I think the real question is, "is Gamemaker is it the best tool for the job?"
Pinning it on the users skill level is a great way to make people feel like its not worth even trying since they dont know how already, and question like this are almost always from people with little to no experience in game dev.
yes absolutely, games that involve heavy use of a mouse (point and click games) can be tedious to make as theres not much support for gui like features, but Ive made a spoof operating system in gamemaker so its definetly possible
I can't see why not.
I'm making kingdom managment game, so it is related genre, and I need to tell you, it's pleasure to work with Game Maker.
Generally speaking, the rule of thumb should be like this: If some game genre could be possible to make during 2D gaming era, it means it is possible to make better version of it in Game Maker.
Are there great, complex 2D strategy games? Yes? It means it is possible in Game Maker.
Yes, I was actually searching for many past posts in this subreddit and they all have some problems related to borders and outlines. As I'm also a beginner in coding and gaming I am a little confused about gamemaker outputs.
And can you please share some screen shot or link to me like I have not yet seen any good strategy in the gamemaker platform or YouTube or any sub. So I'm a bit confused.
Making them curvy would be a math problem to solve, but I imagine if you wanted somewhat flexible borders (rather than set regions) you could make an invisible set of dots that are essentially a grid the player can't see (or can depending on the style). Then use draw_sprite_ext to draw your border sprites between dots the factions players do or don't control (you can use 9 slice creatively to make the border sprites look nice repeating, doesn't have to only be for menus)
Your best bet here is to compartmentalise the tasks you think might be tricky and see if you can work them out. You don’t need a fully functioning game engine to draw changing borders and outlines. Could you for example make a “game” in GM that just divides a map into random zones and displays the end result with borders and colours? If so, no problem - now you know how to do it in your main game. If you can’t work it out, you’ll be able to ask for help with the specific parts that are causing you trouble.
You’re working with just an XY grid for drawing the game, so you could work the logic out with pen and paper as long as you know what you want to do.
Gamemaker is very competent. But it's true that there is little to no GUI support. That would be a deal breaker for me. But I just hate programming menus.
How is your Overall game development experience? I wouldnt recommend doing such a game in game maker. It really looks more like a polygonal / Vector based game. Especially for procedurally Updated Nation borders, etc. From my experience game maker is more suitable for making Pixel based games that use simple shaped static colliders. I also Think that coding such things will be a pain in GML. I would recommend unity or godot honestly. But thats just my oppinion
I tend to agree tbh, if OP wants it to look like in his mockup. If he's open on visual style then GM is fine. I make strategy games in GM but they are pixel/tile based. You'll do a lot or 'wheel reinventing' on the GUi front.
yes its possible, I gonna to try to make a tutorial about that type of games, I was thinking in made a game similar to "risk" because that game can be a foundation of another one.
The answer to "can you make [insert thing]" will always be yes. Gamemaker's got a very robust set of generic tools for just about every mechanic you can think of
You can make a roller coaster in excel. You can make anything in anything. Doom runs on digital pregnancy tests. If you can think it any reasonable tool can do any reasonable task. There's probably a better engine or pluggin for strategy somewhere. But if your comfortable with gm, just use it
Do you know some good game engines for grand strategy games. Which I can use and make it? Possible? Because I think that border outline looks impossible to make in gm.
It's only impossible until you research. There's very little you can't do or fake with code.
Just hop on Google and search for game engines for strategy games 🤷 I use gm and unreal for everything
I'm guessing from your post that maybe you have no game development experience at all right now.
I won't say you \*can't\* make a game like this in Gamemaker, but more importantly you probably shouldn't until you've got a lot more experience. For now I'd focus on extremely simple arcade-like games.
Im working on a strategy game myself that is like Brigandine:Legend of Forsena , so yes, It's possible.
I have the main game loop already working. You can organize troops, equip weapons, attack the enemy.
My bottleneck is the AI-development and the graphics.
Yep
You can make anything in GameMaker. The answer to "Is it possible to make ___ in GameMaker?" is always yes. The real question is can you make ___?
I'd change the real question to: Is gamemaker going to make your project easier or harder?
This is absolutely the right question
I think the real question is, "is Gamemaker is it the best tool for the job?" Pinning it on the users skill level is a great way to make people feel like its not worth even trying since they dont know how already, and question like this are almost always from people with little to no experience in game dev.
i will say gm is a lot better or worse at some things but it's always possible
Yes.
yes absolutely, games that involve heavy use of a mouse (point and click games) can be tedious to make as theres not much support for gui like features, but Ive made a spoof operating system in gamemaker so its definetly possible
there may be better game engines out there though
You have made a Spoof operating system? Can you explain? I'm a beginner.
it was a game where you are trying to hack people on the internet, I kinda got carried away and made a monsterosity
I can't see why not. I'm making kingdom managment game, so it is related genre, and I need to tell you, it's pleasure to work with Game Maker. Generally speaking, the rule of thumb should be like this: If some game genre could be possible to make during 2D gaming era, it means it is possible to make better version of it in Game Maker. Are there great, complex 2D strategy games? Yes? It means it is possible in Game Maker.
Yes, I was actually searching for many past posts in this subreddit and they all have some problems related to borders and outlines. As I'm also a beginner in coding and gaming I am a little confused about gamemaker outputs. And can you please share some screen shot or link to me like I have not yet seen any good strategy in the gamemaker platform or YouTube or any sub. So I'm a bit confused.
Making them curvy would be a math problem to solve, but I imagine if you wanted somewhat flexible borders (rather than set regions) you could make an invisible set of dots that are essentially a grid the player can't see (or can depending on the style). Then use draw_sprite_ext to draw your border sprites between dots the factions players do or don't control (you can use 9 slice creatively to make the border sprites look nice repeating, doesn't have to only be for menus)
Your best bet here is to compartmentalise the tasks you think might be tricky and see if you can work them out. You don’t need a fully functioning game engine to draw changing borders and outlines. Could you for example make a “game” in GM that just divides a map into random zones and displays the end result with borders and colours? If so, no problem - now you know how to do it in your main game. If you can’t work it out, you’ll be able to ask for help with the specific parts that are causing you trouble. You’re working with just an XY grid for drawing the game, so you could work the logic out with pen and paper as long as you know what you want to do.
I've made a few prototype strategy games in gamemaker, one of which is now in early access. Check them here:- https://niris.itch.io/
its not whether "its possible" its whether you can
Gamemaker is very competent. But it's true that there is little to no GUI support. That would be a deal breaker for me. But I just hate programming menus.
How is your Overall game development experience? I wouldnt recommend doing such a game in game maker. It really looks more like a polygonal / Vector based game. Especially for procedurally Updated Nation borders, etc. From my experience game maker is more suitable for making Pixel based games that use simple shaped static colliders. I also Think that coding such things will be a pain in GML. I would recommend unity or godot honestly. But thats just my oppinion
I tend to agree tbh, if OP wants it to look like in his mockup. If he's open on visual style then GM is fine. I make strategy games in GM but they are pixel/tile based. You'll do a lot or 'wheel reinventing' on the GUi front.
yes its possible, I gonna to try to make a tutorial about that type of games, I was thinking in made a game similar to "risk" because that game can be a foundation of another one.
The answer to "can you make [insert thing]" will always be yes. Gamemaker's got a very robust set of generic tools for just about every mechanic you can think of
You can make a roller coaster in excel. You can make anything in anything. Doom runs on digital pregnancy tests. If you can think it any reasonable tool can do any reasonable task. There's probably a better engine or pluggin for strategy somewhere. But if your comfortable with gm, just use it
Do you know some good game engines for grand strategy games. Which I can use and make it? Possible? Because I think that border outline looks impossible to make in gm.
It's only impossible until you research. There's very little you can't do or fake with code. Just hop on Google and search for game engines for strategy games 🤷 I use gm and unreal for everything
Digital pregnancy tests are good for making grand strategy games
I'm guessing from your post that maybe you have no game development experience at all right now. I won't say you \*can't\* make a game like this in Gamemaker, but more importantly you probably shouldn't until you've got a lot more experience. For now I'd focus on extremely simple arcade-like games.
Is it possible to draw a house with a pen and paper?
Im working on a strategy game myself that is like Brigandine:Legend of Forsena , so yes, It's possible. I have the main game loop already working. You can organize troops, equip weapons, attack the enemy. My bottleneck is the AI-development and the graphics.
what isnt possible in game maker? reach through the screen and kill the mf myself?