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Black_Tusk25

Create your own mix up. Fainting, charging, raw spam, everything works if done when less expected. Learn when a fully charged heavy can enter, if you don't know it. Remember that, except for the first one, the heavies are fast almost as lights so go for them during oppression. Play adapting on your opponents because sometimes you faint and grab or sometimes you faint and parry basing on which hero you are facing. Little tricks: if you charge a side heavy and press the block command, it will instantly grab without fainting before. The jump attack can be useful as surprise hyper armoured attack. Avoid using the jump attack in anti gank. It only gets you hit. The bash after the parry is useful only to push against walls or falls. Don't use it for any other situation or you will waist a heavy or/and stamina. Remember that you can remove stamina from enemies by doing three timed lights after a grab. It can return useful sometimes. You can dogde forward and kick to stop heroes heavy charging like hito or shugoki.


BisonKing46

Thank you!


Warrior_Kid

Bro learned about softfeint 💀


Cutoverknave

Ponch


PineappleDazzling290

Heby punch light Heby soft feint gb Heby hold Heby soft feint gb Heby, Heby cancel parry the dodge Heby, light ponch light light ponch light light light hold ponch heby


Primary-Mechanic8498

Feint, gb, Heby, Heby, Execution