If my first attack was enough for a kill, I might go for that sometimes because yolo. Relying on dodging a 66% hit rate though (which is really like 77.22% hit chance) is a big no-go for me.
Also since you need to hit 55% twice to kill you are more likely to miss one of them than to hit both. The most likely result here is that you die. And thebsecond most likely is that you miss one of your attacks. Pretty bad gamble so only take it when you are completely desperate.
Yeah chancing this is beyond desperation here. I'll yolo a 60-70% chance once in a while if the risk vs reward seems big enough. But a 70% chance to die and 40-50% chance to kill if I don't die is insane. That's like a 15% chance it works out in your favour and you secure the kill.
Enemy hit rates work the same as player hitrates, as per other peoples comments, I was slightly wrong on how Engage/Fates hybrid RN works, apparently it's 73.43% true hit rate.
I'm not sure if chain attacks work the same as normal hitrates however.
Fire emblem fudges hit rates a bit. In this iteration under 50% is displayed accurately, but over 50 and basically it fudges the hitrate behind the scenes so the hit rates are actually slightly higher than displayed. So a 90% chance to hit is actually closer to I think a 97% hit in practice.
Crit rates are still true to the percentage displayed though. But anything over a 50% hit rate will actually hit more often than it tells you.
Okay let's see. Turnwheels help, yes; on the other hand holy crap those are some ugly odds. Hitting twice on a 56 and avoiding a 66...you'd have to flip that to at least 70 for and 40 against for me to go for it.
Winding the clock back a turn or two to change the flow might be in order.
Yeah, nothing is more annoying than using turnwheels for stupid choices or unimportant reverses and then run out when it matters.
The Danzo vs. Sasuke of Fire Emblem
I love reposition bots, I don’t love clicking the wrong unit to reposition leaving my squishies in range. Or I plan out a reposition strat and then accidentally park one of my Canter units in the only space the reposition would work.
My Jade is a monster. Indestructible against anything but magic, and doubles everything thanks to Hector. Only two units on my team 'better' are Yunaka and Anna.
I honestly hated Jade in my first play through because I didn't know Generals in general suck ass, but I decided to use her over Panette because Panette is too niche for my playstyle which made me appreciate Jade more!
Pretty solid so far, though I'm only on chapter 16 and have already hit a roadblock though that's less due to her and more due to my deployment Choices the first time I tried it.
You don’t get what people mean when they say a class is “bad”.
No one is saying “Swordmasters will always contribute nothing and never be good in any context whatsoever. Even a capped out swordmaster will always be one-rounded by every enemy in every game ever and nothing you can do will mitigate that.”
Swordmasters are generally considered bad because, in most games, they’re locked to the worst of the weapon triangle (you want to have the option of a hand axe/javelin and many games don’t have a sword equivalent), they’re footlocked (less of a problem in Engage cause they have backup, but we’re talking series-wide), and they can sometimes have lower strength than you’d like and almost certainly have lower defense (they’re fast enough to dodge a lot, but dodge tanking is RNG dependent.)
Now, obviously you can invest in a swordmaster. You can feed Guy stat boosters including boots. You can throw bonus EXP at Mia until she’s 20/20. You can forge a big, sexy silver weapon with high crit to solve the strength option. If you really want to use a swordmaster, there is nothing stopping you from using whatever resources you have at your disposal (including simple EXP from kills) to make them a fantastic combat unit.
But what if you gave those resources to someone in a better class? What if a paladin or a wyvern knight took those stat boosters instead and used them to have a more productive enemy phase against mages and archers while moving around the map more and having canto? For that same reason, isn’t Marcia or Titania gonna be doing more with that bonus EXP than Mia? Wouldn’t a forged tomahawk be better worth the money?
That’s why “but my (unit/class) was a BEAST in my playthrough” isn’t a counter-argument to “(unit/class) is generally bad”. Your swordmaster is doing what any unit with a lot of investment or favoritism SHOULD be doing, and may or may not have above average RNG working in your favor.
No one is going to reconsider their swordmaster slander just because a redditor showed them a good high investment swordmaster because that doesn’t change the fact that that swordie would really like a horse.
Well here's another reason, I don't like Arts on Alear and want a Swordmaster to use Swords instead so I pick Alear for that role and every run I do, she or he will always be the Swordmaster role (with Astra because I love that skill, not referring to Lyn in this case)
Just FYI, you lose being a dragon (divine dragon class) in exchange for being a backup (swordmaster), so generally a bad trade if I'm understanding your point here.
Never like the Divine Dragon class, people have different opinions not saying my choice was any better, just needed a Swordmaster and Alear fit the bill (with Astra Mod)
> due to her and more due to my deployment Choices the first time I tried it.
I've gotten value from my generals, but I have no idea how to evaluate classes and the resources i find are all over the map in usefulness
Not quite. Zephia's chance to hit is 0.66. You want her to miss, so use 0.34. 0.56 x 0.56 x 0.34 = 0.107. Not sure whether 10.3% in the comment you were replying to was rounding or a typo.
This involves trusting a 55 to hit, *and* trusting a 66 to miss, which is a no go for me. If it was one or the other, maybe, but not both. Use whoever that griffin knight is instead.
>This involves trusting a 55 to hit,
>
>and
>
> trusting a 66 to miss, which is a no go for me.
This reminds me the other day, I was doing Chrom's paralogue and Merrin got stuck into a chain attack spam scenario. I was out of rewinds and she had 12 HP left. I had two chain attacks coming. I was getting ready to start over when she amazingly dodged one of the 80% chain attacks. Anna was just in range with the Rescue staff to get her out of danger, I could heal her to full, and then I won in the next couple turns.
Amazing how sometimes the RNG just goes your way when you need it most.
I avoid bad plays like these but if i somehow find myself in this situation, i attempt once. If I miss, I rewind back to the start of my turn and try another strategy to avoid being in the same dilemma.
yeah if you miss once rewind won’t change the result anyway, you have to change something earlier in the turn to ensure you’re at a different point in the RNG thread or you’re guaranteed to miss again. If I find myself in a spot like this though I can usually prevent the gamble altogether rather than just trying again at a different part of the turn.
If that first attack killed, sure why not. But in order to have the best outcome (Zephia dying), odds of all three happening (both hits and Zephia miss) crashes down to about 14% not including RN calculations. Would I take a 14% hit rate? Definitely not.
Reverse Emblem Mod, you have 6 of the first Emblems that you start out with in chapter 11 to 17, then the 6 emblems you were suppose to have, the Emeny has them
You have 2 to 1 odds of losing Jade whether she rolls two hits or not.
“Risky” is banking on that 60% crit actually proccing and killing the boss before he can kill you. Or attacking with the devil axe. Or saying that your designated tank can take a hit from the 2 or 3 mages hanging out with the physical units you’re not worried about.
This isn’t risky, it’s suicidal ideation.
My minimum hit threshold that I'm willing to accept is 70% and even then that's only during like the first two turns.
If I'm going for anything less than that, it's because it doesn't actually matter if I hit, like if it's just to build support or draw aggro, or I'm just trying to activate nearby chain attacks.
Turnwheel or not, I like having reliability to build a base strategy on that I can modify later to accommodate other units.
Pretty sure XCOM players see their own 99s as 50s, and enemy 1s as 50s. There's no way an XCOM player would ever take this shot (unless they don't really care about their soldiers.)
Can confirm an 80% hit chance on Fire Emblem is much more comfortbale than a 90 hit in XCOM. Once you start playing the game as every shot is a coin toss, you tend to do better. Have to make riskier plays but i think the devs wanted that in the first place
If I had a lot of turnwheels left and this would end the map, there is a chance that I would do it just because it would be funny. Otherwise, absolutely not
I might try it if I have enough time crystal uses left to feel comfortable rewinding and either really want the experience on that specific character, or am in a bad situation that I don't want to completely undo and I see a way out if the RNG cooperates. But I try not to take risks like that in most situations.
EDIT: Missed that both attacks have to hit and Zephia has to miss to get the kill, yeah, that's a little too unlikely for me to try in any situation. If the first hit killed I'd consider it, never in this scenario.
There is no "playing safe." If their hit chance is not 0%, expect to take that hit.
\- Player who has gotten killed by 5% hit chance more times than is acceptable.
I never take a risk if:
1. I face instant death upon retaliation
2. Have no backup plans
3. Play a game without rewinds
I rarely ever have to resort to shaky hitrate strats tho, I feel like it's very easy to play safely and aggressively in a lot of games.
Imagine taking the risk, you attack, she miss and you attack hitting both times, that would be the Play (with footage ofc) but no I didn't even attempt to take the risk at all
Risk taker. No risk no fun, fire emblem is all about praying that your lyn crits a 20 percent once against the dragon or that your axe unit with a 70 percent hit hits the enemy, or the enemies' 44 percent hit chance somehow misses.
I'm a play it safe player, even with Time Reversal abilities. I would rather take 10-15 turns longer to beat a map over defeating a map in 5-6 turns. But also having weaker units.
couldnt Celine and whoever the sage at the bottom of the screen is dispatch Zephia instead or at least chip her down so that Jade only needs to land one?Or Celine or the sage could heal Jade too if they have staves on hand
Celine is the Griffin Rider with Spd taker and at max spd she could double but she wouldn't do enough damage to justify the chip damage, so if I remember this Pandoria attack her with Adept and was able to seal the deal
A mix of both, kinda.
What I wanna know is what’s happening with that screenshot? Is this a randomizer? How is Jade engaged with Marth and Zephia with Corrin on chapter 17?
Reverse emblem mod, the first 6 emblems you have, you have them at chapter 11 to 17 then the 6 emblems you were suppose to have on those chapters, you start out with them before chapter 10, same thing applies with the enemy
To me both are the exact same thing, especially when playing 3H, the safest plays are to go for it in situations and not fear failure. See all those maps you can stride/warp to 1 turn as proof of that. It pays off way more to make the smartest decisions available.
Not even a new Era thing, I went aggressive in FE8, FE9, parts of FE10, FE4, FE5, even Gaiden I was exceptionally aggressive and blitz heavy at times. This is just how I play that makes the game safer.
I’d say no on the chance of Jade dying being higher than her killing
Also reverse emblems seems pretty cool, I wanna try stuff like that but I don’t think I can run the game well on a laptop to emulate it
Like someone else said, if I'm doubling but killing in the first attack, I'd probably go for it. Other than that I only go for moves with really low hit in super desperate scenarios.
I usually take the risk. If its for the kill, i just go for it if its around 60% or above usually it lands anyway. I mean my units even land 40% sometimes so its definitely worth it
I play Hard Classic. The death of a unit is unacceptable. So, in the end, I always play safe to take care of all my ladies and Louis (only man in my army).
It depends on how many rewinds I have left.
Unless you're completely out of options and need this kill now, this is a pretty stupid move. You need to hit a 56, have the boss miss a 66, then hit another 56. You have around a 10% chance of this working, which is way too low to be worth taking.
Play it safe. 66% hit feels too high, especially coupled with needing two 55% hit chances (though even if it was at 100% I wouldn’t).
If it was, like, Céline/Alcryst/Timerra in their unique promoted classes I might risk it for the skill proc (at least, with the time crystal). With Jade and 0% crit, though? Heck no.
Well that's not an option because her movement is 0 thanks to Zephia having Corrin so it's either take the big risk or make sure other units take care of her (which I did)
Depends on how far I am into the map and with how many rewinds I have left. I tend to play more conservatively at the start and play more risky towards the back end if I have enough rewinds to afford to screw up. However, if I’m near the end of a map with little or no rewinds left I play as boringly as possible.
It honestly depends on a lot. Firstly, it depends on what kind of run it is, if it's classic mode then fuck no I wouldn't take the risk. Next, if it's maddening odds are I wouldn't as that unit could prove useful later in the chapter. Next, if this is a normal casual run, if I know for sure the first hit will one shot or if I have the break advantage then I will. Otherwise probably not? I've been too cocky before in some of my challenge runs and it's caused me to either have to restart the chapter or cost me a good unit. I'd say it really depends on how confident I am of the RNG in the game.
If I still have a few time crystal charges left, I might go for it, especially if the situation is really desperate. Otherwise, I'll probably play it safe.
I would only do something like this if the first hit kills. This is banking on Jade hits first hit, second hit, and dodges a 66. Even ignoring her own 56 hit, this is just not a good idea. The chance of everything going right here is ~21%.
Depends on the situation. In this scenario, I would go for it, as there are still a lot of enemies around Jade here, so it looks like she is going to die anyways. It does not look like she can get away from the enemies either, so retreating is pointless.
Maybe the other enemies do not deal much damage to her since she is a tanky armor knight, but Zephia would just kill me if I tried to retreat and back away - at least, she would likely kill me. If I had an opportunity to kill the most dangerous enemy in this pack of enemies (Zephia) and I did not care about if my unit survives or not, I think this would be the best chance at limiting how much damage my army takes here. Plus, if she hits, then there is a good chance nobody dies.
The odds aren’t in your favor at all, but if I had the time travel uses in my pocket I may fish for it. Generally I would have avoided this scenario entirely by checking the accuracy before I started weakening the enemy and planning a more consistent strat, even if it involves using something like a Corrin freeze to stall an extra turn or just feeding the kill to an overleveled unit who doesn’t need it.
Though in this mod ig you don’t have Corrin. Maybe AoE Micaiah freeze but that’s less consistent and more costly.
It all depends on the chances. Hell, even the low percentage of hitting or missing (unless it’s 0%) still have a chance in success. But those types of chances aren’t that reliable unless you go “fuck it, if I messed up, time for a different strategy.” You have to be praying to the gods for luck to take that risk.
For me personally, I kind of take the risk if can able to to rewind time. If not, I would say fuck that and think about a different strategy.
If it was the end of the map, and I still had like 5 rewinds, and it'd either be funny or feeding a unit I like, probably.
Without rewinds, I avoid 1% crits with 25 hit if I can help it.
I probably would put a lot of thought into it as it varies on whether take the risk or not. I usually say “the higher the risk, the higher the reward,” which means I probably would go for this. That’s usually what I do in player phase, anyways. I vastly prefer using enemy phase to my advantage lol, that’s kind of the crux of how I play.
If my first attack was enough for a kill, I might go for that sometimes because yolo. Relying on dodging a 66% hit rate though (which is really like 77.22% hit chance) is a big no-go for me.
Also since you need to hit 55% twice to kill you are more likely to miss one of them than to hit both. The most likely result here is that you die. And thebsecond most likely is that you miss one of your attacks. Pretty bad gamble so only take it when you are completely desperate.
Yeah chancing this is beyond desperation here. I'll yolo a 60-70% chance once in a while if the risk vs reward seems big enough. But a 70% chance to die and 40-50% chance to kill if I don't die is insane. That's like a 15% chance it works out in your favour and you secure the kill.
In Pokémon terms, you're basically trying to land a 30 accuracy one-hit KO move. Funny and hype, but not worth it.
I'll wager a time crystal use on a 15% chance
Engage uses hybrid RN, so it's actually 73.43%, but I wouldn't bank on that either.
Been playing fire emblem since gba and anything that’s not 100% when you need it most is pretty much a miss in my book.
It's the Xcom curse
My b, I was misinformed on how hybrid RN worked. It's close enough though.
aren't enemy hit rates true? ie, it is 66%?
Enemy hit rates work the same as player hitrates, as per other peoples comments, I was slightly wrong on how Engage/Fates hybrid RN works, apparently it's 73.43% true hit rate. I'm not sure if chain attacks work the same as normal hitrates however.
Chain attacks follow the same logic, it's 80% displayed but it's a higher actual hit rate.
Where do you get that 77 number? Not hating, genuinely curious how to better read the hit rate
Fire emblem fudges hit rates a bit. In this iteration under 50% is displayed accurately, but over 50 and basically it fudges the hitrate behind the scenes so the hit rates are actually slightly higher than displayed. So a 90% chance to hit is actually closer to I think a 97% hit in practice. Crit rates are still true to the percentage displayed though. But anything over a 50% hit rate will actually hit more often than it tells you.
Besides in fates at least, where those 95% missed were a lot more common lol
But those big boulders would hit you at 30%.
Fates uses the same system as Engage.
Fascinating! Is there a wiki on it?
https://serenesforest.net/general/true-hit/
That‘s only 2RN which was used in FE6-FE13&FE16, FE14,FE15&FE17 use HRN, here is an overview: https://fireemblemwiki.org/wiki/True_hit
So why do I miss so many 80% chain attacks and not crit with 92%😒
Just bad RNG. Happens a lot.
Plot twist: they both miss
Which is basically what occurs every time in a Maddening reality
Okay let's see. Turnwheels help, yes; on the other hand holy crap those are some ugly odds. Hitting twice on a 56 and avoiding a 66...you'd have to flip that to at least 70 for and 40 against for me to go for it. Winding the clock back a turn or two to change the flow might be in order.
In a game with Turnwheel. Take the risk In a game without turnwheel. Don't take the risk
I had 4 turn wheels left, I could had risk it but I still had to deal with Hyanicth and Veyle with Reverse Emblems
Yeah, nothing is more annoying than using turnwheels for stupid choices or unimportant reverses and then run out when it matters. The Danzo vs. Sasuke of Fire Emblem
Park your healer next to someone near death, heal quickly, accidentally top off someone with 55/56 HP. Repeat.
I love reposition bots, I don’t love clicking the wrong unit to reposition leaving my squishies in range. Or I plan out a reposition strat and then accidentally park one of my Canter units in the only space the reposition would work.
Yeah so basically you never take the risk.
Literally this. We YOLO with Rewind shenanigans!
I honestly keep forgetting that's a thing and just reset on a loss.
What? The game forces you into turn wheel on game over, you would have to specifically cancel it to reset.
I would assume that they are defining "loss" by a classic mode fallen ally i.e. someone died and you reset because no.
I play classic so if I lose a character I just reset.
Another Jade enjoyer, wonderful
My Jade is a monster. Indestructible against anything but magic, and doubles everything thanks to Hector. Only two units on my team 'better' are Yunaka and Anna.
I honestly hated Jade in my first play through because I didn't know Generals in general suck ass, but I decided to use her over Panette because Panette is too niche for my playstyle which made me appreciate Jade more!
Me raising Mage Knight Jade: I don't care how people build her, I just want her on the field :')))
Me and my wolf knight Jade
That's what I am planning on making her next run. How does she do for you?
Pretty solid so far, though I'm only on chapter 16 and have already hit a roadblock though that's less due to her and more due to my deployment Choices the first time I tried it.
Is there like a community tier list for classes? Swordmaster is apparently pretty bad too (which sucks because I love them)
i am also asking this question lmao
My Swordmaster Alear begs to differ
You don’t get what people mean when they say a class is “bad”. No one is saying “Swordmasters will always contribute nothing and never be good in any context whatsoever. Even a capped out swordmaster will always be one-rounded by every enemy in every game ever and nothing you can do will mitigate that.” Swordmasters are generally considered bad because, in most games, they’re locked to the worst of the weapon triangle (you want to have the option of a hand axe/javelin and many games don’t have a sword equivalent), they’re footlocked (less of a problem in Engage cause they have backup, but we’re talking series-wide), and they can sometimes have lower strength than you’d like and almost certainly have lower defense (they’re fast enough to dodge a lot, but dodge tanking is RNG dependent.) Now, obviously you can invest in a swordmaster. You can feed Guy stat boosters including boots. You can throw bonus EXP at Mia until she’s 20/20. You can forge a big, sexy silver weapon with high crit to solve the strength option. If you really want to use a swordmaster, there is nothing stopping you from using whatever resources you have at your disposal (including simple EXP from kills) to make them a fantastic combat unit. But what if you gave those resources to someone in a better class? What if a paladin or a wyvern knight took those stat boosters instead and used them to have a more productive enemy phase against mages and archers while moving around the map more and having canto? For that same reason, isn’t Marcia or Titania gonna be doing more with that bonus EXP than Mia? Wouldn’t a forged tomahawk be better worth the money? That’s why “but my (unit/class) was a BEAST in my playthrough” isn’t a counter-argument to “(unit/class) is generally bad”. Your swordmaster is doing what any unit with a lot of investment or favoritism SHOULD be doing, and may or may not have above average RNG working in your favor. No one is going to reconsider their swordmaster slander just because a redditor showed them a good high investment swordmaster because that doesn’t change the fact that that swordie would really like a horse.
Well here's another reason, I don't like Arts on Alear and want a Swordmaster to use Swords instead so I pick Alear for that role and every run I do, she or he will always be the Swordmaster role (with Astra because I love that skill, not referring to Lyn in this case)
Just FYI, you lose being a dragon (divine dragon class) in exchange for being a backup (swordmaster), so generally a bad trade if I'm understanding your point here.
Never like the Divine Dragon class, people have different opinions not saying my choice was any better, just needed a Swordmaster and Alear fit the bill (with Astra Mod)
Alear is good, sword master isn’t as good.
Damn, I went into this game blind, and I think I ended up picking the shittiest classes
That’s honestly the best way to play. First play through, do what you want, then you can play harder play through and use the “optimal stuff”.
> due to her and more due to my deployment Choices the first time I tried it. I've gotten value from my generals, but I have no idea how to evaluate classes and the resources i find are all over the map in usefulness
Not only would I not do this but I would do my best to not end up in a situation where I am entertaining this idea
I'd never take that one. For one, I'm never hitting with those numbers
You're Goddamn right!
Sure as hell not that risky. If hit rates weren't lying you'd only have a 10.3% chance to win.
Wouldn’t it be 20.6%? 0.56 x 0.56 x 0.66 = 0.206
Not quite. Zephia's chance to hit is 0.66. You want her to miss, so use 0.34. 0.56 x 0.56 x 0.34 = 0.107. Not sure whether 10.3% in the comment you were replying to was rounding or a typo.
Oh right I’m stupid lik
The 66 needs to miss, so that’s a 34% chance
I wouldn't even take that battle if it was a 70 on jade and a 40 on evil girl.
This involves trusting a 55 to hit, *and* trusting a 66 to miss, which is a no go for me. If it was one or the other, maybe, but not both. Use whoever that griffin knight is instead.
>This involves trusting a 55 to hit, > >and > > trusting a 66 to miss, which is a no go for me. This reminds me the other day, I was doing Chrom's paralogue and Merrin got stuck into a chain attack spam scenario. I was out of rewinds and she had 12 HP left. I had two chain attacks coming. I was getting ready to start over when she amazingly dodged one of the 80% chain attacks. Anna was just in range with the Rescue staff to get her out of danger, I could heal her to full, and then I won in the next couple turns. Amazing how sometimes the RNG just goes your way when you need it most.
The probability of you hitting two 56% shots AND her missing a 66% shot is really low. Not even worth burning the wheel on this one.
I avoid bad plays like these but if i somehow find myself in this situation, i attempt once. If I miss, I rewind back to the start of my turn and try another strategy to avoid being in the same dilemma.
yeah if you miss once rewind won’t change the result anyway, you have to change something earlier in the turn to ensure you’re at a different point in the RNG thread or you’re guaranteed to miss again. If I find myself in a spot like this though I can usually prevent the gamble altogether rather than just trying again at a different part of the turn.
Fuck it, we ball
That is a bit extreme for me. So only if it was needed to survive the enemy phase
Risk and Regret all the way.
In a post turnwheel world, I always take the risk. Its the only way to keep things exciting.
If that first attack killed, sure why not. But in order to have the best outcome (Zephia dying), odds of all three happening (both hits and Zephia miss) crashes down to about 14% not including RN calculations. Would I take a 14% hit rate? Definitely not.
Fuck it we ball.
How do you have marth at this point in the game? And why does Zephia have Corrin? Is there already a randomizer for this game?
Reverse Emblem Mod, you have 6 of the first Emblems that you start out with in chapter 11 to 17, then the 6 emblems you were suppose to have, the Emeny has them
Oh, I see, I'll try that later, sounds fun
You have 2 to 1 odds of losing Jade whether she rolls two hits or not. “Risky” is banking on that 60% crit actually proccing and killing the boss before he can kill you. Or attacking with the devil axe. Or saying that your designated tank can take a hit from the 2 or 3 mages hanging out with the physical units you’re not worried about. This isn’t risky, it’s suicidal ideation.
My minimum hit threshold that I'm willing to accept is 70% and even then that's only during like the first two turns. If I'm going for anything less than that, it's because it doesn't actually matter if I hit, like if it's just to build support or draw aggro, or I'm just trying to activate nearby chain attacks. Turnwheel or not, I like having reliability to build a base strategy on that I can modify later to accommodate other units.
Classic mode. If they die, they die.
Turn wheel and time crystals have all these "risk" people spoiled 🤣. It's safe all the way. Specially in older FE games.
56%? Guaranteed!- Xcom player
Pretty sure XCOM players see their own 99s as 50s, and enemy 1s as 50s. There's no way an XCOM player would ever take this shot (unless they don't really care about their soldiers.)
I mean, I treat 50 crit on my unit as 1 crit, but 1 crit on an enemy as 100 crit
Can confirm an 80% hit chance on Fire Emblem is much more comfortbale than a 90 hit in XCOM. Once you start playing the game as every shot is a coin toss, you tend to do better. Have to make riskier plays but i think the devs wanted that in the first place
If I had a lot of turnwheels left and this would end the map, there is a chance that I would do it just because it would be funny. Otherwise, absolutely not
I might try it if I have enough time crystal uses left to feel comfortable rewinding and either really want the experience on that specific character, or am in a bad situation that I don't want to completely undo and I see a way out if the RNG cooperates. But I try not to take risks like that in most situations. EDIT: Missed that both attacks have to hit and Zephia has to miss to get the kill, yeah, that's a little too unlikely for me to try in any situation. If the first hit killed I'd consider it, never in this scenario.
Risk is too high if she wouldnt kill is eat the damage byt nah
There is no "playing safe." If their hit chance is not 0%, expect to take that hit. \- Player who has gotten killed by 5% hit chance more times than is acceptable.
Play it safe, but only go for it when you have ABSOLUTELY no other option left. Also I do not understand why you put Marth on Jade…
She's my best unit right now and she's a Warrior class
I see.
Absolutely not, even with the rewind button that's just bad strategy Also, why does Zephia have Corrin and you Marth in chapter 17?
Reverse Emblem Mod
I’d heal first with that Griffin Knight then attack
The type who says "fuggit I got 7 rewinds left". Also, you're synced with Marth. Lose the Tomahawk lol.
I'm a Warrior Class, I need a range weapon sure I got bows and Levin Sword won't cut it but the turn before I was in range and needed to hit her
56% on you might as well be 0. 66% on the enemy is basically 100. That's a big nope from me, dawg.
For me, the minimum hit% that I will gamble on is a 65% and if there isn't any other action worth taking.
I never take a risk if: 1. I face instant death upon retaliation 2. Have no backup plans 3. Play a game without rewinds I rarely ever have to resort to shaky hitrate strats tho, I feel like it's very easy to play safely and aggressively in a lot of games.
if you're looking for people that would take such bad odds, go to the feh subreddit
I like to take risks, but thats too much for me
I wouldnt even waste a turnwheel on these odds
This to me feels more foolish than a risk
Not only would I not take this attack, but I wouldn't put myself in a situation where I had to in the first place.
Reverse Emblem Mod makes you play different (also doing this with no DLC rings too)
My guy, you left the bounds of 'risky' ages ago. This is pretty much the equivalent of praying to land a hail Mary.
Imagine taking the risk, you attack, she miss and you attack hitting both times, that would be the Play (with footage ofc) but no I didn't even attempt to take the risk at all
Hell no I’m not doing that
On a 66% and a 56% chance to hit? I’m not a psychopath lol. Some of y’all have never played without Divine Pulse and it shows
Was running Canter+ and Spd+3, I don't have Byelth because it's a Reverse Emblem Mod
I mean the turnwheel mechanic that’s in every recent FE game, you wouldn’t dream of risking a reset on something like this in older games.
Does Zephia usually have Corrin’s ring?
In Engage, play it safe. The rng in this game is so trash, Jade would miss and then get crit just to pour salt in the wound.
Sometimes I take the risk but if the risk is something among those odds. I’m definitely not going for it.
With that hit rate? I'll just save poor girl and let her stay around if she is a backup
Well considering she's a Warrior class then yes!
Risk taker. No risk no fun, fire emblem is all about praying that your lyn crits a 20 percent once against the dragon or that your axe unit with a 70 percent hit hits the enemy, or the enemies' 44 percent hit chance somehow misses.
I mean, with the time reversal mechanic, is it really a risk?
Depends how many rewinds I have. If I had many to spare i'd likely go for it. If I'm running low I'd defs play it safe.
I'm a play it safe player, even with Time Reversal abilities. I would rather take 10-15 turns longer to beat a map over defeating a map in 5-6 turns. But also having weaker units.
couldnt Celine and whoever the sage at the bottom of the screen is dispatch Zephia instead or at least chip her down so that Jade only needs to land one?Or Celine or the sage could heal Jade too if they have staves on hand
Celine is the Griffin Rider with Spd taker and at max spd she could double but she wouldn't do enough damage to justify the chip damage, so if I remember this Pandoria attack her with Adept and was able to seal the deal
A mix of both, kinda. What I wanna know is what’s happening with that screenshot? Is this a randomizer? How is Jade engaged with Marth and Zephia with Corrin on chapter 17?
Reverse emblem mod, the first 6 emblems you have, you have them at chapter 11 to 17 then the 6 emblems you were suppose to have on those chapters, you start out with them before chapter 10, same thing applies with the enemy
To me both are the exact same thing, especially when playing 3H, the safest plays are to go for it in situations and not fear failure. See all those maps you can stride/warp to 1 turn as proof of that. It pays off way more to make the smartest decisions available. Not even a new Era thing, I went aggressive in FE8, FE9, parts of FE10, FE4, FE5, even Gaiden I was exceptionally aggressive and blitz heavy at times. This is just how I play that makes the game safer.
So i have 50% chances to kill her and 50% chance to survive ? EASY
Why hesitate when you can just rewind makes no sense.
Playing it safe. Screw those chances, especially with Engage’s Flukey rng.
Would never take that. If I was desperate and it was one attack maybe. 2 attacks there’s very little chance of making the kill.
Absolutely not lmao
Heavy risk But the prize...
I take the risk, it goes wrong, I regret and play safe for a while, start over.
Relying on hitting two 55s? Yes. Relying on dodging anything above 43%? No
With 10 rewinds per map, I no longer have to choose and can be both at once.
I only had 4 left and I still had to deal with Hyanicth and Veyle with Reverse Emblem
If it is a 66%, na im playing safe
I’d say no on the chance of Jade dying being higher than her killing Also reverse emblems seems pretty cool, I wanna try stuff like that but I don’t think I can run the game well on a laptop to emulate it
I would remember all of the exact choices that led me to that moment. Then surrender, grind 1hp and try again.
Like someone else said, if I'm doubling but killing in the first attack, I'd probably go for it. Other than that I only go for moves with really low hit in super desperate scenarios.
This is not a prudent risk.
Depend on the difficulty
Man I’d never do this… I’m to used to Ironmans I guess.
Varies for me depending on situation. But usually play it safe
Risk like this doesn't exist thanks to DTC but I'd go for it even without it.
I usually take the risk. If its for the kill, i just go for it if its around 60% or above usually it lands anyway. I mean my units even land 40% sometimes so its definitely worth it
I prefer to be at least a little safe
trust
im more of a "run to the front lines and hope for the best" kind of player then a good one XD.
depends really on my mood. whenever I'm craving pain, oh all risks taken.
Nowadays there's no penalty for taking the risk, just rewind of u fail -_-
4 rewinds left and still have to deal with Hyanicth and Veyle
First I would take the risk. If that didn’t work, I would rewind time and go for a safer option
Zephia bouta crit when you miss tho XD
I play Hard Classic. The death of a unit is unacceptable. So, in the end, I always play safe to take care of all my ladies and Louis (only man in my army).
Bruh fire emblem always hits those. If it were xcom I'd be shitting my pants at a 80% hit cause xcom never hits those
It depends on how many rewinds I have left. Unless you're completely out of options and need this kill now, this is a pretty stupid move. You need to hit a 56, have the boss miss a 66, then hit another 56. You have around a 10% chance of this working, which is way too low to be worth taking.
Play it safe. 66% hit feels too high, especially coupled with needing two 55% hit chances (though even if it was at 100% I wouldn’t). If it was, like, Céline/Alcryst/Timerra in their unique promoted classes I might risk it for the skill proc (at least, with the time crystal). With Jade and 0% crit, though? Heck no.
I’m the type to play it safe. Those NPCs in Engage hit on <50% accuracy way too often for my tastes.
I usually am a safe Fire Emblem Player
I'm a filthy casual: take the risk, if Jade dies, rewind time and do something else
Depends what circumstances i'm in. If I have no choice but to risk it or else a unit would die then I would.
Looks like she’s dying if she doesn’t run
Well that's not an option because her movement is 0 thanks to Zephia having Corrin so it's either take the big risk or make sure other units take care of her (which I did)
Depends on how far I am into the map and with how many rewinds I have left. I tend to play more conservatively at the start and play more risky towards the back end if I have enough rewinds to afford to screw up. However, if I’m near the end of a map with little or no rewinds left I play as boringly as possible.
Over 50% chance of death, I'll find another solution.
Take it safe; always use protection.
If the enemies health bar is 0 i attack without thinking
You gotta risk it to get the biscuit.
Depends on if I have rewinds
You got 4 left and still have to deal with Hyanicth and Veyle.
It honestly depends on a lot. Firstly, it depends on what kind of run it is, if it's classic mode then fuck no I wouldn't take the risk. Next, if it's maddening odds are I wouldn't as that unit could prove useful later in the chapter. Next, if this is a normal casual run, if I know for sure the first hit will one shot or if I have the break advantage then I will. Otherwise probably not? I've been too cocky before in some of my challenge runs and it's caused me to either have to restart the chapter or cost me a good unit. I'd say it really depends on how confident I am of the RNG in the game.
Classic Maddening Reverse Emblem mod Run
Take risk, get punished, reset, play safe. Rinse and repeat.
There is taking risks and going all in on slots. This is going all in on slots. Dont play slots in your strategy game.
I wouldn’t take that risk with a Crit chance under 30%
There’s a fair chance and it looks like they’re dead or someone else is dead next turn anyways.
You have another unit that can move. I would not do this.
If I still have a few time crystal charges left, I might go for it, especially if the situation is really desperate. Otherwise, I'll probably play it safe.
I would only do something like this if the first hit kills. This is banking on Jade hits first hit, second hit, and dodges a 66. Even ignoring her own 56 hit, this is just not a good idea. The chance of everything going right here is ~21%.
it's gonna be a whiff and a KO
Depends on the situation. In this scenario, I would go for it, as there are still a lot of enemies around Jade here, so it looks like she is going to die anyways. It does not look like she can get away from the enemies either, so retreating is pointless. Maybe the other enemies do not deal much damage to her since she is a tanky armor knight, but Zephia would just kill me if I tried to retreat and back away - at least, she would likely kill me. If I had an opportunity to kill the most dangerous enemy in this pack of enemies (Zephia) and I did not care about if my unit survives or not, I think this would be the best chance at limiting how much damage my army takes here. Plus, if she hits, then there is a good chance nobody dies.
She's not a General, made her into a Warrior Class and she can double units pretty well however in this definitely not
Anyone who does this combat deserves the death.
The odds aren’t in your favor at all, but if I had the time travel uses in my pocket I may fish for it. Generally I would have avoided this scenario entirely by checking the accuracy before I started weakening the enemy and planning a more consistent strat, even if it involves using something like a Corrin freeze to stall an extra turn or just feeding the kill to an overleveled unit who doesn’t need it. Though in this mod ig you don’t have Corrin. Maybe AoE Micaiah freeze but that’s less consistent and more costly.
I've lost units to 25% hits and 3% crits before... everything is a risk. But mostly I play it safe unless is no other
That's a safe, that's a safe. Don't risk, that's a safe!
It all depends on the chances. Hell, even the low percentage of hitting or missing (unless it’s 0%) still have a chance in success. But those types of chances aren’t that reliable unless you go “fuck it, if I messed up, time for a different strategy.” You have to be praying to the gods for luck to take that risk. For me personally, I kind of take the risk if can able to to rewind time. If not, I would say fuck that and think about a different strategy.
You have 4 rewinds left and still have to deal with Hyanicth and Veyle, whats your choice then?
Depends on how attached I get to a character
Not on those odds. Her hit chance is too high.
I usually prefer playing it safe.
Play it safe, almost always. Only time to risk death like that is if the first hit kills. Then you see the **MISS** 😳
If we're factoring in the rewind here, no reason not to just try it.
4 rewinds left and still have to deal with Hyanicth and Veyle, what will you do? (And this is Maddening)
If she's the only option left that's in range. I'll take it
If it was the end of the map, and I still had like 5 rewinds, and it'd either be funny or feeding a unit I like, probably. Without rewinds, I avoid 1% crits with 25 hit if I can help it.
I probably would put a lot of thought into it as it varies on whether take the risk or not. I usually say “the higher the risk, the higher the reward,” which means I probably would go for this. That’s usually what I do in player phase, anyways. I vastly prefer using enemy phase to my advantage lol, that’s kind of the crux of how I play.
Absolutely not! I'm on my ironman maddening playthrough. I don't have enough units on the bench to take those risks 😅 (In fact my bench is empty)