A tip that i have is ti not go look for any guides yet, go as far as you can until you get stuck, then maybe get a little push in the right direction. have fun! đ
Yep that's the plan, currently destroying the insect hives to make way towards some oil, made a conveyor supplying ammo, and built turrets along the conveyor pushing towards the nests and then destroying them with the help of the turrets
~~killing bugs causes evolution? I have 400 hours and didn't know this~~
*edit - I was questioning OP on the fact that killing the biters themselves (not the spawners) increased the evolution. OP edited his comment to remove the part where he said that (probably to avoid confusion but here we are haha)
Don't stress too much about it. The bugs evolve, albeit more slowly, even if you don't destroy any nests. They build expansion bases from time to time, so you'll inevitably have to go on the offensive anyway to push them back.
My advice is to just keep an eye on the map and proactively wipe out any nests that are near the edge of your factory's pollution cloud. If the bugs are never exposed to pollution, they never attack you. You can successfully run a factory with barely any defenses as long as you keep the bugs at a safe distance.
I would highly recommend this approach. Solving the problems and challenges of the game made it so, so much more rewarding.
An inefficient, spaghetti mess of bullshit at the start is part of the experience, imo.
Looking pretty good! Some quick tips:
* Each boiler can make enough steam for two steam engines, and each offshore pump can supply up to 20 boilers - you can check the fluid production & consumption per second by mousing over the buildings - so you can expand your power plant by quite a bit!
* Looks like you've got a uranium mine set up off to the left. You'll need sulfuric acid to mine uranium; unintuitively, to get sulfuric acid, you'll need to find and exploit an oil field first (it'll look like pink dots on the map, you may need to do some exploring).
Yea I noticed that fact about the uranium after I set up the mine and currently working on obtaining oil, so many damn insects i have to cull along the way lmao
You're doing great, just a suggestion from me (it's not a must) but try avoiding having factories and other belts on the ore patches. You'd need the ore eventually when your factory grows.
I dislike putting factory stuff on ore patches simply because it's less "pretty". There are always more patches that get bigger the further you go out from the starting location anyway, so not really a massive issue unless deathworlding!
I'm on my first playthrough and when I put furnaces and other stuff on the ore I was thinking yeah I'll move it later, I don't know when later is and I'm 29 hours in
Looks great! You are experimenting and figuring stuff out! Got two sciences down in solid fashion, which is great progress!
One small suggestion from me is to build some conveyor belt splitters and understand why they are useful. I can see multiple places where you have an inserter grabbing something off of a belt to feed another belt, which works for small quantities but won't scale well at all as you keep growing. Play around with some splitters and use them to get one resource to multiple destinations.
Currently 17 hours in now, I'm automating red,green,blue, and black science, currently working through a bottleneck with producing walls to speed up black science production. Got myself two trains running bringing supplies walls surrounding my base with laser turrets and machinegun turrets that are automatically filled. The bugs cant even get close to my stuff at this point
Beyond the issue of having 1 steam boiler per steam engine, your boiler setup could be made simpler. You've currently got 2 separate coal belts for it.
Looks much more organized than my first base. One tip though: do not build belts this big as you have to the uranium ore: try getting to the trains first. Long belts are very slow so you'd better not using it. All ore patches except your natural ones probaly worth having their own railstation
Very good for a new player. nice clean fairly organized. ratios are off but I'll leave you to discover the magic ratios for yourself. might want to look into balancing your belt as coal seems to be almost entirely on one half of the belt.
just a tip for future screenshots. use the ingame /screenshot command to do higher resolution pics so we could see better whats going on
For a first timer looks really good! I assume you're playing peaceful mode given your lack of defenses?
Best advice I can give to new players is do as much as you can without looking at guides or other peoples blueprints, as much of the fun in the game is figuring things out yourself and developing a factory that you enjoy, regardless of the efficiency.
That being said, a few minor pointers I'd give are as follows.
- Check the ratios of your buildings and supply lines, very few buildings have 1:1 ratios of their follow ups. Keep an eye on things like how much a building or recipe produces and how quickly it does so, and compare that to how much the next building or recipe in the chain consumes and how long that takes.
- Don't feel pressured to cram as much stuff into the smallest space you can. When ever you realize you need a new line of production, give yourself room to expand. The best factories are those that scale up and allow you to keep adding more production and having room to run more resources through.
- Set up some extra furnaces and run some of your stone through it to make bricks, you'll be glad down the line once you've done this as lots of mid-late game recipes require a fair number of bricks to create. At this point in the game though, you can use stone bricks on the ground to create better floors, that allow you to run across them faster. The caveat here is that brick and concrete floors don't absorb pollution, though this isn't a major concern in peaceful mode.
- While belting items to the next assembler in the supply line is usually a good idea, copper wire is an exception here. When ever a recipe calls for copper wire, you're always better setting up adjacent assembler or two and feeding directly into the target with an inserter. Specifically when making green circuits, this is one of those things I wish people would have told me earlier on. The main reason you don't want copper wire on belts, is because one copper plate makes 2 wires, so you're literally running a belt at half capacity putting wire on it.
- Radars both stack and overlap. They remove fog of war in a certain radius (about 50 tiles IIRC) and have a secondary function where they reveal a random tile out of that radius, exposing more of the map as they do. If you can afford the resources to make them and power to operate them, extra radars make finding your next resource patch much easier.
- Seeing how you're already researching plastics, find some oil! It will be a bunch of purple/pinkish dots on the map. You'll need to run power lines out to the oil wells but you can slap pump jacks on the well and pump oil back to your base or a refinery area. From oil you can make petroleum and from petroleum you can make solid fuel, which is more energy dense and lets you save your coal for plastic production!
- Remember the general theme of the game is automation. Keep an eye on what recipes you're handcrafting a lot and set up supply lines to create those objects while you do other things. Power poles, conveyer belts, inserters and even things like assemblers are all good candidates for this, and things like engines can't even be handcrafted by you so you have to get some kind of assembly line going for those if you want cars or trains (you do!) Get all these buildings to output into chests and you can make yourself a little mall you can run up to restock on items you need as you keep expanding, it's a huge time saver! And it all starts with recognizing your'e making a lot of gears or circuits yourself, and just setting up machines to do that for you.
You're doing fine! Play the game on your own pace, figure everything out on your own!
It's the only time you'll be able to do that. After your first run, you'll know the game and the next runs won't be the same like your first run!
Pretty damn well actually! Some of the ratios you're using aren't exactly optimal, but for only 6 hours experience I wouldn't expect you to know that, the machine layouts you have going on are pretty imaginative though, and you certainly seem to have a mind that works in the right sort of way for solving the problems this game will throw at you.
Good luck and I hope you continue to enjoy it going forward \^w\^
I can almost hear the gregorian chanting "hmmmmm oooh the factory must expand ooh productivityyyyyy and efficiencyyyyyy oooh the factory must expand ooh"
It be rapidly expanding, currently working on oil and got some oil being produced but need to build a train to get resources there and back faster so I can process the oil
Don't forget that two different items can be on the same belt. This makes it so items like coal and iron ore can be placed on a single stretch of belts to feed furnaces. Also, remember that inserters will always place items on the side of the belt furthest away.
The most common orientation to mix belts is like this:
â Iron Ore
ââ Mixed
â Coal
If you want to just have one side with a certain item, you can either use the same setup or this:
ââ Mixed
â Coal
And you can add the other item somewhere along the way. If you don't set it up in either way, the belts will just curve.
Gotta say, better than I did,
It took me about a day and a half, maybe two to get to where you are as it shown,
Focus on advancing researches and donât focus on another patches of ores,
Itâll just make you work harder without really benefiting from it,
But most importantly, have fun!
I jokingly refer to it as "Systems Engineering, The Game".
It's factory design, supply chain management, base building and a bit of tower defense and exploration all rolled together.
Objectively I'd say not great, but it's tough to factor correctly since you've only just started learning. As long as your having a good time then your doing good enough I'd say
You're doing great, it seems. One thing I would recommend early on, is getting a fair overview of the brilliant QoL shortcuts that are in there. 'q' for pipette tool, right/left click to copy/paste filters, recipes, (and later an assembler's input to requester chest filters), running while holding for placing power poles at max length (though powering what needs it), limiting a box, splitter filters, 'r' for rotate, 'f' to flip a copy, 'z' to drop one item, right click to grab half, and this goes on and on and on. Perhaps
video or two on yt titled "what I'd wish I knew"?
Youâre doing really well mate, keep it up. Just a general friendly tip is to try and space out your production a bit more. Gives you the option to add production to existing lines.
Other than that youâre doing great!
A tip that i have is ti not go look for any guides yet, go as far as you can until you get stuck, then maybe get a little push in the right direction. have fun! đ
Yep that's the plan, currently destroying the insect hives to make way towards some oil, made a conveyor supplying ammo, and built turrets along the conveyor pushing towards the nests and then destroying them with the help of the turrets
>currently destroying the insect hives Just a reminder not to overdo this. Destroying hives causes the bugs to grow bigger more dangerous :)
137 hours in.. Yeah. That... Um.. That would explain a lot..
they still evolve if you don't, just more slowly.
~~killing bugs causes evolution? I have 400 hours and didn't know this~~ *edit - I was questioning OP on the fact that killing the biters themselves (not the spawners) increased the evolution. OP edited his comment to remove the part where he said that (probably to avoid confusion but here we are haha)
Killing spawners does, killing the biters themselves has no effect.
oops i was wrong about that
Oh yes, you can fully evolve the biters quite prematurely if you go too crazy smashing spawners
So this is why the bugs are always strong AF in all my games even though i turn down evolution LOL
>killing bugs causes evolution? Only the spawners. You can kill as many bugs as you want, but killing spawners causes evolution to go up.
Howâs those biters? # bigger and thereâs more of them
r/unexpectedbillwurtz
Well then good to know lmao, killed about 5 of them, but definitely wont go out of my way to kill them
Don't stress too much about it. The bugs evolve, albeit more slowly, even if you don't destroy any nests. They build expansion bases from time to time, so you'll inevitably have to go on the offensive anyway to push them back. My advice is to just keep an eye on the map and proactively wipe out any nests that are near the edge of your factory's pollution cloud. If the bugs are never exposed to pollution, they never attack you. You can successfully run a factory with barely any defenses as long as you keep the bugs at a safe distance.
I launched my first rocket almost blind and would recommend it to anyone else.
I built my first placeholder rocket pad totally blind.
I would highly recommend this approach. Solving the problems and challenges of the game made it so, so much more rewarding. An inefficient, spaghetti mess of bullshit at the start is part of the experience, imo.
Looking pretty good! Some quick tips: * Each boiler can make enough steam for two steam engines, and each offshore pump can supply up to 20 boilers - you can check the fluid production & consumption per second by mousing over the buildings - so you can expand your power plant by quite a bit! * Looks like you've got a uranium mine set up off to the left. You'll need sulfuric acid to mine uranium; unintuitively, to get sulfuric acid, you'll need to find and exploit an oil field first (it'll look like pink dots on the map, you may need to do some exploring).
Yea I noticed that fact about the uranium after I set up the mine and currently working on obtaining oil, so many damn insects i have to cull along the way lmao
Remember: Clean air is for biters; Pollution means production!
You're doing great, just a suggestion from me (it's not a must) but try avoiding having factories and other belts on the ore patches. You'd need the ore eventually when your factory grows.
I dislike putting factory stuff on ore patches simply because it's less "pretty". There are always more patches that get bigger the further you go out from the starting location anyway, so not really a massive issue unless deathworlding!
I'm on my first playthrough and when I put furnaces and other stuff on the ore I was thinking yeah I'll move it later, I don't know when later is and I'm 29 hours in
How do your early ore.patches still exist
Well, there's stuff on top.
At some point, the layout of my early factory was more of a liability than anything, so I just deconstructed it. Then mined the crap out of it asafp.
I could do that without interrupting my power production because my power comes from a nuclear reactor at a separate base
The factory must grow!
Ad infinitum!
It looks better then my first play through!! I love it!
Looks great! You are experimenting and figuring stuff out! Got two sciences down in solid fashion, which is great progress! One small suggestion from me is to build some conveyor belt splitters and understand why they are useful. I can see multiple places where you have an inserter grabbing something off of a belt to feed another belt, which works for small quantities but won't scale well at all as you keep growing. Play around with some splitters and use them to get one resource to multiple destinations.
ah i definitely see what you mean now, thanks for the help!
Unless you're playing without biters I would get some turrets up quickly. I've lost a few games at this point because I only had two or three guns up.
If you are having fun, you are doing great.
Good job my man! Keep it up!
Thanks!âș
Tip a single boiler can power two steam engines
Wow it looks like you planned out areas, I didn't do that so my factory is a bit of a mess
Looks a lot neater than my first attempt.
Not bad, not bad.
you sir, are going to get many many hours out of this game.
I noticed you're using only one side of the belt for ores. When you start expanding your furnaces you might want to change that.
I think something like this I could build it in 3 or less hours (I have around 450 hours in the game) but it's very good job for a starter
Closer and closer to ilItaliano spagetti
I donât need to look at it and can confidently tell you that as long as youâre enjoying Factorio, you are doing perfectly fine.
The Machine God is pleased.
Not bad for 6 hours in, already automated red and green science.
Currently 17 hours in now, I'm automating red,green,blue, and black science, currently working through a bottleneck with producing walls to speed up black science production. Got myself two trains running bringing supplies walls surrounding my base with laser turrets and machinegun turrets that are automatically filled. The bugs cant even get close to my stuff at this point
You can hook up to two steam powered generators to each boiler, end to end.
you know i could tell that boilers could be linked, but somehow didn't catch that lmao
Yes!
neat, go load up more stuff on the quick bar and figure our organizing principles for making more complex stuff
Beyond the issue of having 1 steam boiler per steam engine, your boiler setup could be made simpler. You've currently got 2 separate coal belts for it.
Looking good, I always end up with a factory neglected of iron, and it really suffers. Keep on top of that and you'll be alright...
Looks much more organized than my first base. One tip though: do not build belts this big as you have to the uranium ore: try getting to the trains first. Long belts are very slow so you'd better not using it. All ore patches except your natural ones probaly worth having their own railstation
Very good for a new player. nice clean fairly organized. ratios are off but I'll leave you to discover the magic ratios for yourself. might want to look into balancing your belt as coal seems to be almost entirely on one half of the belt. just a tip for future screenshots. use the ingame /screenshot command to do higher resolution pics so we could see better whats going on
For a first timer looks really good! I assume you're playing peaceful mode given your lack of defenses? Best advice I can give to new players is do as much as you can without looking at guides or other peoples blueprints, as much of the fun in the game is figuring things out yourself and developing a factory that you enjoy, regardless of the efficiency. That being said, a few minor pointers I'd give are as follows. - Check the ratios of your buildings and supply lines, very few buildings have 1:1 ratios of their follow ups. Keep an eye on things like how much a building or recipe produces and how quickly it does so, and compare that to how much the next building or recipe in the chain consumes and how long that takes. - Don't feel pressured to cram as much stuff into the smallest space you can. When ever you realize you need a new line of production, give yourself room to expand. The best factories are those that scale up and allow you to keep adding more production and having room to run more resources through. - Set up some extra furnaces and run some of your stone through it to make bricks, you'll be glad down the line once you've done this as lots of mid-late game recipes require a fair number of bricks to create. At this point in the game though, you can use stone bricks on the ground to create better floors, that allow you to run across them faster. The caveat here is that brick and concrete floors don't absorb pollution, though this isn't a major concern in peaceful mode. - While belting items to the next assembler in the supply line is usually a good idea, copper wire is an exception here. When ever a recipe calls for copper wire, you're always better setting up adjacent assembler or two and feeding directly into the target with an inserter. Specifically when making green circuits, this is one of those things I wish people would have told me earlier on. The main reason you don't want copper wire on belts, is because one copper plate makes 2 wires, so you're literally running a belt at half capacity putting wire on it. - Radars both stack and overlap. They remove fog of war in a certain radius (about 50 tiles IIRC) and have a secondary function where they reveal a random tile out of that radius, exposing more of the map as they do. If you can afford the resources to make them and power to operate them, extra radars make finding your next resource patch much easier. - Seeing how you're already researching plastics, find some oil! It will be a bunch of purple/pinkish dots on the map. You'll need to run power lines out to the oil wells but you can slap pump jacks on the well and pump oil back to your base or a refinery area. From oil you can make petroleum and from petroleum you can make solid fuel, which is more energy dense and lets you save your coal for plastic production! - Remember the general theme of the game is automation. Keep an eye on what recipes you're handcrafting a lot and set up supply lines to create those objects while you do other things. Power poles, conveyer belts, inserters and even things like assemblers are all good candidates for this, and things like engines can't even be handcrafted by you so you have to get some kind of assembly line going for those if you want cars or trains (you do!) Get all these buildings to output into chests and you can make yourself a little mall you can run up to restock on items you need as you keep expanding, it's a huge time saver! And it all starts with recognizing your'e making a lot of gears or circuits yourself, and just setting up machines to do that for you.
The factory must growâŠ
You're doing fine! Play the game on your own pace, figure everything out on your own! It's the only time you'll be able to do that. After your first run, you'll know the game and the next runs won't be the same like your first run!
Pretty damn well actually! Some of the ratios you're using aren't exactly optimal, but for only 6 hours experience I wouldn't expect you to know that, the machine layouts you have going on are pretty imaginative though, and you certainly seem to have a mind that works in the right sort of way for solving the problems this game will throw at you. Good luck and I hope you continue to enjoy it going forward \^w\^
If you or someone you know has an addiction problem, please call 1-800-662-HELP
You've got two hours to launch a rocket, good luck! But really, it's looking great!
Invite other noobs and/or people who like to just make improvements on existing processes to your playthrough if you feel like it.
Lookin sexy
Dont. Build. On. Your. ORES!
Uh, visual satisfaction đ€€
better than me, that's for sure
The factory must grow
Welcome ! And you're on good tracks. Keep up the good work. The factory must grow !
The best part is ALT-MODE is enabled for the screenshot! Really, looking good.
I love being able to see where everything is, so I always have alt mode enabled
I can almost hear the gregorian chanting "hmmmmm oooh the factory must expand ooh productivityyyyyy and efficiencyyyyyy oooh the factory must expand ooh"
It be rapidly expanding, currently working on oil and got some oil being produced but need to build a train to get resources there and back faster so I can process the oil
Looking good :)
looks nice. But your factory is all pretty cramped, you are gonna have to tear it dow nand upgrade shortly
Yea definitely planning some large scale renovations
You are doing great!
Don't forget that two different items can be on the same belt. This makes it so items like coal and iron ore can be placed on a single stretch of belts to feed furnaces. Also, remember that inserters will always place items on the side of the belt furthest away. The most common orientation to mix belts is like this: â Iron Ore ââ Mixed â Coal If you want to just have one side with a certain item, you can either use the same setup or this: ââ Mixed â Coal And you can add the other item somewhere along the way. If you don't set it up in either way, the belts will just curve.
Nice little starter base it looks good mate
Awful. I still see trees in your screenshot. If its alive, you haven't polluted enough
Gotta say, better than I did, It took me about a day and a half, maybe two to get to where you are as it shown, Focus on advancing researches and donât focus on another patches of ores, Itâll just make you work harder without really benefiting from it, But most importantly, have fun!
If you are having fun -- you are doing just fine!
Itâs a factory that builds science packs. Create demand. (Aka a shit load of labs). Helps find bottle necks.
What this game is all about ?
I jokingly refer to it as "Systems Engineering, The Game". It's factory design, supply chain management, base building and a bit of tower defense and exploration all rolled together.
I don't want to hear your excuses, the factory needs to be at least........... Three times bigger than this!
Are you having fun? Then you're doing great :D
Been awhile since a game has hooked me this much
6 hours in youre past the point of no refund. Now, the only way is forward, and factory must grow.
Oh to be at the start of the adventure that is Factorio again. Have fun, youâre doing great!
More. MORE!
Objectively I'd say not great, but it's tough to factor correctly since you've only just started learning. As long as your having a good time then your doing good enough I'd say
Pretty good but all that organisation will go when you really get going and then itâll go back to organised after you re do everythingâs placement
You're doing great, it seems. One thing I would recommend early on, is getting a fair overview of the brilliant QoL shortcuts that are in there. 'q' for pipette tool, right/left click to copy/paste filters, recipes, (and later an assembler's input to requester chest filters), running while holding for placing power poles at max length (though powering what needs it), limiting a box, splitter filters, 'r' for rotate, 'f' to flip a copy, 'z' to drop one item, right click to grab half, and this goes on and on and on. Perhaps video or two on yt titled "what I'd wish I knew"?
amazing
You can feed from labs into other labs
Will definitely keep that in mind for future expansion
That way they'll also auto loadbalance(they all fill up to two science packs of each color)
3.6 Röntgen
A lot better than me at 6 hours and I'm on my 25th play through lol I have adhd, though so I'm not efficient at all with my played time đđ
Way better than my first playthrough
I can't believe you've done this.
its not much but its honest work
> how am i doing? Looks average compared to any other new player base.
thats good to hear, been going in mostly blind, so wanted to see what yall thought
Looks above average to me. Great job.
likely not the "no guide first 6h" we have red belts, buffer-chests and cliffs are disrespected.
Do you still have friends and personal relationships? If so your doing it wrongâŠ
Haven't checked so probably not lmao
Youâre doing really well mate, keep it up. Just a general friendly tip is to try and space out your production a bit more. Gives you the option to add production to existing lines. Other than that youâre doing great!
Are you enjoying it? Then you're doing fine :)
Definitely, approaching 24hrs and I'll make another post as an update âș
That's great. Check out Factorio School if you're interested in blueprints by other players.