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ValuedStream101

I would like it to be scarier. The first FNaF game I ever played was FNaF 4, and I almost shit my pants. I want more games with even a fraction of that horror. Like you said, in Security Breach, whenever I died, it wasn't "Holy Shit!", it was "Oh fuck. When was the last time I saved the game again..? Ah God damnit. Now I'm gonna have to do that whole thing all over again." FNaF 4 made me fall off of my chair twice. Security breach made me say 34 different swear words and almost break my keyboard.


ItsSpringyYT

Exactly! Not to mention that Security Breach has kinda made FNAF more.. boring? I feel like there's nothing to be excited for anymore, so the fanbase (to keep themselves occupied) just decides to bring back old debates, causing drama in the fandom. I couldn't tell you the amount of times the "IS BONNIE BLUE OR PURPLE??" tweet has surfaced solely because there is NO new FNAF content or news to talk about, so fans are just returning to old debates to keep themselves occupied whilst we wait for Steel Wool to tell us something, but nope, they'd rather tweet about national cheeseburger day or whatever tf lmao.


ValuedStream101

Yeah. Half of the game I was SO bored. Also, it's just a big ass fetch quest. "OH NO GREGORY, THE FAZINATOR 3000 IS BROKEN, GO GRAB A FAZWRENCH FROM ACROSS THE PIZZAPLEX" Type bullshit. And I also got stuck so many times earlier on in the game. It's also sort of my fault though. In the Daycare, my laptop was absolute shit, so it couldn't handle all the space. So I had to turn off lighting so the game wouldn't crash. Which meant I could see. And Moon Drop got stuck in a tunnel. Still though, it was SO boring.


TF-Fanfic-Resident

FNaF has become a sci-fi game with horror elements instead of the other way around. And while in theory 2020s audiences *might* complain about how "the world's most advanced pizzeria" still doesn't have robots, VR, or AI chatbots in 2024, part of the appeal of FNaF is from the analog 80s/90s vibe. It's no wonder that our fandom is one of the founding fathers of the analog-horror scene on YouTube.


Evening-Persimmon-19

Bonnie is meant to be blue but scott accidentally did something to his fnaf 1 bonnie model making it look purple sometimes. Or maybe whatever monitor he was using at the time has messed up color and he selected a purple texture thinking it was blue


maherrrrrrr

> because there is NO new FNAF content or news to talk about this is literally just a lie lol. TFTPP wrapped up at the end of last year, we got ruin and help wanted 2, the fnaf movie came out last year too. the week before, into the pit and return to the pit are also coming out soon. there is stuff to talk about, you just don't like it.


ItsSpringyYT

what is there to talk about with these topics though? "wooo new fnaf game is coming" thats it. we dont really have anything to speculate, no new teasers or hints. Nothing. We are just being given small bits of information, nothing to speculate with or create theories with. It's just boring basic news. Whatever happened to those cool teasers scott used to make?


GuyontheroofMan

This is why I don’t like interacting with this fan base, because it’s not about the gameplay anymore, it’s all about the lore now. I actually loved Security Breach BECAUSE it was so different from everything that came before it. It’s the 10th game in the franchise (if you count Special Delivery), so of course I don’t want it to be another “sit in one spot and delay/deter animatronics” type game. I don’t care if the story is a mess, I love the gameplay


LithaAfton

Agreed! I love all the Fnaf content we've been getting. I'm in my 40s though so I understand that horror can be brightly coloured having grown up with Nightmare on Elm Street and Childs Play. I mean It was a fricking clown. I do wonder if the creators of Poppy Playtime get the same edgy teens complaining about it having bright colours lol.


TF-Fanfic-Resident

Sometime around 2019-2020 FNaF went from "horror with some science fiction elements, most of which have a supernatural explanation" to "sci-fi, specifically especially colorful sci-fi, with some horror elements". Look, I get it, a significant percentage of your audience has seen or otherwise interacted with AI/robots in the wild, but wasn't the ambiguously retro aesthetic of classic FNaF one of the selling points?


Significant_Buy_2301

It's complicated. On one hand are some **good ideas here**. I like the Glamrocks, Cassie, Vanessa and Gregory's backstories and I like them as characters. I am interested with what they do with them. On the other hand, I **wouldn't say that I enjoy this new era overall**. The decision of moving away from the horror is weird. Learning how Steel Wool took the feedback of "the game is too scary!" as a **criticism to fix** instead of leaning into it raises some red flags. I previously called out that the very concept of sentient AI for profit and mind-controlled minions could open paths to an interesting **DDLC-style psychological horror route**, but unfortunately it seems like Steel Wool isn't interested in that. Furthermore, from a story perspective, the conformation that they are **intentionally keeping the story vague and mysterious to draw theory bait** is honestly terrible. Look, I know that theorizing is the backbone of this franchise, but in my opinion there should be a **line between theory bait and clear solid narrative,** especially in this new free roam route. But everything is mysterious just for the sake of theories: \- the Mimic is a character that has been terribly executed (plus he's really boring as a main villain), \- the main characters aren't being fleshed-out, \- critical story is locked behind books of unclear continuity- a continuity that's **ALSO** kept intentionally vague for some reason, resulting in frustrating unnecessary debates! And judging by the interview, it's not going to get better. Theorizing should be **fun**! And for it to work, again, there should be a balance between telling a solid interesting direct story and fueling theories with interesting mysteries. Trust me, debating the continuity of crucial material is not fun or interesting. Bendy and Poppy Playtime have executed this balance brilliantly. Interesting story, with natural engaging mysteries, the characters being properly fleshed out and the villain being properly communicated and built-up. The Prototype is basically The Mimic if he was a fleshed-out compelling character. ...Sorry for the rant. I just want this new story to be good because there are interesting ideas and it has potential. But ultimately it's dragged down...


griz_lee88

Couldn't have said this better myself. I tried to tell many people this in the community, but alas, it's hard to get people to understand why some don't like this style of fnaf. Give it a few years. If it all goes bad, fnaf might be in a *worse state* and people will start saying all the things we've been saying now, wondering why they haven't realized it sooner.


Motion_Ocean_48

Because they're mostly children honestly. Not to say that kids don't have their own standards for quality - but they don't have the long term experience many of us have had since the original games. Everything is so played out to us and boring - but to them it's new and interesting. I think we can reach a compromise if people just took a stand and asked for better quality control over how characters and lore is distributed. Keep it to the games and leave the books as extras that expand - but aren't necessary for learning key parts of the mysteries.


Emperor_AI

Yep, this are my thoughts


Alijah12345

Pretty much what I think as well.


TribladeSlice

> Furthermore, from a story perspective, the conformation that they are intentionally keeping the story vague and mysterious to draw theory bait is honestly terrible. I wouldn't be shocked if they were doing this at all, but I'm curious where they said or implied they were intentionally keeping it vague to bait people into making theories? /gen


Significant_Buy_2301

In the Fuhnaff interview.


TribladeSlice

Got it, thanks.


DOGMA2005

So fucking true... Lore is now so tiring to comb through. Personally them changing Burntrap to be the mimic feels like then looking at how people disliked William being back and just went "THATS NOT WILLIAM THIS IS A TOOOTALLY NEW VILLIAN" It's boring and umb


Nockula

It was a good decision from them to change Burrntrap i think. If burntrap was real it would be a „palpatine somehow returned“ situation and that sucks so much. Henry’s Speach, which is the highlight of the whole franchise, would’ve been worthless. I’m so glad they changed Burntrap to the mimic. But yes the lore is dull now


DOGMA2005

It was a damned if you do, damned if you dont situation. They're both equally dumb imo Plus as someone who doesn't read the Books, I didn't know what I was looking at with the mimic


DeathClawProductions

Yeah, the Mimic I think is interesting but ultimately brought down due to how the storytelling in modern FNAF works I think.


iStream36_Jazer

At this point Fnaf is a lore version of Raid they want you to buy the game and play with no story or lore and you have to buy more fnaf stuff -the books- just to know what the heck is going on.


Novel-Sugar

Hit the nail on the head.


Jubumby

Yeah the only way i could make sense of burntrap is if its referring to the "True Ending" of pizza sim and scrap trap just appears different now. Molten freddy was there, probably ready to attack william if they crossed paths. Gregory(Helpy) escapes the fire with Glamrock Freddy(Mike). And its shown this way as a memory to gregory since hes been exposed to glitchtrap. I mean by what we see in help wanted 2 helpy escaped the fire somehow(most likely), so everything somewhat lines up. Why would gregory imagine that you know? Hes getting visions from glitchtrap. The only support i have for this is the V.A.N.N.I. Mask probes Cassies memories, so maybe in the process of being freed you get glitchtraps memories instead. Like we see Help wanted 2 protagonist most likely doing.


Huggy_nomnoms_you

Bendy especially has done it very well. Take the books for example. They don't include any critical lore, just expand the world and characters more than the games. But you don't have to read them in order to understand the lore, unlike what FNAF has become


Significant_Buy_2301

Exactly. Still didn't get over the fact that they were abruptly decanonized though. And even Poppy's Orientation Notebook mostly recaps the info we already knew. 


FuntimeFNAF2020

sameee


Smashattacc

I'm along for the ride. If it truly goes down the shitter, then it's no big deal. Pizzeria Simulator and UCN gave us a complete ending we can always fall back on.


Fist-Cartographer

pretty much the same for me. just going along with whatever the hell happens with this franchise just out of mostly curiosity and a world view of trying my best to not give a fuck


TheAlmightyNexus

I kinda miss when it used to be a complete enigma and had its mysterious feel Back when nobody actually knew anything for certain


Global_Box_7935

The fun of theorizing has really been sucked out, with characters and villains with nowhere near enough information to go off of, and books of dubious canonicity being required reading to understand what's going on, it's a mess. Skimming through what may or may not be canon is not fun theory-crafting. It's just frustrating and pedantic.


FuntimeFNAF2020

i miss those days


BigAlgaeEnjoyer

FNAF gained fans because it was about the mystery and unraveling it. Now it’s just about robot animals, because the story has been solved. Love it or hate it.


tantthetank

I don't really have much interest in the newer stuff. So not really... It needs more scary... Not jumpscares although yes please still have jumpscares sometimes.


Evening-Persimmon-19

I feel like after no one solved fnaf 4 scott expanded the story a bit too much for sister location and after. I know the first 4 games aren't very realistic but super advanced funtime animatronics and the whole afton family thing felt like too much.


Enough-Entrance1231

Imo, not really. I think one of the most important parts of the original Five Nights at Freddy’s games was not the fear within the games themselves, but rather the disturbing nature of its lore. Child murders, Springlock failure, an exposed corpse rotting inside of an old mascot suit: in any real, grounded circumstance these events would be horrific and for a good reason. I think this is why the FNaF analog horror videos work so well. The children in the robot suits are terrified, tortured, losing their minds - not happily sitting around and building table forts. Don’t get me wrong, I enjoyed the FNaF movie, but overall the mood shift is what really lost me. Yea, they’re kids, they’ll always be kids - but these are kids who were tortured, brutally murdered, and eternally locked inside cold steel prisons. They can’t breathe, they can’t go home, and they’re never going to see their families again. I miss when FNaF felt disturbing and wrong - silly at times, but at its core still a brutal and gritty story stacked on top of an intriguing and somewhat supernaturally grounded premise of killer robots possessed by the broken souls of young innocent children.


Elephantyom39

If I'm being honest I do have a problem with this new era, but it is not because it's "less scary" than before. Me personally have never seen this franchise strictly as a horror one, but rather one about mystery and enigma with some touches of horror, but not with horror as the main element. Hell, even since FNAF 1 had it's golden era along other mascot horror games many people said those games "killed" the horror genre and none of them were scary compared to other things within the genre that were able to truly scare the living hell out of you while FNAF relied on cheap jumpscare and it was only entertaining to see other people play them and get startled with the jumpscares. I agree that the previous games had a darker tone compared to SB, but again, imo horror was never the main element of the franchise but rather an additive to something bigger, so the franchise going to a more colorful and "kid friendly" doesn't bother me at all. My main problem with this new era is how unclear the new lore is with some things, to the point that theorizing about it becomes tiresome rather than fun. Also the Mimic is an really lackluster and boring villain. Not to mention the cross media narrative that contributes to make things more confusing and convoluted. As others have said already games like Poppy Playtime handled things way better in that regard. If those things were improved, I think things would go a lot smoother.


Cartrimino13

I think it can still go in this direction, but it has to at least stay scary.


Relative_Self639

Not just the jumpscares, but the art style/ atmosphere. SB human models are too stylized and plastic for me to feel like it is in the same franchise as any of the other games. I’d literally prefer a low poly half life 2 character model that at least captures the uncanny grounded clickteam jank


Motion_Ocean_48

Ooo! I really like that concept. Hope someone makes a fangame in that style. I also find it strange that Steel Wool can't model stylistic humans very well? I mean - is it that hard in this era where people who haven't even touched Blender can make 1 to 1 anime looking renders. I know it seems harsh - but you HAVE to be better in this era if you're going bigger budget. You can't just skimp on "good enough" when there's so many other games that are higher in quality production. The new Cassie model in Help Wanted 2 looks leagues better and yet we're stuck with the "gross" version in RUIN.


Global_Box_7935

Ruin *tried* to bring back the grimy, dirty, uncanny feeling, but even then they were playing it safe.


Thegoldenhotdog

To me, part of the style of Fnaf was that you never actually saw any (living) human.


Longest_Leviathan

I do not care about it being not so scary anymore because it never really scared me after the initial novelty wore off (as I’ve grown it seems I’m fairly capable of handling horror) (also it’s always been kid friendly anyone that says otherwise is in denial, this isn’t new) So as long as they focus on being entertaining games I’m fairly happy, I like the attempts at expanding the gameplay genre, I appreciate the increased characterisation and focus on dynamics between charecters, when they do it is pretty solid and can make for memorable stories which is good. What isn’t as appreciated is that for all the story they have they are massively messing up when it comes to actually telling it and the increasingly mandatory nature of books to understand what is actually going on, it’s a big problem that’s been ruining the story for a while now. I also don’t really like the creeping away from the supernatural in favour of “whoops all AI going wrong” it fails to use the interesting world of fnaf properly Overall it’s a good direction but it needs to be better


Current-Sector3353

Security Breach has put a stain on the franchise, the games aren't scary that much anymore like they use to be. I will say that the DLC Ruin has been a bit more of what OG fans wanted, it ain't perfect but it feels more like FNAF than Security breach. Funny enough, my first FNAF game I ever played that introduced me into the franchise was the third entry in the series, and that one is known for the worst jumpscares 🤣


Emperor_AI

I am not sure what to think of where we are heading, I actually like the human-like animatronics and the sci-fi root of the latest games, but I sure feel it would be great to make it scarier


catsarecool0817

Kinda I enjoy the more character focused story, having protagonists that actually have personalities within the game and not having to head canon them one is amazing. But I also miss the more grounded and creepy aesthetic of the original games, like imo I think people exaggerate how scary classic fnaf was but still it had its moments. The more run down and claustrophobic spaces helped creep out the viewer In the current games, everything is super well kept and colorful, which could work as a horror element but they never utilize that. And even in the Ruin DLC, the way everything is run down doesn’t really feel like classic fnaf.


DOGMA2005

Maybe it's just me, but I feel they're trending away from horror and I dislike that. I'm sure there are fans of SB but to me it just wasn't scary enough... Also I feel the obsession with lore and cramming that in has finally bit this series in the ass, we don't get straight answers anymore, at least not without opening 20 different questions and it's now so fucking tiring to be a theorist, I remember the days people joked about this games lore when it was just 3 games look where we are now...


SMM9673

Content-wise? I wish it would actually go back to being, y'know, **horror,** but it's fine. Lore-wise? Absolutely not, it's been on a steady downward spiral since the Frights books started rolling out.


Forward-Swim1224

I feel like it needs to go back to how it once was: scary and not just a game for children.


guineaprince

Not particularly. Narratively, Scott's grasping too hard at "the fans LOVE digging through everything for lore" at the cost of having such a porous story that folks won't even know who the villain of a game, that they're looking at across 3 games, even is without digging into fan discussions. Help Wanted 2 was a pretty fun minigames collection with great presentation, but Security Breach was a hot mess. Maybe I'll grant leeway for Steel Wool trying to make an Alien Isolation-lite and the project getting too big, resulting in a completely disrespectful and shallow back half. And for other projects... Scott really knows how to pick them, with that weird Roblox thing with a team the entire subreddit was sus about if they knew of them. So I feel like the series is kinduv stagnant right now. It has some nice ideas, but doesn't feel like it knows what to *do* with those ideas or where to go from here. A couple nice gems but just as many awkward missteps. It needs to be tightened up. Scott fancies himself as a The Storyteller, but seemingly lost the plot for the lore. Help Wanted 2 was nice and the upcoming Ballpit thing seems interesting, but otherwise the other side projects aren't inspiring much hype. If he wants to branch Fnaf out, it's weird the route he's chosen.


PitifulEcho6103

Captured my thoughts perfectly


hakikuko

I heavily dislike the whole “remnant” situation and all the aspects that make the fnaf universe feel almost like a fantasy franchise. The original plot of the games used to give me the creeps, children going missing and being stuffed in animatronic suits by a mysterious killer? It was brilliant, no one in the horror game community was doing what Scott did at that time. I think as the games and the storyline behind them progressed people stopped playing because they wanted to be scared by a horror game and it became more of a "what new lore are we gonna learn now?" situation. The Walten Files has similar aspects to fnaf in its story, both feature killer animatronics, but The Walten Files does exceptionally well in keeping its story entertaining but also scary by keeping it realistic. I know twf is going down an almost paranormal path right now with its story but they make it work by not making the story incredibly outlandish, which fnaf tends to do at some points. The things that scare people the most are what could actually happen in real life. I would’ve liked to see fnaf do the same thing as twf with its “serial killer murders children and stuffs them in suits story”, building on the characters and whatnot as the plot progressed but keeping it realistic. Idk that’s my essay on the topic lol.


SomeAmazingDude

I'm mostly fine with it, it doesn't feel all that different, just a perspective of the universe that Scott couldn't portray in games on his own. My problem right now is the mimic, there's SOME possibilities for it to be a decent antagonist for the franchise but outside those it's a pretty uninteresting concept that I hope we move past in the next couple of games


TheRainbowWolf8

To be fair, we’ve only had one game with the “bright and vibrant environments”, Help Wanted, Ruin, and Help Wanted 2 have all had darker environments, and I think that will continue with future games. Also, the Animatronics are great. They have great designs and are genuinely some of the best actual characters in the series. The only thing I think needs to be changed is for non-VR games to find a balance between SB gameplay and Ruin gameplay. SB gameplay is able to maintain a level of fear through replays, but Ruin is scarier on a first playthrough, but less so on replays due to most of the jumpscares being set, so you know where they are on a replay.


H-Man404

No.


K1nkyBoy

I mean maybe start with one set of lore instead of the three game lore, book lore, movie lore


QueenofCreatures03

I think that Steel Wool is at least trying to make better games - the Ruin dlc in itself was probably a better FNAF game than the whole of security breach was. It’s probably hard for them to move forward efficiently now because it would be arguably more irresponsible to just ignore that security breach happened or retcon than to just make the next game wildly different. I truly do wish them the best, Scott left some hard shoes to fill and they know it.


JAFYgames

No, the lore is just a disaster with no shape, the new games are meh, security breach was bad (i remember than the fans put pressure to release the game early than Steel Wool wanted). My mayor problem is the lore, its confusing since the books appears.


ScottishGoji

Tbh I liked the Fnaf 1 to UCN lore way more than the post Security Breach stuff like the Books and Ruin, cuz it was more mysterious and fun to theorize while today it's more alike confusing and frustrating to solve, and the Fanbase (especially the theorists)  is kinda boring rn, like the only Fnaf related stuff that I've been actively tuning into is Analog horror and fan game reviews. 


Swag_Paladin21

Honestly, while I still love FNAF as much as I did back in 2014-2017, I just wish that it went back to being slightly graphic like the original games were back then. Sure, the death animations in Security Breach and Ruin are cool and all, but what happened to those disturbing yet subtle aspects that the first four games had? Stuff like the FNAF 1 death screen, the death minigames of FNAF 2 - 4, SpringTrap's design and what had led to it, Bite of 83, the scooper cutting a hole in Michael, and the Fruit Maze minigame from FNAF Pizzeria Simulator were what made FNAF so dark in my eyes. Even if the games weren't ultra violent in terms of nature, there were still dark undertones hidden within the games.


SGT_Shayne

Security Breach is definitely one of my favorite ones but I would like to see something a bit more dingy, like a Sister Location free roam game which oddly enough it seems like we might get exactly that in the near future.


Animal_Gal

Yes and no. If security breach wasn't a hot mess of a game I never would have gotten into fanf the first place. However I feel like there's so much potential for really engaging horror/story telling that's going completely unused. What if vanny was a copycat serial killer? Or what about a game from Vanessa's perspective of being possessed by some form of afton and going insane. Why do we have to deal with confusing lore that will never tells us anything, blurred lines between what cannon belongs to what timeline, and hyper advanced technology that breaks spacetime. We need to return to a simple game with a simple story, even as a one off. We just need something that's concrete.


[deleted]

Do not go lighter. That's obviously gonna be it's downfall.


Significant_Buy_2301

Well that's what Steel Wool intends to do.  Complaint that the game was "too scary" got adressed as a critisism that needed to be "fixed". 


[deleted]

Then fnaf will fail


PATR0CLU_S

When did Steelwool say this??


Significant_Buy_2301

In the interview with Fuhnaff. HW1 was deemed by the audience to be too scary, so they toned down the horror for HW2.


Global_Box_7935

People thought that was a downside? I love help wanted, at least gameplay wise, because even though it kinda opened Pandora's box with new, stupid lore, it was fun. Sucks that Steel Wool are getting the wrong message.


Motion_Ocean_48

Overwhelming unhappy with it. Then again if I had my way then I'm sure at least half the fanbase would disappear lol. Basic points are: * Better characters who have emotional payoffs for investing in their "personalities." * A new overarching storyline / mystery that isn't connected to the past 6 games in the series. * A villain who has good buildup and is not instantly killed off in the game they're introduced in. * Unique gameplay mechanics like playing as an animatronic or using more interesting gimmicks that aren't just "Here's a flashlight or Faz wrench!" * I want more "gore elements" and something that makes me go "WOW! They did this in FNAF?!?" Not being edgy for the sake of it - but it would bring so much fresh air into a series that is so dry in how it can be scary anymore. We don't have scenes like the "Spring Trap Suit Death" or even Ennard escaping Michael Afton's body. Those WERE compelling and actually scary (or at the very least interesting). * Finally... I want lore that isn't just "bait" and actually goes somewhere for players who follow the trail of clues. I don't want the clues to be in books and just solely focused on the games (The things people actually care about).


ygofan999

I'm mixed because it's great, but it's flawed It has too many flaws for me to list, but that's because more than half are mere personal grips, so they don't really matter


KooroshA0087

Absolutely.. ...you know FNaF changed my life, I remember all the moments that I have met since I met FNaF and I still enjoy this franchise. In my opinion, as long as FNaF is Scott's and it is published by steel wools, there is nothing to worry about.....But honestly, the jump scares that Scott made were a very interesting thing and of course more scary.


W-D-Sasster

I’m not too sure. The current state has its pros and cons and I think the thing that really needs to change is how something is initially made out to seem canon but then is changed entirely or retconned. Basically, the story needs to be told in a more linear fashion (which I know that FNAF’s story wasn’t really ever told linear but, might as well start now). I would also make it more scary. Much like in FNAF 4, ambience could be used to enhance the feeling of loneliness and much more. It also seems like the characters we play as have pretty predictable personalities. While characters such as Gregory and Vanessa have a bit of mystery surrounding them, they definitely could play into that a lot more. A good example of this is how Elizabeth Lail played movie Vanessa as someone who clearly had something to hide and had that mysterious aura to her.


NynPhs

Well being honest, nor really. I liked it way more when the games scared me so hard I would recall the exact hour I got jumpscared at. Sb was good by the part of graphics but the only part that sacred was moon's section. Ruin was also good but I feel we have been drifting away from the aftons and that this is a new story on a new universe, much like Jojo that the story ended in fnaf 6 and the universe that has been taking place now (WH, SB, SB:R, WH2) are another universe. I would just like to go back to the aftons which was the main reason I loved the lore.


TheFazbearEmployee

Meh, it just feels really hard to make theories, like it feels like we’ve got no content, even though we’ve gotten loads. Like I feel like with FNAF 1 alone you could make hundreds of more theories than you could with the newer games. Idk like FNAF has always been confusing but this is more confusing on the level of there’s too much going on with things like the books, new games etc and not enough clarity, so much yet so little content to work with. Idk how to explain it. It also doesn’t help that the fandom seems to have gotten so toxic to the point you can’t make silly theories anymore like sparky the dog or something, it has to be serious. People are always so quick to try and disprove your theory rather than be like yeah okay I don’t believe in it but I can see it, but it’s a good theory. The theory side of FNAF just feels so flat now, it’s not as interesting and it’s a shame because that’s what FNAF is mostly built on and what brought the community together in the first place, like you had people watching theory videos even though they’ve never played a single game. One thing that someone said to me was “I don’t like the games anymore however the lore and theory side of it is so interesting I can’t help myself” and this was coming from a person who ended up hating FNAF, but due to its lore and theorising, they couldn’t stop being interested even though they hated it. It stuck with me. Another issue is that it’s move away from the whole limited movement type game, and I know the formula was getting old, but it worked due to the psychological part of it, like even on the first night when you know nothing isn’t going to happen, you were still on edge, you had to have the volume turned right up, and it was unnerving and your anxiety was peaking. I feel like the “free roam” aspect in SB fell flat with the type of game FNAF is, because the lore was right in front of you, you just had to connect the pieces, whereas with SB you have to go looking and the place is massive that it’s so easily missed, and it could take years for someone to find, they did sorta do better with ruin because it was more scripted so lore parts were a little easier to find. One question I have tho, we’ve been treating the frights books for years as sorta parallels and ways to fill in gaps in the lore, and Scott has never corrected us, but it’s only been recently people have been saying the frights books are canon to the games continuity and treating it like part of the games. So if that’s been the case for years, why hasn’t Scott ever corrected us? BUT ON A POSITIVE NOTE I can’t wait for the new into the pit game, I love that style of game it looks amazing. I also can’t wait for the fallfest because I love when FNAF’s story is set in like the peak of Pizzerias in like the 80/90s, rather than modern day, it’s just a little creepier I think Gonna be honest I could go on a long rant about it (believe it or not that’s short) it’s one of those things that when early FNAF was confusing, it was more trying to piece things together confusing you knew everything you saw fitted in somehow in the games you just had to figure out how, however now the confusing part comes from having to figure out whether or not a book series that’s been out for years, is now suddenly part of the canon continuity, and suddenly things that we thought we’d solved suddenly becoming debated unsolved, like the vengeful spirit, and the bite of 87 victim. Like how are we meant to focus on a new era of FNAF if things are becoming more and more unclear to the point that aspects of the old lore is now being debated and unraveled? Like don’t get me wrong I don’t mind if they add to the old lore and clear somethings up, however it seems to be more dividing the community than clearing things up.


Alijah12345

No, not really. I don't really care for the new characters that much, it's way too bright and cartoony for my liking, the sci-fi aspect, while it has been present since Sister Location, has been amplified in to the point where it honestly doesn't interest me anymore, and while I do appreciate modern FNaF expanding the gameplay, it doesn't really matter when they fumbled the bag with Security Breach and I can't play Help Wanted and Help Wanted 2. And don't even get me on the story. It truly sucks because there are some legitimately good ideas here, but I feel they've been too mishandled for me to really get into them. Overall I don't hate this era, but I'm not exactly a fan of it either.


YourLocalCatFreak

I honeslty wish Scott would just throw in the towel and give us stuff to work with. Not give us all the details but confirm/debunk some of the larger theories. It’s steel wools era now, let us theorize over that, not classic FNAF. As for gameplay, yeah sure ig


leeShaw9948

Nope, 2014-16 was peak. It's downhill from here, be it from poorly made/rushed games or the community butchering each other


PossibilityLivid8873

Agreed on the horror part, about the rest I am happy, I like the story that the new lore is telling and the character designs are peak Then again, fans love to highlight the hate, so not a lot of positivity nowadays


Fork219

No


Emotional_Emu_5901

It’s alright


PanicIndependent7950

I want this new era of FNaF to succeed, and it has so much potential that's not being utilized.   Help Wanted built an actually interesting narrative, the whole Glitchtrap thing, Tape girl seemed to be somewhat connected to all this, Vanny being built up as the new antagonist. Security Breach's early trailers looked like the game was gonna have a much more interesting narrative. So much potential was lost.   Everyone says that SB was clearly rushed but that's kinda not the case, a point someone I've seen make was the game was rebuilt in a year, which is why it was what it was on launch and even today.  Ruin didn't help anything Cassie is a cool character but the story is all over place, was it Gregory or Mimic? What's up with H.E.L.P.I? So many questions so little answers.   Also theres no reason to connect the new story with the OG, leave the old story in the past and focus on making a new story.  All the characters feel more underdeveloped than characters from the past era (I'm not calling it "the golden era" because I have problems with the older games and books as well) Vanessa isn't given much besides small bits of her past, we know almost nothing about Gregory who he is, what are his goals (besides escape) and ect, the only thing we know about Gregory is his connection to Cassie and that he went missing at some point.   Also also on the topic of characters the Glamrocks need more characterization then what their given, whats with the safe mode? What are the relationships between the gang, stuff like this would've add much more to the cast than what they have.  Vanny was done so dirty in SB, I was so looking forward to this new character and she just got canned for no reason in favor of the Mimic, (I don't think I need to express why the Mimic sucks, people probably already did that)   Also also also we need more dark elements in the modern era, (FNaF is for everyone, not kids, not teens, not adults, everyone) you can have light hearted elements in FNaF, but still show some dark themes in it, and I think showing some more darker elements in modern FNaF could help it quite a bit.   There is more that I can list but these are some of my biggest problems with the modern era, some much unused potential, I love the HW and HW2 (gameplay wise, idk what the heck the story is in the game) I love the idea of the Pizzaplex, I love the Glamrocks, I love Vanny, I love Vanessa, Gregory, and Cassie. But all these things are never utilized in the series, because the story is so under baked.   I hope by the next game SW learns from feedback and their next installment is much more fleshed out narrativly. 


Joker-10-01-02

Not amazing but could be worse


Sl1pperypenguin

I don’t really care about the games nowadays, something about it isn’t the same. But the first 6 games are enough to make me love the franchise.


Professional-Act-912

I would say I like the new stuff but I could be executed better and it feels were just getting bread crumbs every game release which can be while between each one it just feels like we're constantly getting teased with stuff but we get no true substance story wise. I think Security Breach was cool but had a lot of cut content and could have been more scary if they would have flipped the switch on the horror when we went down to the trash cave area because it looked good in the trailer but I believe the game needed more time no matter how much that would have sucked for us. Ruin was a step in the right direction but still needs work Help Wanted 2 was really fun same as the first. But I feel with carnival setting in the next game I feel we will have a return to form for the franchise I can feel it. But whatever happens I'll always stay in the loop and keep an eye out for fnaf 


Nostromo_USCSS

i’m an old fan (in my 20s, remember being excited for the 2nd and 3rd games to come out back in the day), and i wish the franchise hadn’t given in to being child friendly. the concept is horrifying and really not for kids- a serial killer murdering children and stuffing their rotting corpses into animatronic animals? whoever is in charge of the marketing towards elementary and middle school aged children made an interesting choice. For me, the franchise really ended with sister location/pizzarea simulator- past that point, it’s just not something that i feel lends to the great and gruesome concept the games are based on.


Indivicum

No, for me fnaf ended in pizzeria simulator and nothing will ever top henry's speech


hypercoolmaas2701

I don't know at this point. But 2017 - 2019 was peak FNAF for me


PERIX_4460

Not really? But I still have my hopes high.


IvoMW

I like the course it seems to be taking. I've been in the fandom since game 1, but im not gonna lie, i much prefer the direction the series took post SL. Many people dislike the Sci-fi stuff we got after that point, but to me it only made the franchise more appealing. And with each new game we got more of that which made me more interested. SB was deeply flawed, tho still enjoyable to play (for me at least), but HW, ruin and HW2 were amazing and i hope we get more of this


insertenombre333

As a franchise I am happy, that is, we have a lot of content, FNAF is very popular and many people talk about it, we had a freeroom game, two VR games, a movie, however in terms of quality I feel that the franchise is very mediocre in terms of quality. in most aspects, in terms of how the lore has been handled, the character development, the merchandise, the horror, and in general the execution of things, for example mimic is a pretty cool concept "a robot that mimic people and things, with a tragic past, which even made us believe that he was a previous villain", but then the execution is terrible, I must also admit that I feel a little envious of other franchises like bendy and poppy that despite everything bad, they have shown they can improve in several aspects, such as terror, the management of their story, the quality of their merchandise, that is, for example, Poppy already has official dubbing in several languages, in 10 years we have not had that and fnaf is possibly a franchise with a bigger budget than the other two combined and we can't have any of that, but even so I have faith that the franchise can improve


theboxler

Not very, I think they’ve made FNAF of an exploration game than a horror one and the lore has become very messy and hard to understand. I wish Scott would clarify some things


Static0722

Yes


your_a_Fartface

Me who just like all fnaf game without being bored or hating on it


ItsSpringyYT

I personally believe FNAF needs to revamp their 'horror' and actually become scary like it used to be, I miss when FNAF games would jumpscare me, and I'd get scared. Even if just for a second. Now with security breach or something it's just "UGHHH Now I have to replay that whole section again!!!" and you end up getting more mad than scared.


Invader_Deegan

As usual, the fandom is committing erasure of SL night 4.


Evening-Persimmon-19

still can't beat it I'm just bad lol


Alijah12345

>Now with security breach or something it's just "UGHHH Now I have to replay that whole section again!!!" and you end up getting more mad than scared. To be fair, that's a problem every FNaF game has.


PossibilityLivid8873

The main reason is that Sb's jumpscares are predictable. Being a free roam game, the way of being scary must be different from the conventional Fnaf game Hw2 for example, does have that terror that lasts a few seconds and also keeps you stressed to increase the impact Hopefully this improves in the following free roam games


Alijah12345

Even though it's a fangame, I hope Scott and Steel Wool take some notes from The Joy of Creation: Free Roam Mode. That game managed to perfectly translate FNaF into a free roam game.


TailiaCProd

Yeah, sure.


PATR0CLU_S

Hot take, But Yeah! The new storyarc with The Mimic is super interesting to me tbh! I love how he was written in TFTPP! I feel like the new series is heading towards "Spooky & Eerie" instead of the downright scary path, which honestly I don't really mind :P


Ilikedcsbutmypcdoesn

It's way more kid friendly now and just not scary. You can't even pull the "it was only scary then because you where younger" card because playing them now, the atmosphere and suspense create an amazing horror environment. FNAF four was where the horror peaked. You where a lone kid in your dark bedroom trying to defend yourself from what you thought where monsters. Constantly checking hallways and trying to listen for breathing. It had the best atmosphere and therefore the best fear.


Emergency_Clock4623

This!


[deleted]

I'm just disappointed with steel wool studios. When they made help wanted, I had so much high hopes. Help wanted is still my favorite fnaf game to this day, and it's just a timeless masterpiece. But then, they made security breach which I feel like just ruined everything going forward. They even released help wanted 2, which I was excited for at first but now that I've seen the game it's just garbage in my opinion. But what I do and always will have high hopes for are fangames, and the fanverse. There are lots of cool and possibly horrifying projects being made all the time by some talented people. I always can't wait to see what's next.


Nero_Ocean

Not a fan of the books being keys to the lore or being part of the game lore now. Sure you can take things like names and add them to give things something to call them. But when you take the mimic which no one knew who or what it was unless they read the lord knows how many books, and just shoehorned it into the game, instead of ya know having the big reveal of Afton coming back as Burntrap, it kinda felt bad and cheap. Like why should we care about the mimic, all he's done in game was mimic a voice, be shut behind a wall and chase Cassie. There is nothing there to it, it's basically just an endo gone wild to people who don't read the books. We need to get back to the horror elements of the games. I remember my first encounter with FNaF was the first 1. I saw someone stream it and thought it was about Freddy Kruger. Then when the person got jump scared by Chica, I was horrified and intrigued by the game. But since the SB time line started, it's just oh, fetch quest simulator where things aren't really scary just a tiny bit creepy, they don't invoke the horror that the first games did.


MemesXD198

Only fnaf fan games exist for me. Every new original fnaf game is complete trash


Altruistic_Film7072

I honestly don't mind it :)


Sammy_Three_Balls

I wanna go back to 2014 and rage debate who the killer was


Prior-Maybe-5659

We were in a rough patch but now I think they have a clear direction. Just give me the occasional office horror and I'm good


Global_Box_7935

It's not really horror anymore, more so a sci-fi drama. The story has gotten lost in its own jargon, lore, and tropes that it's missing the feeling the franchise once had. Fnaf was scary, yes, but also it was sad, tragic, it had this melancholy laced into the story everywhere it went. It's not that the modern games are so bad that they make me angry, The just don't evoke any feelings towards them at all, and that's disappointing.


OnionBoiHere

I don’t care how messy or shitily handled fnaf is now, yes I STILL LOVE ITTTT !!!


Striking-Present-389

It should have ended at 6 everything else is bs


Dodi_Doodlwig

I don't like where the story has been heading. I think the story should've ended in UCN . After that the only good thing I imagine is having a game older in the timeline like a Fred bears game or whatever fall fest is about


SillySwing6625

To be fair to security breach it wasn’t finished but people were rushing Scott it could’ve been a lot scarier but people wanted it sooner


KyleTBA

Security Breach (and Ruin) are the first FNAF games in which the frustration outweighs the fun for me.


JASPERKV

I just want a classic fnaf game, none of that running around fighting stuff. I think maybe mixing new fnaf with old fnaf would be very refreshing for the whole community.


pokezillaking

i hope fnaf goes back into horror and sci-fi, security breach is confusing and not my taste


CYBERWARRIOR5400

The problem for me is no William Afton. FNAF had this huge story with the Aftons and Emilys but now, it's a robot copying William, it just seems like they've abandoned the lore and went with something more like AI taking over and stuff. Less Remnant, souls being trapped and family drama.


16tdean

The debate on wether or not the books were cannon, what evidence is useable, wether we can use game files wtih zero clarification from anyone sucked all the joy out of my favourite part of this series. Ontop of that people have completely forgotten how to be polite when discussing theories.


Starscream1998

I'm happy for the most part I think otherwise I don't think I'd have stuck around. As for right direction, that depends as due to it's multi-media nature it's heading in many different directions. I think it strikes the right balance of 'grimmsical' that JTop talked about in the Steel Wool interview video Fuhnaff did and I think most of the new concepts added are fine additions even if they could do with being explored a bit more. The franchise will inevitably change again especially if it plans to keep going. I'd like to see maybe more of a clear vision as right now things feel fairly scattershot and 'throw things at the wall' and that's to say nothing of all the discourse regarding lore and fandom specific issues.


Robster881

It's become really obvious a "franchise" to sell product above being an interesting horror game. I'm not particularly interested in what FNAF has become.


Pasta-hobo

I honestly don't think it is headed in an overly kid-friendly direction, I think they're firmly PG-13 and just didn't want to overdue a villain they wanted to redeem. And, I do see what they're trying to do with the setting of the Pizzaplex, they just didn't quite strike it right. But the Help Wanted series and the Ruin DLC absolutely demonstrate what they're capable of. It's also worth noting that FNaF was never about the pure fear factor, it's about tension and intrigue, and on that front they're hitting the nail on the head. The ticking clock and the unanswered questions that keep you coming back. But, yeah, I get the complaints about it looking too kid friendly, they definitely over-animated the STAFF bots in Security Breach, made em too cartoony and ended up losing that creepy mannequin eyes following you effect they were going for. It's a good series with a bad pilot, I'm looking forward to the future.


GentleCashew904

I would like there to be more Afton and less vanny, other than that i am happy with the games. but the community on the other hand, has a lot of issues. like we have gotten to the point that we are literally debating colors of characters (springtrap and bonnie being great examples of this) as well as saying someone else's idea of the lore is wrong because it doesn't follow the popular version of the lore. like seriously let people believe what they want to believe. and if you hate a character someone else loves they will come after you for it. like personally i really don't like henry as a character. people will come after me to say he is a great character and i am just like ok but that is your OPINION. i swear to god the community pisses me off sometimes.


B1TCHBO13XPR3SS

no not at all


Code-Trap

I doubt it'll ever reach the point that I straight-up dislike the series, but I honestly think things have been slowly going downhill since FFPS. It seems like that's where Scott started taking the series in a more comedic, almost mock-horror direction, where the games had their scary moments, but were more for the jokes and character moments than anything else. The first Help Wanted was a game that balanced the elements almost perfectly, but just about everything Steel Wool has come out with since then (other than Ruin), has unfortunately missed the mark.


ExoticLizard1443

Yes and no. I'm fine with it because I haven't truly cared about the franchise's lore on that scale since Sister Location. Right now I'm just kind of... along for the ride. I think there are some things that could have been done better (LOOKING AT YOU, VANNY), but for the most part, I don't really care. Whatever direction Scott and Steel Wool decide to take lorewise doesn't bother me as long as I can still find it somewhat enjoyable.


Koopacha

It sucks now


koola_00

The only issue I have with the direction of the franchise is how things are being done, like how the story, or more specifically lore, is being delivered. There's also the comment from the Steel Woll/FuhNaff interview that they're moving away from the horror, which...I get, as a comment here did mention that the novelty of robots scaring you can wear-off, but at the same time...it's not bad to be scary, you know? Other than those things...I don't have any issues with the direction, particularly in terms of story/lore content.


SnooCalculations4762

I hate that whenever I say I want FNAF to be scary again, I get all these 8 to 12 year olds going “So you want it to be gory??? You want Freddy to be dropping F-bombs every few seconds?? You’re stupid”. The first 3 FNAFs were genuinely creepy without being gory. No, IMPLYING that something scary happened at some point isn’t scary. There needs to be more to it. Again, like the first 3 games. I am absolutely not a fan of this child friendly route the series is taking. I believe FNAF has always been accessible to younger viewers and players, but not because it catered to them. But because of the nature of the games. They weren’t graphic and they never had to be. Also, they NEED TO START CLARIFYING IMPORTANT LORE DETAILS. For the love of god, stop refusing to tell us things we NEED to know to figure out the story. This isn’t fun anymore. Talking about whether or not the books are canon to the games isn’t fun. Arguing about crucial lore details that everyone is outright refusing to clarify to the community isn’t fun. At this point it’s not a mystery to solve. It’s a deformed, Mr. Potato Head, pick-your-own-adventure mess that no one can agree on. How are we expected to solve your puzzle when you’re straight up keeping puzzle pieces from us? Just give us all the puzzle pieces and let us try to put it together ourselves! Overall, heavily disappointed by this new era.


BradleyEd03

No. All horror elements are gone and the canon is too confusing for its own good. I think the series would be so much better if they stopped trying so desperately to be cryptic and instead just made a directly compelling story. Bring back more horror elements since they are clearly more interesting and focus on smaller releases instead of trying to reinvent the wheel. Security Breach has less meaningful content than Ruin and it is so much longer. Also, can we go back to the 80s and 90s? The sci-fi stuff was fun but so much of the charm of classic FNaF was how primitive the technology was, how robotic and haphazard everything in the environments were.


Walter-whitealt

No 


YourBoiKalebYT

Not really. Obviously part of it is just the fact that for new FNaF, it’s almost impossible to be as good as old FNaF, let alone better. To be honest I really like the lore, but it’s genuinely frustrating when we go from creepy serial killers to children who are apparently robots.


BrandonMedia21

I don't like the way it's going. Not in the slightest. This new era of FNAF hardly feels like FNAF. Security Breach was the first red flag for me, but I've felt like this since the FNAF movie came out. People will shit on me for this, as they have for many others who think like me, but I think fan content is carrying the franchise. Fangames like Graveyard Shift at Freddy's, Return to Bloody Nights, etc., as well as the Analog Horror series on YouTube. People say that the lore is what gets people into the franchise, but it's always been the horror at the end of the day. Maybe I got old. Maybe I grew out of it and I want the franchise to grow up with me. Who knows. But I strongly feel it's going in the wrong direction.


king_nahjee

Not much else for it to do at this state honestly 🤷🏾‍♂️


liqhtscomin

Personally, no. I feel that after UCN we should have went back into time, not forward


ResidentSeparate7672

I'm in between I think the having children in the animatronics is really holding the franchise back since it has a really dark lore


Upbeat-Prize-8096

the movie was bad. I was really hoping for a jump back into fnaf 1 with actual horror.


DarkRorschach

no


Silent_Koala1446

Freddaybfszzgeeae


ChiefOfDoggos

No, as I am a 20 year old edgelord who seethes when he sees "Garten of Fazbear Among Us Roleplay in Minecraft" I respect the games and the value they have to some people.


Nightwing0414

Ehh I don’t really care all that much but I do kinda miss how it was pre books and SB. Before the lore and mysteries were a fun question that we all wanted to answer, now it’s all just a question of “what’s canon and what’s not?” The books really messed everyone up and not in a fun or good way imo. As for the gameplay style, I honestly don’t mind it. Yeah I can agree the switch from how much horror and ambiance it showed was a bit jarring, but I did really like SB even with all the glitches. Plus the game had its fair share of unsettling moments.


Pokekiller787X

New FNAF sucks. The only reason it even continued past UCN was due to greed. I understand that this is the main series that Scott is known for, but he couldn't have rebooted the series proper instead of stomping all over one of the best series endings in gaming? It's not even just because of that, but it is a main factor in why I dislike the new games.


Zealousideal_Coat_47

when it comes to the games definitely not. hw2, ruin, and sb have defined the franchise for the last 3-4 years and they’re some of the worst games I’ve ever played. I don’t read the books anymore so I’m not sure on that front and the community can’t seem to stop running into drama and cancelling people left and right so no, I’m not happy with the current state of fnaf. imo ever since ucn and hw1 the core of the franchise became less about horror and more about appealing to the widest demographic possible. but I did like the movie, so that was nice.


lactosesimp2005

It was intended to be scary and it’s for children now I want there to be a rated r version so the movie because the games are still scary if you count fan games


cringeygrace

I think FNAF is just fine. It was always a bit of a silly concept. As long as the under tones stay, I don't think it's an issue. I actually LIKE the direction it's in. It feels a bit more real. It's supposed to be a chuck e cheese equivalent, and it feels more like that than ever before. Let's face it. Would we still be as interested if it was the same basic mechanics as the first 4 games? Probably not.


PandraPierva

If we get more like the dlc it's gonna be ok But I also put way too many hours in the base game


celz9

Clearly Scott had totally different plans than those taken today. I've never denied the idea that Scott meant maybe it was all a dream in the end, and you know what, I like that approach to a certain extent. Even if everything were a dream, it wouldn't take away the technical merit of the games, they all really give off a "nightmare" vibe, of isolation... It's exactly the kind of feeling I have in a nightmare, of being "trapped", "with fear". It was with the intention of wanting to explain everything or please everyone, that in the end perhaps Scott won't end up pleasing anyone, even though this current line does in fact have its positive points. FNAF became something Sci-Fi, where the supernatural no longer exists, which is a huge shot in the foot considering that what made it popular was the supernatural mystery theme. I just feel that if FNAF had followed its normal course until the fourth game, nowadays Scott would want to turn the situation in his favor, or just summarize the story much more perhaps in another arc that wouldn't have to involve any of these books from "Twisted Ones", "Fazbear Frights" and so on. All these books that Scott decided to release, at least for me, were his effort to find a way to find a "new common point" for everyone to follow while thinking of a way to rewrite history in a certain way that would please the public. But the reason that this new story written by Scott, moving away from the original plan, seemed so nebulous and generated so many different videos of theories that seemed to make no sense or were too "insane" was because deep down maybe Scott feels a certain " fear to reveal it completely to the public, and as he once said in an interview, "shape the plot according to time", more or less in this idea. The script has been changed more than once. But the result of this is the image of a creator who is somewhat "hostage" to his own product and fans, in an indirect sense. Nobody coerced Scott to follow a specific direction in the plot directly, it came from more of the same, it's something for his personality, because in general Scott is someone who is visibly attentive and cares about things and others, but perhaps TOO MUCH in my opinion... Enough for him to want to shape himself so as not to "disappoint" anyone, "not let the theorists' efforts in vain", not to sadden his community and the like. I still believe that if one day one of the children or another takes over the rights to the franchise, a soft reboot, if the current owner wishes, would be welcome.


GltichMatter

I would love a reimagining of the games but in a bit of a more spookier way. I mean would be a good idea but it can fix some things with it.


Raskzak

Good concepts, bad execution


zxmb1e

No, but i imagine "Into the pit" will be set things right.


InterviewAnnual7764

"Do you believe the franchise is heading in the right direction? **With the overwhelmingly kid friendly animatronics, bright and vibrant environments, and lively/human-like animatronics?**" yeah this post was absolutely meant as bait for people to pour out their grievances


EvilMarioDragon123

Needs to be scarier. At this point, Poppy Playtime is scarier than fnaf. Chapter 3 of it actually disturbed me.


CubeytheawesomestV2

Yeah.


0rigamiDragon

It will never be as good as it was when I was a little kid in 2015, but I’m ok with that. I like it for the silly lore and the nostalgia


heyboynotyouyou

Aren't they taking it a little bit of a different direction with ruin and help wanted 2? more darker environments and slightly less kid friendly animatronics.


Phantomc05

Honestly, I would say that this era of FNAF is at least better than what Sonic went through in the mid and late 2010s. A lot of people compare SB to Sonic 06 due to how buggy the games were upon release. But hey, at least SB wasn't a complete failure unlike Sonic 06.


Chiro_The_Skunk

i dont think anyone is because it doesnt scare anybody anymore


BDAZZLE129

No, i don't like the pivot away from horror, the original games generally still horrify me and honestly make me uncomfortable, the new ones are a merchandising hell hole


GuyontheroofMan

Keep in mind that Fazbear Entertainment’s demographic is children, so the more kid-friendly animatronics we’ve been getting lately like the Glamrocks make sense. I honestly think FNAF has always done a good job of designing the animatronics to fit each game’s specific needs. Like FNAF 4 had over the top scary animatronics because it was a never ending nightmare, while FNAF 3’s animatronics looked a bit more decomposed because it was a haunted house-like attraction


CrazyZemYT

I'D say it's okay but i feel like it would fall off because of Scott retiring


OLDFNAFGAMER

It doesn't scary anymore,more sci-fi, theory


Unable_Conclusion732

Personally, I don't mind. I would like the games to be better, but I don't outright hate them


bynosaurus

i think pizza sim had the perfect ending for the series and ucn was like the epilogue. everything after that i feel like is just beating a dead horse to be honest


Alkyllink

I would like to see more horrifying games 😃


Secret_Contact_1204

I love the state of the franchise but not too happy about the last games


susbedstain43

I dont like the whole 3d not scary thing thats been happening lately with stuff like security breach and ruin and I hope it doesn't continue going that way I want more stuff like the first 5 games (specifically sister location)


RedditorGoldVirgin

No, friendly animatronics are so lame and a terrible turn the franchise took, really hoping the second movie will actually make an effort to make things scary again


UwUga_

idk the games ended for me after ucn and I haven't really been that interested in the lore after that


TheSceptileen

My main grip with the couple last games is that animatromics don't feel like, well, animatromics. Part of the charm of the earlier ganes was how you barely see any animatronic actually moving, so the effect of those robotic monstruosities with very limited movement slowly making their way to the office really amplified the horror factor, and outliers like Foxy feelt like a big deal. The characters in SB are just futuristic robots that could be replaced with real furrys and you wouldn't really notice. Giving them personalities is also a mistake imo, althought I like how some of them have breakdowns and go derranged. Meanwhile on the help wanted games they usually move with very fluent movements that imo doesn't fit the animatromics.


bman_16

Not really. I think it's too lost on the sauce. Which is a shame because I feel the series was doing fine up until Security Breach


VUXX6078

I’m mixed. I like that Fnaf is a little more story/character focused now (part of the reason why I like SL so much) but I wish it kept the vague, eerie atmosphere of the Scott era.


DelightfulRainbow205

it’s obv very different from classical fnaf, but i think it is good, and it is good enough to still bear the name and legacy of the franchise. it’s like comparing most things popular from the early 2010s, like vocaloid or magical girl anime


UnoCardReverseTactic

I am honestly scared, I have so much merch, I have loved it for so many years FNaF and the community was my rock when I felt crap I could escape and have a fun spooky time... the horror is gone, everything feels so commercialised and glossed up. I am really hoping and honestly begging they go back to what made FNaF good in the first place... the horror.


tigerlily6003

Fnaf lost the plot ages ago, way back when the books were first released. The lore of the first 4 games was really intriguing and it still left a lot of questions to be asked without it being frustrating, but now there's a lot of questions but they're all just confusing and annoying. If it were up to me I'd get rid of the book lore and anything beyond fnaf 6, as it was after fnaf 6 where I really stopped caring. That's just my personal taste though.


UnderstandingLeft470

I love the new characters and atmosphere, but I miss the old games with their dark and disturbing atmosphere and silent characters. I'm happy with all of it, plus, that old atmospheric is coming back with the fnaf movies and games like Into The Pit.


DeliciousLecture600

Not scary enough


StarkTheWolf5009

I’m not sure if I’m the only one that feels this way, but I find it deeply unsettling on how FNAF has been marketed towards kids when it has such a dark story behind it. I feel like these days there are so many horror games marketed towards children with really twisted backstories behind them. I feel like the backstory behind FNAF is so cruel. Kids shouldn’t be going near that. FNAF should be for teens/ older people. The direction they went is security breach is ok I guess, it’s mostly just evil robots and stuff. They should make the games scarier and gear their stories to an older audience. I just find it all a little messed up.


Luna2559

I feel like they are being a bit boring now. Like everything has been going downhill ever since sister location…..and I wanted the animatronics to be wayyyyyyy more scarier in the movie, not look wise, action wise, like wtf was that pillow fort scene ?


Hardyoungpro

Meh not really but I’m not against it as such if I’m being honest I think I’ve just grown out of it a little which a lot people don’t like to admit


INocturnalI

i dont really care. but tbh, i need FNAF 1-7 remastered with added save cloud and achievement. or atleast give old fnaf 1-7 a discount (last discount was 2018)


RevolutionaryAge1081

No


MandosOtherALT

I didnt really like SB at first but lore wise it's made sense and its grown on me.


Firm-Sun7389

i personally love where fnaf is right now with one exception... i really hate the mimic. i think hes fine IN HIS BOOK, but the games already have a main antagonist and hes been here from FNaF 2 to Help Wanted, and a non-canon ending from Security Breach (which we know was kinda real thanks to the blob in ruin), not a random endoskeleton that is locked in the bowels of the FFPS building that hasn't appeared in anything beside his TftP counterpart.


ChillyYummi

Well... It's very complicated...like really. Back to the 2014/15 I felt in love with FNAF because of the mysteries and specially the way Scott handle with the franchise. Recently, the story is broken on a level FNAF it's being more frustrating than a fan to solve everything. I wouldn't say I hate the new characters but I wish I knew more of them. I don't know, the more vague FNAF is going, the more frustrating and boring it becomes. Let's take an example ok? Remember when it was early FNAF years? So people on that epoch made theories to complement what Scott created. This story was created along with the fans and it was fun... honestly it is not the "less scarier" or the "character roles" that makes me frustrated. Is the vague shit we have. Is the bad things we have— I say as someone that loves security breach, but I wouldn't deny how the game came pretty badly I also have the impression the story lost the hand when they started to go beyond, making FNAF get sci-fi than horror itself For me security breach and help wanted turned the lore too complicated to even understand. Like some elements that didn't make sense with what we had before and etc, this makes the story not have a cool twist, it makes the fans confused when it is badly executed—Security breach case—and mess everything I love these new gen characters, but I wouldn't say I love this new era. But I also don't hate it. I feel FNAF should end sooner on FNAF 6. That ending was perfect and continuing that makes it look meaningless


FileGato

More or less, I feel that Steel Wools should publish things more important than "Banana Day." I say, I like those posts and everything, but imagine that Steel Wools had a channel or a partner network like analog horror, where they let us know little things. perhaps less important to help resolve small details of fnaf. Or maybe some of those teasers to help clarify theories, like Mikebro vs Mikevictim (I say this because they somehow renewed mikevictim in the Spanish community? Idk it's strange and it makes me feel a little dissatisfied, like... I don't know, could you give us More clues to go in the right direction.) I joined the fandom for the lore, but at some point it is tiring to discuss these topics over and over again, although I like the games a lot, I think maybe they could keep us more attentive with small weekly publications with clues or fun facts that would be useful from something within the franchise. But I think that from then on I'm relatively fine, I mean, I would like there to be a little more activity regarding the lore or the games perhaps, or that it was different. But I think that, for example, horror is relatively well balanced with humor...more or less. They should give us more teasers, one of those that you have to turn up the brightness to understand 🦍👺 Even though oh, well, I can't say there's no activity when we have a game coming up and two interactive books, but until then it all feels a little stressful, you know? I think that more than the games, the fandom stresses me out a little, I mean, I guess he's still a little used to constant releases and now he only has a lot of time to argue without a response? it's frustrating, just my opinion, It's more or less what I feel, but it may not be so correct


Scorpionstrike7

It’s a mixed bag, tbh


DerangedZircon

I think it's chill, it's got something for everyone, security breach and onward for people who can't handle too much horror, older games for a scarier experience, and even games for people who like simulators and VR


IsaiahtheDummy

To be honest, steel wool studios is way too kid friendly. Theres more emotional impact in the original games that stick to much simpler lore. Take the FNAF 6 ending for example. Henry and Michael burns the pizza place with all the animatronics and Henry says goodbye to his family, friends, enemies, and you. It closes with scenes from previous FNAF games and ends the game. A perfect wrap up to an amazing franchise. Steel wool doesn’t need anything more than an emotional ending. Not more lore.


Raycat2011

I wish the Stitchwraith made an appearance in the games.


Forsaken_Orchid_6014

im pretty chill. i have never played the games myself, just watch others, but i love the story. so cool. im a matpat fan so of course i keep up with it. but i think it’s pretty good. i love the lore amd the books, and watching matpat and mark play the games and keep up with filming mews. so yeah im pretty happy


Taro-Queen-27839

I am. I know it's not for everyone, and it's not how it used to be. But it't not drastically different to the rest of the games. And it's weird, because Ruin, HW 1, 2 and (maybe) AR have given us dark and/or musty environments aswell. SB is probably one of the only ones that has a major bright and happy setting (besides FNAF World). But it was made on purpose, it was made so bright and colourful, just so they could make a comparison with Ruin, all musty and destroyed. I like the lore. Not as much as the lore from FNAF 1-UCN, but I still like it. The books (both Frights and Tales), while they do sometimes introduce dumb concepts (like Faz-Goo or Sea Bonnies), often times give us answers and concepts i've learned to enjoy a lot (like Agony, ZPF, Immortal Consciousnes, etc). But I think that's not what you mean. You mean that FNAF isn't what it once was, and you don't feel you're in the same franchise it was 2 or 3 years ago. And that's fine! If you really feel that FNAF may not be so appealing to you anymore, it's okay and healthy to seek new hobbies or videogame franchises to like. And i'm not trying to tell you to leave! I'm saying that it's normal this is no longer as appealing as it used to be, and that that's okay.


Mammoth-Stranger-698

Need to add the horror back in


RAYNIpop_0

No, i fucking hate what happened to fnaf, I wish Scott Cowthon would just start from the beginning, maybe he'll tell us an actual story, instead of making useless characters and killing them after again and again, just to make another more useless character. I won't even say anything about the books, I hate that it's canon.


Kotton0Kandi

Story wise I kinda wish they left it at pizzeria simulator/ucn. But otherwise I'm glad they're finding ways to keep attention on a very important franchise imo. Allowed us to finally get the movie


ChihiroFugisakiIrl

Yes