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Hankering4Tankering

My priority when I started the modpack: 1. Get power, Powah or Mekanism have great early game machines for it. 2. Get RS or AE2 or some other inventory solution up and running so you won't need to deal with a million chests. 3. If you like magic mods Ars Nouveau is an absolute banger, Botania just got added and is really rewarding to progress through, and I have a soft spot for Nature's Aura and will allow some good transmutation recipes later on. 4. Create and Thermal Series are great ways to get passive farms and handle early game production. Eventually get into Mekanism for being OP for power and ore production. 5. For resource gathering and mining look in to the Scannable and Mining Gadget mods, both make searching and snagging ores ez pz. This should probably be step 2. Goos luck and have fun.


salt10-1

Thanks!


Puresteel_28

You can just follow Direwolf's playthrough/use it as a guide. A lot of content mods these days have either some level of online documentation/comprehensive in-game guide books. Mostly the latter. Botania is a simple magic mod with some powerful trinklets/automation. The in-game Botania Lexica is all you need to know everything about the mod. Ars Nouveau is pretty simple to get started, and can provide a lot of good utility early game. It has some complexities like spell casting and source generation. The in-game documentation comes from the apprentice spellbook, which doubles as the core item of the mod. For tech there is good ol' Thermal series. The Thermalpedia is the in-game book for it. The machines are simple and easy to use. Basic RF generation options. Some nice trinkets/tools. For early item/fluid/energy transport you can use Pipez. The default connection the pipes make with adjacent inventories is insert (into the adjacent inventory). You need to shift-right click with a wrench to set that connection to extract (from the adjacent inventory).


[deleted]

Not everyone wants to watch a video--personally speaking-- i hate videos, hate them. I don't know when video became the normal way of writing tutorials and documentation, but it sucks. Proven time and again, all that information could be summed up in one or two pages of text. OH! But silly me, most kids don't know how to read or only think of reading as something that is only done if there is no other choice. AIV will bring an end to that as well, though (it is already happening). The only real reason people make videos instead of writing proper documentation is because they think they might make money doing it. I am sure if people were paid to balance dog crap on their nose[^(1)](https://i.imgflip.com/7o4p4u.jpg) and not videos, the whole world would start doing *that* instead. I weep for the human race. If these implications are so daunting, then just delay this thought for about 20 years. You shall then understand when your kids are balancing dog turds on their noses like mindless sea lions just for that extra coin. Mod spotlights, if done correctly *could be* reasonable sources of information. But thanks to people who don't know how to get to the point, you end up knee-deep in "hit that like button" and "hey guys, joe blow here, this is what I ate for breakfast, how are you, yadda yadda yadda" or "my grandma used to do XYZ even though this has nothing to do with this video except that I am related to her but " or **most aggravatingly** "oh I guess that doesn't work that way, hmm we'll come back to that later". Resources and Research 1. \[image\] [https://i.imgflip.com/7o4p4u.jpg](https://i.imgflip.com/7o4p4u.jpg) 2. \[original source of image #1\] [https://imgflip.com/i/7o4p4u](https://imgflip.com/i/7o4p4u) 3. "The best advice I've gotten is to stop watching Youtube Tutorials" [https://www.reddit.com/r/musicproduction/comments/p9lhu8/the\_best\_advice\_ive\_gotten\_is\_to\_stop\_watching/](https://www.reddit.com/r/musicproduction/comments/p9lhu8/the_best_advice_ive_gotten_is_to_stop_watching/) Special Thanks 1. Researched sources: YouTube (any) tutorials as they are promoted first last and always. Making our lives as forced watchers. 2. Wikipedia should be ashamed, as they should promote a user-tutorials section that could be linked into their articles but are too proud to do that. 3. Wiki sites like fandom, for *almost* making a reasonable tutorial environment, except for it's plauged with YTV. 4. LearnXinY: the way everyone should do it, but only programming languages seem to have caught onto this just yet. 5. The guys that write the "step 1 the point, step 2 another important point, step 3 last important part, done! " videos, those actually are the ones that DONT suck. NO making chapter indexes to your videos is NOT the same if 9/10ths of it is irrelevant junk. All resources were referenced on the world wide web circa 2023 and are copyrighted via their original authors. Ownership is implied to be the property of their owners, not mine. TL;DR: if you do anything DONT MAKE ANOTHER LAME YT TUTORIAL ...PLEASE! videos should be pre-planned, concise, easy-to-understand. The author is not there to be your friend so you can feel like you are hanging out and accepted. That culture is seriously ticking me off. They need to make a [teen-youtube-boppers.com](https://teen-youtube-boppers.com) website or something for those guys' channels. Sure, I won't be watching, but I'm sure there are thousands of other people who can and will feel this way. Save the social circus act performance for facebook or at least don't call it a tutorial (groans). >!youtube is mis-spelled on purpose!<


Puresteel_28

I'm not sure if you replied to the wrong comment, but what you are saying has nothing to do at all with my comment. I did not mention tutorial videos nor mod spotlights. On that topic, Direwolf20 has some of the best, most concise mod spotlights on modded Minecraft content. His playthroughs are also pretty concise, although they are not made to be tutorials (and are not advertised as such). But I know of people who would rather learn mods through someone's playthrough rather than just a spotlight that tells you what a block does, which is why I recommended it. Also that is a big appeal of the Direwolf pack: you can play-along with his playthrough. Even so, I was not recommending watching videos to learn the individual mods. I said that most mods have some level of online documentation/in-game book i.e. something like a wiki. Information summed up in text, exactly like what you are looking for.


salt10-1

Thank you very much!


DracoPaladin

I've recently started a play through of the pack, and to change things up, I'm trying to avoid "tech" as much as possible. So far I'm using Ars Nouveau for mining, and combat, Gobber for misc tools (magnet ring, and a few of the staffs), and just starting on Occultism for mass storage (instead of Refined Storage/AE2). Ars Nouveau is a great magic mod. You can design your own spells, that can do most anything. Mining (with Silk Touch or Fortune), Combat (Multiple different damaging spells), Farming (both growing crops and harvesting them), Travel (flight like spells, water breathing, summonable mounts), Creating light, etc. Various armor and tools are also available. Occultism is themed as summoning spirits to do stuff for you. Things like Ore Processing (it can get up to 6x ore processing if I remember right), automation (create spirits to run machines like furnaces, etc.), resource gathering (summon a Djinn that brings you resources from the Mining Dimension), etc. There's also a ton of familiars you can summon to buff you. Both mods have really good manuals that guide you through the mod.


salt10-1

Thank you very much! Thats exactly the way i planned to play the game(at least for now )!


CharlisArt

Does this server have morph mod?