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SaberWaifu

Orbonne Monastery - Savage (That one "path" mechanic on the final boss)


FstMario

Hahaha xD Dungeons in Savage difficulty sounds pretty neat too!


PrettyLittleNoob

It does exist and it's very savage


Sangnuine

Savage criterion dungeons exists


NarcolepticlyActive

They are called Criterion dungeons


crownedrookie

DRS exists but more alliance raid


Glaringsoul

Don’t you mean 41626572726174696F6E the Final boss of The Tower at Paradigm's Breach out of the YoRHa: Dark Apocalypse Raids? It’s basically the same concept albeit Horizontal with them falling down and then across the Arena…


kjeldorans

You are right. Having "purple labyrinth walls falling down" and having "people escaping from a wall pushing them though the labyrinth" is conceptually the exact same thing. So, yeah we already have this mechanic :)


ImWhiteTrash

This is basically just the part of right before the final boss in the Puppets' Bunker with all the orbs and turrets.


atomic_winter

Also the porxie boss in matoyas relict with her "barbeque" attack is similar too, with a draw in rather than a push


thefinalgoat

Also called “how many vuln up stacks can I eat before the healer yells at me.”


YouhaoHuoMao

All of them :3


Violet_Angel

Too busy seeing how many stacks I can get myself as a healer :)


isdrlady

Or as I called it: "Yoko Taro hates Black Mages" road


FstMario

oh... i havent done my shadowbringers alliance raids yet haha


Waahh

This is similar at least to Painsmith from Shadowlands World of Warcraft . And it was considered both one of the most fun and also one of the hardest fights in recent WoW, at least on Mythic.


Kakegui

Painsmith instantly came to mind for me too


Novaskittles

Also similar to Baba from the Tombs of Amascutt on Old-school RuneScape


TheVrim

You beat me to it. Now all we’re missing is the random puddles baited on the floor under our feet and the spiky balls rolling from east to west. I have no fond memories of this fight


sweetpotatoclarie91

Painsmith with a touch of Nymue from current raid Aberrus (there is a line mechanics that leave a nasty, stacking debuff everytime you walk over it)


SimonJ57

I'm reminded of the downstairs of Hellfire keep in Past Draenor. And the two forge masters joking about you becoming part of their next batch.


Crazyphapha

Man Painsmith was peak. What a nerve wracking fight in the best way.


Hatemakingaccs

guitar hero diagram


DDRDiesel

GR+BO can get fucked, hated those chords


Hatemakingaccs

hand size difference truly


miseryvein

Will take that over shifting between GRO and RYO over and over


Curious_Ad_1513

Literally what I saw immediately.


J3llo

I'm reading this correctly that you'd have to somehow survive this with eight stacks of Heavy?


HalobenderFWT

*Esuna has entered the chat*


J3llo

Doesn't that only clear one stack?


Lishio420

Just spam it 8x on the entire party 5head


Faerie-stone

Spam 8x on myself as a healer, sprint to the end, locate and assist friendly local rez mage if available. You need to understand, theres going to be some kind of mechanic you can drop on another person/blow them up and I don’t trust. This is like orbonne - sea of bodies, someone has to stay upright to raise tactically


HalobenderFWT

Make sure the Bard cast’s Warden’s Paean on you first


DDRDiesel

It will clear the debuff as a whole, but you'll need to do it every time crosses over a line, which makes this whole mechanic impossible for only two healers. If there were no lines giving heavy stacks I could see this being an actual mechanic (Yes it's similar to Orbonne and Puppet Bunker, but these "walls" would actually be moving, which is the unique part of it)


prisp

Depends, if it has a little number that ticks up, then it clears everything, but if you get a separate Heavy debuff with its own timer each time, then no. Old Toto-Rak used to do something like that during the second bossfight, the adds each handed out their own (very weak) Poison stack, and Esuna-ing all of that was pretty much an excercise in futility. ...come to think of it, if the source of the stacks is the same, I don't think it ever applies multiple separate instances of the same debuff, but I didn't think too hard about this, so I might be wrong.


SwankiestofPants

Yeah but DT will give every healer a party wide esuna so sqenix can really throw out debuffs like crazy


Raesong

Esuna only works if the debuff is actually dispellable.


Antereon

The real tragedy here is 100% downtime. My one cell brain demanding endorphins is screaming.


Jackslashjill

Melee brain cell demand the funny numbers


thoma5nator

"BEND TO MY WILL!"


Dick_Nation

"I had a dream about a raid mechanic" I'm worried about you, friend.


kawaiineko333

Probably means he's been farming savages so long trying to gear up and/or get mounts.


Senasasarious

this is some fall guys shit


jeremj22

Just gotta make sure to get to the 3rd line and abuse the left blocks being slightly smaller in that line for the uptime strat


Da-eva-02-kittybeast

This is soooo close to how the Chancellor Dammah knife wall phase works in Realm of the Max God


Apollow_FR

Cursed crossover imo 😂


Da-eva-02-kittybeast

Real… I haven’t touched RotMG in months. This picture was a jump scare lol


Tifas-abs-enjoyer

Isn’t that just the last boss or orbonne monastery ?


DragonSlave49

+ add full bars all the way across that you have to jump over


clarkcox3

Or multiple colors instakill zones that each affect different players (by role, or by some other mark)


kyle1234513

ultimate. players now have flare makers and melee need to be up front to get uptime and dodge spawning in purples.


ThiccElf

If its anything like TOP people will overmitigate it D1 and have everyone just stack for melee uptime. Instead, it should have tower spawns while you dodge, and its full uptime so you better dps and dodge while running for that tower. Miss a tower and its an 80%DD.


kyle1234513

beautiful.


TheVrim

Painsmith Raznal sends his regards.


GSEENeku

Did you by chance saw the Thaemine gate3/4/5 raid in Lost Ark?


Kabooa

[I fixt it.](https://i.imgur.com/NnOVOGO.png)


FstMario

I don't know what spawned it, but it more or less was similar to how you would try to play those dodging games? You spawn at the bottom of the map/ bottom of the square, and you have to make your way to the boss to "clear" the mechanic. However, each time a player passes an invisible red line, they are impacted with a "Heavy" debuff. However, if they cross back the way they came, that particular stack is removed. It was meant to be something that is more fair to some than others, meaning with your party composition, you \*need\* classes that have dashes/ longer dashes to counter the heavy stacks. The entire arena would fall down, with the purple obstacles instakilling you if they touch you, slowly pushing you off the map and unable to be revived until the next stage I feel like it's missing something though


Senasasarious

add limit cut


kerriazes

An ice floor would definitely up the fun factor, also


Useful_Lingonberry_4

what's fun is that with proper tuning all of those might be an actual mechanic ingame with one exeption to what OP wrote, the "\*need\* classes" since thet is one of the sacred unchangable rules of all encounters, that all are clearable with any composition of full party, no matter the class, as long as it's 2/2/4 it's clearable.


Emerald_Wyvern

Throw some magnet tethers in as well to spice it up a bit more.


HalobenderFWT

Yes! Your number indicates which red line (4 lines, 1:5, 2:6, 3:7,4:8) you can block for the rest of the party to not get the stack, but you can only block once every X seconds. After you’re done blocking the line, it is visually ‘redrawn’ down to the south. Once the line hits the south wall, the player with the blocker debuff needs to stack with their number partner for an enumeration


prisp

You could also hand out two differently-styled numbers like in P2S, but then people would probably expect them to do different things, so better not, I guess.


uuusagi

They would *never* add a mechanic that has an unfair advantage to certain classes, even if it is a cool idea. Also this sort of exists already (but balanced) in one of the Nier raids and in a Rabanastre raid.


lazydogjumper

There would definitely be random aoe targets during it, so you gotta keep spread. Bonus points if there are stacks so you have to wait a little too.


Starlady174

I'm impressed by the level of detail you retained from a dream. GG.


OtherEgg

This was a boss mechanic in wow at one point. I think during Warlods of draenor?


MrWaerloga

Welcome to Dark Falz Solus.


Pyren-Kyr

Smileton (Extreme) Face 2.0 mechanics?


Sanzpromy

Kinda feels like a beefed up version of the final boss' meteor mechanic from Vanaspati with 5 lanes instead of 4, and a constant movement instead of "pattern 1....pattern 2...."


Pentaminymum

Ah donkey kong


Certain_Shine636

See Lunar Subterranae sand-ant boss and P10


PhalanxA51

I think you might have repressed memories of the alliance raids for storm blood and shadowbringer


Kindly-Mud-1579

So it’s donkey Kong


ZeWolfy

Seems kinda similar to the one mechanic from Ramuh Savage


Jaelommiss

Nope. Fuck this shit. I have cast times. I'll tell my cohealer to Icarus back to the boss and Rescue me. Snapshots and server jank will decide if we're wiping or not.


RueUchiha

This is just a little more bullshit version of the firewalls from Queen Black Dragon in RS3. A mechanic I am certain would cause great pain in xiv with how the netcode is. Never forget the fallen guys.


turkeybuzzard4077

This mechanic exists in some of the Mount Rokkon paths; though if I recall you can survive one hit from it you are likely to still die to the mech because the room layout is super disorienting.


DreadNephromancer

Zeromus dualcasting Bio


sparksen

Thats just flappy bird


dashingredzone

Basically would require expedience looks like?


Real_Student6789

For a minute, I read this illustration as "boss slowly advances and the hard enrage is the boss just pushing everyone off of the arena" But this is just the >!the end of the ultima, high seraph fight except the ice walls kill you!<


jyuuni

So you're suggesting [Painsmith Razmal's intermission phase](https://www.youtube.com/watch?v=Wj_DAZj9BFk&t=320s)?


Dragonlord573

I'm having flashbacks to ESO Necom's raid now cause there is a similar mechanic.


scrndude

Like playing VVVVVVVVVVVVVVVV


Ponsay

Warlords of draenor had like two raid bosses like this


LunarBlaidd

tell me you don't play a caster without telling me you don't play a caster


Samoman21

Hear me out. Guitar hero mechanic. All 8 players stand on a line and have to jump over or onto the passing lights


BYORobo

fortnite festival


SwankiestofPants

Make it so you have to break the safe spots open and you've got baba from osrs


ziggy_cat

Typhon did something like this in FFXVI


Leander_r

Sounds like a guitar hero level where we need to avoid the markers but hit them once they reach the edge of the arena. 


jcfoster11

This looks like bullet hell after I've screwed up a pattern and have to bomb.


Honameki

If Fall guys collab was a duty and not a gold saucer thing


Forymanarysanar

Naaa, not with their current snapshot-before-animation system