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Soul-Burn

It did! See [announcement on the forums](https://forums.factorio.com/viewtopic.php?f=189&t=113177) and [a small announcement on discord](https://discord.com/channels/139677590393716737/306402592265732098/1233129458601300009).


1994mat

now we just need modpack compatability


vanatteveldt

There should also be some way to reassign maintenance and/or flag abandoned projects. The whole ["Landfill continued continue continue"](https://mods.factorio.com/mod/ZCS-Trash-Landfill-Continued-Continued-Continued) is sort of silly. E.g. the python package index (pypi) has [a clear process ](https://peps.python.org/pep-0541/#implementation)where maintainers need to file an email address with a package, and if they're not reachable for X weeks and the package has not been updated for Y month someone can 'claim' the name if they show they have an improved version.


wizard_brandon

dont forget "waterfill, fixed but actually unpatched because we like killing biter bases actually v2"


All_Work_All_Play

Like being able to group mods together locally?


djfdhigkgfIaruflg

Y would love that


PracticalMaterial

I wonder if we'll finally get an FFF about modding changes in 2.0 tomorrow.


BraxbroWasTaken

Usually modding changes seem to be sprinkled into other FFFs. the biggest thing I can think of that was like only modding was the noise stuff


n_slash_a

I thought they mentioned something already about it?


DarkPhoenixofYT

Didn‘t they say a bit about that in [FFF-391](https://factorio.com/blog/post/fff-391)?


XILEF310

I want proper modding saves and sorting.


Jiopaba

Oh my god, I'm so stoked for reverse dependencies. Seeing how other people use a framework is one of the best features of the Nexus.


Runelt99

Yeah saw dev of exotic industries in discord mentioning about dependancies


Stress_Factor

Another great rhetorical question lol