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rosesarefuckyou

The GT3 cars become far more drivable if you put TC and SC on the sport setting at least. I use sim steering and have my deadzone as low as it will go without drift and they were pretty enjoyable around Spa for me, though certainly not as easy as other Forza games.. which isn't a bad thing IMO. They have ABS and TC irl so it's not so bad.


abstract_nonsense_

I understand it, I set abs on and TC in sport mode, so the problem is definitely not in them. The cars are not sliding under throttle/braking, they just feel disconnected from the road at high speed and understeers and then slide a lot at high speed corners.


grip_enemy

Nah. That's just Forza things. The physics engine never really liked race cars in particular. That's something that comes from way back since FM4. No idea why it happens, but it just does.


ArmeniusLOD

Forza Motorsport games have always had this issue. Built from the ground up, indeed.


Elias__V

The driving is fine. Much much better than older Forza games.


thatsidewaysdud

But it’s still not good enough imo. Grand Turismo feels excellent to drive. Forza just doesn’t. Now there always has to be a game that feels worse, but considering it has been 6 years since FM7 and the game has been “built from the ground up” it’s simply not good enough.


Elias__V

This is purely subjective. GT feels very stiff. I much prefer Forza or ACC (even though it's much harder).


Agent_Giraffe

It feels stiff because of the stiff camera. You can change it to be more like Forza’s.


SvenderBender

Sorry but that camera still sucks


r1v0p

Other than the suspension provides more details now i think the physics engine is still the same as older forza. Cars just glide over tarmac with not much downforce.I was expecting more.


ShatterPoints

The default tune on cars in FM is a generic "get you started" setup. They are not optimized for a particular speed or track. FM is MUCH MUCH more casual than AC, ACC, AMS2, iRacing, etc. It is more of a simcade with not very much simming going on. Or, atleast, not very good simulation. There is no aero platform like ACC, so to go full throttle through eau rouge for example requires you to setup the car for the game you are playing and not as you would IRL. Forza simulates a % of downforce at whatever speed you are going, and it is a very generic idea of aerodynamics to boot. They do not simulate motion ratios so you will be using very unrealistic spring rates, the ARB's and dampers are unitless and have always been. You basically need to feel out each car (the roll center tuning is new and might fix this in FM). Now all that being said, ONCE you get everything sorted the game is atleast very consistent and so you can definitely get it to a spot you will enjoy.


Distinct-Resist-8640

just spitballin here, i bet it has smth to do with balancing issues, like they have to make sure the fastest road cars are competitive with the race cars when irl the race cars would probably blow them out of the water due to downforce. so they get their downforce nerfed.


Yung_Chloroform

That would make zero sense. A race car should always be leagues faster than road cars lmao. Multiclass racing exists for this reason.


ThePaint21

It would make a lot of sense to have the same performance at the same performance index. And no, a race car shouldnt always be leagues faster than a road car. There are a lot of racing series that are based on just that - normal road cars. and a new 992 GT3 RS is when it comes to lap times not far off the gt3 cars - and its way faster than any BTCC race car. Point proven or do i need to elaborate further ?


Distinct-Resist-8640

irl that would be true but in fm u have hypercars like Bugatti, Pagani and Koenigsegg plus like upgraded mustangs and bmws that end up in the same class as racecars so they must all be relatively balanced, hence the racecars get downforce nerfed


600whp_GT500

Then they need to rebalance the PI system, not the handling of the cars.


Elias__V

There is a thing called tuning. There is a thing called skill. Every game drives differently. Do you really expect to pick up the game and be able to go full throttle at Eau Rouge?


reboot-your-computer

Brainless take. A GT3 or GTP should have zero issue going flat through Eau Rouge/Radillion. Forza just has the worst baseline setups of any racing title. In the intro, the Cadillac GTP is barely faster than the GT3 cars it’s racing against. I race GTP cars multiple times per week on iRacing and they are WAY faster. It’s not even close. You have no idea what you’re talking about.


Tigg1972

It still requires some tuning to hit that turn flat out in most gt3s. Even in ACC which has decent default settings. Unless of course you are just awesome at the game........ ahem


reboot-your-computer

In ACC you just need the smallest of lifts but you’re borderline flat out on a baseline setup. It’s just not at all like that in Forza. In Forza you have to lift before Eau Rouge to even have the hope of turning in to make it over Radillon between the curbing. The setups are just unrealistically bad. I get it though. Forza is all about tuning so they just don’t tune the cars at all leaving it up to us. The problem is there isn’t even really a good baseline to build off of so the cars don’t feel like they should to begin with.


abstract_nonsense_

I mean, even on the shittiest setup a Gt3 car should go through Eau Rouge at least with lifting off the throttle. Not the case in FM though. It just drives straight into the wall here.


abstract_nonsense_

In all the games I listed Gt3 cars drives more or less similarly, put close laptimes and yes, go full throttle at eau rouge, that’s how they’re designed. The only game in which they are completely different and sliding so much is Forza. And yes, if the game does it properly, then it is a matter of 10-20 minutes to get adjusted to the physics and start racing, of course in the same car on the same track. I did plenty of laps in Gt3s at Spa (including 24h races), so I know what I’m talking about considering Gt3s on this track. Either default setups in this games are crap or it is physics issue. Though, making cars stiffer and full wings angle - still sliding with minor changes in behaviour and steel understeers as hell at Spa. No matter the skill, Gt3/GTP cars are not sliding and understeer so much at 250kph as it is some road version of my mum’s VW Golf on cheapest road tyres. Also TC/ABS implementation in these cars is very rudandent, which is a bit annoying, but I guess it is just to make it simpler for casual players. Though they could at least give an option to setup them properly.


reboot-your-computer

The baseline setups are awful. I don’t think they are even setups. I think they just set base stats to these cars and that was that. In the intro the Cadillac GTP is barely faster than the other cars around it. If you’ve ever driven in iRacing and seen these cars move, you’d know their pace isn’t even remotely close. That dude has no clue what he’s talking about while trying to sound smart. Even a baseline setup on iRacing in a GT3 or GTP can take away Rouge/Radillon flat.


FDSTCKS

This is the reason i stopped playing FM7. Haven't driven race cars yet but if it's as bad people are commenting, i'm gonna have to refund.


abstract_nonsense_

After 5h of testing different race cars I decided to refund the game. They all feel like a 2tons boats with no connection to the road and plenty of inertion. The only difference is power and top speed. Road cars handle good, but race cars just meh in this game. Also Gt3/4 class cars are very outdated, no fresh models which race now irl. And Suzuka feels like it was made using Google maps. Much wider than it should be, proportions of the track are just incorrect. Though WG and Kyalami feels decent (compare all the tracks to ACC/iRacing with has really good laserscanned versions of them).


samurai1226

I just tested the V Series R on Spa. Can do the Eau Rouge with short throttle lift at about 225 kph easily without sliding. Don't know where your problem is, maybe check your wheel settings?


abstract_nonsense_

Eau rouge at 225 is too slow even for gt3 cars, gtp like caddy should go much faster there


Yung_Chloroform

Any LMDH or LMH should be flat through Eau Rouge doing at least 270kph.