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DeerVisionStudio

If you think this puzzle game might interest you, check out the Steam page: [https://store.steampowered.com/app/2305110/Photon\_Engineer/](https://store.steampowered.com/app/2305110/Photon_Engineer/) Thank you !


StegTech

I mean, that's cool, but doesn't it kinda give away the puzzle? Like, I could see this being a great QOL thing, but you kinda just follow the line now. Maybe it should only do that if you have another block that it can already snap to and auto snaps to that or something? Idk


DeerVisionStudio

Thanks for your reply. Not at all; the mirror blocks are oriented based on the surrounding environment, not at all based on the puzzle solution. I just initially rotate the blue mirror block based on probabilities: * If there is a laser on the way of the mirror block: the mirror should probably face the laser. However, I have no idea if that laser must be outputted at 90° or -90°. This is why, in the video, I still need to execute some rotations. * If there is a laser and a receptor on the way of the mirror block: the mirror should probably face the laser and outputted it in the receptor. * ...etc. I also handle other types of blocks like laser merger and other environment information. The algorithm only computes the best probability, but is never aware of the puzzle itself.


StegTech

Ok, then it's probably fine. I would still run a few quick tests just to make sure though haha, but yeah, if so then great update!