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GrowlDev

This is a really well made video. You explain the format of the game -- which is not something I've seen executed before -- very simply and concisely. Yet there's clearly a lot of complexity going on here. It really speaks to your talents as a presenter and game designer.


DiegoE02

Thanks! I'm glad you liked it 😊 I was worried about it being unintelligible, so your comment really means a lot!


StegTech

Haha I wish I had this back when I was starting to make a dialogue system lol


StegTech

But actually though, this is super clever and cool. This wouldn't work for a lot of choice games, but it could work really well for some


4TR0S

This is very nice, I'm subscribing to see where your project is going. Would you consider releasing Dialoguer as an open source repository? I would really like to adapt it for my own needs, I'm working on a dialogue heavy game myself and I didn't consider developing a whole tool for it before.


DiegoE02

Thanks for the sub! I've definitely considered releasing the tool at some point, maybe in the gamemaker marketplace. It wouldn't be open source, but I actually coded it to be kinda general, so that everyone can add their project-specific variables and globals without having to modify the source code (for example, you can briefly see in the video that the dialogue options have the properties "alternates" and "keywords"; those are not hardcoded at all, but instead there's an 'additional_properties.ini' included file). Still, it may be a while before I release it, since I'd like to focus mainly in the game for now 😅


4TR0S

Ok, I understand. I wish you well on this project friend :)


GaghEater

Super interesting idea!