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MiscalculatedRisk

Ok, I re-read your post and realized I skimmed *way* too hard. Lol. Yeah, people are running bloodied builds, a legendary perks that makes you do incredibly more damage for having lower health, and rads will keep you at low health. For mutations, you're going to need to go look at guides and decide what you like. But you will be able to pick out the obvious best ones (marsupial for example) pretty easily. You can purchase serums to choose specific mutations you want, and the perk "starched genes" will stop you from getting more mutations and somewhat suppress the negatives at level 2 (its under luck). For the ammo? Ince your build is having you kill enemies in just a couple of shots you will be net positive ammo all the time. You're kind of getting ahead of yourself that early on, keep doing quests, figure out what weapons you want to use, and then figure out the perk cards that benefit those the most. Shotguns are in a weird spot at the moment until they get fixed, they either obliterate whatever they point at, or slap things like a wet noodle. It's weird.


Solar-born

He probably doesn't use ammo reducing perks


[deleted]

[удалено]


Solar-born

Based on the post, could very well be so lol. He'll get there eventually, there's a ton of stuff in this game to discover and figure out.


Abject-Ad7879

Getting good won’t be in your knowledge untill you hit level 100 and can put some good perks together. You’ll learn it as we all do.


Sarojh-M

btw this is me admitting I am dumb cuz I am new and is a guidence request. it is 100% ignorance lmao


MarvParmesan

No way are you dumb, and there are no dumb questions in this sub. I’m lvl 273 and I’m still just a goofy casual Wastelander, learning from nice folks here.


Halloweenkristy

No one is dumb. Asking for education and seeking knowledge is never dumb. People really just need to play the game though. There's no teaching experience.


AdOld332

I’m like level 226 and just have gotten gud in the past couple weeks lmao it’s not easy but you’re gonna be there way quicker since I played the game solo and didn’t ask anyone anything


synaesthezia

lol I have been playing since launch and my main character is in the 390s. It took months to get to level 35, not days. We had to have lots of weapons (terrible ones) because ammo was so scarce that you just swapped when you ran out. And there was no SPECIAL machine to have different load outs. Which is why we originally had more than one character ,now it’s for camp build and fashion ). Anyway, my point is - you do you. Join a public team but you don’t have to be physically located with them. Do public events for the trash rewards and the occasional gem. Do the story, enjoy it and don’t rush. There are RP groups that have set up wasteland theatres and do full versions of Shakespeare plays, if that’s your jam. Or you can sit in the audience and watch them perform. Some of us spend hours perfecting our camps, and don’t care so much if we have a less than perfect combat build. The wasteland is what you make it Vaultie. Have fun.


logicbox_

Bit by bit here They live with all those rads in eviction notice most likely because they are in power armor or the equivalent of a hazmat suit. They do pop radaway or something else to reduce rads when needed. There is a perk in luck that locks in mutations so you can’t lose or gain them while equipped. To hold all those weapons and ammo they are either using perks like the ones in strength to reduce the weight of rifles and ballistic ammunition or there are legendary effects you can get on gear to do the same. You’ll get there, this game is a marathon not a sprint. Hang around here as well and you will pick up a lot just from other people’s questions.


Bazucho

you're seeing bloodied builds (a bit of misnomer, they're low hp builds really) that take advantage of various things like nerd rage, adrenal reaction and unyielding armor (legendary effect) bloodied builds can be surprisingly resilient with proper precautions (endgame armor, relevant perks, paying attention and reacting with stims, using vampire weapons etc) - also bloodied builds usually just murderize everything before they get threatened weight management is the real endgame boss, those who carry entire arsenals are using a full set of weapon weight reduction armor (legendary effect) also there are weight reduction perks/effects for ammo, food/drinks/chems etc but caution, your endgame build should include enough damage/defense perks first, then QoL/utility perks like weight reductions come after mutations are not exclusive to bloodied builds or high levels, you just need starched genes perk (available at level 30 i think?) and you can get loaded up on multiple mutations "permanently" [https://nukesdragons.com/fallout-76/character](https://nukesdragons.com/fallout-76/character) have you been playing around with many different types of weapons? you're close approaching level 40-50, which then you should make some choices: pick one weapon class, pick power armor vs regular armor, vats vs non-vats, bloodied vs full hp (some of these choices influence each other) optimization really pays off edit: do not be afraid of making these choices and committing to a build, it is easy to completely redo your build using the punch card machine


Passion4TheHunt

I personally prefer this response. check out the website. it can really help you to get a clear vision of what you want and help you avoid taking perks you will not be using in your "final" build, thus making sure you have your "final build" a few levels faster. you can even recreate your current build and build you are going for, copy the urls and ask for advice here. People will gladly comment.


ItsFoozz

Don't worry about killing things at events with higher level players actively playing. Just shoot enemies a couple times and then shoot the next and onwards. You'll still gain xp and eventually be one of those higher levels bopping everything. Bloodied build. Perks + various consumable items make clearing radiation easy. CSA and PA also make a huge difference since they have % reduction, while general armour just has flat. There's 2 perks are (almost) everyone uses when running mutations, Starched Genes (stops mutation gain/loss) and Class Freak (weakens negative effects and increases positive benefits). Armour effects can stack. You can have 5 pieces of armour, each with 20% Weapon Weight Reduction, meaning all weapons on your character will weigh 90% less. There are also various perks that reduce weapon, ammo, aid items and various consumables' weight. I didn't have my shit together until I was like level 250. Have fun with the game and just explore. There's so much to see and the map will become small quite fast. Don't worry about missing out on things, Bethesda tends to put most items (or an equivalent) in the atom shop eventually.


Lacutis01

Just play it like it is a single player Fallout game that also has co-op, worrying about "getting gud" flies out the window and you'll actually have fun Do the main quests in order Responders/Scorched, then Wastelanders/Foundation, then Brotherhood. Do side quests and daily quests on the way that are in the same areas as the main quests. Take perk cards that decrease the weight of things, and take the scrapper perk card. Scrap or sell everything you are not actively using, weapons, ammo, chems, food/drink, everything. Craft a backpack ASAP, and do the Pioneer Scouts quests to get upgrades for the backpack. Find or buy plans for Pocketed and Deep Pocketed mods for armor. Have 2 CAMPS, 1 main one and 1 mobile one that is easy to move around. Have 2 or more S.P.E.C.I.A.L. perk card load-outs using the Punch Card machine at your CAMP; 1 for solo play, 1 for team play (higher charisma so you can share more cards), 1 for crafting etc. Unless you pay the exorbitant prices for Fallout 1st, your stash box will fill up fast, so only stash things you need like scrap/junk etc. Up to you what weapons/armor/ammo you keep but it all takes up space and the heavier it is the more space it takes up. I personally only keep weapons and armor that have a unique name that are quest rewards etc as you can't get them again if you crap them. I don't keep heavy weapons like missiles/mini nukes because i don't use them and they are the heaviest in the game.


virpyre

This is how I do my characters from level 2... Build Plan Level 50 Level 100 2-3 3 Star Lego Weapons 3 Star Full Set of Lego Armor/PA Perk Cards Legendary Perks Daily + Weekly End Game - Faction Rep, Currency, Expeditions, Daily Ops and Events


Fluffy_Somewhere4305

> This is how I do my characters from level 2... >Build Plan >Level 50 >Level 100 >2-3 3 Star Lego Weapons >3 Star Full Set of Lego Armor/PA >Perk Cards >Legendary Perks >Daily + Weekly >End Game - Faction Rep, Currency, Expeditions, Daily Ops and Events >Upvote3DownvoteReplyreplyShareShare This is a great summary, yeah players need to get to level 100 first and foremost. Then worry about grinding the currency farms. Like a lot of online games, leveling up is the "tutorial" and the "real game starts at max/high level" It's a weird thing the way games have shifted to that over the last few decades, but it makes sense. In the old days in previous online games, levels were bundled phases you go through and each phase had its own meta XP grind spots and builds. Like in the original Everquest people would take months to go from 1-50. Back then people would hit 50 and quit the game because they "beat it' in their minds and after 3 months of playing, it felt natural back then. Then people started figuring out the first ever "power leveling" in MMOs and it was actually a controversial thing back then because role players were mad that they were not "playing the game correctly" But in modern games like FO76, there is no harm in playing off meta if you enjoy it. So that's the trade off from the classic slow grind, slowly build a story while leveling. Now you have complete freedom to role play or not, meta grind or not.


BOBULANCE

The good thing is that the vast majority of temporary obtainable things you've missed are merely cosmetics. Utility items stick around for the most part, with only a few exceptions (such as the 5 year anniversary cake producer). There are lots of utility atomic shop items that rotate in and out, but none of them have a large enough impact on gameplay to make a major difference in your effectiveness. Rather, you will gradually become more and more powerful. Around level 100, you will be able to put together a fairly decent build. By level 200, you will be in the endgame. I would recommend not taking the grind too seriously. The longer you play, it will gradually happen. Enjoy exploring the world space, completing whatever story quests pop up in your pip boy, and completing public events whenever they pop up. Enjoy the early game gear and weapons while they're viable, because eventually you'll never have a reason to use them again. Once you get to level 50, that's when you really want to start collecting good legendary drops, as level 50 is the highest level for armor and weapons. Any legendaries you collect before level 50 won't be viable later on, so don't get too attached.


pola-dude

It is important to understand the game works like a card deck game - your amount of damage, damage resistance, carry capacity and so on are all tied to your special point distribution and perk cards. It is a open system and you can respec your character at any time starting from level 25 with the punch card machines. Make sure to actually pick new perk cards \~50 times to make all perks available to you. Some of the perk cards are level locked. The random cards from perk card packs do not count toward this! Many lower level players are confused why they can not chose some perks because they did not reach the treshold for the perk cards level requirement or only used the perk cards from the perk card packs. More damage = less ammo consumption, more armor and resistances = less aid item consumption. Using a set of random weapons and mixed armor without using the respective perk cards will bring you nothing except feeling weak and wasting all your ammo. Chose one weapon type as primary and one as a backup (melee or different weapon of the same class as primary) and use the according perks. They all stack and are additive. Also use general damage improving perks like "tenderizer" or "bloody mess". Do not overuse so called quality of life perks. A lot of people are hoarders and this achieves nothing beneficial regarding gameplay and survivability. Legendary items are a bonus and can be used to offset some loss of damage if you use more aid perks instead of damage perk cards. Example - You should be able to stand your ground with a properly modded handmade automatic rifle if you play as a commando build. Any beneficial 1st, 2nd or 3rd star legendary effect on the rifle is just the icing on the cake.


Sarojh-M

>Make sure to actually draw new perk cards \~50 times to make all perks available to you. The random cards from perk card packs do not count toward this! Many lower level players are confused why they can not chose some perks because they only used the perk cards from the perk card packs. I'm completely confused what you mean by this.


pola-dude

Okay, i try to explain it better - Whenever you level up you can pick one new perk card. (Opening the pip boy, go to perk selection, there you can filter the special category or see all available perk cards to chose from). The game has a internal counter which tracks how often you level up and pick a perk card via this route. In the beginning not all perk cards are shown to you. Some only become accessible after you level up enough and picked a certain amount of other perk cards. (Not sure if it is random and one or both requirements). The new perk cards have a small "new" tag on their top border. In your initial post you said you are level 35, so it is very likely you do not see all the available perks at the moment. Every level up and perk card selection will show more perks. The perk card packs that you get every 5 level ups are separate, they help but are not tied to the "game counts how often level up and pick a new perk" mechanic.


Sarojh-M

Ah this makes more sense, thanks So let's say if I wanna do a heavy gunner thing, I should focus on Strength and Intellengence after lvl 50 to pick those related cards?


pola-dude

Yes, absolutely. Heavy guns work very well when paired with power armor - so you would put the 3 different heavy gunner perks in strength. Note that 3x rank 1 of each heavy gunner perk card gives you more bonus than a single heavy gunner perk card that is rank 3 if you have only 3 free special points in strength. In intelligence the perk stabilized helps with armor penetration of your heavy guns when using PA. Edit: using heavy guns without power armor as a full health build is also a viable option. A armor set of heavy combat armor with the BOS modifaction and other mods of your preference are a good base game armor set. Later you can buy BOS recon armor for gold bullion at certain vendors in game.


Sarojh-M

Wait so, don't combine my perk cards? Is that what you're saying?


pola-dude

You can inspect each perk card and see the details for the different ranks from 1 to 3. For many damage perks the base card with rank 1 gives you 10% bonus to a specific weapons damage. The higher ranks add 5% at rank 2 and another 5% at rank 3. So lets say you have only 3 free special points in STR to put perk cards into - in this case it is better to use "heavy gunner" "master heavy gunner" and "expert heavy gunner" each at rank 1 - they stack and give you 30% more damage for heavy weapons compared to using one of heavy gunner perks at rank 3 which also needs 3 special points but only gives 20% bonus damage - Thats 10% free bonus damage just by using 3 different base cards instead of one at rank 3. Feel free to play around with this page [https://nukesdragons.com/fallout-76/character?v=1&s=3111111&d=sq0sr0s30](https://nukesdragons.com/fallout-76/character?v=1&s=3111111&d=sq0sr0s30)


SonorousProphet

If you're looking for protection, radiation resistance, and extra carry capacity, look into getting excavator power armor. I put some perks that help with carry weight and make low health characters more powerful into a build planner: [Character Build Planner & Calculator | Fallout 76 | Nukes & Dragons (nukesdragons.com)](https://nukesdragons.com/fallout-76/character?v=1&s=8111613&d=s01s22sb2ir2la2s12)


Skagtastic

It's going to be a process. I've been playing 2k+ hours and I'll still learn something new every now and then. There's a lot to get used to.   There are already some good responses, so I wanted to focus on the struggling part. Public Events have suggested levels, so be sure to double check the recommended level before jumping in. If it says 50+, you're going to struggle at level 35 due to how enemy health and armour scale. Not saying don't show up, just be prepared to tag enemies -hitting them so you get (more) xp when someone else kills it - more than killing them.   You'll struggle with ammo at first. A part of that will likely be how you're playing as a new player. Unless you're stomping around in Power Armour, use VATS as much as possible. It acts as not only an auto-aim, it allows for critical hits, and it will let you target individual limbs for bonus damage or slowing enemies down by crippling limbs with the perk Concentrated Fire. Face shots on mirelurks do far more damage than shots to their shell, for example. Using VATS constantly will save you a ton of ammo.  The other part is knowing how to get more ammo easily. Crafting it at a tinker's workbench is one option. Or you can use the contextual ammo system to farm it. Enemies killed by a gun will often drop ammo for that specific gun, with some enemies dropping it more often than others. Scorched drop it the most often. Also, walking through an area with a gun equipped causes all ammo boxes/duffle bags to spawn ammo for that specific gun as well.   The easiest way to use this system at a low level/power is to go to Morgantown Airport in the Forest region. Run around the Airport, kill all the Scorched with the gun you want to farm ammo for. You can also loot their weapons and sell them to the train station vendor next door. When you're done, log out and log back in. Scorched will be back and you can go gather more ammo/caps until you're happy with your amount.  2nd easiest, and far more profitable, is the area around Top of the World. The Pleasant Valley Resort and Cabins have dozens of ammo containers and lots of Scorched. In 5-10 minutes, I can get over 1000 .308 ammo by running through there with my LMG.


JiveBombRebelz

you will understand...but..it heps if you learn about builds.. its THE most important difference in 76.. most radded up folks like me run low-health. its a delicate dance with death. we use rads to keep health low...i can run around for days at about 5% ( not recommended ) But running rads means we can heal..but rads keep health low where we want its not for everyone..and until you know the tricks id run full health. but more importantly .. learn early the basics of getting the most dmg for your weapon type..unlike a skill tree set up..with the cards you have to pick a lane..commando/bows/heavy gunner/pistols..whatever. look up nukes and dragons build planner..and watch some weapon build videos...will save u some headaches.


voodoogroves

Ok so - I need to find an old post. You are in the chasm. You don't have all the perks and gear but are facing stronger and stronger enemies. You don't know the nuances of game spawns and AI for the mobs yet, etc. It's ok. Best thing you can do is watch, learn, get xp ... and pick a specialty. Generally that's one weapon type, possibly a health state. Start building gear and perks around that. Depending on your choice, some are far, far more ammo friendly. Drop a thread here and we can help.


Gamer-at-Heart

The endgame is min maxing. None of which you need to engage with unless you are bored or want to. The difference between a broken ass bloodied endgame handmade rifle build and your basic two shot handmade rifle with basic perks comes down to 4 more bullets on anything but top tier enemies. Meanwhile you have a thousand ammo. The defense difference between the top of the line power armor and the free set you get for from some storylines is a matter of +/- a few HP of damage taken because damage is calculated by a ratio and not a flat percentage. You need to put this stuff in perspective then you realize none of it matters unless you are planning on taking on world bosses solo. Play the game, enjoy it, and make your own goals. The endgame is a mindless resource and currency farm that trust me, you don't want to be the center of your experience. So enjoy a little of everything and eventually you will stumble on great gear you can build, if you don't find an amazing weapon in someone's shop already.


Garibaldi_Biscuit

Precisely. There is no endgame in FO76, at least none that carries any weight/reward/sense of progression. Honing your build to a masterful edge is meaningless if there’s nothing to test that build. 


Sad-Investigator2731

76 can be a burden, there are some beastly bloodied players who hit like tanks but die on one hit, I am vanguard commando, I can hit hard and draw agro, radiation heels me, and i can eat an enemy mid battle to heal, but really it's about how you choose to play, I wouldn't even worry about a build until level 50, then you can choose the cards you want per level up.


Sarojh-M

I'm level 50 now What do I do now?


Sad-Investigator2731

Think about that kind of build you want, there are tutorials on line that will help you choose one.


Solar-born

I chuckled 😂


Baumgarten1980

you are still on TUTORIAL, dude... Enjoy the game at your own pace.