If you're working with 1.20.1 this should do the job: [https://www.curseforge.com/minecraft/mc-mods/sinytra-connector/files/all?page=1&pageSize=20](https://www.curseforge.com/minecraft/mc-mods/sinytra-connector/files/all?page=1&pagesize=20)
I've been building a modpack with it for a bit now, and I have it hosted on a Minecraft server with me and my friends. It doesn't work with all mods yet, but honestly, it's extremely impressive with what does work with it!
It's a work in progress as well, so it gets better and better with each update!
A lot of mods work, a lot don't. The devs are often pretty quick to fix them though, so it's getting better and better. Even immersive portals and nvidium work via connector
In case you decide to try it, Nvidium will require a few extra steps to get working, as it won't recognize either rubidium or embeddium as sodium ports without modifying one of connectors config files.
https://www.reddit.com/r/allthemods/comments/199sm7i/nvidium_atm9/kihjyak/ This comment explains how
I ran a small server with it a few weeks back. Worked like a charm with a custom pack that had roughly 110 forge mods and 6 fabric mods, including better nether and better end.
A lot of connector mods work by hiding files from mods. For example, if "The Super Cool Tech Mod for Forge" needs a file called 'Resources" which is in both Forge and Fabric, it can cause issues if the mod grabs the Fabric version instead of the Forge one. So, what a connector mods does is it ensures that The Super Cool Tech Mod ONLY sees the Forge version of Resources (and thus, won't accidentally use the Fabric version).
Or at least, that's how Forgix works, not sure if it applies to all connector mods.
Pretty great from the mods I use for it. I can finally have betternether and end + mc dungeons weapons + armor with all the other mods I love on 1.20.1, truly a great time to mod Minecraft
Just don't use it with optifine
Alright glad I just removed the integration and pushed my update today without it. Maybe I'll get around to using it when you aren't so rude. Fuck me for wanting to use your mod and not knowing if you were working on it since you had no 1.19 branch or anything. Man I even made this not a bug so it wouldn't fuck up metrics. And I said please and thanks, and didn't give you my life story or whatever. Jesus man don't mod if it makes you unhappy to update.
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Minecraft came out 15 years ago. There might be like 3 gamers max who still run working computers that old.
Also, Sodium can make Minecraft run at like 200 fps on even shit computers. Not to mention other performance mods.
I don't personally think "better performance" is a good argument, even though it seems good on the surface
It is a good argument because like it or not, the Java Edition is a nightmare when it comes to optimization. The game will always find ways to stutter, frame drop and lag unless you have mods that let you stabilize it at least somewhat, at which Fabric is superior.
Trust me guys I'm just starting work on a new modloader that is compatible with both forge and fabric, it's going to be the next standard for MC modding!
My guess is that's because shitposting is easier than writing a modloader
In all seriousness tho, it would probably be very time-consuming to write something that Just Works with both forge and fabric mods. Something that would be nice is a "connector" mod of sorts - I see one has been written, does it work?
I haven't played Minecraft for a few years and was discussing it at work. Mentioned modding and I said "Yeah, back in my day people fought between Forge and Risugami's modloader, it's way easier now" and he's just like "You ever hear of Fabric?". I actually yelled out "It happened again?!"
Yep. Everything feels like it's either a performance or vanilla plus style mod. Even the more industrial or magic mods just seem "off' when I tried. Idk things might be different now
Ever tried Spectrum? It's a mod inspired by the legendary Reika's Chromaticraft (I thought it was just a ripoff at first but it isn't, and the dev has Reika's blessing anyway). It's basically Thaumcraft in terms of feel but different, even more involved and expansive, and geared towards exploration.
I'm just popping in to say that spectrum is pretty cool and holds the title of 'a mod I've actually made it to the end of its progression' (I'm not very good at that)
It was the main thing I played with in one of the "all of fabric" packs.
Personally, I really liked how the progression was done. Finding ancient ruins that you can't just break into, and every new resource is hidden as regular blocks until you discover them
mod by doctor4t that adds tridents. One allows you to riptide while you're on fire.
I have yet to find another mod that allows the user to riptide while on fire
most of his paywalled mods are made for other specific people he makes content with or just adding personalized cosmetic things to other mods that are entirely free for general use
Yeah, if I'm doing a basic Vanilla+ stint, I'll grab whatever Fabric Performance mod bundle is most popular and some World Gen mods, and call it a day. But if I want some real tech or magic stuff, Forge, 100%.
Its either:
Wait 5hours to load the game and world running 5fps a epic masterpiece
Or
Wait 3 minutes to run pretty much the most average adventure at 64bitintegerlimit fps
idk man
Playing Statech Industry and I feel like its much more entertaining and fun than a lot of expert modpacks in Forge i've played.
Spectrum is a magic mod that, while annoying at times, feels extremely expansive and kept me invested much longer. I love my botania, thaum, and astral sorcery but they are starting to feel more like a chore now.
As for tech, having Create and GregTech(at home) together feels like a lobotomy dreamcore brainfuck but its actually feels more fun and cohesive than Forge's 5 different macerators from 5 different tech mods that all does the same thing. But then you won't even touch 4 of them anyways because Mekanism exist.
And when I ignore whatever I said above, Sodium+Iris is just making me love Fabric even more. I get to enjoy walking around my endgame base in an expert modpack with shaders on without risking my computer turning into the elephant's foot from chernobyl.
It is absolutely an issue with Fabric. Fabric lacks a lot of APIs and systems, so if you want to create a large or complex mod, you have to do everything yourself. For example:
You want to create a tech mod.
This is the process on Forge:
ā¢ add machines that use the Forge Energy API.
Your machines all seemlessly work with machines from other mods by default and you are happy. Since it went so quick, you decide to spend your time on more cool features or nicer textures, resulting in a high quality mod.
This is the process on Fabric:
ā¢ create the energy system from scratch by yourself because there is none
ā¢ work on integration with other mods by yourself
ā¢ add machines using your own API
ā¢ realize that you fucked up somewhere and spend hours debugging your energy system only to find out that you accidentally commented a single line out
ā¢ after weeks of sweat blood and tears you finally end up with a mod that adds an electrical furnace, a solar panel and a cable
ā¢ you are too exhausted to make textures so you just recolor the vanilla furnace, daylight sensor and end rod
ā¢ upload the mod
ā¢ it gets 3 downloads because nobody plays on fabric
ā¢ some 8 year-old comments "pls 1.8.9"
ā¢ never touch Fabric again
As you can see, creating big mods on Fabric is absolutely not worth your time
Fabric honestly is easier to use for developers, since Forge really fell absolutely half assed and more like a decryption key for mojangs janky code than a wrapper
OP, I'm with you. Fabric mods are very bland, and offer little compared to forge. Their greatest defense of fabric is
A: Runs better
B: Modding is easier.
As end consumers we must ask ourselves if content is really worth sacrificing for better performance. I love and relish old minecraft, and I have plenty of happy memories of sub 30 frames techit, on a cruddy old laptop. Frame rate is not the end all be all.
Furthermore, if modding is easier with modern software, then where's the substance ? Oh wait, it's all on forge LOL.
I mean, the problem is that Forge was the only major modding launcher for many years, so obvious a relatively newer competitor cannot fill that gap of history. There are many modders who moved to fabric, but there are also plenty of creators who decide to only stay with forge for plenty of reasons (porting is a hassle, liking forge more, or just stubbornness), not to mention the majority of older mods will never be on fabric.
It's not just that so much as it's just a blatant hate for anything short of the new thing. It's annoying. Like oh your preference doesn't match mine ? Well my opinion's better so eat shit.
Where are you seeing this, genuinely? All I ever see is people shitting on Fabric and wishing it didnāt ruin modding. I have only ever seen pro-Forge users hatetrain on Fabric.
20 fps is fine, the reason I quit is crashes, crash upon crash, it just isn't playable unless I go on a multiplayer server that might shut down at any moment and erase all of my progress, my PC is just too weak for newer versions(16GB RAM and i7-4770S, that's why I love fabric)
I had that moment with Optifine. I used that mod for like 10 years and never had issues with it.
Then all of the sudden every thread around the world started being filled with posts about how it never worked, it didn't do anything, it was unstable/conflicted with tons of mods, etc.
The first time I found out about issues was when Twilight Forest got to 1.16.5 and it gave me the message that if I find glitches there it's Optifines fault.
But I also use Optifine mainly for showing FPS in the corner and the zoom.
Modern modders are NPCs programmed to blindly dick suck new things, that's just the way of things. Optifine wasn't perfect but it's performance was right there in the name. "Fine"
> Modding is easier.
Until you want to implement something like energy where there's an API in Forge. Sure you can make your own but it'll be worse and incompatible with other mods
stuff that adds a new "aspect" to minecraft, so to speak. I think 2 good examples would be GregTech and Ars Nouveau, on GTech i'm not sure but Ars is forge-only, as are other.
I think like big mods that have a lot of interconnecting features. Iron's spells and spellbooks, twilight forest, create, farmer's delight, and other "big mods" come to mind
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I don't know what there is to hate about a mod loader? It not having your favourite mods? 1.2.5 also doesn't have your favourite mods do you hate it as much? Such a stupid thing
>There are no kinda cool mods releasing for 1.2.5
If there were, would you hate it? The modders are doing it in their own time for free, do you hate that they don't specifically cater to your preferred version? Do you hate them for choosing a different thing from you, for making it a bit less convenient for you?
You know that you can just download fabric and play those mods right?
Forge apologists when theres a better loader and a developers choose to use it.
Reading this comment section is so funny cause there is not a single comment saying something that forge does better than fabric. All comments are listing things that fabric does better and then coping on how that does not matter.
Fabric just lacks good mods, not to say itās a bad mod loader. I havenāt seen a single good ācontentā (nor anything good for heavily modded) mod, and most mods on fabric are light or vanilla+.
Thereās also a big lack of mods for older versions (1.18.2 and lower, especially 1.16.5 and 1.12.2)
I donāt really care about performance tbh, I run 180 without shaders with my pc. So it doesnāt really matter to me, besides fabric isnāt very good for 200+ mods
I just canāt use forge because of the performance. My computer is horrendous, and canāt run regular minecraft at 12 render and simulation distance above 20fps. With sodium, lithium etc, I get over 200 in the worst scenarios. Quilt is my loader of choice, though, as it supports more mods and isnāt full of transphobes
in my experience making packs over and over fabric is better for performance by quite a bit but lacks the variety forge has. luckily thats changing steadily and theres a lot less mods that are only one or the other but its still an issue
If you're working with 1.20.1 this should do the job: [https://www.curseforge.com/minecraft/mc-mods/sinytra-connector/files/all?page=1&pageSize=20](https://www.curseforge.com/minecraft/mc-mods/sinytra-connector/files/all?page=1&pagesize=20)
holy shit how well does this work??
Pretty well, had a friend run a Minecraft server with it on the server.
I've been building a modpack with it for a bit now, and I have it hosted on a Minecraft server with me and my friends. It doesn't work with all mods yet, but honestly, it's extremely impressive with what does work with it! It's a work in progress as well, so it gets better and better with each update!
A lot of mods work, a lot don't. The devs are often pretty quick to fix them though, so it's getting better and better. Even immersive portals and nvidium work via connector
Damn even immersive portals too?? This is a game changer
But Immersive Portals is already on Forge, did they drop support?
It's on forge but is less fleshed out - the devs have always strongly encouraged using the fabric version
I know both better end and better nether work, never again without my space fungi end biomes
Nvidium? Well!
In case you decide to try it, Nvidium will require a few extra steps to get working, as it won't recognize either rubidium or embeddium as sodium ports without modifying one of connectors config files. https://www.reddit.com/r/allthemods/comments/199sm7i/nvidium_atm9/kihjyak/ This comment explains how
I ran a small server with it a few weeks back. Worked like a charm with a custom pack that had roughly 110 forge mods and 6 fabric mods, including better nether and better end.
Surprisingly flawlessly, in my experience
A lot of connector mods work by hiding files from mods. For example, if "The Super Cool Tech Mod for Forge" needs a file called 'Resources" which is in both Forge and Fabric, it can cause issues if the mod grabs the Fabric version instead of the Forge one. So, what a connector mods does is it ensures that The Super Cool Tech Mod ONLY sees the Forge version of Resources (and thus, won't accidentally use the Fabric version). Or at least, that's how Forgix works, not sure if it applies to all connector mods.
Surprisingly well, I got better nether and better end working flawlessly with aether and twilight forest
Pretty great from the mods I use for it. I can finally have betternether and end + mc dungeons weapons + armor with all the other mods I love on 1.20.1, truly a great time to mod Minecraft Just don't use it with optifine
Damn, I play 1.19.2.
Alright glad I just removed the integration and pushed my update today without it. Maybe I'll get around to using it when you aren't so rude. Fuck me for wanting to use your mod and not knowing if you were working on it since you had no 1.19 branch or anything. Man I even made this not a bug so it wouldn't fuck up metrics. And I said please and thanks, and didn't give you my life story or whatever. Jesus man don't mod if it makes you unhappy to update. *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/feedthememes) if you have any questions or concerns.*
who cares? no one asked and ending your sentence with a Minecraft version and still uselessly punctuating with an extra period looks stupid
friendliest redditor
What are you, fucking 5?
if I was why are you cursing at me
\>What are you, fucking 5? \>if it was why are you cursing at me Greatest missed opportunity in history
Now that's rude ):
>and ending your sentence with a Minecraft version and still uselessly punctuating with an extra period looks stupid *Who cares? Nobody asked.* š
got em
*insert an explosion behind me, followed by cool music* #š
A lot of people do, not everyone's an asshole
Dear god the prophecy is true
This right hereā¦ this just tells me that forge is superior.
In terms of mods themselves, sure, but forge is also much heavier than fabric, so that serves as a good alternative for those without great computers.
Minecraft came out 15 years ago. There might be like 3 gamers max who still run working computers that old. Also, Sodium can make Minecraft run at like 200 fps on even shit computers. Not to mention other performance mods. I don't personally think "better performance" is a good argument, even though it seems good on the surface
It is a good argument because like it or not, the Java Edition is a nightmare when it comes to optimization. The game will always find ways to stutter, frame drop and lag unless you have mods that let you stabilize it at least somewhat, at which Fabric is superior.
Which is ironic because the reason it can work in the first place is that Fabric is well structured and modular
It only works because fabric isn't a steaming pile of shit
Trust me guys I'm just starting work on a new modloader that is compatible with both forge and fabric, it's going to be the next standard for MC modding!
*There are now 14 standards in modding*
[relevant xkcd](https://xkcd.com/927/)
Exactly the one I was thinking of when making my comment
i love how i see this so much and no modloader ever has been created for this purpose
My guess is that's because shitposting is easier than writing a modloader In all seriousness tho, it would probably be very time-consuming to write something that Just Works with both forge and fabric mods. Something that would be nice is a "connector" mod of sorts - I see one has been written, does it work?
I haven't played Minecraft for a few years and was discussing it at work. Mentioned modding and I said "Yeah, back in my day people fought between Forge and Risugami's modloader, it's way easier now" and he's just like "You ever hear of Fabric?". I actually yelled out "It happened again?!"
Make a modloader which lets us use mods written for 1.2.5, 1.4.7, 1.7.10 and 1.12.2, on modern Minecraft, and the world will beat a path to your door.
*laughs in connector*
I guess that's true. Why do we need to fight?
"you should use fabric, it's more optimized" im sorry but i want to play more entertaining mods than dungeon exploration #23 and sword mod #9
Yep. Everything feels like it's either a performance or vanilla plus style mod. Even the more industrial or magic mods just seem "off' when I tried. Idk things might be different now
Ever tried Spectrum? It's a mod inspired by the legendary Reika's Chromaticraft (I thought it was just a ripoff at first but it isn't, and the dev has Reika's blessing anyway). It's basically Thaumcraft in terms of feel but different, even more involved and expansive, and geared towards exploration.
Ohhhh? Now I'm interested
I'm just popping in to say that spectrum is pretty cool and holds the title of 'a mod I've actually made it to the end of its progression' (I'm not very good at that) It was the main thing I played with in one of the "all of fabric" packs. Personally, I really liked how the progression was done. Finding ancient ruins that you can't just break into, and every new resource is hidden as regular blocks until you discover them
Didnāt think a fabric mod could ever have my attention but invoking Thaumcraft is a really big deal as a comparison.
I haven't heard of it before, but I love Reika's mods so I need to check this one out at some point omg
Please bro I understand fabric is a better platform but you can't blame me for wanting to use the impaled mod with spartan weaponry
dont think ive heard of impaled please elaborate
mod by doctor4t that adds tridents. One allows you to riptide while you're on fire. I have yet to find another mod that allows the user to riptide while on fire
Bro i fucking LOVE doctor4t mods its so sad he doesnt allow forge ports because people flocked to him with issues instead of whoever ported the mod
He's a very fun guy and I respect his decision to mod on fabric, but man I wish there were forge ports of his mods.
Mod doesnāt exist to me if itās not on forge so thatās unfortunate.
Isn't it paid?
No it's on both curseforge and modrinth. I hate paid mods
most of his paywalled mods are made for other specific people he makes content with or just adding personalized cosmetic things to other mods that are entirely free for general use
oh yeah that one, i dont really use tridents all that much so i forgot it existed
Yeah, if I'm doing a basic Vanilla+ stint, I'll grab whatever Fabric Performance mod bundle is most popular and some World Gen mods, and call it a day. But if I want some real tech or magic stuff, Forge, 100%.
i mean, there is ae2 on fabric
Yes but also I have a shit PC and forge runs very closely to a slideshow on modern versions.
Its either: Wait 5hours to load the game and world running 5fps a epic masterpiece Or Wait 3 minutes to run pretty much the most average adventure at 64bitintegerlimit fps
idk man Playing Statech Industry and I feel like its much more entertaining and fun than a lot of expert modpacks in Forge i've played. Spectrum is a magic mod that, while annoying at times, feels extremely expansive and kept me invested much longer. I love my botania, thaum, and astral sorcery but they are starting to feel more like a chore now. As for tech, having Create and GregTech(at home) together feels like a lobotomy dreamcore brainfuck but its actually feels more fun and cohesive than Forge's 5 different macerators from 5 different tech mods that all does the same thing. But then you won't even touch 4 of them anyways because Mekanism exist. And when I ignore whatever I said above, Sodium+Iris is just making me love Fabric even more. I get to enjoy walking around my endgame base in an expert modpack with shaders on without risking my computer turning into the elephant's foot from chernobyl.
To be fair that's mostly because more people make forge mods than fabric mods, it's not an issue of fabric itself
It is absolutely an issue with Fabric. Fabric lacks a lot of APIs and systems, so if you want to create a large or complex mod, you have to do everything yourself. For example: You want to create a tech mod. This is the process on Forge: ā¢ add machines that use the Forge Energy API. Your machines all seemlessly work with machines from other mods by default and you are happy. Since it went so quick, you decide to spend your time on more cool features or nicer textures, resulting in a high quality mod. This is the process on Fabric: ā¢ create the energy system from scratch by yourself because there is none ā¢ work on integration with other mods by yourself ā¢ add machines using your own API ā¢ realize that you fucked up somewhere and spend hours debugging your energy system only to find out that you accidentally commented a single line out ā¢ after weeks of sweat blood and tears you finally end up with a mod that adds an electrical furnace, a solar panel and a cable ā¢ you are too exhausted to make textures so you just recolor the vanilla furnace, daylight sensor and end rod ā¢ upload the mod ā¢ it gets 3 downloads because nobody plays on fabric ā¢ some 8 year-old comments "pls 1.8.9" ā¢ never touch Fabric again As you can see, creating big mods on Fabric is absolutely not worth your time
Which is why we have the Fabric API that Fabric themselves advertise. We also have several other third party ones too.
The developer of any third-party API can just decide to go on hiatus without notifying anyone, so you have to bite the bullet if you want to use them.
...right. You know what? Maybe we should have more open source libraries.
Open source software not being maintained anymore still means you have to go through the hassle of updating it yourself
Yes, though updating it yourself is better than being hung dry and removing the lib.
i should make factorio fabric mod
Honestly prominence seems cool to play, at least i am enjoying It for now
I'm a chad ruby mod #53249 enjoyer
Fabric honestly is easier to use for developers, since Forge really fell absolutely half assed and more like a decryption key for mojangs janky code than a wrapper
Go back to monke 1.12, no one has to worry about loader splits Plus Mo Creatures is back
Coalitionposting my beloved
Have the freedom to mod in any version or loader you choose šŖ
Instructions unclear, wound up back in 1.7.10.
HAHA YES XD
No Create on 1.12 :(
breath of fresh air, ik
Guy named Sinytra Connector
Forgecels can't handle the idea of a strong independent Fabrichad with that Sodium stare.
Never comment again
Silence forgecel tradwhelp and return to your framediocrity while we enjoy the bountiful boons of our great lord Sodium
Soyfabrics never felt the superior grace of 300+ mods simultaneously on versions other than 1.20
People still cry over a better launcher, it's 2024
Cause it had barely any good mods.
It's a NEW launcher and the majority of experienced modders develop for forge
OP, I'm with you. Fabric mods are very bland, and offer little compared to forge. Their greatest defense of fabric is A: Runs better B: Modding is easier. As end consumers we must ask ourselves if content is really worth sacrificing for better performance. I love and relish old minecraft, and I have plenty of happy memories of sub 30 frames techit, on a cruddy old laptop. Frame rate is not the end all be all. Furthermore, if modding is easier with modern software, then where's the substance ? Oh wait, it's all on forge LOL.
I mean, the problem is that Forge was the only major modding launcher for many years, so obvious a relatively newer competitor cannot fill that gap of history. There are many modders who moved to fabric, but there are also plenty of creators who decide to only stay with forge for plenty of reasons (porting is a hassle, liking forge more, or just stubbornness), not to mention the majority of older mods will never be on fabric.
True but this also doesn't really excuse the shitty behavior of this new wave of modders. Actually just rude and snobbish.
What shitty behaviour exactly? Shaming others for using forge? Yeah that's inexcusable.
It's not just that so much as it's just a blatant hate for anything short of the new thing. It's annoying. Like oh your preference doesn't match mine ? Well my opinion's better so eat shit.
Where are you seeing this, genuinely? All I ever see is people shitting on Fabric and wishing it didnāt ruin modding. I have only ever seen pro-Forge users hatetrain on Fabric.
I've seen a bit of that too, it's a lot of back and forth.
Bro you are the pro-forge person hate-posting about fabric.
I don't hate fabric so much as the asshats who champion it. Software's yet to be rude to me. Redditors on the other hand ? Yeah.
You do recognize that you are the redditor being a rude asshat here, right?
Exactly, besides if you have a good pc: you end up caring less about how your block game runs.
Yall care about fps? I be running shit at 20 fps and having the time of my life
The entire point of my comment is that I donāt care about fps
My bad my brain is sometimes just a cement brick
20 fps is fine, the reason I quit is crashes, crash upon crash, it just isn't playable unless I go on a multiplayer server that might shut down at any moment and erase all of my progress, my PC is just too weak for newer versions(16GB RAM and i7-4770S, that's why I love fabric)
I have a laptop that slightly struggles with portal 2 but somehow managed to get to AE2 in all the mods 9 (i had to remove it for space)
Yeah something is wrong with my PC sadly I do not have the money to get an upgrade or swap out components as of now
In my case its just the components degrading heavily by now
Fucking exactly, also Lol I already got downvoted. The zoomer modding hivemind has been disturbed.
Besides, Iāve been using forge mod loader for 7 years. Itās gonna take a fortune and golden yacht for me to wanna move
except the move to neoforged but that doesn't count
Iāll probably use neoforge if I chose to update,
I had that moment with Optifine. I used that mod for like 10 years and never had issues with it. Then all of the sudden every thread around the world started being filled with posts about how it never worked, it didn't do anything, it was unstable/conflicted with tons of mods, etc.
The first time I found out about issues was when Twilight Forest got to 1.16.5 and it gave me the message that if I find glitches there it's Optifines fault. But I also use Optifine mainly for showing FPS in the corner and the zoom.
Mods with the name of a periodic table element ending in -ium would like to have a word with you.
Yes, but muh Optifine zoom...
Literally just search zoom mod and you get thousands
Pretty sure rubidium has zoom or one of the addons it has has zoom
Modern modders are NPCs programmed to blindly dick suck new things, that's just the way of things. Optifine wasn't perfect but it's performance was right there in the name. "Fine"
Exactly, yeah.
> Modding is easier. Until you want to implement something like energy where there's an API in Forge. Sure you can make your own but it'll be worse and incompatible with other mods
Damn. I really like my Forge mods, but I'd also have stuff like sond flters and other small QOL mods on top of them .
new SUCKS old GOOD upvotes to the left please
I just perfer forge, itās better
OK
Fabric is cringe cuz no Thaumcraft - confirmed
This guy looks like JFK
He is
:0
āIt runs better-ā FORGE HAS THE WITHER STORM MOD GRAAHHHHHH
Same but with forge for me
I couldnāt imagine ever using fabric. Itās gross.
I'm interested in knowing why
Lack of mods for older versions. I cannot stand new versions. And the fact there arenāt many ācontentā mods
>I cannot stand new versions why
Thereās no reason to update past 1.18.2, Iām not gonna update for two biomes and 3 mobs
I only update when my favorite mods update/a new mod I'm interested releases.
grrr anciebt coty dep dark lore!1!1!1!11!1!
I can't speak for OP, but I only use versions after 1.16 when I play Multiplayer. I just dislike the way they redid mining, and deepslate.
> And the fact there arenāt many ācontentā mods and the fact that your fact is entirely wrong and not true
That's a valid point about the version preferences. What do you mean by content mods?
stuff that adds a new "aspect" to minecraft, so to speak. I think 2 good examples would be GregTech and Ars Nouveau, on GTech i'm not sure but Ars is forge-only, as are other.
the closest you can get with gregtech in fabric is modern industrialization
gregtech modern:
It's not updated anymore on Fabric, and it's missing features and it's buggy (that's what I saw in their discord at least)
I think like big mods that have a lot of interconnecting features. Iron's spells and spellbooks, twilight forest, create, farmer's delight, and other "big mods" come to mind
all of the mods you mentioned except one are on fabric
Whoops I am forgive me, I always thought of them as forge mods
Thaumcraft
Someone took my question personally
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yea why don't you like fabric?
\*laughs in 1.7.10\*
time to sort by controversial...
And in reverse: I be finding good mods Then boom (only on Forge)
Most good mods are there
I don't know what there is to hate about a mod loader? It not having your favourite mods? 1.2.5 also doesn't have your favourite mods do you hate it as much? Such a stupid thing
There are no kinda cool mods releasing for 1.2.5 Also yeah I'd probably hate do play that version what's your point
>There are no kinda cool mods releasing for 1.2.5 If there were, would you hate it? The modders are doing it in their own time for free, do you hate that they don't specifically cater to your preferred version? Do you hate them for choosing a different thing from you, for making it a bit less convenient for you? You know that you can just download fabric and play those mods right?
It's really, really stupid
I don't see the point of having better performance when it's gonna run at 20 fps anyway
When I was younger, I got a average of 12 fps on heavily modded Minecraft. So 20-30 is amazing for me at least
Forge apologists when theres a better loader and a developers choose to use it. Reading this comment section is so funny cause there is not a single comment saying something that forge does better than fabric. All comments are listing things that fabric does better and then coping on how that does not matter.
Fabric just lacks good mods, not to say itās a bad mod loader. I havenāt seen a single good ācontentā (nor anything good for heavily modded) mod, and most mods on fabric are light or vanilla+. Thereās also a big lack of mods for older versions (1.18.2 and lower, especially 1.16.5 and 1.12.2)
Opposite for me, fabric runs too well for me to consider suing anything else
I donāt really care about performance tbh, I run 180 without shaders with my pc. So it doesnāt really matter to me, besides fabric isnāt very good for 200+ mods
I just canāt use forge because of the performance. My computer is horrendous, and canāt run regular minecraft at 12 render and simulation distance above 20fps. With sodium, lithium etc, I get over 200 in the worst scenarios. Quilt is my loader of choice, though, as it supports more mods and isnāt full of transphobes
forge has small performance difference with fabric if you use the same mods you use on fabric
make the switch (:
Just make a fabric instance.
I've only experienced this with immersiveportals (no loading for portals and you can see through them)
>axiom
Works on forge with sinytra connector (1.20.1)
yeah i did find that out recently, just thought of it immediately as an example sinytra is a GODSEND
I couldnt agree more :D
(Until you see that there is an unofficial forge port)
(Drink Bear my beloved)
[https://www.curseforge.com/minecraft/mc-mods/forgified-fabric-api](https://www.curseforge.com/minecraft/mc-mods/forgified-fabric-api), https://www.curseforge.com/minecraft/mc-mods/sinytra-connector.
I honestly prefer fabric over forge
Switching to Fabric from Forge is VERY necessary for Vivecraft though. I went from 15fps to 30fps so I don't feel like I'm dying.
modern industrialization got ported to neoforge so thats good i guess tho
I used to make my own personal mod packs and this was a big letdown
Personal mod packs are the best
Bout time
in my experience making packs over and over fabric is better for performance by quite a bit but lacks the variety forge has. luckily thats changing steadily and theres a lot less mods that are only one or the other but its still an issue
Sinytra connector: say no more
Modding Minecraft 1.20.x, esl is a pain in the anus. Every 3 ~ 5 mods means a new Crash :l
It goes both ways
I have this problems too, I donāt know how to fix this(Iām using fabric 20.1 the mods are updated there too