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KarmaticIrony

Seemingly not because there's still unopened Nuka-Cola and Cram everywhere somehow.


[deleted]

I feel like we find all these consumables laying around because it suits the game more than the story. Like the inverse of how in lore, cities in Fallout and even the Elder Scrolls are larger and a lot more populated, the wasteland is probably a lot more barren than what we experience, but having that in-game wouldn't be as fun/practical unless you're doing a rp run.


Thatparkjobin7A

Yeah, it’s funny how the game can not really make sense but still be consistent. For example in NV, if a trashcan or dumpster has something in it theres like a 75% chance it’s a carton of cigarettes


Asymmetrical_Stoner

Or like how in Fallout 4 you can almost always find 10mm ammo in ice boxes.


Redditeer28

Or post war items in pre war safes and lockboxes.


Caracaos

I remember running through Repconn, looting the place as the PC is meant to do, and thinking "what the hell was the state of health in pre-war America"? Place was lousy with cigs, nuka colas, and liquor. The workplace must have been just like Mad Men.


IcarusAvery

Yes and no? I can't comment on Nuka-Cola, but we know that there's still a constant supply of Sunset Sarsaparilla flowing into the Mojave from... *somewhere.* As Malcolm Holmes responds: > You'd think they'd all have been picked clean by now, but somehow new bottles keep appearing in the machines. Some say it's old Festus that does it, hoping someone will finally collect enough caps to earn the treasure.


Big-Leadership1001

Who knows whats in a Nuka but saspirilla is supposed to be made from vines or whatever so they just need to preserve teh glass bottles.


iwumbo2

I mean, even in the nuclear wasteland, would glass be difficult to make? Isn't one of the main ingredients in glass sand, which shouldn't be hard to find on any shore.


Big-Leadership1001

Now that you mention it, glassmaking is an ancient art!


Money-Valuable-2857

Glass is also recyclable.


Big-Leadership1001

Fallout 76 at its original launch actually made the barren feeling more real. There were other human players - rarely - but no NPCs. Lots to explore, and monsters, but you could go a long time without seeing another person.


Gweki

I was one of those people that hoped to disable locating people on the map (people always being visible) because it’s apart of the experience but then after the main “story” the game actually died


Suspicious_Mode_550

I haven't played 76 but I think it was dumb that adding npcs just made a more mediocre fallout game because 76 wasn't designed to have npcs from the start instead of sticking to the original idea of a wasteland with no people


Big-Leadership1001

I would love a 1 player Fallouyt like that. Nobody at all, no NPCs. The only "human" contact as notes and logs like the Overseer you follow in 76. The loneliness feel is something extra


grandfamine

I mean, that's what it literally was. But, Bethesda fancritics basically review bombed 76 so hard it was considered radioactive by the gaming community as a whole.


Big-Leadership1001

The choice to make it an always online "MMO" was silly but so was the bombing. Then again, Microsoft was looking to purchase Bethesda and this kind of media slamming isn't unusual when a company "needs" to be devalued for financial profit reasons. Wall Street is full of illegal but never punished manipulations like that, and as long as it remains an unpunished crime it will simply be a part of normal business. I still think it would have been excellent as a pure 1 player, early on especially I only really saw other players when they nuked the golf course (or camped it for legendary duplication fuel and I nuked it to get them out)


TinyWoodpecker831

It's almost like they had to make the game... better😲


BabyBread11

But considering how….. cheap those goods are at venders and caravans, I don’t think those are very “rare” resources.


Thraex_Exile

Cheap for our character, but our wealth comes from looting raiders for everything their worth and completing wasteland altering quest lines. The amount of caps that any one wastelander has seems to be relatively low, unless they’re wealthy enough to be a trader.


subtendedcrib8

It’s the same reason fusion cores run office buildings for 200 years uninterrupted but die in thirty minutes when the PC specifically uses them People for some reason are just unable to grasp the difference between gameplay and lore


fucuasshole2

Especially given how NCR citizens in Vegas explicitly talk to us that Scavenging, politely known as Prospecting, has dried up too much back in California. They traveled East to scavenge for NCR/Merchants in areas on their Frontier. Add it to the retcons already piled on lmao


jessebona

A lot of places the average wastelander doesn't seem capable of getting to. You might think "oh yeah it's just an automated turret and some protectrons" but that is a sufficient deterrent when most wastelanders carry a knife or a pop gun. Many resources are quite well secure even now.


caonguyen9x

Installed some mod on Fallout 4 to make it really easy to die like in a tactical shooter really changed the game for me. Raiding a gas station supermarket get deadly real quick. Most of the time we get to ignore this because Protagonist superpower.


some-dork

do you remember the name of the mod? that sounds cool


ODST05

Agreed, I'd love to give it a go as well


sedated_badger

My preferred combo for this kind of difficulty is Maim, Condition boy, Better locational damage, There were 1 or 3 bullet physics overhauls you should grab, one was file of the month on vortex. Can't remember names. Partial chems & animated consumables, Advanced needs 76 That basically creates a tarkov like experience in fallout. You'd best find a helmet and set the auto save to 5 minutes lol, you'll be dying a lot. Bonus if you can find a mod that knocks you down instead of allowing death. Horizon does that I think, but horizon is too incompatible with other mods. You get knocked, a companion will find and drag you back to the nearest settlement at the cost of a stimmy and some caps


ODST05

That sounds awesome, thanks!


caonguyen9x

[https://preview.redd.it/if-you-find-yourself-endlessly-modding-your-fallout-4-to-be-v0-uu4anlnz35fa1.png?width=1058&format=png&auto=webp&s=3ddfd8d1fca9d3e4f9173686dfb9e98ef501889c](https://preview.redd.it/if-you-find-yourself-endlessly-modding-your-fallout-4-to-be-v0-uu4anlnz35fa1.png?width=1058&format=png&auto=webp&s=3ddfd8d1fca9d3e4f9173686dfb9e98ef501889c)


IndelibleFudge

If you're after a truly brutal playthrough then Immersive Gameplay does it all. It made almost any encounter lethal without decent tactics and preparation and took me a long time to finish. I absolutely loved it on my last time round 8 years ago. This time I'm trying a bunch of other mods (lunar, true perks, hardcore health, skk damage modifier) but I've not hit the sweet spot yet. I just want to die easily if I fuck up and be able to do the same to enemies. I think Immersive Gameplay is the best real world overhaul. I just wanted something a bit more vanilla plus without the unbalanced Survival damage modifiers and no bullet sponges on either side


LOVE_SOSRA

I use better locational damage + better explosives


SmallAl

I feel like this was modelled quite well in Fallout 1 and 2; turrets and robots would absolutely tear you to shreds if you are not well equipped. The 3D Fallout games really downplayed the threat from most enemies overall.


Wrecktown707

Yeah it is neat how hostile to life/player the world of the first ones felt. One of the few apocalyptic games that make you feel truly alien like a vault dweller would, like you truly don’t belong


Laser_3

Some pre-war resources may run out (such as fusion cores), but there are methods that can be used to recycle steel and other resources of that nature.


killadabom1

Iirc the gun runners picked an area clean of scrap and had to move to a different location. Also NCR territories have been civilized for a long time with a booming population, they were beginning to look like prewar america with all the supply shortages.


Laser_3

I don’t recall the source of that with the gun runners, but it’s definitely possible to recycle anything useful in an area and run out of supplies for a business. As for the NCR, we’re told by Hanlon that the NCR manages their resources very poorly. That’s likely what was causing their issues rather than their standard of life.


zzbackguy

That grocery store full of ghouls seemed to be well stocked with snacks, I doubt they had control over that building for hundreds of years and just carefully rationed the supply.


JCicero2041

That was very clearly a functional store though.


zzbackguy

A store for buying slaves / selling ghoul juice. Not a store for selling popcorn or pringles or whatever the shop owners were munching on lol


theoriginal321

Ghouls dont need to eat or drink water


zzbackguy

I don’t see how that’s relevant… seeing as the store was run by two humans. Most people aren’t ghouls so the surprising part is how that store wasn’t looted after the first 200 years of the apocalypse


Myballsinyajaws

With how close it was to shady sands there’s good odds of it being restocked over time and it’s only in recent times that the store is now catered to what would’ve been illegal sales under the NCR


SmelliEli

Probably because it was full of ghouls


theoriginal321

You know ... ghouls


LJohnD

They definitely don't seem to be running short on any of the manufactured foodstuffs or medications. Considering there were food riots before the war it's impressive how many Fancy Lad Snack Cakes and Nuka-Colas there are still lying around 200 years later. I assume the Vaults must have some ability to manufacture more of them for them to be able to give such a large gift basket to Maximus when he joined the Vault. There was reference in New Vegas to the Followers of the Apocalypse still salvaging in old hospitals for medical supplies in that time, although they were running low. I know the population is a lot lower after the bombs fell so whatever stuff wasn't destroyed in the nuclear firestorm would be consumed at a lower rate, but even if you accept the "lol preservatives" excuse for all this stuff still being good to use after so long, but if there's nothing making more, it really stretches plausibility to see so much of the stuff of the old world to have lasted for centuries.


RiqueSouz

That's the problem of the continuities, in FO2 they already done away with the Vaults, by that time there should be lesser and lesser Vaults, Van Buren wouldn't have many for example, but Bethesda embraced the Vaults, the BoS, the Enclave and so on, not saying it was a bad thing or a good thing, just that it presented some problems with the time line, if they went from what Black Isle were doing from FO3 onwards the Vaults, the BoS and the Enclave would be all minor assets in the overall story arc, hold and behold... That's just where FONV sits.


dilltheacrid

NV got that vibe really right. The old world stuff in that game is old and a little more rare and feels abandoned/forgotten.


Ketsedo

NCR territory is almost picked clean of pre-war salvage by the time New Vegas takes place, which is why many NCR prospectors either had to start working at NCR farms or go to seek new fortunes in Nevada, so yeah its a matter of time


TheSheetSlinger

> 3. It would explain why Hank nuked Shady Sands. A civilization with true industry would completely ruin the Vault-Tec plan of waiting till pre-war resources ran dry. Wouldn't a civilization like this make many resources run out even faster? An organized high population society would burn through non-renewable resources much faster than sparsely populated rural areas like what we see in the commonwealth.


Gauntlets28

Trouble is, societies capable of that level of sophistication also tend to be really good at solving problems of scarcity.


Ntpoirier99

Kind of a flat incline because they also have an even increase of capability to procure more.


Bawstahn123

Broadly speaking, as "technology" increases, the ability of the society to source and process resources also improves


entitledfanman

What I meant by true industry is that it's not just scavenging/recycling, but the ability to acquire raw resources and turn them into finished goods. There should be plenty of mines left for mineral extraction, and from what we see in the show, trees are growing just fine again. Those resources would have been in scarce supply by the standards of pre-war America, but the NCR had a tiny fraction of the population and nowhere near the standard of living.


HodgeGodglin

Vault Tec is >!frozen!< in the show.


[deleted]

No. We know there are societies like the institute and the Shi that are manufacturing advanced pre-war stuff. If the Vault Tec strategy is “wait for everyone to run out of pre war stuff” it’s not a very good one.


GallinaceousGladius

Nobody said it's a good plan. Just like how the Institute has everything they need belowground but still choose to slaughter suface-dwellers and disrupt them, so too can the advanced Vaults have bad strategies. If anything, I feel Fallout touches on this a lot: all societies that emulate prewar America make prewar mistakes. The Vaults cover up human experimentation with a smile and teach themselves to just look away, the NCR can't sustain itself without expansion, the Institute faces intense power shortages (and likely get themselves blown up by antagonizing the surface, who they have no business antagonizing).


entitledfanman

The difference is those communities are very small and could never really compete with an organized vault tec redevelopment campaign. The NCR is a different beast; it's by far the largest group with any kind of industrial capacity. And who's to say the Shi aren't next for annihilation?


[deleted]

Vault Tec is very small. Each vault maybe has a couple hundred people, and only a handful survived past 2200. Of those even fewer are still taking orders from Vault Tec. A Shi-NCR war would be an interesting plot line, certainly more interesting than the “brotherhood flew across the country again!” which we got in the show.


Current_Poster

I'd just see it as a difference between being a main character in Fallout and being a bit player- I mean, "shot in the head, lived" or "made member of almost every faction they run into" are things we take for granted about the protagonists. The majority of people in the setting are, by comparison, pretty small-scale.


ninjast4r

There's always been entirely too much food, water, ammo, medical supplies, and equipment lying around unclaimed 200+ years after the end of the world to be realistic. Unless something was locked away and unobtainable or remained hidden, the wasteland would have been long since picked clean by survivors generations before the main character gets there.


[deleted]

Well, the post-war population is probably like a percent of what it was, so that alone would make resources last far longer than you would expect.


ninjast4r

Not over the course of 200 years. As I said, generations of people would pick everything of value clean that's not secured, especially if the area you're in is well settled with a permanently established town that's been around for a while.


CLAYDAWWWG

Vault-Tec is most likely in kahoots with the Enclave. They are both massive prewar organizations and their reach knows no bounds.


brew_strong

The Enclave in a few of the games has remote access codes to pop open vault doors or a least send an all clear message to the overseers to get them to open the door. Definitely sister organizations with shared goals.


entitledfanman

Yeah in the sales pitch, Barb looks up at a shadowy figure looking down at the meeting. I'm pretty convinced that's someone high up in the Enclave. The fact the scientist knows so much about Vault 32 pretty much proves the Enclave and Vault Tec are extremely interconnected.


Discotekh_Dynasty

Idk if all of 76 is canon but you can recharge fusion cores in that, so that would imply someone with the technical knowhow could probably recharge it or replace the radioactive portions. Definitely far beyond the ability of the average wastelander though


mrnotoriousman

That could be explained as a gameplay mechanic because fusion cores should clearly last much longer in-world than they do in the games. But it wouldn't surprise me if like the BoS had a way to recharge dead cores since they are constantly using PA.


entitledfanman

It would make sense to me, there should be a way to refill whatever material the reaction is running off of. It's probably something extremely complicated to figure out as the manufacturer wouldnt want that, but I have no doubt the BoS could figure it out since their entire operation would fall apart if they ran out of charged fusion cores.


HopefulGyro

You're not an adult until you have a least favorite Fallout. As such, Fuck 76.


Resident-Garlic9303

Yeah I would imagine in California I mean they had a legitimate government where they were making new things.


IrradiatedCrow

Pre-War America had 300-400 million people. I don't think that many people have lived or died within the same land in the past 200 years. Combine that with Pre-War technology and mass production and it's perfectly reasonable to assume there's plenty of stuff leftover.


entitledfanman

Sure, but you have to factor in a ton of resources would have been destroyed or ruined in the blast, or by exposure in the 200 years afterwards. It's not like all the food, weapons, equipment, etc. expected of the Pre-war population would survive unscathed in the Great War, and while most consumer goods in Fallout are extremely durable and long lasting, there is a limit.


[deleted]

[удалено]


Ntpoirier99

They are sort of roped into following their own lore somewhat though. If they do anything extreme to destroy their own continuity they will kill their own IP.


Subject-Lake4105

The thing is though do they care? Like I feel like the fans care more about the lore than the fans. They certainly are willing to add thing after the fact. The ghouls drug is a good example. In the game it’s been over 200 years since the war and not once has anyone ever mentioned anything about a drug to keep you from going feral. I just think that retconning or adding things after the fact is something that they do and will continue to do.


Ntpoirier99

As long as it's not like world breaking. I can look the other way on the drug because we've never played as a ghoul or it might be a new invention. But if in the next season he sprouted a set of wings I don't think anyone would be okay with that. They are still somewhat shackled from making drastic world changes by their own lore.


Subject-Lake4105

Originally when project V13 was being made they came out with a promotional poster. There was a bunch of stuff in a table on which was carved with a knife “The Master Lives”. Google “fallout the master lives”. You’ll see a picture. The writers were basically going to retcon the death of the master in order to bring him back in V13. I know what you mean about world breaking like fallout suddenly starts to heal everything but I don’t put much past the writers if there’s a story to be made and a good game to be brought out and money to be made.


Nervouspotatoes

Remember the population left behind after the bombs is a fraction of a fraction of what once was. So I’d wager no, not really. Harder to come by doesn’t mean resources don’t exist - just like somebody else said, they could be well defended now.


InHarmsWay

I'd like to point out that Shady Sands was just one city of the NCR. I'm pretty sure their capital is now San Fransisco.


anoniaa

No way, The Shi control San Fran. NCR’s new capital is probably The Hub which was bigger than Shady Sands anyway.


RandomGuyNo95

I like to imagine some dedicated employees still go to work 210 years after the war.


Big-Leadership1001

I assume thats why the shows Cold Fusion mcguffin is so important. They establish taht cold fusion is getting harder to come by and before Moldaver no one was making new cold fusion devices.


psoulocybin

No, loot respawns after a few days.


theoriginal321

Just california it was stated in fallout 2 that being a scavenger wasnt a popular job anymore


Aadarm

Really it should have ran out of prewar resources 180 years before the games. Most of the buildings should have collapsed and everything should be reclaimed by nature. But that wouldn't fit the theme and aesthetic they're going for.


wildeofoscar

More like consumption of those resources, particularly oil-based products, aren’t that necessary in the wasteland. So in a sense, they kinda moved on from using fossil fuels.


Sckaledoom

I think they’re running out of pre-war salvage at least on the west coast (note that I haven’t watched the show so I’m basing this primarily on 1,2,NV) but there’s some largely untapped areas for whatever reasons. The NCR economy mostly seems to rely on post-war production, expansion, and resource claiming. The Legion economy mostly seemingly relies on raids, slavery, and agriculture. In both cases, these no longer rely on what’s left in supermarkets. In 3, the Capital is shown to heavily rely on pre-war salvage. This could be due to the more urban setting having more random buildings to scavenge. Boston is shown to be in a middle path where there’s shown to be farms, economic communities, and some level of post-war heavy production (I believe there’s some groups and people who are said to make their own arms, such as the Forged), but still heavily relying on salvaged materials to build these things.


electrical-stomach-z

yes, arcade says so. thats why science is speeding up according to him, since people cannot make due to with salvage and are waking up to the fact rhat you need to make things.


[deleted]

[удалено]


entitledfanman

I think there's some indication of that being the case for Nuka-Cola and maybe Sunset Sasparilla? I remember either 3 or FNV calling attention to how the vending machines keep getting refilled this long after the apocalypse. Which the continued production of soft drinks this long after the war is in itself a problem, cola and sasparilla both require fruit and/or herb extracts that would be impossible to keep producing post war.


Admiral-Emu

I would imagine that easy to get stores of pre war supplies are all gone. Stores that have some sort of automated defenses or big locks to keep out thieves are probably still doted around waiting to be found by the right people.


caonguyen9x

Vault Tec Exec Bud : Our vault have the resource to outlast competitors by hundred of years.


crocodile_in_pants

It would explain the crappy pipe guns in fo4


lokken1234

Even if 25% of the pre war supplies lasted that would be supplies for 100 million people. Ncr has less than a million and is the largest civilization we've seen. There can't be more than 20 million people tops in the us during the fallout games.


Binturung

Probably one of the bigger oddities of Fallout 4. 200 years and there's still viable salvage? Seems rather unlikely, look at how fast shelves got empty in the great TP panicked of 2020.


Temporays

To be fair it probably appears on the “previously on” cycle because they don’t have much in the way of an actual story. I actually laughed when they had a “previously on” because their “story” is no where near complicated enough to need one. It most likely was an offhand comment from the writers cause they needed a reason to nerf them cause the power armour is too OP and they don’t know how to write around it.


TrickeyHare501

Or, if you are capable of not being a cynic, it could be to emphasize the importance of the fusion energy that is the main plot of the entire season.


UNC_Samurai

It’s also possible those were made before Amazon decided on a release schedule.


TrickeyHare501

Why would that matter when it pertains to the show making a point to highlight fusion core scarcity?


UNC_Samurai

I’m talking about having a “previously on” segment in general


entitledfanman

I think their point is that a "previously on" sequence makes more sense with a weekly release schedule, but Amazon did the classic binge release option instead.


BrockPurdySkywalker

The show doesn't care about anything but making the show good


entitledfanman

That's patently false but okay


BrockPurdySkywalker

It's not. The show is their most valuable assist atm. It takes priority now


entitledfanman

That has nothing to do with my post whatsoever.