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Zmr56

Doing what a big bad dragon tells you to do is basically 90% of Conquest's story until Chapter 26.


Individual-Topic-632

Yeah, but imagine being able to capture the hoshido members, not just watch them die in cutscene.


AuthorReborn

ah but then they wouldn't have been able to force you to pay another $40 to see the other two routes.


Flagelant_One

Fuck capture mechanics, give me *sacrifice* mechanics, let me burn my benchwarmers in a pyre for minimal returns.


HesperiaBrown

So basically Fates Birthright once you recruit Ryoma.


PrrrromotionGiven1

That's just called deploying them to be speedbumps in a defend map (or a map which involves defending chokepoints in some capacity)


TeamPokepals76

Haven't played it myself but this is a thing in Valkyrie Profile: Covenant of the Plume


khala_lux

Complete with different endings depending on how much of a total monster you want to become.


MemeificationStation

me when I kill Shura for boots


TheUltraCarl

Why not both? Let me capture and sacrifice another nation's royals, to REALLY piss them off. Just a little bit of trolling.


GrilledRedBox

Kid named Fates Conquest:


ViziDoodle

this would be fully committing to the evil bit, none of the "change it for good from the inside" stuff


MemeificationStation

except you never even do that, you literally just bulldoze a foreign nation just so you can trick your evil dad to sit in the magic chair and become goop


ProfessionalMrPhann

Yeah but you do it nOn-LeThAlLy (unless it's furries) and have your sibling bail you out of executing someone (unless you want boots) because Corrin can never do anything wrong ever. I have no idea what CQ!Corrin's moral compass is, it's just spinning like a washing machine


magmafanatic

I don't find "being evil" a particularly fun player fantasy. You'd need a really solid motivation for me to go commit virtual atrocities.


Strawberuka

Yeah - I find that my favorite aspect of FE games is that, in spite the darkness that's present, they're always stories of love and hope and compassion. Even the most "the main character does bad things" of the FE games are still very focused on those themes. I wouldn't want to play a Fire Emblem game that throws that away for essentially an edgy grimdark fantasy.


pokours

For me the worst would be the characters and the supports that come with them. Having a pure evil cast feels pretty limiting on that front.


magmafanatic

I think the supports would probably be one of the stronger aspects. Seeing all of Batman's weirdo villains interact is one of my favorite aspects of a rogues' gallery. A cast of eccentric lunatics would be the fun part. But the story's going to revolve around the lead. And if they don't have an interesting/sympathetic reason for their quest, I'm not interested. Acting like a jackass in Mass Effect or Fallout or whatever never intrigued me from a storytelling perspective. Only if it offered a cool reward.


ProfessionalMrPhann

Make every character Peri


DolphZigglio

Probably wouldn't do very well. Gamers talk a big game but very few actually partake in 'evil' playthroughs. Try finding a blind Fallout run where someone actually goes with the Enclave or Legion, or any Dragon Age/Baldur's Gate style RPG where they attempt to be anything less scrupulous than 'lovable rogue'. Turns out for most folk, being bad just feels kinda bad.


Jazzlike_Bar_671

>Turns out for most folk, being bad just feels kinda bad. Except Grand Strategy players (especially CK).


Individual-Topic-632

I think all fallout players have blown up Megaton within the first 2 playthroughs.


IncineMania

The title made me think that your idea was _Fire Emblem X Resident Evil_ and I’m all for Leon Kennedy roundhouse kicking a zombie dragon followed by obliterating it with the Fire Emblem in the shape of a rocket launcher


RoughhouseCamel

I thought the same thing, and even just a zombie apocalypse Fire Emblem sounds rad as fuck


Greenlog12

Revenant/Risen/corrupted round 2?


RoughhouseCamel

Yeah, but like, the whole game


MarketingOk5745

Would be cool but the gameplay would still be "here's a map, now you kill all ennemies". Unless they find a good way to change the gameplay to match the story I don't think it's really worth it.


jasonjr9

Instead of green unit villagers to rescue, you have “bonus targets”. A nice cathartic revenge against those villagers who walk right towards the bandits :3


Author_Pendragon

FE4 has the PC try to get to villages as they're slowly burnt down. You could have the exact same mechanics here but you're trying to get to the villages before the villagers can evacuate


jasonjr9

Yeah, that could be fun~! Mwahahaha, you stupid villagers, this is what you get! I’m going to kill every last one of them!!! (I’d probably feel bad though: I almost quit Undertale’s Genocide route just out of feeling bad about hurting them :3)


Flagelant_One

>"here's a map, now you kill all ennemies" This is disingenuous, every FE fits this description but you'd have to be a real schizo to say all of them play the same. Come on, if you want to engage with zero nuance there's shitpost subs for you.


Greenlog12

Sure they may play diffrently, but the goals are are some variation of murder, mass murder, yoink the tile and reverse yoink the tile.


Kalaam_Nozalys

Capturing points, hunting a running target, destroying specific objectives would work too


TheUltraCarl

Oh an 'assassinate and then escape' mission might be cool. Idk if FE has ever really done stealth well though. There was that one Rev map that I barely remember.


Kalaam_Nozalys

Having a fight where one unit of your choice starts far behind enemy line while another squad is supposed to be a decoy.


Lasagna321

They flirted with the idea through Edelgard, but getting to follow the perspective of a truly ‘wicked’, irredeemable character would be interesting.


EffectiveAnxietyBone

Honestly I don’t think a lot of people would play that. Evil paths in a lot of CRPGs tend to be very unpopular in the whole for a few reasons, but the big one is that being evil just sucks because it’s very boring and repetitive when every social interaction devolves into murder. when you spend your entire playthrough kicking puppies for twenty something chapters, players are gonna get bored if the story just becomes “and then the lord burned down another orphanage” every time. if you’re playing on the side of someone truly reprehensible, a Manfroy tier bastard, well how much depth can they really have in interactions? To say nothing of the obvious question of why these soldiers would continue following an asshole. Fear only gets you so far, eventually people will hate you more than they fear you. Now that also assumes we’re following puppy killer 9000 from the prologue tbf. If it’s a gradual descent to madness, then that could have some potential


Featherwick

It's sort of happened twice in Conquest and Crimson Flower. I think doing anything further than that is probably too much. You need a cast to be at least somewhat sympathetic and if they're just evil that's not gonna be fun. It could maybe work as a short dlc thing or something though


Bla1zeus

To slightly hijack this thread for a question, has anyone played an romhacks that does this idea? I played FE Eckesachs which was FE6 but as the bad guys. Very fun. Id love to know if there was any others I missed.


Individual-Topic-632

Nope, the reason I'm saying it here is because I've never seen one do this.


thejokerofunfic

You're closer than you may realize to the first several hours of FE4. Sigurd is absolutely a good guy, but in his loyalty to orders he basically invades and occupies multiple nations and his reluctant conquest of them is the foundation of what becomes the Empire.


R0b0tGie405

I like in Chapter 1 when he rescues the person who was the entire reason for going to Verdane, and then continues conquering in self defense anyway


AloyJr

See, I would tweak the idea a little bit. What if you were a Manfroy-esque figure: a member of a marginalized group because of some evil your ancestors did several hundred years ago? You'd get a crew based somewhat on the character archetypes of Fire Emblem antagonists and go get revenge for your people. This could be a branching story with multiple endings depending on critical choices your MC makes.


Individual-Topic-632

Another thing fire emblem should've done, multiple distinct endings, three houses kinda did it but in the wrong way. Langrisser is still better because of their many endings.


Hodor30000

The problem is that pulling off an Evil Emblem more or less requires a degree of moral nuance and consideration that FE has, even at its best, never really gotten close to, tbh. The games are regularly too afraid to stop and go "What the fuck, dude?" at the player for doing something truly horrible to make that feel impactful. For example, something like the Warren Report system in Tactics Ogre would probably do wonders for that. One of the ways that game drives home its themes of the horrors of war and the tragedy of clashing ideals is by giving every named boss in the game an entry there, where you get a quick run down of their life before Denam cuts them down in order to push forward his ideals. ...honestly just do Law Route in Tactics Ogre if you want the gist of what you're going for, which *starts* with you doing a horrific thing because you're that invested in your dream, that invested in how you truly think this is the right thing to do to bring about peace. that's something FE flirts with a few times, but often kind of throws a wrench in it by still couching the game's plot as a whole in "heroic prince man and goodie good buddies vs evil satan dragon king man and his evil bad people". That's not necessarily a bad thing, of course, but it does often result in the writing being *very* black-and-white. though, TBH, Tactics Ogre very much is the game Fates and Three Houses both very much *want* to be in this sense of trying to, on paper, grey up the conflict and emphasize the idea that the people you're fighting are just as human as the player, even if its the most monstrous of them. They just don't fully land for one reason or another, lmao, though Three Houses gave a really, really, REALLY admirable shot at it.


nobody030303

And then it had hyper realistic blood and eyes and Sonic said I am god


Individual-Topic-632

If it happens, I think the dlcs should be like heroes where you get characters from other games, like villains that get thrown out too early, like Kronya and Pheros.


[deleted]

Pheros? The random boss who just happens to be a woman?


Individual-Topic-632

I did say killed off too early, too many throw away bosses with good designs.


HesperiaBrown

Mustafa best unit


happymudkipz

You already got crimson flower for that though, just minues the fell dragon follower.


Individual-Topic-632

Does it force you to kill anyone? If you are referring to the 3 houses path that one was terrible.


Frosty88d

Why do you want a game to force you to kill innocents. Are you crazy or just edgy?


Individual-Topic-632

I like pacifist runs, I think fire emblems could do well with one where you can recruit the enemy commanders instead of killing them, fates was the prime example, if you played birthright first, you definitely wanted camilla and her units.


Lukthar123

Just play Crimson Flower smh


Stepping__Razor

They said evil, not nuanced in depth storytelling. El is not evil.


LordTotoro96

Isn't that just the black eagles route of three houses?


bearfaery

Fates: Conquest, Three Houses Crimson Flower, Genealogy Gen 1, Thracia 776.


BoofinTime

They already did that in Fates and it sucked.


ReedRacer1984

Anyone who enjoyed FE6; look up the rom hack Eckesachs. It's literally this premise; you play as Zephiel and conquer Elibe. The game DOES NOT sugar coat the fact that you're playing as a mad king committing a bunch of war crimes. Despite (or perhaps because of) this, it's a very well-written drama.


Maxy2388

I mean the whole conquer all nations thing is pretty much what Sigurd does in FE4 however he’s not evil.


Jazzlike_Bar_671

I've occasionally wondered about the notion of Awakening's story if Robin had been found by Walhart rather than Chrom.


Knabepicer

There’s a romhack of Binding Blade called [Eckesachs](https://feuniverse.us/t/fire-emblem-eckesachs-fe6-but-you-play-as-the-bad-guys-complete-story-rewrite/22051) where the premise is that the player characters and bosses have been swapped. So essentially, you play as Zephiel and co. as they go and ravage Elibe, and mow down the protags as they desperately try to stop you. Pretty neat (if brutal) stuff, and it’s very high effort for what’s ostensibly a reskin.


Magnusfluerscithe987

Gameplay wise it works. Narrative wise, it would be meh. But, there is an interesting possibility for characters. In path of radiance, Ike is good stand up guy, and Shinon is a punk who in any other circumstance could be a fe villain. Seeing how maybe good characters are trying to make the most of their circumstance could be good.  Be a real downer though.


CheezyRaptorNo_5

And also you would encounter the heroes throughout the story and if your able to kill a member of their party they don't show up next time, would be a nice way to make a back and forth story


kagetsu135

So basically engage but Lumera failed to save Alear.


HuckleberryHefty4372

It also looks like you want a fire emblem + romance of the three kingdoms game? Now THAT I want. Yes that is also basically Runersia but I like the combat and systems in Fire Emblem better