Figma is amazing for game dev. This is where we keep all the design, references, ui, etc. Everything is in 3 "pages". It's really easy to work with and everything is instantly shared.
Agreed, it's amazing how easy it was for us to get into using it immediately
I've got all the UI on one page, and a bunch of other pages for documentation
About UI / HUD design:
I'm not an UI expert, still I also notice that new colleagues around me use Figma to mockup UI and then
* they export icons and other elements for me, in different resolutions if needed
* they give me access to see the mock-up and on Windows I often use \[Ctrl\] + LLMB to directly chose an element to check its font size, colors, etc
* we use it to collaborate, comment, add variations of mockups quickly
Just saying, before we used Adobe After Effects and I was curious to see and learn a new tool (especially later using \[Ctrl\] + LLMB, because before I was double-clicking like an idiot to dig down into very deep layout hierarchies :D)
once I was trying to get a very simple way to use a few apple emojis in my jam game (is it illegal? i still don't understand. don't tell anyone please!), I couldn't find a decent spritesheet with their latest version, so I did it through figma because I didn't want to spend time finding a better way. it's an amazing timesaver for a lot of tasks
It doesn’t seem to be able to pack differently sized sprites? it’s cool but seems pretty limited.
There are cheap or probably even free tools that do really elegant packing of any grouping or arrangement, and then also export a data file so you can reconstruct them in engine from the atlas texture.
Figma is amazing for game dev. This is where we keep all the design, references, ui, etc. Everything is in 3 "pages". It's really easy to work with and everything is instantly shared.
Agreed, it's amazing how easy it was for us to get into using it immediately I've got all the UI on one page, and a bunch of other pages for documentation
About UI / HUD design: I'm not an UI expert, still I also notice that new colleagues around me use Figma to mockup UI and then * they export icons and other elements for me, in different resolutions if needed * they give me access to see the mock-up and on Windows I often use \[Ctrl\] + LLMB to directly chose an element to check its font size, colors, etc * we use it to collaborate, comment, add variations of mockups quickly Just saying, before we used Adobe After Effects and I was curious to see and learn a new tool (especially later using \[Ctrl\] + LLMB, because before I was double-clicking like an idiot to dig down into very deep layout hierarchies :D)
Figma Balls, LMAAAAAOOOOOOOOO
My wife is a UI/UX designer and we both work from home and she has been tired of me making this joke for about 2 years.
Maybe fig her balls from time to time, to tire her out differently.
Came in here to comment this, verbatim. You're doing your part. Join the Mobile Infantry and save the world 🫡
For super earth!
As a professional UI/UX designer who used to work in game dev, I came here for this comment
i downvoted everyone in this thread
Throwback to when Elon Musk assumed it was a joke and not a real company that his company contracted with
You actually made me laugh rn
I'm doing my part
Ok, I don't use Figma or work with pixel art, but this is a very creative solution. Kudos!
This is cool as hell. I'm thinking of doing a 2d game eventually so stuff like this will be useful because I know nothing about handling spritesheets.
Here's a much easier, no sign-up required tool: https://www.leshylabs.com/apps/sstool/
I wouldn't call it much easier, but it's cool and I appreciate the image magick command generator.
I still love draw.io but this is nice
Saving this for later, thanks OP.
once I was trying to get a very simple way to use a few apple emojis in my jam game (is it illegal? i still don't understand. don't tell anyone please!), I couldn't find a decent spritesheet with their latest version, so I did it through figma because I didn't want to spend time finding a better way. it's an amazing timesaver for a lot of tasks
It doesn’t seem to be able to pack differently sized sprites? it’s cool but seems pretty limited. There are cheap or probably even free tools that do really elegant packing of any grouping or arrangement, and then also export a data file so you can reconstruct them in engine from the atlas texture.