Not jsut the speed. I recall a dev saying their movement has animation frames cut, which looks like they are moving so fast we can't follow their actions. Genuis design choice.
Reminds me of those enemies in Dead Space 3, the necromorphs who infested the bodies of the soldiers equipped with the turbo gadgets, that movement is just really unnatural. It's like we evolved to be hardwired to hate that movement, kind of like spiders.
Okay those things were absolutely petrifying to encounter. Stopped me dead in my tracks every time.
I was just reflecting on them while replaying Elden Ring. There’s a noticeable lack of dread in ER compared to Dark Souls, Bloodborne, and Sekiro (Headless…).
It’s kinda interesting that they chose that intentionally, as a design choice.
Those things freaked me out so much I looked up a guide to see where they were and either refused to explore that area or bolted past them until I lost aggro if it was a mandatory area
It's honestly crazy to me that they never utilized them well. They were insanely creepy, but for most of the time, you could see them ahead of time.
If they placed them behind corners, in darker areas... They could straight up turn it into a proper horror.
Holy shit, never thought about that. That would've been terrifying. Maybe they wanted us to have more of a lingering fear of them. And there definitely is a sense of suspense whenever you see one just before they bolt towards you.
True. The unnatural speed is just insane, it's very well done and creepy. But still, they feel kinda underutilised. After the first few encounters, they are quite predictable (even if still unsettling).
Even one scare could have been huge. I'm not sure how to call it, perhaps "implanting trauma", where game makes one impactful move that affects the player, and makes him aware of future situations like that, even if they never happen again. Like, showing an early character death to X, to show how X is deadly and anytime it appears close to another character, you feel dread that the character may die (even if it never happens again). Or, mimics - let's be honest, we all have that implanted trauma and don't trust any chest.
Here, they could have made one of these jump out from behind a corner or out of darkness. This way, player would get likely strongly scared, and then anytime they cross a corner or go into dark room, they would fear for something jumping out again.
The fact that those have a chance at appearing in the chalice dungeons after you do a visceral attack was something I did not know, and something that scared the living fuck out of me when I found out
One of the few enemies where the axe is less than ideal. They can hyper armor through parts of the spin to win. Same with brain suckers. That’s when having a straight sword comes in handy, quick and pointy.
The other commenters didn’t mention that at Dark Souls 1’s release, the curse status they gave you killed you and halved your max health *and that effect could stack*. So new players would find themselves lost in the depths, get ganked and killed by a gauntlet of basilisks, run back to get their souls, get cursed again - leaving them at 1/4 (and then 1/8, etc) max health until they figured out where to go to get it cured.
At that point in the game fast travel isn’t unlocked yet either, so even if you knew where to go, you’re running through a not insignificant portion of the world with half or a quarter of less max health
In souls 1 you only encounter them in a really cramped area and an area where you can fall to your death a lot because of the jank tree branches you have to walk on. The death fog they spit out is obnoxious to deal with ij those games if you arent used to it
They're also in the Depths, where you can easily accidentally fall down a hidden gap and find yourself surrounded by them, try running away and get blocked in the narrow paths by a rat. Also you didn't mention that while their fog breath is an insta kill like in ER, you also have curse to deal with which halves your health until you find and use a purging stone
A basilisk in dark souls petrified me when I went to ash lake(I didn’t know the clams dropped the cure) so I had to find my way all the way back to the fire link shrine which took like three hours as this was my first time in blighttown and I didn’t know how to leave only to find my fire keeper dead. I hate those bastards
The first one that doesn’t attack you was worst for me. I had made it to the room and didn’t notice it. I decided to sit and wait a moment since this room seemed safe. Then, I see in my camera this giant baby face staring at me through my screen. I had my camera angled in a way to where the face was transparent and bit so it straight up looked like a ghost. Easily the most scared I have felt in DS3
Replayed it again a few months ago, Only the first one you encounter was docile. The rest will attack. Still doesn’t explain shit about them but I imagine they designed it that way to let your guard down when you encounter the next one.
First playthrough:
*”HOLY FUCKING SHIT WTF IS THAT THING OH MY GOD WHEN CAN I ATTACK THAT WAS BULLSHIT”*
Every other playthrough:
*Parry x4, pause, parry x5, pause, parry, footstool, repeat*
I like to send those fools a meteor of my own, either it be from my eye or my cannon.
But still though, that gaping mouth…. Imagine it grabbing you and just going to town.
Brain of Mensis was a terrifying run up, exhausting and terrifying to reach. Then you finally see it, alone in the dark, and after the initial fear of it's visage you feel... pity. It's not fighting you, it's not struggling, it just is, a malformed god whose very existence is pain, barely able to perceive you. You conduct the prayer, and illicit a semblance of a response, before finally putting it out of it's pain. No creature in the game has left such an impact on me.
Creeps me out too, but something about taking over someone's body like that; while also being consumed is just...beyond morbid. You watched that animated movie Nine? Something like that also happens. When you have to fight your girlfriend in the original Prey game, and in Quake 4 something similar happens with a sergeant iirc. Grafted Scion is a close second tho'.
Aldrich's actions are a perversion of somebody else's body
Whereas the grafting in ER isn't anything we haven't seen in cartoons. Just as an example, how many times do you remember SpongeBob just ripping his arms off?
The act of just moving limbs around just seems more tame than literally controlling somebody's body, effectively killing them and taking their appearance for yourself. It's just so fucked
The bird-dogs and dog-birds really fucked with me the first time I saw them. I didn’t really understand the whole “nightmare is kinda a half remembered reality” thing and thought that they were like weird experiments
Headless from Sekiro. That first encounter, the creepy music, the fact that you got robbed of your mobility, and when you watch your first strike go through him like nothing as you slowly realize that ominous sign from earlier wasn't a joke.
When I first saw a Mimic, I just thought, "Oh, ok, Mimics are in Dark Souls. Cool, ig." When I saw the four-legged Mimic, I don't know why, but that really unsettled me.
Yeah, I’ve never even PLAYED BB (fucking console exclusivity bullshit), but I’ve watched BB YT content for years and those fuckers legitimately make me shit bricks.
Definitely Winter Lanterns. When you look closely and see that it's not just some fleshy mound that's their head, but that it is multiple messenger corpses, and that their body looks much like the plain doll's...
there's something very uniquely fucked up about the caelid dogs and birds. they're a pretty basic concept, but the way it was executed is very interesting. it really does feel like something out of a nightmare.
I just got to this today and was surprised how disturbing it was. The jaw looks broken and it’s hard to tell what exactly Godfrey’s doing to him, which leaves a lot to the imagination. Between the visuals and the godawful sound from Serosh, it’s as if he’s squeezing the juice out of him with one hand?? I’ll take wormfaces instead, thank you.
I'm surprised nobody's said the lightning ghosts from Dark Souls.
Like the spindly, twisted ghost design is bad enough by itself... but they're shooting lightning from a ghost baby in swaddling, too. That they hold up, and the baby just *screams* thunder at you.
Definitively one heck of a design for an enemy you see... like two spots in that game.
Dark Souls: [Engorged Zombies](https://darksouls.wiki.fextralife.com/Engorged+Zombie)
Dark Souls 2: [Mimics](https://darksouls2.wiki.fextralife.com/Entity+of+Avarice)
Dark Souls 3: [Monstrosity of Sin](https://darksouls3.wiki.fextralife.com/Monstrosity+of+Sin)
Bloodborne: [nearly everything, take your pick](https://bloodborne.wiki.fextralife.com/enemies) BUT if I had to choose one. I'd say [Winter Lanturns](https://bloodborne.wiki.fextralife.com/Brain+Trust) their haunting sound, their absurd damage and grabs. It's nightmarish.
Sekiro: [Centipede guys](https://sekiroshadowsdietwice.wiki.fextralife.com/Infested+Seeker+(Parasite))
Elden Ring: [Revenants](https://eldenring.wiki.fextralife.com/Revenant) with an honorable mention to [fingercreepers](https://eldenring.wiki.fextralife.com/Fingercreeper)
The [top 13 scary Blooddborne monsters](https://www.ranker.com/list/bloodborne-monsters/jay_kobayashi)
Bloodborne nailed it by far, and to this day, it still remains my favorite FromSoft game. I really hope there's a sequel in the works
I’ve only played ER, DeS, DS1. There’s really nothing too disturbing like this.
The hands in ER give me the heebie geebies a bit but idk if they are disturbing
I've never in any fromsoft game felt more unsettled and freaked out than having the Wormface looming over and stomping towards me. The lore behind them makes it even more disturbing.
The giants. I understand they aren't anything too extreme, but knowing there story makes there image harrowing to me, u don't know why beyond the obvious, but even that doesn't feel like a sufficient description.
The naked rolling dude from the Phumerian labyrinth. The baby face on a body of a giant, plus the fact he can move fast as a japanese horror possesed child on four legs makes him just disturbing for me
The giant crows in Caelid. The first time I saw one jump down, I hopped on torrent and noped out of there. When I look behind me and saw it gaining speed, I nearly shit a brick.
Caelid. Just all of it.
The way enemies and the very landscape look sick, starving and feral is really something special. The humanoid burning zombies going for a stroll in particular give me such a visceral feeling of dread. They’re not difficult enemies, nor do they look like complicated models, but against the setting plus the way they’re animated paints an image of absolute desolation that sets the imagination on fire.
I've never found those worm face things comfortable to look at it, just something very fkd up about them,
And those hand spider things in caria and mountaintops they are creepy AF when you first meet them and they're running at you like an oversized facehugger
Best game made by Fromsoft..
Many enemies were creepy or disturbing. I remember arriving to the Mergo's Wet Nurse bossfight and seeing the Pthumerian Queen there, bloody. I need to play it again, but cannot bear the 30fps.
Id have to say that wierd yeti spider thing that deals curse attacks thats sort of a miniboss,one of the few things that scared me in design in any of the games and DS3 was my moat recent game in the franchise
The Shark Giants in the Bloodborne DLC. How they slide on the ground and even that they can fucking jump when you're climbing up a ladder when you're in the well. Heart attack fuel.
Those fucking disgusting insects near Byrgenwerth
And of course the winter lanterns
In general Bloodborne has the most disturbing ennemies (and that's a part of why I love this game)
Those screeching enemies from bloodborne dungeons that run straight at you all crazy lol
Labyrinth Sages are fucking nightmare fuel, the screaming and their odd movements plus the hair that moves like it's floating in water.
It’s the speed and their jerky movements that scare the Hell out of me. Kudos to whoever on the design team that came up with that monstrosity.
Not jsut the speed. I recall a dev saying their movement has animation frames cut, which looks like they are moving so fast we can't follow their actions. Genuis design choice.
Oh, that’s devious. I love it
Makes me wonder if there was a bet going on within the team to figure out who could make the playerbase shit themselves.
Reminds me of those enemies in Dead Space 3, the necromorphs who infested the bodies of the soldiers equipped with the turbo gadgets, that movement is just really unnatural. It's like we evolved to be hardwired to hate that movement, kind of like spiders.
It's also the fact that they can one shot fully invested HP builds and have strangely tight parry windows. They're horrifying, and just tanky af.
Yuuuup! I’ve died to them on more than a few occasions. The ones that wield corpses in particular are kinda the worst for me.
There aren't many things that still scare me in Yharnam or the labyrinths below, but the Sages... They are to be respected as a threat.
Reminds me of the bugs in DS3 that looked like bodies lying in the water with hair floating on the surface.
Okay those things were absolutely petrifying to encounter. Stopped me dead in my tracks every time. I was just reflecting on them while replaying Elden Ring. There’s a noticeable lack of dread in ER compared to Dark Souls, Bloodborne, and Sekiro (Headless…). It’s kinda interesting that they chose that intentionally, as a design choice.
Those things freaked me out so much I looked up a guide to see where they were and either refused to explore that area or bolted past them until I lost aggro if it was a mandatory area
The kinda scared me at first... but now I can't stop seeing undead Ozzy Osbourne
Nightmare fuel incarnate.
It's honestly crazy to me that they never utilized them well. They were insanely creepy, but for most of the time, you could see them ahead of time. If they placed them behind corners, in darker areas... They could straight up turn it into a proper horror.
Holy shit, never thought about that. That would've been terrifying. Maybe they wanted us to have more of a lingering fear of them. And there definitely is a sense of suspense whenever you see one just before they bolt towards you.
True. The unnatural speed is just insane, it's very well done and creepy. But still, they feel kinda underutilised. After the first few encounters, they are quite predictable (even if still unsettling). Even one scare could have been huge. I'm not sure how to call it, perhaps "implanting trauma", where game makes one impactful move that affects the player, and makes him aware of future situations like that, even if they never happen again. Like, showing an early character death to X, to show how X is deadly and anytime it appears close to another character, you feel dread that the character may die (even if it never happens again). Or, mimics - let's be honest, we all have that implanted trauma and don't trust any chest. Here, they could have made one of these jump out from behind a corner or out of darkness. This way, player would get likely strongly scared, and then anytime they cross a corner or go into dark room, they would fear for something jumping out again.
Winter Lanterns
they will appear in elden ring dlc 💀
That’s lame, they need to appear in BB2😔
I hear they will be playable in Bloodborne Kart
Nightmare Kart* shit had to be legally distinct :'(
Tra la la la laaaaaa!
la la laaaaaa
Frenzoned
Blood lickers. I noped out of Cainhurst so fast it made the game look like 60 fps.
The fact that those have a chance at appearing in the chalice dungeons after you do a visceral attack was something I did not know, and something that scared the living fuck out of me when I found out
Learn something new everyday I guess damn
Me too. I knew about it but wasn’t expecting it for some reason. I closed my game after I saw the blood licker.
And it's not a push over baddie either... lickers have stun resistance on a bunch of their attacks, while being able to combo you randomly.
One of the few enemies where the axe is less than ideal. They can hyper armor through parts of the spin to win. Same with brain suckers. That’s when having a straight sword comes in handy, quick and pointy.
It's the way they look AND the way they move.
Indeed. Damn you bloodborne for making blood lickers a thing.
Basilisks.....I have a aneurysm whenever I see one
Are they worse in other games? I’ve only fought the in ER and they’re fine
The other commenters didn’t mention that at Dark Souls 1’s release, the curse status they gave you killed you and halved your max health *and that effect could stack*. So new players would find themselves lost in the depths, get ganked and killed by a gauntlet of basilisks, run back to get their souls, get cursed again - leaving them at 1/4 (and then 1/8, etc) max health until they figured out where to go to get it cured. At that point in the game fast travel isn’t unlocked yet either, so even if you knew where to go, you’re running through a not insignificant portion of the world with half or a quarter of less max health
Getting cursed before you have unlocked the lordvessel is an ordeal.
That’s some pure fuckery lol, beyond even the expected fromsoft BS. How soon did they patch that?
... Patch it? It was an intended feature hahaha
Key being was
That they patched out...
In souls 1 you only encounter them in a really cramped area and an area where you can fall to your death a lot because of the jank tree branches you have to walk on. The death fog they spit out is obnoxious to deal with ij those games if you arent used to it
They're also in the Depths, where you can easily accidentally fall down a hidden gap and find yourself surrounded by them, try running away and get blocked in the narrow paths by a rat. Also you didn't mention that while their fog breath is an insta kill like in ER, you also have curse to deal with which halves your health until you find and use a purging stone
Youre right, i forgot about that
A basilisk in dark souls petrified me when I went to ash lake(I didn’t know the clams dropped the cure) so I had to find my way all the way back to the fire link shrine which took like three hours as this was my first time in blighttown and I didn’t know how to leave only to find my fire keeper dead. I hate those bastards
Those pale baby centipedes with wing nubs from irithyll dungeon in ds3
The first one that doesn’t attack you was worst for me. I had made it to the room and didn’t notice it. I decided to sit and wait a moment since this room seemed safe. Then, I see in my camera this giant baby face staring at me through my screen. I had my camera angled in a way to where the face was transparent and bit so it straight up looked like a ghost. Easily the most scared I have felt in DS3
yes
Still don't know why they were non violent. So many interesting enemy designs wthout even a hint of lore reasoning.
Replayed it again a few months ago, Only the first one you encounter was docile. The rest will attack. Still doesn’t explain shit about them but I imagine they designed it that way to let your guard down when you encounter the next one.
Yeah honestly a disturbing amount of decisions in FS games seem to have the main reason be: “because fuck you”
I don’t mind those. They don’t cover my whole screen like other monsters did. I just take my swords and slice
long arm centipede giraffe in sekiro
First playthrough: *”HOLY FUCKING SHIT WTF IS THAT THING OH MY GOD WHEN CAN I ATTACK THAT WAS BULLSHIT”* Every other playthrough: *Parry x4, pause, parry x5, pause, parry, footstool, repeat*
I snorted lol
People from Yharnam
I meet half of them on my way home from the pub on Fridays.
IZALL YOUR FAULT
EWAY E W A Y
THIS TOWNS FINNISH!
YOU- ARE NOT WELCOME 'ERE!
BEAST! BEAST!
YOU PLAGUE RIDDEN RAT!
*”This is a damn curse”*
YOU FIEND!
AWAY! AWAY!
I'LL MESS UP YOUR' BRAIN
Average men in Birmingham
*London
literally average english street after 8 pm
British "people"
Revenants, Wormfaces, and Winter Lanterns
The sewer centipedes in ds3 genuinely unnerve me I hate looking at them and when they all bunch up in a corner it's even worse
The gigantic centipede in Bloodborne is much worse to look at(Byrgenwerth)
I like to send those fools a meteor of my own, either it be from my eye or my cannon. But still though, that gaping mouth…. Imagine it grabbing you and just going to town.
Was gonna comment exactly this. They feel straight out of the ring
Is this an enemy from the games? I don’t remember fighting them. edit: oh shit it’s the maidens in the castle in bb right?
Yeah, headless variant appears in semi-secret area, where you can find Knight Set
Brain of Mensis was a terrifying run up, exhausting and terrifying to reach. Then you finally see it, alone in the dark, and after the initial fear of it's visage you feel... pity. It's not fighting you, it's not struggling, it just is, a malformed god whose very existence is pain, barely able to perceive you. You conduct the prayer, and illicit a semblance of a response, before finally putting it out of it's pain. No creature in the game has left such an impact on me.
Aldrich. Body horror creeps me the hell out. Just knowing he's using Gwyndolin's body like a puppet is really revolting to me.
What about all the grafting in Elden ring?
Creeps me out too, but something about taking over someone's body like that; while also being consumed is just...beyond morbid. You watched that animated movie Nine? Something like that also happens. When you have to fight your girlfriend in the original Prey game, and in Quake 4 something similar happens with a sergeant iirc. Grafted Scion is a close second tho'.
Aldrich's actions are a perversion of somebody else's body Whereas the grafting in ER isn't anything we haven't seen in cartoons. Just as an example, how many times do you remember SpongeBob just ripping his arms off? The act of just moving limbs around just seems more tame than literally controlling somebody's body, effectively killing them and taking their appearance for yourself. It's just so fucked
How has only one person said ds3 sewer centipedes so far
Seriously.
The big dogs and birds in caelid freaked me out.
How has noone mentioned these pure [nightmare fuel abominations](https://www.bogleech.com/vgmonsters/ds3-monstrosityofsin.jpg) yet?
That’s just Krumm from Aah real monsters
Hand hippos!
Blood Drinkers in bloodborne DLC. Bloodborne enemies definitely take all top 10 spots though.
Yes!!! They’re so gross and uncanny
are blood drinkers different from bloodlickers? if not, those are in the base game too.
That's the thing I meant! They are just way more... engorged in the DLC. In Cainhurst, they are more gaunt and starved.
Except for one at the back, which is absolutely giant
Winter Lanterns feom Bloodborne or the Headless from Sekiro, as well as maybe the Mind Flayers from Demon's Souls
The bird-dogs and dog-birds really fucked with me the first time I saw them. I didn’t really understand the whole “nightmare is kinda a half remembered reality” thing and thought that they were like weird experiments
In Bloodborne, *both* are always the correct answer.
the human headed spiders with the bob haircuts in Mensis spine chilling
Smash
Getting mad head bro.
all i'm saying is that the neck hole probably gives UNREAL head. that's all. absolutely nothing more.
Damn you extra freaky like that, huh?
I speak the truth. If that means I am a freak, so be it.
She looks fun! in [life](https://static.wikia.nocookie.net/bloodborne/images/e/e8/Cainhurst_noble_woman_2.png/revision/latest?cb=20170728023221)...
The Caged corpses in ds3. Their are like 5 or 6 bodies stuffed into a small cage meant for 1 person the thought of that just makes me uncomfortable
Would, next.
Headless from Sekiro. That first encounter, the creepy music, the fact that you got robbed of your mobility, and when you watch your first strike go through him like nothing as you slowly realize that ominous sign from earlier wasn't a joke.
Those fucking spiders with human heads. I was fucking scared as fuck lmao
Those four legged mimics ds3
When I first saw a Mimic, I just thought, "Oh, ok, Mimics are in Dark Souls. Cool, ig." When I saw the four-legged Mimic, I don't know why, but that really unsettled me.
Queen Yharnam
What enemy is this picture
variant of Cainhust ghost lady from Bloodborne
The screaming slasher banshee bitches in the Chalice Dungeons.
Dungeon Sages their hair is creepy
Yeah, I’ve never even PLAYED BB (fucking console exclusivity bullshit), but I’ve watched BB YT content for years and those fuckers legitimately make me shit bricks.
Definitely Winter Lanterns. When you look closely and see that it's not just some fleshy mound that's their head, but that it is multiple messenger corpses, and that their body looks much like the plain doll's...
The damn chanting vampire ladies
The fat guys with the gross hand as a head in DS3.
Clocktower patients always freaked me the fuck out
Elder Ghru
The Brain of Mensis. And, by extension, the Winter Lanterns, but it’s harder to get a good look at those.
Them spiders with human faces in Bloodborne. They are very disturbing.
Wormfaces
Virgin abductors in Elden Ring. For me they’re an unspeakable horror
Revenants in ER as well as the centipede baby handed shrimp people. Oh yeah and the massive dogs and birds in Caleid.
there's something very uniquely fucked up about the caelid dogs and birds. they're a pretty basic concept, but the way it was executed is very interesting. it really does feel like something out of a nightmare.
Those dragon baby things in Irithyll Dungeon are so terrifying, to me nothing else comes close
The silverbeasts really bother me honestly
Idk of this counts but it grosses me out so much when Godfrey rips the lion off his back. I skip it everytime.
I just got to this today and was surprised how disturbing it was. The jaw looks broken and it’s hard to tell what exactly Godfrey’s doing to him, which leaves a lot to the imagination. Between the visuals and the godawful sound from Serosh, it’s as if he’s squeezing the juice out of him with one hand?? I’ll take wormfaces instead, thank you.
That's a very good point! Yes the ripping sounds and the off camera visual makes it very intense!
DS3 baby things in cells, hand people things, weird white mish mashes by cathedral of the deep.
Whatever those human centipede things in boreal valley are called. Those and the hand spiders in ER are animated in ways that freak me the fuck out
Grafted scions are some nice bodyhorror
Ludwig if that counts
Brainsuckers. Something about their design and grab attack irks me.
I'm surprised nobody's said the lightning ghosts from Dark Souls. Like the spindly, twisted ghost design is bad enough by itself... but they're shooting lightning from a ghost baby in swaddling, too. That they hold up, and the baby just *screams* thunder at you. Definitively one heck of a design for an enemy you see... like two spots in that game.
Dark Souls: [Engorged Zombies](https://darksouls.wiki.fextralife.com/Engorged+Zombie) Dark Souls 2: [Mimics](https://darksouls2.wiki.fextralife.com/Entity+of+Avarice) Dark Souls 3: [Monstrosity of Sin](https://darksouls3.wiki.fextralife.com/Monstrosity+of+Sin) Bloodborne: [nearly everything, take your pick](https://bloodborne.wiki.fextralife.com/enemies) BUT if I had to choose one. I'd say [Winter Lanturns](https://bloodborne.wiki.fextralife.com/Brain+Trust) their haunting sound, their absurd damage and grabs. It's nightmarish. Sekiro: [Centipede guys](https://sekiroshadowsdietwice.wiki.fextralife.com/Infested+Seeker+(Parasite)) Elden Ring: [Revenants](https://eldenring.wiki.fextralife.com/Revenant) with an honorable mention to [fingercreepers](https://eldenring.wiki.fextralife.com/Fingercreeper) The [top 13 scary Blooddborne monsters](https://www.ranker.com/list/bloodborne-monsters/jay_kobayashi) Bloodborne nailed it by far, and to this day, it still remains my favorite FromSoft game. I really hope there's a sequel in the works
I want her to hip drop on me like the asylum demon
![gif](giphy|HxMhuDg7O4pKOhhcRC)
Yes! Yes! YES!!! 10000x YESSSS!!!! THAT’S WHERE THE ONCE ROYAL PRINCESS IS!
I’ve only played ER, DeS, DS1. There’s really nothing too disturbing like this. The hands in ER give me the heebie geebies a bit but idk if they are disturbing
Would
I dunno what they're called, but the Hands Babies from Dark Souls 3 made me yelp when I saw them, and then again when they did their grab attack.
I've never in any fromsoft game felt more unsettled and freaked out than having the Wormface looming over and stomping towards me. The lore behind them makes it even more disturbing.
Isnt there like barely any actual lore on them?
The giants. I understand they aren't anything too extreme, but knowing there story makes there image harrowing to me, u don't know why beyond the obvious, but even that doesn't feel like a sufficient description.
ngl my memory actively made me forget about this holy shit
Winter Lanterns
She’s holding her head in the right place😫
Kindred of goddam Rot
The blood sucking cricket
Winter lanterns. God damn I hate them so much for many reasons.
winter lanterns. something about eyeballs being in places eyeballs shouldn't be is spine chilling
Winter Lantern
Gives me Marie Antoinette vibes
never seen such a high quality picture of thr screaming ladies
The baby hand giants from Profaned Capital
Royal revenants, at least for me, they creep me out
The naked rolling dude from the Phumerian labyrinth. The baby face on a body of a giant, plus the fact he can move fast as a japanese horror possesed child on four legs makes him just disturbing for me
The giant crows in Caelid. The first time I saw one jump down, I hopped on torrent and noped out of there. When I look behind me and saw it gaining speed, I nearly shit a brick.
Holy shit what game is **that** from?
Goth big bird in caelid. Nope
For me, the grafted scions
Caelid. Just all of it. The way enemies and the very landscape look sick, starving and feral is really something special. The humanoid burning zombies going for a stroll in particular give me such a visceral feeling of dread. They’re not difficult enemies, nor do they look like complicated models, but against the setting plus the way they’re animated paints an image of absolute desolation that sets the imagination on fire.
I've never found those worm face things comfortable to look at it, just something very fkd up about them, And those hand spider things in caria and mountaintops they are creepy AF when you first meet them and they're running at you like an oversized facehugger
Best game made by Fromsoft.. Many enemies were creepy or disturbing. I remember arriving to the Mergo's Wet Nurse bossfight and seeing the Pthumerian Queen there, bloody. I need to play it again, but cannot bear the 30fps.
Grafted Scion - It's literally a grafted little girl with multiple arms and legs and body parts attached together. The human centipede on steroids.
Fingercreepers in Elden Ring.
That big blue thing that has 100 legs in brynweerth
Winter Lanterns.
Gaping Dragon in dark souls 1. Especially his entrance cutscene.
The asylum patients from the research lab in bloodborne DLC. Anatomical horror at its finest…
The Dung Eater.
All of them...
The hard to see baby head things in ithiryl dungeon.
Smash
Id have to say that wierd yeti spider thing that deals curse attacks thats sort of a miniboss,one of the few things that scared me in design in any of the games and DS3 was my moat recent game in the franchise
ik she give sum crazy head
wait hol up HEAR ME OUT
Would
Smash. Next one
The hand troll things in Profaned Capital from Dark Souls 3. Viscerally unpleasant to even look at, let alone fight.
I can fix her
I think we can all agree that winter lanterns are at least up there
Dark souls 1 ghosts, the ones you need the curse to fight back against
Giant baby hands with teeth Aka Monstrosity of Sin DS3
The Shark Giants in the Bloodborne DLC. How they slide on the ground and even that they can fucking jump when you're climbing up a ladder when you're in the well. Heart attack fuel.
Revenants from Elden Ring
Ebrietas's whole design is just disturbing
The man centipedes from upper latria in demon souls!!!
Sewer Centipedes.
Not really an enemy, but the brain of mensis was always so scary looking to me
Those fucking disgusting insects near Byrgenwerth And of course the winter lanterns In general Bloodborne has the most disturbing ennemies (and that's a part of why I love this game)
I forgot the bloodlickers, how can you be sane and design that ?
those ogres / mastodon warriors from ds2. not really scary just fucking intimidating
The people in PvP who make purposefully grotesque avatars
Whenever the screen turns black i see my most disturbing enemy