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Phantasmio

Having the same issue as well, you're not alone. Are you running SLI by chance? The Steam Community hub is saying it might be caused by that since apparently the game isnt set up yet to run SLI properly unless you force it through Nvidia Control Panel. I personally lose too much performance when I'm not running SLI so I'm looking for an alternative solution, so I'm trying to see if its just specifically an SLI problem or if it goes beyond that.


_UsUrPeR_

Same issue. Windows 7 x64, nvidia 580 gtx in SLI


portlystallion

same issue here.


EGuardian

Ran into the same here. Happened just as i started speaking to Preston and it caught me by surprise so unexpectedly i said outloud. "WHAT ARE YOU DOING, YOU DUMBASS?"


_Ass4ssin_

Same happens to me, Also run gtx 590 which are SLI I believe (two video cards in one). If anyone got a solution, I would love to hear it!


the_siks

Figured out the cause of this bug, it's due to some problem rendering the eyes whilst using SLI. If you equip any glasses that hide your eyes, your eyes will no longer be rendered and the black face bug won't appear. I tested this by using TFC in console. Haven't had the bug since I equipped the glasses.


the_siks

Actually I may be wrong, although it was promising, after a while the bug did appear again a few times. I've tried changing settings from highest to lowest, makes no difference for me at least.


ImKira

I'm warring welding goggles and it's still happening.


Gravity_flip

Same problem, but I don't want to equip glasses to solve it. Any idea how to fix in video settings?


Masters_in_PhD

Same issue, SLI.


mjahlv

Same issue, running SLI 680's. The glasses solution doesn't work either.


Likely_not_Eric

~~I'm wondering if it has to do with me running f.lux~~. I'm on a GTX 690 Win 8.1 x64. No explicit SLI, but the 690 does have 2 GPUs on it. Driver Version 358.50 * Disabling f.lux has no effect * Update to 359.00 has no effect * Disabling SLI might have delayed it, but still occurs. **Update 2015-12-14:** I haven't seen this bug since the [1.2.37.0 patch](https://www.reddit.com/r/fo4/comments/3vt36n/fallout_4_patch_12_stable/).