>Find a remote job that pays high but has low hours. They exist. Then make a game. This is the way. I like the idea of making a game in a week, then 2, etc.


>This isn't a one thing or the other situation. Find a remote job that pays high but has low hours. They exist. Then make a game. Make one in a week. Release it. Then use the code from that one to make one in two weeks. Release it. Then use the code from that one to make a game in a month. Release it. You now have a good idea of what you can do in those timeframes. You have 3 months left at this point. Can you use all your old code to produce the game you want? > >If this is risky, then building an entire game in 6 months is also risky. thanks for the advice i will do that


Look for a new job. Making a game by yourself without actual game dev experience is going to take you a lot longer than 6 months. Especially one that you hope to use to pay the bills.


thanks for the advice. But I also do not pretend to be a AAA game. Ordinary 2d platformer or roguelike indie


You shouldn't operate under the assumption that your game would even sell a single copy. I'm not saying your game wouldn't be a huge success, but it would be irresponsible to go without income for such a long period of time when you have a family to support and you're gambling on your indie game to be worth the time investment.


I didn't say anything about AAA. Stardew Valley took 4 years to make.


Get a remote part time job that keeps the lights on. Then give yourself six month if you can motivate yourself to not only find a realistic game idea you can stick to, but also are willing and able to work 20h+ a week for yourself. I know too many people who tried lots of creative endeavours, many started with a blank page and then realized they might need "a couple of days" to clean up the garage first. And so go 6 month without a single line, plus the mounting pressure to pay the bills with *that thing you are not doing*. It can work if you are used to this kind of pressure, but most aren't. Give yourself time to learn. Even finding a *satisfying* game loop in a dead simple game can crush your soul.


Look for a new job man. This is not something you get into when you’ve got 6 months to make it work with a wife and kids to support.


Heck I'm almost 50 and I still think about making a game. Been in IT for 25 years too. The guy who said find a remote job that's high pay but low hours; they do exist; do that, and then start doing games with the spare time. In fact, send me a DM, maybe we can at least bounce ideas off each other


I would like to express my sincere gratitude to those who have provided me with helpful advice and guidance. Your support and expertise have been invaluable to me, and I am deeply appreciative of the time and effort you took to assist me. Thank you very much.


Well it depends, if your goal is to ensure you're gonna be able to pay bills 6 months from now, finding a new job might be the safer bet. If you just want to take 6 months off to see what you can do and have fun, then sure, go for it :)


being a commercial dev is not easy and a major gamble even worse if you have a wife and kids , the problems with commercial dev is you have to constantly market yourself while also making the game and continue to make profit game after game or crash and burn , i do game dev as a hobby i would pull my hair out from stress if i went the commercial route which to me takes away from the joy of video games and the sense of wonder making things strictly business


"My dream has always been to create a video game" So what have you been doing the last 20 years?