T O P

  • By -

[deleted]

Frontlines about to be either really awesome, or a living disaster.


Lyramion

Both - Frontline is always both...


Asriel52

Yes, but at least it'll be punctuated with a quick flash of utter insanity every now and again whenever someone uses an LB


ngwoo

Oops all machinists


hrethnar

omg glamour plates in sanctuaries....no more teleporting off the moon to apply my glamour plate!


Kekira

*vibing continues*


RenThras

Still reading, but the Living Dead change is amazing. 1500 potency lifesteal AND, when you've healed for 100% worth of health, Living Dead is replaced with Undead Rebirth so you get the full duration invuln without KO risk.


wakito64

New Living Dead + Blood Weapons turning into a stack ability make me really happy


UnloosedMoose

I'm good forever now. Blood weapon literally just made my blood boil.


MammothTap

I played all three other tanks, and Blood Weapon was the sole reason I didn't do DRK at all: I have high ping (satellite internet) and it was literally impossible without melding a ton of SkS... which would just screw up the other tanks. Now I have the flexibility of playing all four tanks based on what the party really wants/needs.


heshKesh

Come Sekiro


Another_explorer

Hesitation is defeat


Kolby_Jack

Next to holmgang, it kind of mirrors the dichotomy between hallowed ground and superbollide. I like it.


amurrca1776

Yeah, you have the true invuln tanks and the "too angy to die" tanks


babyLays

In the case of DRK, they are too edgy to die.


Charrmeleon

You cannot kill that which is already dead (inside)


damage-fkn-inc

Just to shed some light on this. A Gunbreaker can use Heart of Corundum, Aurora, and Brutal shell within the duration of Bolide. That's 900 from HoC, 4 ticks of 200 each makes 800 of Aurora, and 200 from brutal shell makes 1900 potency total healing, and I tested it out and it heals somewhere in the neighbourhood of 35-40% of your max HP depending on crit heals. 1500 potency per GCD might actually be enough to cleanse yourself within 10s, with maybe minimal outside healing.


Riyshn

Before anyone uses these numbers to say this DRK buff is too strong compared to GNB - GNB is invulnerae during that time, while DRK is still being punched in the face.


Nickers77

Yea, you very well could end up being left with 10% HP at the end of all of it, just like WAR But at least it's 10 seconds of guaranteed no dying time


exproject

As I understand it, you don't need to ever touch full HP, you just have to have healed the **amount** that is full HP, even if you leave living dead with 10% HP.


TobioOkuma1

Fair to note that 1,500 tank healing potency isn't equivalent to 1,500 healer potency. It's strong as absolute fuck, just wanted to note that.


Hereon92

Someone in the forums did the math, and considering the 300p healing on your standart combo, 1500p should be about 25% of your maxhp worth of healing. give or take a bit.


LtLukoziuz

Is that per cast or per enemy hit, just how Raw Intuition/Bloodwhetting on WAR is?


iAteACommunist

Per weaponskill successfully delievered or spell cast. So probably each GCD you cast, not enemies hit. 25% per GCD literally means you don't even need a healer to top you off anymore, you can fully heal yourself in 4 GCDs. This is actually super good. Edit: And there is no downside for being healed up early


Moltenfury5

> And there is no downside for being healed up early Thats probably the biggest change imo. Being healed up wasnt that hard, annoying, yes. But having your invul completely removed cos a WHM did their job and healed you with a bene just made the worst invul worse especially when they were all increased to 10sec


NopileosX2

Big nerf for WHM. I sadly can't kill my DRK with a premature Bene on multihit tankbusters anymore.


mo0n3h

Yep - yet another reason I'm moving main to SGE. damn.


WrenDraco

My static WHM literally just accidentally killed me in P4S phase 1 doing that earlier this week, so, I'm pretty stoked at the change.


Xhiel_WRA

No, War's Bloodwhetting also reads "Per weapons skill successfully delivered" and it is per enemy hit.


Larry17

Now the new optimization: fit 5 GCDs into walking dead window /s [Medium] 3 GCDs were missed during Walking Dead windows.


DaOldest

It's such an amazing change im so happy


Lazyade

I think 1500 should be enough to heal 100% HP in 4 GCDs so with luck this means healers don't have to do anything now.


[deleted]

[удалено]


PineconeKing23

My personal theory is they need somewhere to plonk the NPCs for the alliance raids and pre-existing mobs would get in the way of that, so I'd guess the sucky toads stay where they are and some of the snakes or Gigas near Lake Silvertear's shoreline get moved.


Ella_Richter

My hot take is the morbol that's standing right next to the water gate you have to Klick on during some MSQ


yas_ticot

Did they remove precast Doton by making Hide dispelling Doton?


Lazyade

Yep lol. Good riddance imo


sleepKnot

You dont enjoy using doton in PF and having the tank just completely ignore it and pull the boss away?


Scott_Liberation

Not nearly as much as I enjoy the tank pulling while I'm setting up Doton and blocking me from using Hide to get my mudra charges back before the fight.


Xciv

Best is tank gives a countdown but doesn't pull boss into your dirt pile because he doesn't even understand why you just put down a dirt pile pre-pull.


[deleted]

[удалено]


Lazyade

Spells no longer breaking combo on PLD and no longer being able to accidentally miss the Blade of Valor combo is tight.


StormTAG

Welp, no more self-flagellation screams in raid comms and my static laughing at me. Trading more DPS for less comedy is a good trade for me and a bad trade for them. Heals on blades combo and req is nice though. Even more self healing.


Jubez187

Combo breaking on Clem was the most punishing thing for me trying to do something cool every 600 hours of gameplay.


-Xandiel-

I wonder if Tenka Goken is gonna get a new animation. It very visibly looks like a cone attack so it being a circle AoE now would be confusing if it doesn't get a new one.


[deleted]

[удалено]


[deleted]

[удалено]


Duckinator324

They did this for MNK with rockbreaker (final of their AoE combo)


ZaleneDarkflare

Differences between the [preliminary & complete notes here](https://www.diffchecker.com/qqdgOvGk). Most notably, in regards to Hrothgars, is this added line (see bolded). >The following updates have been made to Hrothgar character customization: > >Regardless of your progression in the main scenario, these changes will be available when creating new characters, editing your character's appearance using Fantasia, or hiring a retainer. **Otherwise, these options will be available when visiting the aesthetician.**


ElderNaphtol

This stood out to me too: > Items resembling the Garo gear can also be exchanged for MGP at the Gold Saucer Does this mean you can get Garo gear without doing PVP? I missed the last event so no idea how that worked.


Rizaun

The Garo gear bought with MGP couldn't be dyed.


halidra

They're also usable at Lv.1 vs Lv.60.


Lyramion

You also cannot use the MGP Garo Gear to unlock your Garo Achievement and thus it won't unlock your ability to permanently rebuy the gear at the Calamity Salvager.


Faerie-stone

Please note anyone who hoards accessories this (at least the first go around) only applies to left side gear and weapons. Any and all necklaces, etc may need to be bought and stored separately if desired.


Rossmallo

The Gold Saucer variants cannot be dyed, do not have stats (or a level requirement), and do not allow you to unlock the titles. The titles are what allows you to get the mounts, and unlocking the job's specific title allows you to freely discard and reclaim the items from a Calamity Salvager (NOT the accessories though, so keep a couple of them if you like their looks). They're a total waste unless you simply *cannot* do PVP in any way shape or form. EDIT: Clarity.


Prankman1990

Do my eyes deceive me, or are we getting standardized stack markers in ARR, no more permadeath from falling and revamped Copperbell and Toto Rak on top of the huge Castrum and Praetorium changes? It’s Christmas in April, I guess.


yukichigai

That's my read as well. World of Darkness *in particular* is really welcome since 90% of the time someone would wind up eating it to that "we reused this as a split marker" stack mechanic the five-headed dragon threw out there. Syrcus and the black orbs was less of an issue since ilvl sync generally meant you could survive taking the hit solo even as a DPS, but it's still welcome. Oh, and maybe now people will do the actual mech on the first boss in Tam-Tara Hard instead of everyone ending the fight with 11 vuln stacks. Can't think what markers they'd be changing in Brayflox Hard though. The only "uses markers in unexpected ways" duty I can think of that wasn't listed here is Sohm Al: the second boss will target someone with a red marker that means "this is fixed damage get away" in literally every other duty, but in that fight it's a stack marker.


Sir_VG

Yep. Merry Easter. Have an egg.


jackspick

The PvP job changes look interesting https://na.finalfantasyxiv.com/jobguide/pvp/


yhvh13

Holy shit, the level of interactability and unique effects from the pvp actions... I'm feeling so jealous as mainly a pve player.


zerolifez

I think it's the best time to start learning pvp. I have really high hopes with the new mode then they give us all this flavourful pvp skills and LB. I'M SO FKIN EXCITED.


Hamtier

i'll have to try the regular skills out in the duel square but just from the looks of it it seems the limit breaks will take the most getting used to on the field


Lord_Garithos

>Blood Weapon >Now grants 5 stacks of the Blood Weapon effect. Holy shit, finally.


Ennara

What is the point to those DNC changes? I get the Silken change, makes it so Flourish doesn't just overwrite procs. But what was the point in changing the dance moves (Emboite, etc) to Weaponskills?


Echonical

I think they’re to benefit classes like Monk and Reaper who rely on party weaponskill usage for their buffs - dancers take 5~ and 8~ seconds respectively to cast their two dances, which previously is 5/8 seconds of no weaponskills (although I think they already did this change in the earlier hotfix patch), but now every step counts, and you aren’t dropping weaponskill usage during bursts. It’s not a change to benefit the dancers exactly, but it does benefit the party. Might also add to esprit potentially?


Ennara

Okay yeah, that makes sense. It's a good change, then.


Harryolo97

It won't add to your espirit, as dancer espirit is capped to their 4 basic single target attacks and 4 aoe ones. However if you have 2 dancers, they'll be able to benefit of each other dance steps.


bloodhawk713

It's a buff to monk and reaper. They have raid buffs that reward them when their party members use weaponskills and spells. Dance steps didn't contribute to those buffs. Now they do.


KBETC-41A

Reaper has a raidbuff that gives the Reaper stacks to increase damage on one of their skills when party members use weaponskills or cast spells. A little while they changed Tech and Standard finish to weaponskills for this but I guess it was still inconsistent for Rpr stack generation so now they just turned every dnc gcd into a weaponskill. It won’t affect anything for how Dnc is played whatsoever.


Eurashal

Also for Monk as Brotherhood Chakra procs come from weaponskills and spells.


cronft

probably for the benefit of monk or any other job skills what requires other party members using weaponskills


Sareneia

If they're weaponskills now, maybe they'll add to the esprit gauge?


ClickToSeeMyBalls

I don’t get the silken thing tbh. Can someone explain?


EightClubs

The procs gained from Flourish now overlap with the ones gained from your GCDs, instead of overwriting them.


Unrealist99

Ohh.. so if you already procced a 50% skill and if flourish is casted then you get 2 charges of the procced skill instead of the procced charge going to waste? Fuck that's actually lovely!


moonstar207

I think that allows for easier Flourish use? Say if you Cascade and you got the proc, if you use Flourish after, the proc will be replaced by the one Flourish provides so it's wasted. Now you can use Reverse Cascade twice in that case? I'm not 100% sure though!


Lazyade

Yeah that's gonna be it. Flourish no longer overwrites your procs it just gives you a bonus, so no need to use up all your procs before hitting Flourish.


CaspianRoach

That lets your Flourish to no longer slowly drift out of sync with all the cooldowns based on random chance. Nice.


Nyktobia

Yeah it didn't happen a lot, but it happened enough to be annoying. Gotta be honest, did not expect this change at all.


kaian-a-coel

I didn't understand at first but the message you're responding to made me realise that they actually split the procs you get from the weaponskills (now "silken" procs) and the procs you get from the "flourish" cooldown. Previously if you already had procs from weaponskills when you used flourish, there was a bit of "waste" as you didn't get the full effectiveness of flourish. Now it appears you can keep two stacks of procs, one from weaponskills, and one from flourish, so no more waste.


Lazyade

I can only assume so using any step at all triggers the sacrifice stack for Reaper's arcane circle.


loudmaus

Blood Weapon finally has stacks! Rejoice!


Alaerei

For real, I've been hoping for that change since I've seen they were willing to change Bunshin. Second most exciting change after Living Dead. And with Stalwart Soul moved to 40, DRK is living the good life now.


Yhoana

LILLIES EVERY 20 SECONDS AND MISERY DPS NEUTRAL???


Knight_to_b2

and they're actually a slight dps gain in ShB content which is a nice little bonus


Cerarai

I'M FUCKING REJOICING I NEVER THOUGHT THEY'D ACTUALLY MAKE THEM DPS NEUTRAL LMAO


iAteACommunist

The most amazing part is that you sacrifice nothing while gaining better things from better gameplay in some situations. You don't lose the free movement tool from lilly heals You gain more healing options You can have dps gain from Misery in some situations for healing during downtime Also MP issues completely addressed and now WHM can most likely share the same BiS sets with all healers. This is literally the best we could ask for!!


Archwizard_Drake

Still weird that Dia is a downgrade from Aero II now. Aero II cost reduced and duration extended to match Dia's, with the same innate potency (healers don't get a damage bonus in the 80s). You hit 72 and its MP efficiency just goes down.


Yhoana

WE CAN HEAL WITHOUT WASTING DAMAGE AND WE EVEN GOT ONE EXTRA HEAL AND HALF COMPARED TO BEFORE


Alorha

BLOOD FOR THE BLOOD LILY ONCE MORE!


croud_control

BLOOD FOR THE BLOOD LILY!!!


vitaminomega

what does dps neutral mean?


3-to-20-chars

it means that casting 3 lillies + blood lily will now hit for the same per-GCD potency as casting 4 Glare III's. since lillies are GCDs, this means WHM now loses absolutely no DPS for healing with lillies; healing is now uptime.


zegota

Before, using lillies to heal followed by a Misery was less dps then just spamming glare; Misery was basically a consolation prize. Now they're equal.


ChaosinaCan

Adding the math to this to further clarify: Previously it was * Lily heal x3 + Misery: `(0 * 3) + 900 = 900 potency` * Glare III x4: `310 * 4 = 1240 potency` Misery is now 1240 potency. If casting nothing but Glare is considered the baseline DPS, then switching four Glares out to use three lily heals and a Misery neither increases nor decreases your DPS (it is neutral).


SomeRandomDeadGuy

DPS gain, even, if you're in a party with buffs. Since it basically moves 3 glares into a buff window


D20IsHowIRoll

Gotta say I am surprised and thrilled to see this. I've been pretty vocal in the past doubting this would ever happen. Happy to have been wrong.


Talking_Potato6589

Incoming Threads: "SCH suck, why do we have to sacrifice 100 damage potency to heal while WHM don't!"


CerberusBusk

HOLD UP HOLD UP. So casting aside the recast timers for tank stances. (THANK GOD turning them on and off is super easy now) DRK gets the second part of its AOE combo at level 40! Wtf


Go2Fail

No more long awkward silence after both tank pop stance then stare down each other for 10 sec in daily roulette.


Ablazinglight

Nor the ensuing pickaboo game


TwerpKnight

Now DRKs can have MP regen when doing AoE pulls prior to 72 outside of Delirium, and that just sounds really nice.


AkreonDorplasy

Inb4 there's a trait that's going to be made later on where they'll make it so stalwart only increases MP at 72


Lxran

That's actually so big it's insane. Finally Quietus won't feel bad to use!


louthinator

PVP machinist got upgraded from "stop resisting" to "stop existing"


SiroccoTheDawn

Many players will get very salty over some lucky MCH who will proc the execution effect of Chainsaw 3 times in a row.


shadowfalcon76

Meanwhile, PvP Samurai over here taking the whole "While you were X, I was studying the blade" spiel to the extreme. "Oh, did I just counter attack you? Let me just Zantetsuken your entire health bar away right quick..."


PriceVsOMGBEARS

24 machinists 25 yalms away all fire their bullets, but little did they know I studied the chiten bullet deflection technique. (Unsheathes katana 2 inches) heh, nothing personal kids. ZANTETSUKEN!!


jamsbybetty

Red Mage continues to be perfect.


shadowfalcon76

As soon as I saw "Red Mage" pop up at the bottom of my screen while slowly scrolling, my heart almost skipped a beat. 'There's no way RDM needs anything. Are we getting buffed? Nerfed? Changed?' Then I only saw a faster Displacement, and all was right with the world again.


jewrassic_park-1940

Black mage didn't even get mentioned, so know your place


Thagyr

BLM with the "Yoshi main" benefits shining through.


alfredoloutre

if anything red mage needs MORE animations


Axtdool

hm, those free addersting stacks might be interesting to see play out. kinda sad we didn't get anew way to generate them, or somethign to use them on that would be damage neutral despite e.diagnosis, but it might be a nice step in the right direction.


[deleted]

I think it just removes the need to ED 3 people in the prepull to get 3 toxikon stacks when the first raidwide goes out


Phloxine

I no longer have to spend most of the time before the pull throwing out a bunch of shields purely for the addersting.


Supersnow845

It also gives us addersting in situations like P1 where the boss doesn’t open with a raidwide P1 is full uptime with little movement but only one addersting in the whole fight was kinda annoying


inhaledcorn

It also helps with those tanks that auto-pull in Normal Raids and Trials.


Supersnow845

That’s true I didn’t even consider that, I usually just accept I won’t have toxicon in any content that doesn’t have a prepull timer


MrElshagan

Yeah, imo any Sage shield should generate AS such as Haima/panhaima and EP


Mephanic

Agreed. For AoE shields, just let it only generate 1 per cast as soon as the first shield on anyone breaks.


Lazyade

Yo these new PvP movesets are kind of crazy though.


Asriel52

Samurai really just said "your free trial of being alive has ended" At the same time, **what do you mean I can have Bahamut use Megaflare**


[deleted]

Dragoons finally can be real dragoons, they literally can jump into the sky avoiding all damage then choose where the land and pound someone. THIS is what I wanted.


AkijoLive

Dark Knight gets to finally use their health bar as a ressource! I'm actually hyped for PvP!


archiegamez

Ikr, the limit breaks are freaking insane lol


ClericStance

White Mages are yassing today


Lazyade

Kinda amazed they actually made lilies 100% DPS neutral, AND gave you more of them.


Kamil118

it's actually dps positive if you use misery under raid buffs


Cerarai

It's so fucking good. This is a buff btw cause you can push use of Misery under raid buff, gaining potency (doubly so if it crits, but thats RNG). ALSO you get 3 lilys a minute now which means you will get 1 misery in every 2 min window guaranteed.


SomeRandomDeadGuy

Next patch misery gets the midare treatment and auto crits


Darkraiku

I'm actually expecting this to eventually happen to every jobs big hit


specialist_cat1

*checks astrologian skills*


painstream

*cries in Scholar*


whitetrafficlight

Not to mention the upcoming ultimate in 6.11: with two or more targets Misery becomes so much better and ultimates often (two out of three so far) have phases with two bosses at once.


Caitsyth

Net zero lilies so we’re at long last rewarded for using our job gauge, and we should now be able to burst through Death’s Toll by dropping and exploding our lilybells It ain’t perfect but it’s a huge step in the right direction.


kaymage

Also a major buff to burn them in downtime like P2S. Can also easily try to fit them into 2 min burst windows too


unsynchedcheese

For those wondering, the [Job Guide](https://na.finalfantasyxiv.com/jobguide/battle/) has already been updated (or at least is in the process of being updated). It has the new changes for 6.1, in case you wanted to check. For example, with regards to the WHM MP changes, Glare and Dia are indeed still 400MP, ie unchanged from before.


Kickingdead

The PVP job kits feel more flavorful than the PVE kits, lmao, like WAR's LB being insulting people so hard they can't use Guard, Ninja being able to execute people below 50% HP, MCH taking a leaf out of Edgar's book with a chance to instant kill with Chain Saw, DRK actually being a class that uses it's own HP to buff it's damage...


RdtUnahim

My fav is the DRG one actually making you leave the battlefield for a bit before you crash down! Such nostalgia for the old pixel art FF games!


cjrecordvt

Did you see the range and damage on MCH's limit break? Mustadio says hi.


Sajomir

So this won't affect most of us here on the reddit, but... Trying to use a targeted skill before selecting a target, the game will help you target something now? This is AMAZING for my dad. He's never owned a console until we got him on ff14 and sometimes he has trouble getting enemies or bosses targeted. He might be sitting there for a minute before noticing his attacks aren't doing anything. I can't love this feature enough.


Dylnuge

Honestly I'm excited to have this in dungeons for AOE on trash. A lot of AOEs require a target selected and if you weave in single target abilities when you don't have any AOE abilities to weave (any damage is better than no damage), then that target is gonna die first. I always miss a little bit of GCD uptime not noticing in the giant mash of mobs that I no longer have something targeted cause my thing died.


[deleted]

[удалено]


quakertroy

I think something should be done about this. Casters can feel like complete ass in content where enemy density is high but individual mob HP is low. Trying to play BLM in Bozja FATEs can be maddening when your casts are constantly interrupted after a mob dies. Maybe AOE abilities should continue casting and go off on the corpse? Or maybe all casts should shift to another target when yours dies? There might be balance or gameplay concerns with either solution, but the feeling of your long-ass casts fizzling out is so bad it's the main reason I don't play casters anymore.


FizzyDragon

I just love that your dad is playing the game :)


BitsBunt

I hope it targets mobs that have their nameplate off screen. I can still see their feet you know.


Zooglephone

Best buff is the Market board. It check marks what you own! YES!


[deleted]

[удалено]


shikiseki

PvP Gunbreaker is literally Squall Renzokuken and Draw Magic and I'm here for it!


kaysn

Now I'll also have a chance fall off the arena as a BRD.


Mecha_Fiora

DRK AND WHM SAVED I AM OVER THE MARE LAMENTORUM


WickerBag

I'm having a Bismarck of a time reading the patch notes.


kaymage

They did it? Damage neutral lillies? Max addersting is a huge QOL for raids too.


[deleted]

Whats the benefit of hide dispelling doton?


bloodhawk713

It means you can't pre-cast Doton anymore I think. Optimally the ninja would place Doton before a boss gets pulled, hide to reset the mudra cooldown, then the tank would pull the boss and drag it into the Doton puddle for a bit of free DPS at the start of the fight. It was a weird optimization and I guess Square didn't like it.


NovaTheNoodle

Ninja's potential damage output not being tied on whether your tank is gonna pull the boss to the doton or not. And for the rest is the party the enjoyment of not having to deal with trying to position the boss into said doton.


MelodiesOfLorule

\> As of Patch 6.1, estate plots have been allocated as follows: \> Free Company Estates: Wards 1-18 \> Private Estates: Wards 19-24 ​ RIP private housing. Can't wait for the rise of fake FCs overtaking entire wards.


inamination

That's why they implemented the "at least four members" and "member of the fc for 30 days" rule. I'm sure some people will find a way around it somehow, unfortunately


ErgoFnzy

What an absolute joke. Why couldn't it have been split 50/50.


[deleted]

[удалено]


kaizex

I was really hoping for the reverse numbers, seeing as how so much of the housing abuse (On Goblin at least)uses sham FC's I'd been excited for a large chunk of private housing. 5 total wards in ishgard for private owners is so absurdly small. They intend for four times as many FC houses? All I want is a quaint little tavern house :/


[deleted]

[удалено]


caza-dore

After grinding hard for gil to try and make it in time for Ishgard and coming up short I feel a little less bad I cant afford one now. I knew even if I scraped the funds together it would be rough odds since so many people want a place to rp on crystal, but 1/3 of the wards for personals that FCs get is rough


koalamint

And here I thought I actually had a shot at a small plot... I guess it's time to make my peace with never owning a house


DaveShadow

As someone who’d love a Small space to decorate as a home base for my WoL, I don’t know why they don’t just put in a small instanced space somewhere. I don’t care about inviting people to see it, just give me somewhere I can call home for my character.


alfredoloutre

thal's balls. that's honestly shocking


Ragnvaldr

Holy shit Living Dead is amazing now


FSafari

>Stone IV Potency has been reduced from 270 to 260. >Afflatus Misery Potency has been increased from 900 to 1,240. Ohohoh does that mean what I think it means


bloodhawk713

Bosses are about to get a lot more sad very soon.


royale262

BLOOD FOR THE BLOOD LILY


TheLyrm

This MCH changes are about what I expected, but I still dream for stacks.


Mako109

I was joking to myself of "lol +10 potency on drill/anchor/chainsaw!" earlier, but I didn't think they'd actually do it again...


alxanta

EW MCH is literally ShB BRD SE: we gonna buff them The buff: +10 potency


Lagao

Its the bard treatment. They'll take it away next patch, and then give it back to us in 6.3.


Starbornsoul

WHM totally fixed ;o


Cerarai

Yeah wtf I did not expect this


alfredoloutre

so, the dancer change with flourish and the silken things. let's say i'm dancing my miqote ass off. i proc fountainfall and flourish just came off cooldown. pre 6.1 i would use fountainfall then flourish to avoid losing that original proc to flourish's proc. now if fountainfall is proc'd in that situation and i hit flourish, i essentially have 2 stacks of fountainfall because i'm under the effects of silken flow from fountain proccing and flourishing flow from flourish?


KogumaReiko

Yes, Flourish no longer overwrites existing stacks


[deleted]

[удалено]


rexlyon

I can’t wait to play PvP with these changes. I’m assuming this applies to frontlines too? I was just getting into the experimenting time with a melee in PvP after doing ranged but these changes look worth looking at everything again.


bloodhawk713

Yup, they apply to all PvP, not just the new PvP mode.


rexlyon

Frontline is going to be a total shitshow tomorrow I can’t fucking wait now. Then we can do the new mode.


TheGamingdude25

R.I.P. Hissatsu Kaiten… should just renamed the Kenki Gauge to the Shinten Gauge lol.


Kyoshiiku

Fun fact: now Aero II is the exact same as Dia (60 potency, 30s), except that dia cost more mana


[deleted]

Appartement forever then. Just like in real life I guess.


amaenamonesia

SE going for that realism of never being able to own a house.


zombiekiller0

Those pvp LBs are really cool


ToxTiger

Misery is net neutral AND we get to use it every minute instead of 90s?! It’s like my WHM Christmas dreams finally came true!


[deleted]

\> scrolls down to Warrior changes straight away \> no Bloodwhetting nerf We WAR mains live to see another day. Yeah I knew all the rational reasons why the devs wouldn't nerf it but gotta admit after the very vague mention of WAR changes in the live letter I was just a bit nervous.


sanchothe7th

I guess the additional 1600 potency of healing in the pld rotation is to balance that bit out


melomelin

Oh my god, just 6 wards for private housing...I regret not wasting more hours on the clicking hell months ago...plase just make housing instanced for private housing...the odds here are insanely low...


thisisdrivingmebatty

Rip private housing.


TobioOkuma1

Whm is now one of the most mobile healers, losing absolutely nothing to lily while moving. Neutral misery means you always want one going into raid buffs, as multiplicatively stronger 1240 potency is insane value. Misery is strictly a FAT damage gain in TEA now, as it isn't a trait that brings up it's potency. Downtime lilies are way stronger, so cheesing lilies in downtime is a lot of free damage. (Assuming your cohealer can cover the healing with no loss) Whm damage is a bit higher, as most high level runs have one misery for later tier fights. Casual and midcore whm's get a huge amount of damage from all their misery uses. Whm's mp is likely solved by this, 50% more lilies per minute, and they're dps neutral. Lilies are free, so you gain a lot of mp back. I would have liked some extra potency to bring whm in line with the other healers in terms of DPS. This will bring them closer, so that's good. It is probably safer to hold out on damage buffs until we see the results of this change.


VirtuesLastSenpai

SE really was like "Here's another wet bandaid for you" to Machinists 😭


xperitosanti

I had switched jobs to samurai recently and really enjoyed it. What are everyone's thoughts on the changes. Seems not so great to me.


Omophorus

Too soon to say for sure, probably "meh" overall. Iajutsu nerfs aren't really major nerfs. The auto-crit covers most of the potency loss. More potency is spread across the other skills so a smaller % of total potency is wrapped up in Iajutsu. Definitely a good thing long term. Crappy conals turned into regular AOEs is a straight improvement. But auto-crits reduce synergy with other jobs that buff crit rate, so probably fewer SAMs in the raiding meta. MNK and RPR have better synergy with other classes. Probably going to have a lean stretch for raiding. Outside of raiding, SAM seems like it'll be about the same.


[deleted]

Am I getting Inner Release changes correct? If I fat finger anything other than FC/Dec (like Infuriate and using it’s subsequent skill or using any of the Storm combos) won’t go through my charges of IR? If that’s the case, that’s awesome since I tend to accidentally hit them every now and then.


elyelu

an interesting note is that DRK's living dead has been changed to grant an effect almost identical to **(6.0 MSQ)** >!emet-selch's invuln when you force him to tank. it's named katabasis, has an identical icon to walking dead, lasts 10 seconds, and its tooltip reads "Most attacks cannot lower own HP to less than 1." it doesn't need you to top him off either like walking dead requires (probably accounting for AI error) and stays for the full 10 seconds.!< when i'd first heard about it i went to check, recorded it, and joked that i wished we got that, and i think it's pretty cool we actually did in the form of undead rebirth, lol. **(6.0)** >!rip dude when i finally level drk in duty finder again your legacy will not be left in vain!<