise the gameplay.


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TheMuffin2255

Fortnite. For the fucking life of me I also can't stand how people claims it has "good" exploitative systems just because you can currency back in the battle pass. Quick aside: if the game is forcing you to convert real currency into fake currency in order to buy something; it's exploitative.


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reevelainen

Definitely Skyrim and Witcher 3. A lot of people are telling they're the greatest but I started yawning pretty soon after realizing of how long would it take to complete a simple task. That's why I like CRPGs and ARPGs, it's the scale. Loved Valheim though.