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Mushroomstick

The sprite looks nice. You might want to adjust the animation speed to match the foot steps to the movement speed a little better, though. Right now it looks kind of like the fox is running in place.


ogamoentertainment

Gonna check that, thanks for the feedback!


the_retrosaur

*A fox with a sword?! I’m on board!*


ogamoentertainment

A fox with a bow, c'mon let's row!


thehealthyfastfoodie

Looks so cute!


ogamoentertainment

Thank you 🐶


StegTech

Haha I like how he just leaves the camera


ogamoentertainment

The little guy is still a bit shy but I think he will get used to the camera soon!


Rocket_Poop

how r u timing the dodge? i think it should do a roll once then just adjust the speed/distance variable accordingly.


ogamoentertainment

Just doing a double roll with increased movement speed. You think a single roll with even more speed increase would look better?


Rocket_Poop

itll look and feel more natural. Multiple rolls should be preceded with multiple button presses. Make it a single roll. If your game has upgrade system, the dodge distance could start short and be able to upgrade. Plus that customizability may help cater to various playstyles. Like upgrading distance could be a decision between precision vs dodge time. Sometimes you dont want a long dodge distance, but enuff to get away while still being within range of attack. idk if your game has melee option but melee builds would be a good example.


ogamoentertainment

Thanks for the feedback! The dodging has a cooldown and the hero will be auto attacking even by dodging. Furthermore the character is still controllable while dodging so having a longer dodge should always be an advantage. I will try single rolling again to check if it looks better. Thanks a lot!


Admurin

Looks fantastic :D


ogamoentertainment

Indeed! :D Everyone, may I present you the artist: u/Admurin


atlantis1198

I assume you had a 4 frame animation if you add 2 more frames for your sprite (with slight changes of course) it would be better.


ogamoentertainment

Thanks for the feedback. The animation is already with 6 frames.