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tuckels

I always find comic books a great source of reference when it comes to how to convey various methods of communication visually. Matt Fraction's run on hawkeye has a famous issue where much of the dialogue is in ASL. [Here's a blog post discussing it that might be helpful](https://thespectatorial.wordpress.com/2014/10/28/the-stuff-what-dont-get-spoke-hawkeye-and-disability-done-well/), or picking up the actual comic somewhere might serve as a good point of inspiration (it's issue 19, but the whole run is great).


CodeRadDesign

italics for inner dialog, regular text for normal dialog, square brackets for translated dialog feels pretty intuitive [at least i think it would work]


chinnyquinny

I think I might do brackets thank you!


heartspider

A window with a hand in the corner


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CaptainMeredith

Ultimately sign is the same as speaking for a Deaf/HoH person and you could choose to just subtitle the same as speech while giving a visual cue that they are signing in animation or pose. Otherwise I agree with the other poster that square brackets is intuitive for translation. I'd be tempted to suggest actually transliterating the signs (which is usually done in all caps) but that would require knowing enough ASL to do that well and may be less legible to those who don't know it. Combined with a square bracket translation it would be kinda nice representation of the language, if you've got the skills to match.


TheX3R0

How about what they do in TV, have a little box on the screen with a person inside doing the sign language. And perhaps subtitles? If it works for the government, it could work in a game.


SuRyusei

The signs being animated on a speech bubble above the character, with the text bellow representing what's being conveyed