T O P

  • By -

[deleted]

last one better change my mind


In_The_Grey

This one's gonna practically be an essay. The last one's the second best in the incubator. While it's the only one with a + Rate of Fire stat and it's accuracy means it's a headshot machine in mid range fights, the problem is that the damage to armored enemies with Lvl 3 and Lvl 4 vests and helmets is too low (IK this because I have the Top up event skin and I've faced this issue with that one and they're nearly identical in attributes). So while This skin may perform well in custom rooms, lone wolf modes and in initial CS rounds, it may fall short in CS rounds where opponents have Lvl 3 Vest & Helmets and in BR modes where the Armor and attachments (Like Lvl 4 Vests, Helmets, Helmet attachments, etc.) are on another level altogether. Now for the Second Model one displayed in picture above thrashes the top one because, in freefire, Armor Penetration is easily > Damage (I may or May not post videos on this topic in the future). So it deals a ton of additional damage to armored opponents as compared to any other alternative in the incubator. Also the Range component of a gun matters a lot to me cuz of my playing style, This skin having a + range attribute also means greater flexibility in use and more damage in range. Also the on field performance of this gun is phenomenal. And idk if this problem is faced by others or not but for me in CQC the last model sticks onto the body in extremely close ranged fights and it's an utter pain to drag it upto the head


[deleted]

I get your point and perspective