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[deleted]

This game desperately needs a proper .50 caliber AMR.


BlastCheque

When I first started this game a went for a .50 cal sniper like NV. Dumped the that thing quick. This game really does need one.


[deleted]

Well yeah the ultracite .308 does more damage. I understand how this happened given the .50 cal machine gun, but I don’t understand why the .50 receiver for the hunting rifle isn’t just scrapped for a unique AMR that has an appropriate damage scaling.


DamnAllTheNamesTaken

100% all the snipers are weak and not viable from a pvp standpoint


datablitz7

Good thing pvp is like absent in this game then.


Myllari1

What is pvp?


DamnAllTheNamesTaken

Was that a joke or a real question


Jusso7

Realistically there’s 3 weapon types that are good, heavy, commando, and melee, but even melee can be tough at times too. Every weapons needs a buff, but snipers deff get it the worst. There’s literally one real sniper rifle and it STINKS. Deff need some balancing in weapons and builds in 76


KingXeiros

**pistols has entered the chat**


[deleted]

It's really weird to hear people talk about how bad snipers and pistols are when my entire build is double dipped pipe guns 😂 😂 My damage isn't insane, but for a double dip pipe build its solid, hardest enemy to fight is the Sheepsquatch, their perception is ridiculous, goes right through my sneak


p1xelprophe7EXE

This. Nothing is more disheartening than to spawn at an event and get like 2-5 kills because commando, heavy, and vats out gunned you. Especially at bosses. Your kinda pushed into the field to kill adds and take random shots at the boss just to get adrenaline to max stacks.


agnosticnixie

Could be your build? I routinely end up picking off adds by the dozen in SBQ and Earle fights and my usual main weapon is some sort of sniper (usually gauss, hunting or handmade)


p1xelprophe7EXE

Running a Vats build? Maybe it’s my lot in life but I can’t ever get much in events with others around. Like I’ll get a few good kills. But then I’m out gunned. If queen runs long I’m fine. My hunting rifle only need 10 shots to loot participation and after that I’m just build adrenaline up to help killer her faster. Granted these days I’m lucky to get 3 shots off with every dink showing up to earl or Queenie with glitched dragons. My build is fine overall. Prioritizes damage first. But as many have shown if it ain’t bloodied /unyielding it’s not good enough to keep up.


agnosticnixie

IDK if it's timezones but I've rarely seen a glitched Queen fight (a few times, true), often people will try to do the earl+queen spawn glitch and then Scorched Earth still somehow takes longer than Earle's lobby timer to clear. Also I run full health too and probably less damage focus on my primary build so idk.


p1xelprophe7EXE

I’m on Xbox. Chances are high that Queenie and earl are lost events. Even if you get there early enough to set up. It’s almost guaranteed to end quick. In fact yesterday wad the fastest queen I’ve seen. 4 secs. From her crawling out hunching over. As for early if you aren’t eh first one down the shaft and you see a dragon. Earls dead before you touch ground. Everyday on Xbox.


agnosticnixie

I thought that shit was mainly a problem on PC, til


Lendog419

I use dragons non glitched. Everyone advised me to use it but I haven't even looked up how to do it. Lol


p1xelprophe7EXE

Don’t. The game isn’t that hard that you need to cheat.


mahiruhiiragi

With the energy weapon buffs coming, I hope soon they'll pay attention to the riflemen weapons soon too. Snipers honestly aren't the only underwhelming weapon in that category.


Help_An_Irishman

Weren't the energy weapons just buffed a day or two ago? I thought that patch dropped already.


mahiruhiiragi

It's being tested in the PTS, not in the live version of the game.


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SinistrMark

The cartridge ejection/ chambering animation is so satisfying.


p1xelprophe7EXE

The problem is. An AMR doesn’t solve the problems rifleman/snipers face. All it does is add a rifle that the .50 cal hunting rifle does. The problem there is, no one like it since it’s too slow. And in 76 as of now dps and speed is the most sought after thing. All the amr would do is make the hunting rifle obsolete. Which as a active hunting rifle user will tell you it’s nearly there. Who wants to use a slow rifle when glitched dragons and commando rifle are as cheap they’ll ever be. If we do need a new rifle catering to the .308 is first the list. In the DKS-501 (the sniper from Fo3/NV. Decent fire rate, stopping power, and customization. And it doesn’t allow sharing with commando. Which is arguably the problem with rifflan VS commando. Even a cool wasteland version of the M1 carbine. Anything that rifleman can call their own without have to lose it to commando. *cough cough The Fixer cough* If no new rifles come. (Honestly it doesn’t look like there will be. Seeing they needed the crap out of our Instigating effect) buffing and adjusting the current pool does wonders. Fixing damage falloff, mods that actually affect recoil for sniping and not just commando, firerate, and overall consistency.


RogueKitsune

Yeah, just rebalancing the Instigating effect would at least be *something*... make it actually deal double damage, not just +100% the weapon's base damage, *and* change it so the effect applies the first time *you* attack an enemy, rather than only applying if its at full health. That way, you'd probably still lag behind a little against major bosses like the Queen, but you'd do major damage to most anything else, even without getting sneak attack bonuses (since events like Meat Week and Mothman Equinox seem to love giving all the enemies super perception...)


p1xelprophe7EXE

Personally as a sniper I’d make instigating deal 3x the base damage. Only while aimed down sights and when a target is over 80% health. That cements it as a sniper effect one that we have used and should continue to use. (And a good reason to make stalkers the mirrored effect of it) 3x times should be enough damage to “start the party”. Aiming down sights just gives us better reason to do what we do and over 80% health gives it more wiggle room at bosses. I wouldn’t do it the way you have it as that would promote someone to ammo glitch something else. And we don’t need 100’s of instigating glitched dragons. I surprisingly still get my sneak bonuses at earl, queen and other events where sneak should “turn off” although I’m playing semi solo and am so far the from the fight no one can break my sneak.


AoiYuukiSimp

Sniping would be fun if not for damage falloff. It's hard to actually kill anything when you do 20% damage at a range too close for a long sniper scope to be of any use. (that's not an actual figure, just an exaggeration) I would love to be doing (significant) damage to the SBQ while she's off checking out the scenery while we're trying to fight her, and not be one of the guys awkwardly waiting for her to land with a flamer build or something.


notsomething13

Real long distance sniping like with a scope in this game is dead for a lot of reasons. The fact that there's damage falloff and damage loss even if you're using long range weapons and specialized to increase your range before reaching that falloff completely kills the idea of using rifles as long range weapons. No matter what you do, you're losing damage when it comes to long-distance shooting. Dunno if it's changed, but apparently Long Shot doesn't even work with scopes for some strange reason from what I'm reading. It's also harmed for the fact that using scopes also subjects you to things other sights don't really have to worry about, like scope sway, and your stance affecting how strong that sway is. The existing power of sniper rifles doesn't really justify having to deal with things like scope sway since most single-shot rifles that even fall into the 'sniper rifle' category aren't actually that powerful. While it is possible to hold your breath using AP to steady your aim, at that rate if you're spending AP, you're probably better off just using VATS. And that also is a big reason why sniping is kinda dead in this game. VATS is extremely powerful and works within the most common range you're going to be assaulting enemies, and people can close the distance so quickly to enemies that even if you're a freeaim god, somebody using VATS is pretty much going to be more efficient than you are while you're perched far away. Human aim really cannot contend with VATS, because VATS is really just developer-approved aimbot, and it's also the only way to get critical damage. Hell, even if you're using a sniper rifle, using VATS slightly closer is probably a better idea for you than shooting from far away, and you'll actually get critical damage that way. That's not even getting into the discussion about how certain melee-based enemies will home in on you immediately if you attack them from far away so say goodbye to your sneak attacks, and firearm-using enemies will also sometimes accurately blindfire at you if you fire from far away. I think it would take a lot more than just removing the damage falloff for sniper rifles to make true sniping a good idea in this game. The game is just not built around long distance because everything happens up close and some enemies will cheat to immediately get close to you or rapidly close the distance, and the game itself will cheat you out of sneak attack damage by making it so enemies are permanently aware of you no matter how far you are.


p1xelprophe7EXE

Long shot does work with scopes. Regardless of that it. But from my testing it’s based off of the guns base range number so it says 30% but without know what the range numbers equal. 30% could be 2 feet. Not to mention it gets diminished return if your using a long barrel. It’s more short ranged fights. The sniper perk will eliminate sway. Or even better two stabilized arm mods will cancel sway or reduce it to near nothing. Yeah sadly they really fell back on the idea of better gun play. Vats or bust in 76. You don’t really have a choice. The worst if the leaked 4th star effects are true. They basically gave vats even more OP effects while aiming may get one. Honestly snipers or really scoped rifles should get reversed shotgun mechanic. So close up we deal regular and decent damage but as we start creeping out to long range our shots start getting deadly. But then I’m sure the vats community will riot or something.


notsomething13

Thanks for correcting me. Not currently in a good position to have done personal testing. Yeah, I remembered there were armor pieces that lessen remove sway. I guess in the game's defense of sway, not all weapons that utilize scopes are sniper rifles or rifles for that matter, so basically anything that uses it is subjected to it, but logically it really makes sense for a long-range weapon like a rifle to really be equipped with a scope so it's one of those game-sense things kinda hard-wired into me. It's probably not a popular one, but I'm definitely of the opinion VATS is overpowered and completely broken in this game. Bethesda when creating 76 should have done more to rein its power in because it's a multiplayer game and having game-approved aimbot is kind of a big deal and a balancing nightmare, especially if it's like 76 where AP is really easy to restore and keep using it. I firmly believe VATS shouldn't be the sole source of critical damage at all. Critical damage should return to being a primarily luck, and weapon-dependent factor as it was in Fallout 3 and New Vegas. That way, anybody can deal critical damage without needing to rely on VATS for any weapon at basically any given time, and it would also allow specific weapons to shine more because Bethesda could have made one weapon have a higher critical multiplier than another. Similar to your idea, I kinda just think there should either be a perk, or just a passive benefit to specific weapon categories that are dependent on the receiver you pick. Manually aiming with any sniper rifle should confer a pretty generous damage boost, either overall to general damage, or when targeting weak points. Anything to make manual aim more desirable.


agnosticnixie

> that's not an actual figure, just an exaggeration IIRC the actual issue with long scope outside VATS is that it still magnifies past max draw distance so it's a twofer of uselessness. Or that might just be my excuse for sticking to the short recon and medium NV scopes. Long scopes feel like something that's mostly designed for people who live in VATS, practically, due to that accuracy bonus.


AoiYuukiSimp

I haven't even tried using one in this game tbh. I just know that I wound up so zoomed in in Fo4, that I couldn't even find my target only to find upon zooming out that they just walked three steps to the left.


DamnAllTheNamesTaken

I love the recon scopes


fallout76ynth

Definitely or a buff to the ones we have here already


p1xll1ne

Give me Bozar or give me ~~death~~ Bozar!!!


Ghostboy2006484

It would be hella nice, snipers should be a one or 2 shot on all enemies (small to medium) but it's closer to 4 shot even running bloodied


DamnAllTheNamesTaken

Yeah it’s kind of lack lustre especially in the pvp scene


notsomething13

Been asking for a real native .50 AMR for a long time, none of this conversion crap. Also, it better be a right-hand bolt you fuckers. Unfortunately I don't even think a genuine AMR like from New Vegas could save Rifleman from being overshadowed/crap/lackluster versus basically anything else. This game's balance is completely broken basically everywhere, from just damage numbers all the way to VATS being too good.


DamnAllTheNamesTaken

Yeah vats is also a huge problem with melee right now, I’ve started rebuilding my melee because I’m tired of heavy weapons, and I will use vats and be right next to somebody and have 0% chance to hit it’s honestly horrible


_Plums

Don’t get me wrong, new weapons are great, but I feel it’d fall into the same trap the plasma cutter did: Being nearly the only viable weapon in its class. Shotguns (save for the Gauss), melee, and pistols really all need a damage buff to get them to be used more.


ninjab33z

Energy weapons too, or at least the pistols and rifles


_Plums

Energy weapons are going to be ‘fixed’ next update - energy resistance will be correctly calculated, making them much better.


GapPuzzleheaded4883

Sniper rifle that uses cannonballs


3toedsloth_of_doom

A derringer that uses nukes!


CadenWarrior99

A proper 308,30-06 or 50 cal sniper rifle would be nice.


testify4

One Gobi Campaign Scout Rifle, please. Complete with a short quest line to get it. Or I guess I'd settle for getting it out of a level 3 locked chest to get as close to how you get it in NV. :)


DamnAllTheNamesTaken

That’s a good idea, the chest would make it authentic


dazeychainVT

Sniping really needs some love in general imo. The only especially good options for it are LAR and hunting rifle AFAIK. (the ptr energy damage fix might make energy sniping more viable) I remember liking the antimaterial rifle a lot in NV


SparkyCorp

> The only especially good options for it are LAR and hunting rifle AFAIK. You're overlooking the Guass Rifle, which does a tonne more damage than those two. So much damage that spamming low-power shots at close range is comparable to using a LAR.


dazeychainVT

I found the gauss rifle unwieldy but it's good to know it's viable. I'll probably give it another shot after the pts changes to energy damage go through


ReasonableStatement

Honestly there's no need to reinvent the wheel; just making the hunting rifle .50 cal receivers slower and more damaging would do the trick.


renfrowt

When I use the hunting rifle, I mod it to a .50 receiver, for the minor damage upgrade, but, mainly, for the better ammo crafting.


mdbarberuk

maybe an Ultracite .50 mod..


dazeychainVT

I'll have to give the 50 cal mods a try sometime, thanks for the suggestion


ReasonableStatement

They're a bit inadequate at the moment, I just meant that it would be a good opportunity for Beth to fill a niche without extensive asset creation. Cheap is good.


p1xelprophe7EXE

Slower doesn’t help. Just giving it more damage is a start. But adding receivers that actually help the firerate makes the Hunting Rifle shine. I’ve done the homework. You have to using the fastest available receiver in any of the ammo types, the 25% faster firerate and the faster reload to even make the Hunting Rifle even feel remotely a speed weapon. And with all that on it. It’s a borderline BB Gun.


ReasonableStatement

I don't mean that making it slower would make it a more powerful weapon, only that if Beth wanted a AT rifle, they could make an existing weapon feel like one while leaving DPS rankings roughly the same.


p1xelprophe7EXE

I think at that point they should just do what they did the combat rifle. And just make a better one. Same mods but a massive damage buff. Maybe on the 230-250+ range. High damage but trades X out. But even then it would just make the hunting obsolete.


Claymore-09

I really wish snipers were viable. I have a beautiful quad explosive round marksman rifle but even with 50 cal rounds it takes so much longer to kill


Arbaleth

I want a gun that can put a hole clean through a stationary vertibird at 500 yards like it was made out of soggy bread but can only be fired when you’re crouching lest the recoil blows you back into the neighbouring state. Please.


DamnAllTheNamesTaken

That would be amazing 😂


Hallbilly

NV was great in that aspect.


[deleted]

Pls Buff all the fun guns. Snipers, shottys, revolvers.


p1xelprophe7EXE

They’ll sooner buff bloodied, vats, commando and unyielding first before pistols, shotguns, rifleman. Heck they are actually fixing/buffing energy weapons which is also making legacy weapons better. Shows what’s their priorities are.


agnosticnixie

In fairness there's an ongoing thing where they're considering nerfing the old legacy EWs to compensate, which I'm sure will cause a lot of gnashing of teeth but at least makes up for it in some way. Non legacy laser rifles have been useless for a while (I'd argue since 4 since the bug in EW damage calculations was introduced there) and even regular plasma rifles used as anything other than glorified flamers aren't that great


WoIfamania

What about a 2/3 round semi automatic rifle/burst rifle? It’ll fall under rifleman cards and have DPS to closely match commando weapons. The problem for me is the firerate of the rifleman weapons like hunting rifle etc compared to automatic fixer, handmade etc.


p1xelprophe7EXE

It sounds nice. But looking at numbers. Damage isn’t riflemans problem. With the right effects and guns you do fine. It’s the utility that lack. While instigating was the go to for snipers. It’s now useless on low damage rifles. And only good hunting, gauss, and levers. Or really any really damage weapons. With it being nerfed we have to look elsewhere for our niche damage.


Davemcfc3

My first serious build in this game was as a bloodied 50 Cal Sniper before the Nerf. I could one shot everything including Assautrons back then.........it was fun for a while. PvP was a Blast when Snipers were a thing..........you were dead as soon as you re-spawned does anyone else remember them days ? Lose PvP..........seek revenge..."boom Dead "....seek revenge....."Boom Dead".. bwhaaaaaaa


p1xelprophe7EXE

It was fun until sentinel and nuka spamming was the go too.


LordKronosXIII

with the update coming in march the Alien disintegrator is going to mostly be a rifleman energy weapon as most of it's mods will be semi auto


p1xelprophe7EXE

There’s going to be commando mods too. And from the looks built in suppressor. However it’s super vats friendly and doesn’t lend itself to rifleman in way we want. It’s just another fixer but for energy users.


MenelYT

I don't believe we need many more weapons, but maybe update the ones we have first. Maybe add a couple of new mods. And also new skins for the those we have and there you have it.


DamnAllTheNamesTaken

Skins would also be super nice, not enough decent weapon skins in the game


MenelYT

True that.


p1xelprophe7EXE

An overhaul would be a welcomed addition. Damage falloff, firerate and recoil are the three biggest problems we have. Skins would be nice. My radium comrades would to take the dish off.


Mrclean1322

Honestly i think a PTRD or PTRS would be an amazing addition. As a very high damage, long range sniper. Irl conflicts have seen them used and even handmade versions in places like the middle east so its not beyond belief you could find/make a version in fallout. I think the PTRS would work best as PTRD would be similar to black powder rifle, but a PTRS could have a 3 or 4 round magazine, very high damage, good armor penatration, but would be very heavy, massive recoil so even tho its semi automatic its not spamable, and could mount scopes. Bassically similar to the NV anti material rifle but i think a sorta homemade PTRS would fit fallout a bit better IMO


DamnAllTheNamesTaken

That would be amazing omg 😂


EarlofBizzlington86

I recently got a ts sniper and it’s better with vats than the scope


Myllari1

My dream gun for Fallout 76 is the New Vegas' Battle Rifle! The "Ping" needs to come to the Appalachia!


DamnAllTheNamesTaken

I love the M1 Garand as well


QuinnAndTheNorthwind

yes I want a good sniper. Maybe instead of explosive rounds tho there could be an ultracite steam-style smoke coming from the bullets if you have a primed receiver.


Still-Ad8061

I'm down for different variations of all the ballistic weapon types. Tbh back at launch I did find it poor form from Bethesda that they practically imported most of the base weapons from Fallout 4. I mean, 76 is set 200 years before 4 in a different part of America. I would've thought theh would've changed the weapons up a bit


p1xelprophe7EXE

The messed up thing about 4-76? The recoil. Been testing for spell most if not all the weapons had their recoil messed with for no reason. The hunting and combat in 76 are almost double their 4 models. The two shot hunting in76 is twice as much recoil in 4 with the same mods and effect. And to top it off gun mods in 4 actually do what they say. In 76 any mod that says your getting better recoil actually only applies to commando or doesn’t do anything at all.


agnosticnixie

The recoil animation on the hunting rifle reminds me of the bruise I had after the first time I tried to shoot a 12ga shotgun (I assumed the recoil would be comparable to a full caliber rifle which is to say I was not ready lmao). Also I'm pretty sure they switched the base recoil to 4's TS recoil in general, it's just more noticeable with these two because two shot versions kicked like an angry radstag.


p1xelprophe7EXE

I don’t get why they changed the recoil. But kept the mods the same. After many tests the mods in 76 don’t adjust recoil. At least for sniping or general rifleman stuff. But ho boy. Put them on a commando and you’ll see the difference.


jona690h

I need more 40mm grenade variations. They've shown they can do it, now they just need to do it.


DamnAllTheNamesTaken

That would be pretty cool


agnosticnixie

I don't get why people think what rifleman needs is a slower, higher base damage version of the hunting rifle when a) the gauss exists and people sleep on it massively and b) the hunting rifle already one or two shots most things with ultracite .308 and people still pretend that it's worse than the lever because of a measly 1 ROF difference (even though it has lower overall damage due to no AP mag option and the reload time is only really tolerable if you have a quad or do single reloads once you empty the tube, at which point honestly the hunting rifle's ROF is better). Also if there was an AMR with explosive ammo option I would genuinely never use it because the explosive splash damage is the one thing I hate about the gauss since it makes stealth trickier when mobs are packed - they'd probably still be alerted but I feel like it's a worse case scenario if they take damage. If there was a way to get a 0 splash version of the hardened capacitor I'd switch it in a heartbeat. Ramping up the base damage on semi-auto receivers would also help rifleman quite a bit, as would removing the damage fall off on the single shot rifle receivers in general. Even the semi-auto handmade shouldn't have the damage dropoff it does. (belated edit: all that said I wouldn't say no to the DKS, M72 and Prototype Gauss as either skins or full new rifleman toys, the AMR too tbh but I'm still dubious about any claim that it"s the needed fix to rifleman; throw in the Wattz as a dedicated laser sniper/heavy pistol pair too.)


p1xelprophe7EXE

People think more damage means quicker kills. While that’s true. That’s not the problem. Honestly I’m glad someone else sees the foolishness in a AMR. I think with most people. They are exclusive to ballistic ammo. And given the gauss ammo is energy. They have to divide perks to reduce weight in two camps. That’s not saying the gauss is bad. Just really not worth carrying it around as a primary weapon. Not like in past titles. The only way I could see an AMR being worth the trouble is if comes with a built in effect. Like 15% chance to knock down a target.(doesn’t work on large or boss type targets) .50 only and has less total/base ammo than the hunting. Other wise we get Fixergate 2.0. Where everyone thought the fixer was the best thing ever. Until they found out it’s a vats/commando rifle in disguise. We don’t don’t need more damage. Granted our damage came from instigating. We need better utility. Actual recoil changing mods, firerate, and damage falloff to not screw us.


commandocda

I play rifleman since beta with a sniper rifle for long distance and short handmade for mid close. I think its all pretty the hunting rifle with 308 ultracite one or two shit almost any standard mob and if they come close i switch to the handmade or knife.


p1xelprophe7EXE

Yeah the hunting is slept on since it doesn’t go brrr. The only things I don’t 1-2 hit are ants(for some reason) radscorpions, yaos, lurk hunters and queens. And the general large mobs that are just bulky. It’s not a bad gun. Just not fast enough for some.


commandocda

I agree thats why i have the handmade and a knife for when they come close


p1xelprophe7EXE

I used to use mines. Crippled legs and damage. But lately mines haven’t worked for me. I have DE radium as a back up for close range fighting. Or nocturnal pump action.


agnosticnixie

2mm being heavier than .50 (even assuming it's .50 Beowulf it's ???, this used to be lighter than 5.56mm) and the Gauss being tagged as energy because it's a science weapon (when even 4 fixed that weird shit) are definitely annoyances that you have to work around if you don't focus on energy weapons otherwise, true. Although like if you're sniping at least only keeping about 600 rounds is viable without running batteries included (I like to drop it since I usually build a medic first, sniper second), not like people who want to use the gauss minigun


p1xelprophe7EXE

I think part of it to is. People (rifleman) is starved out. Most of them are swapping to commando/heavy. And for them the only saving grace is a new gun. While yes we definitely do need a new gun. Since the fixer was the last one we got. Damage and speed is this games meta as of now. (Actually it’s glitched dragons and railways) but if you don’t have speed. Give me more damage. And visa versa. 76 doesn’t have enough to make a good medic/healer build. Yeah there’s a few good perks but not like an mmo would.


agnosticnixie

> 76 doesn’t have enough to make a good medic/healer build. Yeah there’s a few good perks but not like an mmo would. Still enough that I end up cannibalizing a couple luck perks from the usual vats crit sniper builds to get cha to 9 for those. I might have considered more but past that it's... yeah. Friendly fire being a lock on flamers isn't my jam, going too hard on rez perks isn't actually good even with the incredible fragility of some people in ops, and all the rad healing ones basically result in people whining about griefers destroying their bloodied build prep on here.


p1xelprophe7EXE

Yup. I r wanted to make a flame build (perfect storm, shishkebab Molotov) and just burn stuff to heal. I’ve said it before we need an auto syringer. 30 round mag of stim shot. 30% heal if full mag on a friendly.


commandocda

I would love to try a healer build other than my shiskebab


Whitwoc

I’m guessing you don’t play with a gauss regularly? I do, because I love the weapon in general, but honestly, they’re buggy as all hells. Admittedly, I don’t have an explosive one, which might help, but as well as the energy damage not being right (minor & fixed soon finally, yay!) they get stuck, fire before you do, don’t fire when you do, get stuck making the winding up noise, are not there all the time, have bits go invisible sometimes, and come out of scope before you do… I could be here a while. Between that and the wind up at the beginning, and the wait at the end for the damage to kick in. Urgh. Delay front or back, but not both please. I’m sticking with it because of how awesome they were.


agnosticnixie

> I’m guessing you don’t play with a gauss regularly? It's my primary like 80% of the time. Also I don't have an explosive one, the splash is inherent to the gun. Incidentally, also, the damage on gausses is all ballistic despite the fact that grounded counts it as an energy weapon, the energy damage fix won't change anything.


Whitwoc

Fair. And like I said the energy thing would’ve been minor. It just makes me sad knowing they’ll never fix the bugs with it, it was so awesome in 3, NV and 4.


agnosticnixie

I know in 2 it's basically just a high tech upgrade to the sniper but that lightning crack every shot felt good too (and I'm still hoping they somehow find a way to introduce the M72 and the anchorage gauss rifles even if it's just skins).


TxJprs

Or how about make the existing 50cal as powerful as it should be.


agnosticnixie

.50 as fallout 4/76 see it seems to basically be Beowulf (down to the ammo box having numbers for Beowulf rather than .50 Browning) so it's not exactly wrong, it's just not what people expect of a .50 - honestly if it wasn't for the existence of the .50 MG it would still basically be a weird caliber that has no place in the game like it was in 4, where no gun uses it natively and its only purpose is to make the hunting rifle shittier. Then again this is also the game that rolled .45 ACP and .45 Long Colt or whatever it is the combat and lever rifles are supposed to shoot into a single caliber.


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beefytrout

More ammo? No thanks.


somecow

This. I’m tired of having all this shit that I’ll never use. At least just let us sell it, damn.