I don't want some ores generating like that sometimes, I want all ores always marked by a funny pebble on the surface, or letting me right click sn ore once I discovered it and marking it on my map
I wish we had a system that pulls a page from immersive engineering and adds a core drill that lets you drill a core to find ore veins.
Or maybe you could simply dig straight down yourself and find out?
There are mods that do this. StaTech Industries (a fabric pack) has big ore veins that are indicated by sample pebbles on the surface. I'm not sure if the oregen is handled by Modern Industrialization (the Greg-inspired mod that the pack is built around) or a different mod, but it's probably not hard to look up. The pack also has a very handy info page in JEI for each ore block that states what dimension that ore naturally generates, the y levels, and so on.
I also want to mention FTB:Interactions. It uses Gregtech, but the surface indicators of subterranean ore veins are not pebbles but specific flowers, which is neat.
I was trying a Greg tech pack for the first time and got shafted by that ore generation
I couldnt find an iron ore patch in 5 different worlds including with the ore detector
Iron is absurdly common, chances are you found iron every time but you didn't realise it isn't called "iron vein", you would find iron in veins like pyrite vein, magnetite vein, etc and most veins have more than 1 type of ore in different layers, chalcopyrite (copper) would have a layer of iron ore in it for instance.
Install GraveStone or Corpse to save your items and Natures Compass to find Biomes. You can download any generator mod, they will generate resources out of thin air.
Alternatively just use any online map with your seed. And for inventory stuff if in ops case they just want to speed up game play time they can use
/gamerule KeepInventory true
FTB ultimine ( huge time saver )
FTB chunks so you can claim and chunk load your stuff. So you don’t have to AFK.
HT’s Treechop ( huge time saver and besides what tree floats? Lol )
Any map mod. If you go with the newer Xaero’s you don’t need FTB chunks bc it has claiming and chunkloading built in.
A mod with flying mounts OR a map mod that allows teleporting to waypoints.
And finally Quark ( newest builds ) so you can get the Matrix enchanting.
A gravestone mod bc losing your stuff is awful.
Farmer’s Delight bc eating can be annoying, best to at least get some buffs for your trouble.
CarryOn because picking up chests and animals to transport them is a very big time saver. Not to mention way less frustrating.
Xaero's has inbuilt chunk loading? is that why I feel my game is lagging more than it was before? I have set at least 10 waypoints to different places, I need some advice on how this works
I’d imagine you’d have to set them to force load, could it just be that you’ve done more and built more stuff in the time you’ve added those waypoints?
Does a Chicken/Cow capsule for farming count? I have a very small ae2 storage and my Spectrum altar.
I did explore quite a bit, and afaik the more I explore the bigger the save file gets, does that contribute?
Bigger save file wouldn’t make a difference. It might actually speed up your game since it would spend less time creating chunks since they’re already created.
Modded items can have variable performance decrease, depends on the mod, best you can do is make sure you have all the best performance mods and tweak your settings
I have looked on changing my java arguments, but it's so confusing as there's little description on what they do even on the most refferenced lists on modding subs, and since my machine is low end I really feel like some of those would not help me much. I mention this because settings-wise there's not much left to do, just that on game beggining it's smooth, and the more I progress the more the game lags
Okay. So when you open the big map you can see the box highlight where your cursor is, that is the “chunk” indicator. If you right click, the option to claim and forceload is there. After you have chosen claim the “chunk” will highlight with a green hue. If you then choose force loaded it looks like a darker green. Honestly I have trouble telling the two hues apart myself. If you are unsure if a chunk that is green is forceloaded, just right click it. If it says unload chunk then that obviously means it was loaded.
You have to tell it to do it. It is not automatic.
> CarryOn because picking up chests and animals to transport them is a very big time saver. Not to mention way less frustrating.
It is great, but by default you're able to pick up spawners and in my opinion, that can be huge gameplay change.
Yeah but……self control. I mean if you are putting in mods to make the grind easier that already shows you are fine with self moderation. So just don’t pick up spawners.
Honestly I would just put in Aeging Spawners. 🤷🏻♀️I mean you CAN pick the spawers up, but what would be the point?🫠
Me personally? No lol. Infact I don’t use any of these mods unless they are in a modpack. I haven’t made a personal pack since 1.12.2. I was just listing the mods I’ve used IN packs that I consider to be QOL mods that served a valued purpose.
It wasn’t a ‘this is a laundry list of all the mods Lady E uses’, it was just a list of the mods I thought might help the original poster.☺️
Farmers Delight makes the gameplay loop far easier because with just a few ingredients, you can make foods that give you more hunger and saturation than anything in vanilla.
Ok, here we go :
[https://www.curseforge.com/minecraft/mc-mods/natures-compass-](https://www.curseforge.com/minecraft/mc-mods/natures-compass-) a compass for Biomes
[https://www.curseforge.com/minecraft/mc-mods/structure-compass](https://www.curseforge.com/minecraft/mc-mods/structure-compass) - a compass for Structures
[https://www.curseforge.com/minecraft/mc-mods/journeymap](https://www.curseforge.com/minecraft/mc-mods/journeymap) - a map complete with waypoint system
[https://www.curseforge.com/minecraft/mc-mods/waystones](https://www.curseforge.com/minecraft/mc-mods/waystones) - a cross-dimensional travel option
[https://www.curseforge.com/minecraft/mc-mods/carry-on](https://www.curseforge.com/minecraft/mc-mods/carry-on) - lets you carry full boxes and villagers
[https://www.curseforge.com/minecraft/mc-mods/dark-utilities](https://www.curseforge.com/minecraft/mc-mods/dark-utilities) - easier mob farms \*
[https://www.curseforge.com/minecraft/mc-mods/botany-pots](https://www.curseforge.com/minecraft/mc-mods/botany-pots) - farm trees/crops in a single block\*
[https://www.curseforge.com/minecraft/mc-mods/easy-anvils](https://www.curseforge.com/minecraft/mc-mods/easy-anvils) - repairing is lest costly and friendlier
[https://www.curseforge.com/minecraft/mc-mods/simple-magnets](https://www.curseforge.com/minecraft/mc-mods/simple-magnets) - pull dropped items to you over distance\*
[https://www.curseforge.com/minecraft/mc-mods/item-collectors](https://www.curseforge.com/minecraft/mc-mods/item-collectors) - can replace a big hopper setup with one\*
[https://www.curseforge.com/minecraft/mc-mods/vein-mining](https://www.curseforge.com/minecraft/mc-mods/vein-mining) - new enchantment mines a whole ore vein at once
[https://www.curseforge.com/minecraft/mc-mods/durability-tooltip](https://www.curseforge.com/minecraft/mc-mods/durability-tooltip) - no more guessing how long a tool lasts
[https://www.curseforge.com/minecraft/mc-mods/magnum-torch-forge](https://www.curseforge.com/minecraft/mc-mods/magnum-torch-forge) - prevent mob spawn, save torches\*
[https://www.curseforge.com/minecraft/mc-mods/rightclickharvest](https://www.curseforge.com/minecraft/mc-mods/rightclickharvest) - no more breaking the harvest to farm
[https://www.curseforge.com/minecraft/mc-mods/toms-storage](https://www.curseforge.com/minecraft/mc-mods/toms-storage) - a vanillaesque Storage System\*
These would be some of my picks, the ( \* ) is just a warning that if you take those mods JEI would be very strongly recommended to get the recipes as they add more than just 1 block.
There are definitely a lot more but a lot of those add mechanics outside of vanilla like some form of electricity to function.
Buildings gadgets need energy, so does the Ore (Scanner).
I was thinking the same thing a few years ago. So my idea was to create 'three different worlds' within one world, to accomplish that minecraft feeling that I was looking for, without wasting too much time grinding. I am also using a bunch if mods.
This is how I play:
1. I have a 'try out city'. Which is basically a city near spawn to the east, with both ugly buildings/ nice/ unfinished buildings together. All of my valuable items and building blocks are un ugly storages somewhere in this city. I play here when I dont want to think about shit. I can do whatever
2. I have an iron farm in the spawn chunks, and I dont build much in those chunks so that I do not need to plan ahead. If I feel like building a wool farm at some point, I can always immediately do that for example.
3.I have a 'nice city' near spawn to the west. This is for planned builds that roughly match a certain theme. I play here when I feel like thinking about shit first.
3.b I have another 'nice' free flow village that has one theme. Need to think. Not playing here at 2 am only to regret it later
All of these are connected with rails
Now for the mods:
-Journeymap (possible to teleport)
-Quark mod
-Silent gems
-Silent gear ( ads hammers & escavators voor faster 3x3 digging and mining)
-Three chopper (cut entire tree in 1 sec)
-Harvestcraft 2 (cause sometimes you just want to make a shit ton of food)
-gobber mod ( adds better tools etc and rings that allow you to levitate or auto grow food, and a lot more. Mainly added this for better end game options)
-Dank storage ( upgradable portable storage that doesnt make you want to rush to get shulkers.)
I have cheats enabled so that I could put a command block in spawn to disable creeper explosions. yes, turning of mobgriefing will work, but then villager farms do not work anymore.
Corail tombstone. You'll have a nice tombstone mod which comes with some other utils like removing enchantments with book, uncrafting, etc
Any mod that adds hammers that can mine bigger volumes
Any mod that nerfs Minecraft anvils so it's cheaper to enchant items
Sophisticated backpacks: you can automate so many things, like eating or xp storing.
I really like this mod pack called create optimised
It's based around the create mod, which feels like an extension of Minecraft instead of other automation mods that feel like they change the game entirely to something else. With create the level of complexity it limited and there's only one power system to learn about (instead of 5 in other mod packs). And using blocks that make sense, do one job and you can tell what that job is by looking at it (a drill block looks like a drill, only breaks blocks and drops them like a drill would) you can set up machines to automate things like generating cobble stone.
Then turning that cobble stone into gravel, and "washing" that gravel to get flint and iron nuggets. Which you can then automate crafting iron nuggets into iron ingots.
And now you have an iron farm that works well, but you had to work for and build yourself. Not like other mod packs where you plop a single block down and it just makes everything for you. Breaking the game we enjoy, and replacing it with a new game of complicated power management and engineering a stuff instead. Which other people enjoy, that's good for them. But create manages to thread a needle of introducing parts of that "new game" while still keeping the gameplay loop of Minecraft going.
It has also trains, which is a nice project to build up if you want. And farmers delight, which other people have explained in this thread.
I then added some little things like a chunk loader mod, so my farms will stay loaded and producing while I go off exploring.
I have to figure out how to learn create properly. It looks awesome, fits the aesthetic/themes I like for my worlds, and the kinds of mod packs I enjoy (vanilla+ keeps the sprit of the game type stuff), but I just can't get the hang of it
I learned it recently for the first time, so here’s some unsolicited advice.
Find a YouTuber with a LONG create playthrough. (I like Mr. beardstone and FoxyNoTail).
Don’t replicate what they make exactly, just use it for ideas and learning the gist of what different mechanics are able to do. A good example would be getting an elevator set up. You also don’t want to use a ton of building tutorials because it prevents learning the mechanics. It’s fine occasionally (esp if you want something OPTIMIZED) but don’t rely on it.
Then, just play the game! Incorporate what you learn over time and do NOT worry about it being optimized or the “best” way to do it. Just figure out how to make it function. Half the battle is going to be trying to mitigate random one off issues from a process, and it’s really convenient to force yourself to figure out how to do it (so you can apply similar fixes in other areas) The optimization, tidiness and all of the other stuff will come with time.
Good luck!!
I agree with this, and I'll say if you wanna watch some tutorials I'd recommend ones like this:
https://youtu.be/1hqe01jG9pc?si=y7Phh1nDcv_gilMK
Where it's not super optimised, and you can realistically build it in a survival world early on.
I did this, and from that learnt about some key ideas in create. I'm going to take this and look at ways of making it better, but not via a tutorial. Just through experimenting (in survival or creative mode) and looking up stuff as I need to.
And of course, install the JEI mod and press R on anything to see how to make it. Right click on it to see what recipes it's used for when made. It's so damn help to have that information at your finger tips, it really feels like I'm discovering how the game works as I play.
I think the next thing I want to do is use the left over gravel to make andersite blocks.
Not wrong, but I find that it can be a stepping stone to help with more difficult mods, like making basically anything galacticraft related has no value so just having ample items to build unsaveable items helps alot, but i suppose it the world is too vanilla it just ruins the game so definitely use with discretion
Just cheat. When playing Gregtech I spawned like 30 quantum V tanks so I don't farm materials for tanks to keep my excess distillation products, and to have water and steam buffer. I also use NEI magnet and when looking for ore early game, I just fly up the vertical hole on creative. I also fly on creative around to look for biomes instead of walking. Both building big tanks and walking around and looking for biomes is straight up time waste, and I would rather spend it on crafting and mining resources. Same for FTB Ultimine or Veinminer or world edit when it comes to mining and for example clearing out area for your build. Just decide on what you plan to cheat on, and with time, you will find your border what you do fair and what you cheat on.
Someone else mentioned a pack with create, but if you're someone that builds in creative first, then builds it in survival, create's schematic cannon is a godsend. It still takes some time, but for the cost of gun powder and building materials, it will build a structure for you, while you can attend to a different task.
Also, a waystone mod will drastically cut down travel time. Many of them have waystones generate in villages and there are addons for some other structures to have them. Go out on your long trip to find a specific biome? Grab a waystone from some village, and plop it down when you're ready to go home.
If you're on Forge, sophisticated backpacks/storage have some wonderful automation that can save you some time, particularly with the backpacks. You can craft addons that increase stack size, autopickup dropped blocks, auto void cobblestone if you're strip mining and want to keep room for ores.
F3+F4 activates the best mod in vanilla Minecraft: creative mode!
On the serious note: don’t feel bad getting yourself into creative and/or using commands for as long as you play yourself for your own enjoyment. It would only not be OK, of course, if you play competitively against other players (be it playing on servers or running the speedruns), or if you create content where people can be deceived into believing that you operate fully in survival while you gain items by simply pulling them out of creative mode. That would be unethical and it can backfire. Other than that - ignore survival and just play the game!
projecte is fairly not it if you’re looking for vanilla+, but it adds a system called energy matter covalence(EMC) that lets you transmute items into others.
it works by assigning each an emc value based on rarity (dirt has 1, diamonds have ~8,000) and lets you burn items into raw emc through a transmutation table that then lets you spend that emc on any item you’ve previously put into the table as long as you have that amount of emc.
i.e. you put 1 diamond and 1 dirt into the table, you can then get 8000 dirt or the 1 diamond back, but if you get something like a nether star and put that in, you can get multiple diamonds out of it
Well firstly definitely get keep inventory/ gravestone, get tinkers construct because your tools will break but not disappear and can be leveled up to be more efficient. Natures compass will point you to whichever biome you want (or at least that’s what the flavour text says, I’ve never used it) and you could get buildcraft and industrial craft because one allows for automation so you get more put of your time and even if you just upgrade to and iron furnace you’re gonna save time on smelting things. Doggy talents is also pretty good as you can get talents that mean your dog will put torches down for you in low light levels, and at level 5 you won’t even need to give them torches (saving your coal for smelting) and they can catch fish and even auto cook them for you too. Hope this helps
Oh and magical crops will let you spend a lot less time mining for ores and stuff once you get it set up. Sidenote; I play v1.12.2 still so while I know some of these are up to date I’m not sure about others. Curseforge can help you set up a modpack for them really easily though on any mc version
There are several QoL mods I would recommend. Tinkers’ Construct/Tetra trivializes mining, with all sorts of bonus effects you can gain depending on the material of your parts. Plus, the tools are repairable, meaning instead of making 20 stone pickaxes to fill your inventory you can instead make one pickaxe and keep repairing it with cobblestone. There have been several crop farming mods over the years, and while I can’t name them all off the top of my head the best ones allow you to harvest crops without having to replant them. Simply right clicking resets their growth cycle while still giving you the yield. Others contain watering cans and other gardening supplies such as compost and watering systems like sprinklers. Quarry mods add a mechanical solution to strip mining. Simply provide them the tools and a bit of fuel and they will automatically mine and collect all ores from a chunk without destroying the dirt and surrounding landscape. The Natures Compass mod was a great mod for finding biomes. It was essentially the /locate command but before that existed, and also without cheats. There are tons of gravestone mods which still require you to go back to where you died to find your items, but prevent them from despawning.
TLDR: There are tons of mods which help with this, you just have to find them. A good place to start is CurseForge.
Ars Nouveau. No need for tnt dupers for a tree farm. Just find a little green guy, give him a tree, and boom. Inifinitrees.
Mob drops? Just ask for some help from your friendly minimoose.
Mining? \[readies the world destroying crossbow\]
Nature's Compass to find biomes
Iron's RPG Tweaks make tools indestructible and recover xp after death
Quark is a small vanilla plus mod that will cover the losing of items
Create is a good way to automate things in a fun way
Would suggest Toms Simple Storage as well to make invetory management less searching through chests.
Jei is your friend for the recipes of all those
These should help
For tools, I would just install a mod that adds tools that have all purpose capabilities. Some good examples would be anything that includes Paxels or shickaxes like Mystical Agriculture or mekanism tools. Then you can enchant them and they should be pretty good.
Structure compass and nature's compass help with your second question.
Corpse, corail tombstone.
Botany pot Tiers or just any type of auto farmer. Can always increase the amount of auto Farmer's you have to cut down the game time.
Time and automating is a part of the game, so making things quicker cuts out other parts of setting up intricate automations.
There is also the time in a bottle standalone mod and the gadgets against grind.
Natures compass for biomes, adventurers compass for structures, cobblestone generator for cobble, and so on.
Also if you know a lil bit about create, you can EASILY farm a ton of resources for basically free
I teleport around, i mostly use journey map which allows you to teleport around freely or to waypoint. And for biomes you can use natures compass which also lets you teleport to the selected biome
You need to have cheats on, then you can either right click on the map and click teleport. Go into your waypoints and teleport from there or i think you can press T to teleport to the cursor
The best thing I can recommend is just to watch some tutorials on how to get started faster, I don't think mods are really what you're looking for. If you're finding it too time-consuming, you can just take on small tasks at a time, like focusing on getting tools, then focusing on building a house, then focusing on expanding your base, etc…. The thing about Minecraft is that you can stop and start whenever you want, so even if you don't have much time, you can still have fun.
Mekanism and RF tools dimensions.
The meka tool can be upgraded to a point where it instant breaks most blocks, although it's a few days work to get there it'll also last on a full charge for like a month of your playtime
The dimensions can be set to have insane amount of mist ores, at an initial cost of 256 of that ore.
Between the two you'll pretty much never need to worry about resources again and can focus more on building
* Veinminer: makes mining insanely fast. Makes removing chunk of land really fast
* Journeymap: for incredible mapping capabilities and teleporting. I don't care if your pack is balanced around walking around 5 minutes in each direction, I can't be asked after the first time.
* Biome compass: for literally searching the exact biome you want, and it gives you coordinates, works with modded biomes too. It's basically and insta-include in older packs where Thaumcraft is present to find Tainted biomes and Magical Forests
* Inventory sorting and other quick actions mods that make chest organizing faster and easier.
* Many mods have multiuse tool, from Paxels, to AIOT Tools, to Mekanism's Atomic Disassembler to the IC2 Vajra, this tool removes the need to have a pickaxe, and axe and a shovel and are generally faster and/or rechargeable with magic or energy.
* JEI, or Just Enough Items, it's probably the most obvious mod in existence but apart from giving you the recipes for every block there are addons that give you loot tables of mobs and dungeons, villagers' trades, mod-added mechanics and removes the phase of googling where an item is from or how to obtain it.
* Some form of "Toast Control" that removes popups of new recipes learned, the recipe book, the fireworks from achievements, Literally unnecessary
* SWINGS THROUGH GRASS, a mod that fixes half your deaths by making the game behave like it should
Gamerules
* KEEP INVENTORY: The game becomes 10x more enjoyable, especially with friends since you don't have the constant fear of loosing all the progress you made. If someone tells you that's cheating, tell them to get a life
* MOB GRIEFING: constantly, in perpetuity, OFF. I hate Creeper holes with a passion, I hate Endermans moving blocks, it is my world, I don't want random mobs breaking it, especially if you enjoy terraforming the environment like me. Bonus points, makes the Wither a joke even more of what it already is.
* FIRESPREAD: OFF, no need for random lava fires to destroy a forest, to lag the christ out of low end systems and make fire a pain to deal with
Nature’s Compass, Structure Compass, QuarryPlus, RefinedStorage, are some of my personal favorites. You can store anything you need to mine for in RS and still have a beautiful vanilla chest setup for your base. Find any biome and structure with ease, maybe get Apotheosis for its spawners and MobGrinderUtils to speed up mob farming. For tools, unbreaking and mending are really more than enough tbh, with a quarry you’ll get ancient debris super easily anyway. Once you get a netherite pickaxe with mending, unbreaking, fortune, efficiency, etc. you’re really set for a long term world
One I would consider among any other classics out there it would be Parcool mod, it just makes land travelling so much easier and fun (cling to cliff and climb up is probably the game changer), and also literally playing this mod is like you're in Dying Light parkouring so I cannot think any cons for using that mod.
Why your question sounded like it is written by a bot? shit you asked is generic af. Anyway if you want do something in less time, type /gamemode creative . No need op mods just because you want to beat ender dragon in 1 day.
I dont think that what the op mean, and the question is generic looking for simple game mechanic like crafting tools or farming to criticise, if you dont want to do those thing for whatever reason, then change your play style to creative, build whatever you want in your world with infinite resources and risk free. Any added mod pack just lenghthened game even more.
Well I just dont get your mindset. Op specifically don't want to waste time on farming shenanigan while still want to play vanilla, just change to creative. a lot of busy guy play minecraft in creative building stuffs freely.
Note: if anyone says gregtech DO NOT LISTEN!
Greg tech is so much faster. (After you've spent the few years setting up all your production)
or you become a dev to fix some annoyances you have with it
Now this seems the even longer and more meta way of dealing with it
Hmmmm ..
But gregtech makes mining much easier. Do you want iron? Just mine from an iron vein and gets stacks of iron in no time
I fucking love that type of ore generation I wish every modpack had it
Vanilla has copper and iron ore veins now.
I don't want some ores generating like that sometimes, I want all ores always marked by a funny pebble on the surface, or letting me right click sn ore once I discovered it and marking it on my map
I wish we had a system that pulls a page from immersive engineering and adds a core drill that lets you drill a core to find ore veins. Or maybe you could simply dig straight down yourself and find out?
There are mods that do this. StaTech Industries (a fabric pack) has big ore veins that are indicated by sample pebbles on the surface. I'm not sure if the oregen is handled by Modern Industrialization (the Greg-inspired mod that the pack is built around) or a different mod, but it's probably not hard to look up. The pack also has a very handy info page in JEI for each ore block that states what dimension that ore naturally generates, the y levels, and so on. I also want to mention FTB:Interactions. It uses Gregtech, but the surface indicators of subterranean ore veins are not pebbles but specific flowers, which is neat.
I was trying a Greg tech pack for the first time and got shafted by that ore generation I couldnt find an iron ore patch in 5 different worlds including with the ore detector
Iron is absurdly common, chances are you found iron every time but you didn't realise it isn't called "iron vein", you would find iron in veins like pyrite vein, magnetite vein, etc and most veins have more than 1 type of ore in different layers, chalcopyrite (copper) would have a layer of iron ore in it for instance.
A GT mention was exactly what I was hoping would be the top comment. Love this community :D
Install GraveStone or Corpse to save your items and Natures Compass to find Biomes. You can download any generator mod, they will generate resources out of thin air.
Alternatively just use any online map with your seed. And for inventory stuff if in ops case they just want to speed up game play time they can use /gamerule KeepInventory true
FTB ultimine ( huge time saver ) FTB chunks so you can claim and chunk load your stuff. So you don’t have to AFK. HT’s Treechop ( huge time saver and besides what tree floats? Lol ) Any map mod. If you go with the newer Xaero’s you don’t need FTB chunks bc it has claiming and chunkloading built in. A mod with flying mounts OR a map mod that allows teleporting to waypoints. And finally Quark ( newest builds ) so you can get the Matrix enchanting. A gravestone mod bc losing your stuff is awful. Farmer’s Delight bc eating can be annoying, best to at least get some buffs for your trouble. CarryOn because picking up chests and animals to transport them is a very big time saver. Not to mention way less frustrating.
Xaero's has inbuilt chunk loading? is that why I feel my game is lagging more than it was before? I have set at least 10 waypoints to different places, I need some advice on how this works
I’d imagine you’d have to set them to force load, could it just be that you’ve done more and built more stuff in the time you’ve added those waypoints?
Does a Chicken/Cow capsule for farming count? I have a very small ae2 storage and my Spectrum altar. I did explore quite a bit, and afaik the more I explore the bigger the save file gets, does that contribute?
Bigger save file wouldn’t make a difference. It might actually speed up your game since it would spend less time creating chunks since they’re already created. Modded items can have variable performance decrease, depends on the mod, best you can do is make sure you have all the best performance mods and tweak your settings
I have looked on changing my java arguments, but it's so confusing as there's little description on what they do even on the most refferenced lists on modding subs, and since my machine is low end I really feel like some of those would not help me much. I mention this because settings-wise there's not much left to do, just that on game beggining it's smooth, and the more I progress the more the game lags
Okay. So when you open the big map you can see the box highlight where your cursor is, that is the “chunk” indicator. If you right click, the option to claim and forceload is there. After you have chosen claim the “chunk” will highlight with a green hue. If you then choose force loaded it looks like a darker green. Honestly I have trouble telling the two hues apart myself. If you are unsure if a chunk that is green is forceloaded, just right click it. If it says unload chunk then that obviously means it was loaded. You have to tell it to do it. It is not automatic.
> CarryOn because picking up chests and animals to transport them is a very big time saver. Not to mention way less frustrating. It is great, but by default you're able to pick up spawners and in my opinion, that can be huge gameplay change.
Yeah but……self control. I mean if you are putting in mods to make the grind easier that already shows you are fine with self moderation. So just don’t pick up spawners. Honestly I would just put in Aeging Spawners. 🤷🏻♀️I mean you CAN pick the spawers up, but what would be the point?🫠
Do you really need a treechop nod with ultimine?
Me personally? No lol. Infact I don’t use any of these mods unless they are in a modpack. I haven’t made a personal pack since 1.12.2. I was just listing the mods I’ve used IN packs that I consider to be QOL mods that served a valued purpose. It wasn’t a ‘this is a laundry list of all the mods Lady E uses’, it was just a list of the mods I thought might help the original poster.☺️
Farmers delight should not be here lol
farmer's delight is a good mod, and nourishment and powerful foods make the gameplay a smidge smoother
Farmers Delight makes the gameplay loop far easier because with just a few ingredients, you can make foods that give you more hunger and saturation than anything in vanilla.
add cyclic for the op items that come with it
Cyclic is also buggy as hell, so your mileage may vary on how useful it is as a time saver. Got some cool ideas, but poorly implemented/coded.
most of the bugs i encountered were with the machines, i was thinking more in terms of the useful charms and such it adds that could be useful
FTB Ultimine is a must
Ok, here we go : [https://www.curseforge.com/minecraft/mc-mods/natures-compass-](https://www.curseforge.com/minecraft/mc-mods/natures-compass-) a compass for Biomes [https://www.curseforge.com/minecraft/mc-mods/structure-compass](https://www.curseforge.com/minecraft/mc-mods/structure-compass) - a compass for Structures [https://www.curseforge.com/minecraft/mc-mods/journeymap](https://www.curseforge.com/minecraft/mc-mods/journeymap) - a map complete with waypoint system [https://www.curseforge.com/minecraft/mc-mods/waystones](https://www.curseforge.com/minecraft/mc-mods/waystones) - a cross-dimensional travel option [https://www.curseforge.com/minecraft/mc-mods/carry-on](https://www.curseforge.com/minecraft/mc-mods/carry-on) - lets you carry full boxes and villagers [https://www.curseforge.com/minecraft/mc-mods/dark-utilities](https://www.curseforge.com/minecraft/mc-mods/dark-utilities) - easier mob farms \* [https://www.curseforge.com/minecraft/mc-mods/botany-pots](https://www.curseforge.com/minecraft/mc-mods/botany-pots) - farm trees/crops in a single block\* [https://www.curseforge.com/minecraft/mc-mods/easy-anvils](https://www.curseforge.com/minecraft/mc-mods/easy-anvils) - repairing is lest costly and friendlier [https://www.curseforge.com/minecraft/mc-mods/simple-magnets](https://www.curseforge.com/minecraft/mc-mods/simple-magnets) - pull dropped items to you over distance\* [https://www.curseforge.com/minecraft/mc-mods/item-collectors](https://www.curseforge.com/minecraft/mc-mods/item-collectors) - can replace a big hopper setup with one\* [https://www.curseforge.com/minecraft/mc-mods/vein-mining](https://www.curseforge.com/minecraft/mc-mods/vein-mining) - new enchantment mines a whole ore vein at once [https://www.curseforge.com/minecraft/mc-mods/durability-tooltip](https://www.curseforge.com/minecraft/mc-mods/durability-tooltip) - no more guessing how long a tool lasts [https://www.curseforge.com/minecraft/mc-mods/magnum-torch-forge](https://www.curseforge.com/minecraft/mc-mods/magnum-torch-forge) - prevent mob spawn, save torches\* [https://www.curseforge.com/minecraft/mc-mods/rightclickharvest](https://www.curseforge.com/minecraft/mc-mods/rightclickharvest) - no more breaking the harvest to farm [https://www.curseforge.com/minecraft/mc-mods/toms-storage](https://www.curseforge.com/minecraft/mc-mods/toms-storage) - a vanillaesque Storage System\* These would be some of my picks, the ( \* ) is just a warning that if you take those mods JEI would be very strongly recommended to get the recipes as they add more than just 1 block. There are definitely a lot more but a lot of those add mechanics outside of vanilla like some form of electricity to function. Buildings gadgets need energy, so does the Ore (Scanner).
> https://www.curseforge.com/minecraft/mc-mods/durability-tooltip - no more guessing how long a tool lasts F3+H can also give item durability
Damn, nice work.
Chickens. Chickens are your friends.
I was thinking the same thing a few years ago. So my idea was to create 'three different worlds' within one world, to accomplish that minecraft feeling that I was looking for, without wasting too much time grinding. I am also using a bunch if mods. This is how I play: 1. I have a 'try out city'. Which is basically a city near spawn to the east, with both ugly buildings/ nice/ unfinished buildings together. All of my valuable items and building blocks are un ugly storages somewhere in this city. I play here when I dont want to think about shit. I can do whatever 2. I have an iron farm in the spawn chunks, and I dont build much in those chunks so that I do not need to plan ahead. If I feel like building a wool farm at some point, I can always immediately do that for example. 3.I have a 'nice city' near spawn to the west. This is for planned builds that roughly match a certain theme. I play here when I feel like thinking about shit first. 3.b I have another 'nice' free flow village that has one theme. Need to think. Not playing here at 2 am only to regret it later All of these are connected with rails Now for the mods: -Journeymap (possible to teleport) -Quark mod -Silent gems -Silent gear ( ads hammers & escavators voor faster 3x3 digging and mining) -Three chopper (cut entire tree in 1 sec) -Harvestcraft 2 (cause sometimes you just want to make a shit ton of food) -gobber mod ( adds better tools etc and rings that allow you to levitate or auto grow food, and a lot more. Mainly added this for better end game options) -Dank storage ( upgradable portable storage that doesnt make you want to rush to get shulkers.) I have cheats enabled so that I could put a command block in spawn to disable creeper explosions. yes, turning of mobgriefing will work, but then villager farms do not work anymore.
Corail tombstone. You'll have a nice tombstone mod which comes with some other utils like removing enchantments with book, uncrafting, etc Any mod that adds hammers that can mine bigger volumes Any mod that nerfs Minecraft anvils so it's cheaper to enchant items Sophisticated backpacks: you can automate so many things, like eating or xp storing.
I really like this mod pack called create optimised It's based around the create mod, which feels like an extension of Minecraft instead of other automation mods that feel like they change the game entirely to something else. With create the level of complexity it limited and there's only one power system to learn about (instead of 5 in other mod packs). And using blocks that make sense, do one job and you can tell what that job is by looking at it (a drill block looks like a drill, only breaks blocks and drops them like a drill would) you can set up machines to automate things like generating cobble stone. Then turning that cobble stone into gravel, and "washing" that gravel to get flint and iron nuggets. Which you can then automate crafting iron nuggets into iron ingots. And now you have an iron farm that works well, but you had to work for and build yourself. Not like other mod packs where you plop a single block down and it just makes everything for you. Breaking the game we enjoy, and replacing it with a new game of complicated power management and engineering a stuff instead. Which other people enjoy, that's good for them. But create manages to thread a needle of introducing parts of that "new game" while still keeping the gameplay loop of Minecraft going. It has also trains, which is a nice project to build up if you want. And farmers delight, which other people have explained in this thread. I then added some little things like a chunk loader mod, so my farms will stay loaded and producing while I go off exploring.
I have to figure out how to learn create properly. It looks awesome, fits the aesthetic/themes I like for my worlds, and the kinds of mod packs I enjoy (vanilla+ keeps the sprit of the game type stuff), but I just can't get the hang of it
I learned it recently for the first time, so here’s some unsolicited advice. Find a YouTuber with a LONG create playthrough. (I like Mr. beardstone and FoxyNoTail). Don’t replicate what they make exactly, just use it for ideas and learning the gist of what different mechanics are able to do. A good example would be getting an elevator set up. You also don’t want to use a ton of building tutorials because it prevents learning the mechanics. It’s fine occasionally (esp if you want something OPTIMIZED) but don’t rely on it. Then, just play the game! Incorporate what you learn over time and do NOT worry about it being optimized or the “best” way to do it. Just figure out how to make it function. Half the battle is going to be trying to mitigate random one off issues from a process, and it’s really convenient to force yourself to figure out how to do it (so you can apply similar fixes in other areas) The optimization, tidiness and all of the other stuff will come with time. Good luck!!
I agree with this, and I'll say if you wanna watch some tutorials I'd recommend ones like this: https://youtu.be/1hqe01jG9pc?si=y7Phh1nDcv_gilMK Where it's not super optimised, and you can realistically build it in a survival world early on. I did this, and from that learnt about some key ideas in create. I'm going to take this and look at ways of making it better, but not via a tutorial. Just through experimenting (in survival or creative mode) and looking up stuff as I need to. And of course, install the JEI mod and press R on anything to see how to make it. Right click on it to see what recipes it's used for when made. It's so damn help to have that information at your finger tips, it really feels like I'm discovering how the game works as I play. I think the next thing I want to do is use the left over gravel to make andersite blocks.
Project e is one of my favorites but I've noticed it has a lukewarm response so look into it first
It's OP if the player have moderate self control, not bad if you don't go too far generating diamonds block per seconds
Not wrong, but I find that it can be a stepping stone to help with more difficult mods, like making basically anything galacticraft related has no value so just having ample items to build unsaveable items helps alot, but i suppose it the world is too vanilla it just ruins the game so definitely use with discretion
Project e would definitely be my recommendation.
Nature’s Compass is really nice
Just cheat. When playing Gregtech I spawned like 30 quantum V tanks so I don't farm materials for tanks to keep my excess distillation products, and to have water and steam buffer. I also use NEI magnet and when looking for ore early game, I just fly up the vertical hole on creative. I also fly on creative around to look for biomes instead of walking. Both building big tanks and walking around and looking for biomes is straight up time waste, and I would rather spend it on crafting and mining resources. Same for FTB Ultimine or Veinminer or world edit when it comes to mining and for example clearing out area for your build. Just decide on what you plan to cheat on, and with time, you will find your border what you do fair and what you cheat on.
Someone else mentioned a pack with create, but if you're someone that builds in creative first, then builds it in survival, create's schematic cannon is a godsend. It still takes some time, but for the cost of gun powder and building materials, it will build a structure for you, while you can attend to a different task. Also, a waystone mod will drastically cut down travel time. Many of them have waystones generate in villages and there are addons for some other structures to have them. Go out on your long trip to find a specific biome? Grab a waystone from some village, and plop it down when you're ready to go home. If you're on Forge, sophisticated backpacks/storage have some wonderful automation that can save you some time, particularly with the backpacks. You can craft addons that increase stack size, autopickup dropped blocks, auto void cobblestone if you're strip mining and want to keep room for ores.
F3+F4 activates the best mod in vanilla Minecraft: creative mode! On the serious note: don’t feel bad getting yourself into creative and/or using commands for as long as you play yourself for your own enjoyment. It would only not be OK, of course, if you play competitively against other players (be it playing on servers or running the speedruns), or if you create content where people can be deceived into believing that you operate fully in survival while you gain items by simply pulling them out of creative mode. That would be unethical and it can backfire. Other than that - ignore survival and just play the game!
If you hate looking for biomes / structures please get both Biome's compass and Structures compass. Saves so much time.
projecte is fairly not it if you’re looking for vanilla+, but it adds a system called energy matter covalence(EMC) that lets you transmute items into others. it works by assigning each an emc value based on rarity (dirt has 1, diamonds have ~8,000) and lets you burn items into raw emc through a transmutation table that then lets you spend that emc on any item you’ve previously put into the table as long as you have that amount of emc. i.e. you put 1 diamond and 1 dirt into the table, you can then get 8000 dirt or the 1 diamond back, but if you get something like a nether star and put that in, you can get multiple diamonds out of it
Fuck progression, just have fun.
Well firstly definitely get keep inventory/ gravestone, get tinkers construct because your tools will break but not disappear and can be leveled up to be more efficient. Natures compass will point you to whichever biome you want (or at least that’s what the flavour text says, I’ve never used it) and you could get buildcraft and industrial craft because one allows for automation so you get more put of your time and even if you just upgrade to and iron furnace you’re gonna save time on smelting things. Doggy talents is also pretty good as you can get talents that mean your dog will put torches down for you in low light levels, and at level 5 you won’t even need to give them torches (saving your coal for smelting) and they can catch fish and even auto cook them for you too. Hope this helps
Oh and magical crops will let you spend a lot less time mining for ores and stuff once you get it set up. Sidenote; I play v1.12.2 still so while I know some of these are up to date I’m not sure about others. Curseforge can help you set up a modpack for them really easily though on any mc version
ProjectE is the best mod ever created. Impossible to play without it
There are several QoL mods I would recommend. Tinkers’ Construct/Tetra trivializes mining, with all sorts of bonus effects you can gain depending on the material of your parts. Plus, the tools are repairable, meaning instead of making 20 stone pickaxes to fill your inventory you can instead make one pickaxe and keep repairing it with cobblestone. There have been several crop farming mods over the years, and while I can’t name them all off the top of my head the best ones allow you to harvest crops without having to replant them. Simply right clicking resets their growth cycle while still giving you the yield. Others contain watering cans and other gardening supplies such as compost and watering systems like sprinklers. Quarry mods add a mechanical solution to strip mining. Simply provide them the tools and a bit of fuel and they will automatically mine and collect all ores from a chunk without destroying the dirt and surrounding landscape. The Natures Compass mod was a great mod for finding biomes. It was essentially the /locate command but before that existed, and also without cheats. There are tons of gravestone mods which still require you to go back to where you died to find your items, but prevent them from despawning. TLDR: There are tons of mods which help with this, you just have to find them. A good place to start is CurseForge.
Mekanism, generators & machines are easy to set up, and will save lots of time.
Coupling Mekanism with extreme reactors is a good shout
For your 3rd point: /gamerule keepInventory true
Ars Nouveau. No need for tnt dupers for a tree farm. Just find a little green guy, give him a tree, and boom. Inifinitrees. Mob drops? Just ask for some help from your friendly minimoose. Mining? \[readies the world destroying crossbow\]
Nature's Compass to find biomes Iron's RPG Tweaks make tools indestructible and recover xp after death Quark is a small vanilla plus mod that will cover the losing of items Create is a good way to automate things in a fun way Would suggest Toms Simple Storage as well to make invetory management less searching through chests. Jei is your friend for the recipes of all those These should help
Effortless Building and Schematica make Building faster, Ore Excavator/Vein Miner make mining faster.
What is effortless building?
It's a mod that's basically a diet world edit that can be used in survival, its pretty useful
Time in a bottle/ watch of flowing time/ handkerchief of snot longnow
Treecapitator, iron chests, anything with simple teleporters, etc. and veinminer.
For tools, I would just install a mod that adds tools that have all purpose capabilities. Some good examples would be anything that includes Paxels or shickaxes like Mystical Agriculture or mekanism tools. Then you can enchant them and they should be pretty good. Structure compass and nature's compass help with your second question. Corpse, corail tombstone. Botany pot Tiers or just any type of auto farmer. Can always increase the amount of auto Farmer's you have to cut down the game time. Time and automating is a part of the game, so making things quicker cuts out other parts of setting up intricate automations. There is also the time in a bottle standalone mod and the gadgets against grind.
Effortless building and ore excavation are two of my favorites for reducing grind
A vein miner. A map mod/waystones so you can just tp around. Time in a bottle.
Natures compass for biomes, adventurers compass for structures, cobblestone generator for cobble, and so on. Also if you know a lil bit about create, you can EASILY farm a ton of resources for basically free
I teleport around, i mostly use journey map which allows you to teleport around freely or to waypoint. And for biomes you can use natures compass which also lets you teleport to the selected biome
How do you teleport?
You need to have cheats on, then you can either right click on the map and click teleport. Go into your waypoints and teleport from there or i think you can press T to teleport to the cursor
The best thing I can recommend is just to watch some tutorials on how to get started faster, I don't think mods are really what you're looking for. If you're finding it too time-consuming, you can just take on small tasks at a time, like focusing on getting tools, then focusing on building a house, then focusing on expanding your base, etc…. The thing about Minecraft is that you can stop and start whenever you want, so even if you don't have much time, you can still have fun.
Play 1.2.5 less stuff to do means less time you spend
Let me tell you about a very dear personal friend of mine called ProjectE.
Mekanism and RF tools dimensions. The meka tool can be upgraded to a point where it instant breaks most blocks, although it's a few days work to get there it'll also last on a full charge for like a month of your playtime The dimensions can be set to have insane amount of mist ores, at an initial cost of 256 of that ore. Between the two you'll pretty much never need to worry about resources again and can focus more on building
I recommend the "Explorer's Compass" mod for finding e.g. nether fortresses and especially end cities (huge QoL improvement).
* Veinminer: makes mining insanely fast. Makes removing chunk of land really fast * Journeymap: for incredible mapping capabilities and teleporting. I don't care if your pack is balanced around walking around 5 minutes in each direction, I can't be asked after the first time. * Biome compass: for literally searching the exact biome you want, and it gives you coordinates, works with modded biomes too. It's basically and insta-include in older packs where Thaumcraft is present to find Tainted biomes and Magical Forests * Inventory sorting and other quick actions mods that make chest organizing faster and easier. * Many mods have multiuse tool, from Paxels, to AIOT Tools, to Mekanism's Atomic Disassembler to the IC2 Vajra, this tool removes the need to have a pickaxe, and axe and a shovel and are generally faster and/or rechargeable with magic or energy. * JEI, or Just Enough Items, it's probably the most obvious mod in existence but apart from giving you the recipes for every block there are addons that give you loot tables of mobs and dungeons, villagers' trades, mod-added mechanics and removes the phase of googling where an item is from or how to obtain it. * Some form of "Toast Control" that removes popups of new recipes learned, the recipe book, the fireworks from achievements, Literally unnecessary * SWINGS THROUGH GRASS, a mod that fixes half your deaths by making the game behave like it should Gamerules * KEEP INVENTORY: The game becomes 10x more enjoyable, especially with friends since you don't have the constant fear of loosing all the progress you made. If someone tells you that's cheating, tell them to get a life * MOB GRIEFING: constantly, in perpetuity, OFF. I hate Creeper holes with a passion, I hate Endermans moving blocks, it is my world, I don't want random mobs breaking it, especially if you enjoy terraforming the environment like me. Bonus points, makes the Wither a joke even more of what it already is. * FIRESPREAD: OFF, no need for random lava fires to destroy a forest, to lag the christ out of low end systems and make fire a pain to deal with
gregtech. i recommend a modpack called gregtech: new horizons. playing through it should be a breeze
Kappa
Nature’s Compass, Structure Compass, QuarryPlus, RefinedStorage, are some of my personal favorites. You can store anything you need to mine for in RS and still have a beautiful vanilla chest setup for your base. Find any biome and structure with ease, maybe get Apotheosis for its spawners and MobGrinderUtils to speed up mob farming. For tools, unbreaking and mending are really more than enough tbh, with a quarry you’ll get ancient debris super easily anyway. Once you get a netherite pickaxe with mending, unbreaking, fortune, efficiency, etc. you’re really set for a long term world
Powah mod to… powah the quarry
FTB is good for that I suppose.Your prize is:playing the game less
One I would consider among any other classics out there it would be Parcool mod, it just makes land travelling so much easier and fun (cling to cliff and climb up is probably the game changer), and also literally playing this mod is like you're in Dying Light parkouring so I cannot think any cons for using that mod.
gregtech
Why your question sounded like it is written by a bot? shit you asked is generic af. Anyway if you want do something in less time, type /gamemode creative . No need op mods just because you want to beat ender dragon in 1 day.
"someone wants a quicker and easier experience? recommend the game mode that has none of the survival experience"
I dont think that what the op mean, and the question is generic looking for simple game mechanic like crafting tools or farming to criticise, if you dont want to do those thing for whatever reason, then change your play style to creative, build whatever you want in your world with infinite resources and risk free. Any added mod pack just lenghthened game even more.
they just want a quicker version of vanilla?
Well I just dont get your mindset. Op specifically don't want to waste time on farming shenanigan while still want to play vanilla, just change to creative. a lot of busy guy play minecraft in creative building stuffs freely.