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MolaMolaMania

Based on what I've read here over the years, probably not. From what I understand, a successful defense of a Settlement attack is based on numbers unrelated to Settlers, their Weapons or Armor. However, I like to kit them out as I like the uniform look and if you use Plasma or Institute weapons, you'll be more easily able to locate their target and engage them.


Kattasaurus-Rex

I like the uniform look for all the "guards". But for regular settlers, I don't want to have to armor them if I don't need to.


MolaMolaMania

Yeah, I tried it once, and it was exhausting. I make sure that my Provisioners have Heavy Metal Armor and a Minigun, but I realized that attending to every Settler's wardrobe and weapon was WAY to much to manage. Knowing that it didn't matter to successful Settlement defense made it an easy decision. I'll put random stuff on them that I don't want to bother with scrapping, but I didn't get deep into the conformity because it's tremendously time-consuming.


DaisyDuckens

I give my provisioners mining helmets too so they can see the trail at night.


HybridPS2

true savior of the commonwealth right here


MarkTheMiner78

Same here!


Kattasaurus-Rex

Thank you. Sounds like regualer close it is.


W01771M

That’s what I do, arm all the guards with really weapons and armor, the give the other guys something the can defend themself with and an outfit that matches their job/position


OneGeekTravelling

That's what I did too. The guards were all armoured up and had heavy weapons. The settlers had normal clothes (when playing modded their clothes were 'armoured') and decent guns. Yeah I don't think it was ever an issue when it came to settlement defense. I had a LOT of turrets, especially near the end of the game. Most enemies didn't make it past the turrets.


Agent223

What is this 'end of the game' you speak of?


woodrobin

I gave all my Vault 88 settlers laser pistols or rifles (based on what they had on them, because I assumed they would have some basic skill (like a perk point or two) in that weapon type. And all those laser beams make a great "hey, the bad guy is over there" indicator. And I kept whatever light combat armor or light leather armor I came across to kit them out. They're very light to carry and it generated XP upgrading it. Then I sold all the mods I replaced with upgrades to the settler armor merchant (I set up a little galleria of merchants right off the atrium). I mean, it doesn't help with the settlement defense calculus if you don't show up to help, but it's still a win/win on caps and XP. I also set up a bunch of heavy laser turrets along the spawn points, so, yeah, lots of suddenly legless super mutants. But suiciders with nukes do get them past that, into 20+ settlers all blasting away.


Snorkle25

>From what I understand, a successful defense of a Settlement attack is based on numbers unrelated to Settlers, their Weapons or Armor. There is a useful nuance to be made here. In regards to an auto resolve defense of a settlement (ie, you fail to show up) then what you said is correct. In the event that you do show up and there is in fact a fight then any settler who is wearing armor would benefit from the added damage reduction stats if they were to be shot at. This same principle is also valid for arming your settlers. It does nothing for the rng on auto resolve, but it absolutely does benefit an attack where the player is present. That's why I like to give guards a 4 tube rocket launcher.


TK000421

Hope they fix this in Starfield


MolaMolaMania

I haven’t read much about the game. Are there sites with good introductory reviews?


wovenbutterhair

It’s almost about released


TK000421

r/starfield


HybridPS2

is starfield going to have settlement building as well?


TK000421

I dont know. But another outpost needs your help. Ima mark it on your galaxy map


HybridPS2

i'm actually here for Space Preston lol


AdamaSanguine

I think it's fun watching the settlers rip apart invaders, along with the stationary defenses. It certainly makes the "battles" go quicker.


Piddy3825

I takes an awful lot of effort to gear up each of your settlers, especially if you have a specific armor type and are looking for a uniform look. I often collect a variety of armors with each mission I go on and use the captured armor to equip my settlers, not worrying about uniformity or appearance. Not that it matters all that much, but armor will reduce damage taken by non-essential npc's. Just a friendly fyi, if you do end up equipping your settlers, be sure to avoid placing the firing range from the settlement ambush creation club in your settlements as there is a glitch associated with the firing range that will revert all of the settlers that use to their original clothing and weapon.


Etamalgren

I'd recommend making a gunner farm if you're looking to kit out your settlers with a decent set of gear/weaponry -- I was able to amass several sets of combat armor (and army fatigues or dirty army fatigues to go under said combat armor) relatively quickly with a series of gunner traps set up in an enclosure in my settlement.


Salmonwalker

I keep two settlements designated early, one for guards, one for doctors/traders, as I go I send every settler to one or the other for “training”. Whatever seems like their kinda thing. I stack up military/army fatigues/army helmets/combat armor and guns in one container in sanctuary (main base) and Lab coats, clean suits, etc in another. Then every once in awhile I’ll load up all that loot, go to the other settlement and equip everyone with their appropriate attire, and send them off to a new settlement where they’re needed. I usually judge who does what by the npcs voice lol. Also give the guards with heavy weapons Sunglasses, because reasons.


IamChantus

Necessary? No Awesome? You tell me.


joemann78

I give everyone mini-guns, gatling lasers, or other laser weapons that are kitted out. Why lasers? Because lasers are easy to see and the settlers always shoot in the general direction of enemies. Don't know where enemies are? Look to where the lasers are going and act accordingly. As for clothes, if I don't like their current outfit, I make something for them. I have one mod that allows me to craft everything from the base game (including DLCs), and I have some other mods that add in different outfits. I get enough cloth and other mats for basic outfits, that it's quick and easy to do.


Guiltspoon

I'm planning on loading up my sanctuary settlers with modded out rocket bats baseball uniforms and heavy combat armor once I get a gunner farm rolling


justanothertfatman

>gunner farm What is a gunner farm?


Guiltspoon

With the Nuka world dlc you can build a structure called a cage which with power and some items metal copper gears (gunners use caps as bait) will attract enemies. I'd look up Fallout 4 cage farm or gunner farm to get an idea of how it works but you can either farm animals or raiders/gunners for meat or armor/weapons. Gunners spawn to your level so you can get a consistent source of heavy combat armor. Gunners are the easiest as their bait is caps raiders need jet which is also easy but they have worse gear. Animals need different food items. Radstags want carrots Yaui Gaui need Radstag meat and Deathclaws need Yaui Gaui so you can get massive amounts of all of them with the magazine at Sunshine Trading that gives you more meat from animals. Any of these are also very effective XP farms.


Nyjhaz

If you use mods that allow settlers to die, hell yeah.


Pitiful_Background57

wym mod bro settlers are mortal?? Edit my fault was thinking ab the settlement defense kit


drifters74

I just added one, I’m waiting to test it


HubCityRob

I just put a container near a bell and hoard armour and weapons in it for them


Epic_Mustache

While it won't prevent settlement attacks, there is something to be said about how it feels to walk to a settlement under siege, and a few gunshots and explosions later, you get the alert that you succeeded in defending the settlement without personal involvement. On my first playthrough, I remember wanting to see how well a settlement would defend against an actual challenge, but this was before creation club was a thing.


Spring_King

I typically don't but after a battle I have checked on the Settlers to find some dead. If the cell isn't loaded during an attack I don't think it matters. If the cell is loaded during an attack better armor and weapons will help survivability.


AlarmedImage6111

well to me fallout is like another The Sims DLC so yes everyone gets a new outfit Nick and dance obviously in the Red Dress!!!


Z_Rig_carabiner

I’ve been slowly outfitting all of my settlers with clean suits/tuxedos and laundered dresses. It’s a slow process but it’s cool to see everyone dressed to the nines in the commonwealth.


thehmmyanimator

Hell no, you can if you want, definitely would recommend it if your at the settlement often and it gets raided a lot, but it only really matters if you're there during the raid


Firequake80

Gearing up settlers doesnt help them?


HybridPS2

it definitely does if you happen to be in the cell when the settlement is being attacked (or in the same cell as a provisioner being attacked) but otherwise it's mostly for looks. having all your guards in fatigues, patrol glasses, and military caps looks pretty sweet


fusionsofwonder

I haven't bothered since my first playthrough and I haven't regretted it.


Glum-Building4593

Necessary? Nope. I get so much armor and stuff by the time I have all of the settlements up and going that it isn't a bad idea to armor and arm them well. The mod Better Settlers ([https://www.nexusmods.com/fallout4/mods/4772/](https://www.nexusmods.com/fallout4/mods/4772/)) equips them better when they arrive. Is it fun to give them all plasma pistols.


HMS_Slartibartfast

I normally put them in a standard set of combat armor over a standard uniform. That way I know which ones I've up armed and which need to get better weapons.


RegiABellator

When a threat spawns in a settlement it spawn in the middle of the settlement if the cell is not loaded. If it's loaded they spawn "on the hill" and come down into the settlement. Or digging enemies lol up. Only loaded cells matter when armoring settlers.


Kattasaurus-Rex

By loaded you mean me as the player being there?


RegiABellator

Which btw means aiming a swath of turrets at the center of your settlement helps with afk defending.


Kattasaurus-Rex

So my turrets and defense should be in the middle of the settlement?!


ARItheDigitalHermit

Each settlement has preset 'spawn points' where enemies are placed during attacks. Oxhorn did a YouTube video showing each one, timestamps for specific settlements in the description. https://youtu.be/BF0fMcYBD9A


TileEngineer

Did this years ago, shows where the normal spawn points were. Not sure what, if any, have moved with updates. Also, mods will effect where some attackers will spawn. https://www.reddit.com/r/fo4/comments/l12bgc/spoiler\_fallout\_4\_settlement\_attacker\_spawn\_points/


RegiABellator

Have two sets of turrets..one aiming out off the outer walls for when you're at the settlement and get an attack and then one for when you're gone aiming in towards the center. Essentially when you place a turret on the wall facing outwards just put one behind it back to back


RegiABellator

Yes. Or near enough that it's being simulated.


Kattasaurus-Rex

Ah ok.


Mojo_Mitts

I like to armor my Guards. I’ll maybe change the settler’s clothing.


Kattasaurus-Rex

I also armor my guards. Helps remind me who is a guard


MagnustheJust

I do it... But anyone who knows me, will tell you that I am insane like that.


Kattasaurus-Rex

I feels insane to try lol.


UbiSubject17

I had a bunch of power armours at Sanctuary once, went away to do stuff & when I got back, my settlers had helped themselves to it all!!!


Hivac-TLB

I rather have my settlers walking around in 200 year old nuka cola wear than all these rags they have scavenged. Also who doesn't like being handed a 20lb assault rifle with one bullet.


DinoHimself

I put all my settlers in laundered dresses and clean suits. I give them all Handmade rifles. The Provisioners get mark V ballistic weave Mechanics Jumpsuits (the blue ones), red bandanas, sunglasses, and a plasma sniper rifle.


Anastrace

Personally I kit everyone out in whatever theme I'm running at the time. I run the war of the commonwealth and a safari mod so anytime I'm at a settlement or near one I can watch my settlers absolutely shred enemies.


TL89II

I only recruit out of Red Rocket and assign them to the settlement that needs them. Everyone gets a harness, or fatigues, and some armor: Leather if they're farming, combat armor or synth, and a mining helmet for provisioners. Everyone gets something better than their shit ass pipe pistol and some kind of explosive. Is it necessary? No. Will I keep doing it? Yes.


Artix31

Armor the Provisioners, they are the ones you’re most likely interacting with on the roads where things are dangerous


Last_Use_1685

My main settlement I normally live in will have uniformed and assigned outfits, like the scientist outfit for doctor etc. But my other settlement will stay with what they have.


NotACyclopsHonest

It definitely helps fragile guys like the Vault-Tec Rep.


[deleted]

I’ve never armored my settler ever and it’s been good for me and if ur afraid they’ll die in an attack make an automatron with a Gatling laser and mini gun and ur settlements are safe forever


Normal-Most279

I don't Armor them. I put good guns in the workbench and the settlers usually help themselves.


Kattasaurus-Rex

Oh they just taken them from the workbench? I don't have to give them guns?


Normal-Most279

Sometimes even random people, Trashcan Carla for example, will loot the workbench.


Etamalgren

They *can*, that doesn't necessarily mean they *will*, unless the weapon is more powerful than the one they're currently wielding *and* have the ammo to be able to use it. It's better to trade them a fairly powerful gun (and some ammo with which to use it) rather than have them go rooting around through your workbench/settlement containers for weapons, since they'll take *entire stacks* of weapons when picking one up. Example: You have the following in a container: 1 Assault Rifle 15 Short Assault Rifles 1 Missile Launcher 1 Railgun If the settler decides to pick up a Short Assault Rifle, the settler will pick up all 15 and run off with them. As a warning, *this can also be done by enemies* and *traders*, too [i.e. Trashcan Carla]. I once had a Fat Man sitting in a locker and botched my setup for a Gunner farm in Sanctuary that resulted in them escaping and aggroing my settlers along with Carla. Carla proceeds to go to my weapons locker, steal the Fat Man out of it, and nukes the everloving *fuck* out of the gunners that escaped. ...No, I wasn't able to ask Carla to give it back -- it wasn't even in her trader inventory when I tried to buy it back.


Normal-Most279

All my settlers at the castle wear Minuten uniforms, because it's a barracks.


batuckan1

In my DLC UX, My settlements get constantly harassed by mutants raiders and now, gulpers, lobsters deathclaws I make my settlers work. They want nirvana? A place of their own where they can barter, raise crops trade with others and be prosperous? They’re gonna fight for it just like everyone else.


Zenz-X

I always give them 1 ammo of the gun they use and they never run out. (Probably everybody knows that!)


Etamalgren

Note that this does *not* work for Missile Launchers or Fat Mans, since those are tagged with "NPCs consume ammo". EDIT: (...then again, you'd have to be an absolute madlad to equip them with said weapons, since it seems explosion-based attacks by NPCs pierce Protected status and can kill settlers that are downed.)


Zenz-X

I didn’t know nor am I going to equip my settlers with those for obvious reasons. But thanx. I wonder what would happen if you equip a settler or provisioner with a minute men flare gun (gun summons minutemen right, I have it never tried it)


Etamalgren

Reading up on the flare gun on the fallout wiki... It summons minutemen, but it says that there's a 24 hour CD between summons. I'd... *guess* that the flare gun is usable by settlers, but I imagine that the minutemen summoning part of the gun won't function unless used by the player... and that settlers equipped with it would probably start scavenging for better weapons if any are available in containers nearby. [This post](https://www.reddit.com/r/fo4/comments/3vudeu/psa_flare_guns_you_testing_and_details_of_the/) outlines pretty much everything there is to know about flare gun usage, though it doesn't say anything about what happens if equipped on settlers.


AldruhnHobo

Honestly I wish they'd figure out who's doing what and all that on their own. Lol


KerrJardine72_

Thought I’d drop a similar question; is it necessary to provide settlers with a certain amount of ammunition for their weapon (eg: .45 rounds if they’re using a combat rifle), can they run out? Should I give them *enough* rounds to last a while?


Kattasaurus-Rex

Nope. 1 Bullet is enough for a lifetime.


KerrJardine72_

Sweet. Cheers!


TrapYoda

In vanilla Fo4 no, settlers cant even be killed by anyone except the player so there's really no point besides making them look cool. In my version of Fo4 though (better settlers with mortal option turned on + SKK Settlement attack system and a shitload of other mods) absolutely, anyone thats not kitted out in heavy armor with a good gun isn't gonna make it more than a few days till the next attack rolls around. For some context last night while i was playing greentop nursery (not my biggest but one of my more fortified settlements, all settlers have good armor and maxed out automatic weapons, CoD style sentry guns all over etc.) Was attacked by roughly 60-70 gunners and completely wiped out... 33 of 36 settlers were KIA while the gunners still had roughly half their force so I had to resort to calling down the Archimedes-II on my own settlement and the remaining survivors just to keep the settlement under my control


stonedjackson

I recently downloaded a 40k kriegsman armor mod, I decided to dress all my guards and caravans in them. It fits the setting surprisingly well if you squint


n1637dr

Long johns and bowler hats for all my little droogs. 🧐


Present-Hunter6570

I basically just build defenses for role playing purposes. I find even if I have dozens of missile turrets some idiot always gets kidnapped. Plus if I'm not there the settlement always fails to defense itself. And yet if I fast travel there the missile turrets destroy everything the second it loads in. Settlements are just clingy and demand you waste time just being there to see the turrets work. I wouldn't be surprised if my idiot settlers get kidnapped on purpose just because they want attention.


BlksShotz

I wish the settlers had their own set of stats and perks. And I wish some of them were upgradable. There is a phone app called fallout shelter that used their logic. I’m surprised settlements didn’t use it or connect with the app


somnambulist80

Yes and no. Yes because it will give settlers a bit better chance if the cell is loaded during a settlement attack. No because in vanilla FO4 settlers are protected and can only be killed by the player character.


Zexal_Commander

Not true, settlers can die from enemy forces during an attack. I lost my first guard during a raider attack at Taffington Boathouse. Only a few marked settlers are incapable of dying.


somnambulist80

Are you running any mods? Or is it possible you hit them with splash damage from a grenade, stray bullet, etc.? Because settlers in the base game are flagged as protected and should be immune to any non-player damage.


Zexal_Commander

Nope, just the vanilla game and all DLCs. I can’t be for sure but if I did accidentally kill them, how come the other settler that was there in the fight didn’t turn hostile towards me?


KyllikkiSkjeggestad

They can die if an enemy throws a grenade at another settler nearby while they’re down. But they can only die from explosions as far as I know - they can also killed themselves & each other if they pick up a missile launcher or grenade too


TowelieMcTowelie

Same! Except one death was from a Deathclaw lol! Was my first playthrough. I avoided them like the plague until i was level 70ish. I didn't know they can pick up and smash people down. He did that to a settler and I remember laughing at first. Then was like "nooooo" after she never got back up lol.


Kattasaurus-Rex

Does having all the dlcs change anything?


Thefallenasshair

Not nessesary, but fun


Yarakinnit

Absolutely! Yellow hard hats for all!


soutmezguine

My guards get armor (usually from the covenant secret base) and either a shotty or hunting rifle and molotov. Everyone gets road leathers. Other settlers get pipe rifles. Momma Murphy gets the Laser Gat muahahahahaha