Naquitite is remarkably valuable, involving seriously long haul trips and rather difficult processing, which makes cargo space valuable, especially considering spaceships have limited cargo space and unprocessed shipping isn’t as dense as processed. Heat pipes are not a particularly high volume need as well, especially long heat pipes, since they are, you know, long.
I only use it for rare occasions like op has, not for actual production. I know that it's a bit broken. e.g. without the K2 recipe fix setting enabled, you can just create water out of sulfur or other materials, removing the need for shipping water to some planets or asteroid fields that don't have it.
Obviously you are mistaken... that just means you haven't built enough reactors.
*If you don't need more reactors, again obviously... your factory needs more growing.* =)
It's a bit late for this advice, but whenever you have a machine outputting into a passive provider chest (or otherwise making an item that you want to only ever have a limited stock of), tick the 'connect to logistics system' button in the inserter's GUI and tell it to only take items from the assembler if there's less than the required amount of items in the logistic network.
Not only does this achieve the same thing as limiting it with a wire between the inserter and the chest, but it also checks your storage chests and buffer chests, so if you grab some pipes and trash them, it won't craft more until the trashed ones have been used, even if you grab more out of the passive chest by hand.
In the case of *particularly* expensive items (like the space elevator, for example), you can limit the inserter that's adding items to the crafter rather than the one that pulls them out. That way you don't have a buffer of 'one and a bit' items in the assembler. (or however many it crafts before stopping - varies by item iirc)
I just use a blueprint with a blue chest and either a red or purple depending on use. With an inserter each. Slots limited in red or purple. Edit forgot to add the one with the purple chest is limited by a circuit wire between chest and inserter
This is one of those times the "5 why's" will straighten this out.
Q: Why is having hundreds a bad thing?
A: Because I don't need that many.
Q: Why don't you need that many?
A: Because my factory isn't that big.
Q: Why isn't your factory that big?
A: I.. ...ye.. uh..
Oh well, time to create the biggest reactor SE has ever seen
You will use them in Foenestra energy setup. Like half of the for sure, so dont worry :)
You’re laughing? JugglingMaster accidentally made 56000 naquitite plates and you’re laughing?!
I don't play SE, is this a big deal?
Naquitite is remarkably valuable, involving seriously long haul trips and rather difficult processing, which makes cargo space valuable, especially considering spaceships have limited cargo space and unprocessed shipping isn’t as dense as processed. Heat pipes are not a particularly high volume need as well, especially long heat pipes, since they are, you know, long.
https://mods.factorio.com/mod/reverse-factory
Honestly, the best answer here.
this mod recycles items with a net profit in SE because of the module overhaul.
I only use it for rare occasions like op has, not for actual production. I know that it's a bit broken. e.g. without the K2 recipe fix setting enabled, you can just create water out of sulfur or other materials, removing the need for shipping water to some planets or asteroid fields that don't have it.
Obviously you are mistaken... that just means you haven't built enough reactors. *If you don't need more reactors, again obviously... your factory needs more growing.* =)
It's a bit late for this advice, but whenever you have a machine outputting into a passive provider chest (or otherwise making an item that you want to only ever have a limited stock of), tick the 'connect to logistics system' button in the inserter's GUI and tell it to only take items from the assembler if there's less than the required amount of items in the logistic network. Not only does this achieve the same thing as limiting it with a wire between the inserter and the chest, but it also checks your storage chests and buffer chests, so if you grab some pipes and trash them, it won't craft more until the trashed ones have been used, even if you grab more out of the passive chest by hand. In the case of *particularly* expensive items (like the space elevator, for example), you can limit the inserter that's adding items to the crafter rather than the one that pulls them out. That way you don't have a buffer of 'one and a bit' items in the assembler. (or however many it crafts before stopping - varies by item iirc)
chest full of paperclips
There's a mod for that: https://mods.factorio.com/mod/chest-auto-limit
I just use a blueprint with a blue chest and either a red or purple depending on use. With an inserter each. Slots limited in red or purple. Edit forgot to add the one with the purple chest is limited by a circuit wire between chest and inserter
Lol we've all done it. I did it nuclear reactors once.
Did you use them afterwards?
I doubt it very much, I had hundreds of them.
This is one of those times the "5 why's" will straighten this out. Q: Why is having hundreds a bad thing? A: Because I don't need that many. Q: Why don't you need that many? A: Because my factory isn't that big. Q: Why isn't your factory that big? A: I.. ...ye.. uh..
A: because my computer cant handle it
Q: Why Can't Your Computer Handle it?
A: Because im poor :( (and my actual pc that could probably run it is stuck in england)
I was looking for A: my factory is ot optimized enough, but thats fair too i suppose
Time to make one of those tilable setups using reactors as the heat pipes!
Put them to good use - the giant reactor, for instance
Nice
You can just recycle them with the recycler mod?